1 hit in sz111, OOL?
Wheatbeer Allies vs Suprise Attack Axis
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 2 infantry moved from Kwangsi to Kiangsi
1 artillery and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Hunan to AnhweCombat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Kiangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Suiyuyan from Japanese, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 4 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Burma
1 infantry moved from Kansu to ShensiPlace Units - Chinese
2 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.67Production/PUs Summary :
Germans : 53 / 65
Russians : 23 / 27
Japanese : 28 / 41
Americans : 62 / 94
Chinese : 11 / 15
British : 34 / 37
UK_Pacific : 20 / 22
Italians : 15 / 15
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Shan State to Borneo
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from United Kingdom to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea ZoneCombat - Americans
Battle in Celebes
Battle in Borneo
Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Borneo, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Celebes from Japanese, taking Borneo from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 6 fighters
Germans defend with 1 destroyer
Americans roll dice for 6 fighters in 104 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters in 104 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour moved from Egypt to Iraq
2 fighters moved from 104 Sea Zone to United Kingdom
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
2 bombers moved from Borneo to Shan State
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
3 fighters moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 2 infantry moved from Kwangsi to Kiangsi
1 artillery and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Hunan to AnhweCombat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Kiangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Suiyuyan from Japanese, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 4 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Burma
1 infantry moved from Kansu to ShensiPlace Units - Chinese
2 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsPurchase Units - British
British buy 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Hunan to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
retreated to 92 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 98 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Novosibirsk
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Novosibirsk
retreated to Novosibirsk
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
1 bomber moved from Novosibirsk to Russia
2 aaGuns, 3 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber moved from Hunan to Anhwe
3 mech_infantrys moved from Yunnan to Anhwe
2 mech_infantrys moved from Kwangtung to Anhwe
2 armour and 1 mech_infantry moved from India to Shan State
2 infantry moved from India to Burma
1 mech_infantry moved from Caucasus to Bryansk
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
4 mech_infantrys moved from Iraq to Caucasus
4 mech_infantrys moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 72 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from 98 Sea Zone to Caucasus
1 fighter moved from 98 Sea Zone to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Caucasus
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Tambov
1 mech_infantry moved from Northwest Persia to VolgogradPlace Units - British
3 mech_infantrys placed in Egypt
2 fighters and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrysCombat Hit Differential Summary :
Germans : 1.67
British : -3.17
Americans : -0.33
Chinese : 1.17
Japanese : -0.33Production/PUs Summary :
Germans : 53 / 65
Russians : 23 / 27
Japanese : 28 / 41
Americans : 62 / 94
Chinese : 11 / 15
British : 34 / 38
UK_Pacific : 20 / 26
Italians : 15 / 15
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to RostovCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 3 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits
Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 2/4 hits
Russians roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Rostov to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.643
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Russians Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Caucasus to Volgograd
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 53 / 65
Russians : 20 / 27
Japanese : 28 / 41
Americans : 62 / 94
Chinese : 11 / 15
British : 34 / 38
UK_Pacific : 20 / 26
Italians : 18 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Caucasus to Volgograd
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 53 / 65
Russians : 20 / 27
Japanese : 28 / 41
Americans : 62 / 94
Chinese : 11 / 15
British : 34 / 38
UK_Pacific : 20 / 26
Italians : 18 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 infantry moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
4 infantry moved from Western Germany to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 infantry moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
4 infantry moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in Vologda
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour moved from Archangel to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Archangel
1 bomber, 1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
1 tactical_bomber moved from Eastern Poland to Western Germany
4 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Romania
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Southern France to Normandy BordeauxPlace Units - Germans
3 infantry placed in Novgorod
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 artillery and 1 infantry placed in Germany
Germans undo move 2.
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany
3 infantry placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsDice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 3 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Vologda
1 armour moved from Belarus to Smolensk
Russians take Smolensk from Germans
2 artilleries and 4 infantry moved from Russia to Bryansk
2 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
7 armour, 7 artilleries, 11 infantry and 8 mech_infantrys moved from Belarus to Novgorod
1 fighter moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 4 infantry moved from Russia to BryanskCombat - Russians
Battle in Novgorod
Russians attack with 7 armour, 7 artilleries, 11 infantry and 8 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 7 armour, 7 artilleries, 11 infantry and 8 mech_infantrys in Novgorod, round 2 : 12/33 hits, 10.17 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 7 armour, 7 artilleries, 11 infantry and 8 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Yakut S.S.R.
Russians attack with 18 infantry
Germans defend with 1 infantry
Russians roll dice for 18 infantry in Yakut S.S.R., round 2 : 3/18 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Germans with 17 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 3 artilleries and 8 infantry
Germans defend with 1 armour; Italians defend with 1 artillery and 2 infantry
Russians roll dice for 3 artilleries and 8 infantry in Bryansk, round 2 : 2/11 hits, 2.83 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bryansk
Russians roll dice for 3 artilleries and 7 infantry in Bryansk, round 3 : 4/10 hits, 2.67 expected hits
Italians roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 3 artilleries and 5 infantry in Vologda, round 2 : 4/8 hits, 2.33 expected hits
Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 3/3 hits, 1.17 expected hits
3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour and 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun moved from Belarus to Novgorod
2 aaGuns moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 bomber and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 1.17
Italians : -0.33
Russians : 3.00Production/PUs Summary :
Germans : 51 / 67
Russians : 23 / 29
Japanese : 28 / 41
Americans : 62 / 94
Chinese : 11 / 15
British : 34 / 38
UK_Pacific : 20 / 26
Italians : 17 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 armour, 1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
3 fighters and 3 tactical_bombers moved from Kiangsu to Kiangsi
1 mech_infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
2 infantry moved from Jehol to Chahar
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 armour, 1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
3 fighters and 3 tactical_bombers moved from Kiangsu to Kiangsi
1 mech_infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
2 infantry moved from Jehol to Chahar
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Battle in Borneo
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in Borneo, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Borneo
Japanese win, taking Kwangtung from UK_Pacific, taking Borneo from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kiangsi
Japanese attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kiangsi, round 2 : 6/9 hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 0/4 hits
3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 3 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from Kiangsi to 20 Sea Zone
1 bomber moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 battleship moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Shantung to Kiangsu
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
4 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from 45 Sea Zone to PhilippinesPlace Units - Japanese
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.609
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16 -
Still here, I hope all is ok
-
Sorry about that … I’m okay … just a lot of small issues back to back have made it difficult.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Shan State to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
8 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 8 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 8 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
8 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from 45 Sea Zone to Queensland
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Iraq to Caucasus
1 bomber moved from 43 Sea Zone to India
1 bomber moved from Shan State to IndiaPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 5 submarines placed in 10 Sea Zone
Americans undo move 3.
1 destroyer and 3 submarines placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 0.83
Americans : 4.00
Japanese : 0.00Production/PUs Summary :
Germans : 51 / 67
Russians : 23 / 29
Japanese : 37 / 41
Americans : 62 / 92
Chinese : 9 / 15
British : 34 / 38
UK_Pacific : 13 / 26
Italians : 17 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to Kiangsi
3 artilleries and 1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 3 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kiangsi, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.50Production/PUs Summary :
Germans : 51 / 67
Russians : 23 / 29
Japanese : 35 / 41
Americans : 62 / 92
Chinese : 11 / 14
British : 34 / 38
UK_Pacific : 13 / 26
Italians : 17 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Shan State to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
8 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 8 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 8 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
8 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from 45 Sea Zone to Queensland
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Iraq to Caucasus
1 bomber moved from 43 Sea Zone to India
1 bomber moved from Shan State to IndiaPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 5 submarines placed in 10 Sea Zone
Americans undo move 3.
1 destroyer and 3 submarines placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to Kiangsi
3 artilleries and 1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 3 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kiangsi, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsPurchase Units - British
British buy 2 destroyers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Anhwe to Kwangtung
2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
2 artilleries and 13 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Tambov to Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
Russians take Western Ukraine from Italians
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter moved from Caucasus to Ukraine
1 bomber moved from Russia to Ukraine
2 mech_infantrys moved from Caucasus to Rostov
1 fighter moved from Caucasus to RostovCombat - British
Battle in Kweichow
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
British roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangtung
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 harbour and 2 infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kiangsu
British attack with 2 artilleries and 13 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
British roll dice for 2 artilleries and 13 infantry in Kiangsu, round 2 : 3/15 hits, 3.17 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kiangsu
British roll dice for 2 artilleries and 13 infantry in Kiangsu, round 3 : 5/15 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Ukraine
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
British attack with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.67 expected hits
Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
4 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Caucasus to Volgograd
2 fighters moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Volgograd
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Union of South Africa to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Burma to Shan State
1 aaGun moved from Anhwe to Kiangsu
2 armour and 3 mech_infantrys moved from Shan State to Hunan
1 armour and 4 mech_infantrys moved from India to Shan State
1 aaGun moved from Anhwe to Kiangsu
2 mech_infantrys moved from Anhwe to Hunan
2 fighters and 1 tactical_bomber moved from Kwangtung to HunanPlace Units - British
2 destroyers placed in 110 Sea Zone
1 fighter and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,5,2,2
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrysCombat Hit Differential Summary :
Germans : 0.83
British : 1.83
Italians : -0.17
Americans : 4.00
Chinese : 0.83
Japanese : -2.50Production/PUs Summary :
Germans : 51 / 67
Russians : 29 / 29
Japanese : 28 / 41
Americans : 62 / 92
Chinese : 15 / 14
British : 34 / 39
UK_Pacific : 16 / 19
Italians : 11 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Yugoslavia to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Yugoslavia to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 bomber in Western Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Western Ukraine
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 cruiser placed in 97 Sea Zone
1 artillery placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
2 infantry moved from Volgograd to Rostov
1 fighter moved from Shan State to KiangsuPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.33Production/PUs Summary :
Germans : 51 / 67
Russians : 29 / 29
Japanese : 24 / 41
Americans : 62 / 92
Chinese : 15 / 14
British : 34 / 39
UK_Pacific : 20 / 19
Italians : 11 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
2 infantry moved from Volgograd to Rostov
1 fighter moved from Shan State to KiangsuPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to RostovTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.33Production/PUs Summary :
Germans : 51 / 67
Russians : 29 / 29
Japanese : 24 / 41
Americans : 62 / 92
Chinese : 15 / 14
British : 34 / 39
UK_Pacific : 20 / 19
Italians : 11 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0