Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsLeague General Discussion Thread
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Ooh aah. Try unticking some of the options in the post box - like “Show dice/battle details”.
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It’s so annoying. Well, you have a bunch of transports in a sea zone, you load one in combat move and then triple a choose your empty transport when you want to do your combat moves. How do people do this?
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Can you try that again? If you have dissimilar transports, it asks you which one you want to load units into.
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I am talking about when you have multiple transports in a sea zone and they are all the same nationality. You select two inantry from the adjacent land area and drop them in the same transport. Now, when you click on the transport and you choose its destination the default is an empty transport, the box pops up and you can choose the correct transport this way. My argue is that when the transport is loaded (the second before in this case) this is also the transport you want to move in most cases. If you want to move an empty transport you do this before you load any other transports. It is not a big deal it is just a few extra clicks though but becomes annoying over time
Or maybe there is a better way of doing this?
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Ok. I don’t think the chooser is smart enough to know that you’ve just loaded a transport. It could be of course but probably more effort than it is worth.
What that leaves is that they have to always choose a loaded one out always choose an empty one. They went with the latter option.
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Doesn’t a transport create a hostile sea zone and prevent transport loading there. For example SZ91. Germans move submarine in during non-combat. American then wants to load transport in SZ91 and attack Normandy and/or liberate UK. Doesn’t the sub prevent that? Triple A allowed it.
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Subs don’t make a sea zone hostile, it’s legal.
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Yep, figured it out. Thanks and pardon my ignorant question!
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if i take my sub after a cruiser and theres an air base the planes cant go after my sub rite?
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That is right .
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the transports that are in the water are lost also?
even though the planes are there? -
As long as you hit the Cruiser , yes.
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thank you kindly for the information.
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Anyone having trouble with the dice roller today. When I get to combat, it tells me that there is no internet connection, even though there clearly is. Any advice?
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We can only wait (for it to be resolved).
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thanks. glad to hear at least that it isn’t only me.
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There is nothing worse, when you are an A&A addict, than waiting on outside forces.
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it came back for me.
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So when is the big G gonna play again
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Conclusions like Oysteilo just made about BM make me wanna play again
Oysteilo, do you want to play a rusty Gamerman in Balanced Mod - I take the fearsome Allies and you take the underdog Axis with no bid??





