Wheatbeer Allies vs Suprise Attack Axis

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                1 artillery and 2 infantry moved from Kwangsi to Kiangsi
                1 artillery and 2 infantry moved from Hunan to Anhwe
                1 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Hunan to Anhwe

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                    Chinese win, taking Suiyuyan from Japanese, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 3 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese lost in Anhwe
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 3 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 4 : 2/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Burma
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    Chinese : 1.17
        Japanese : -0.67

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 23 / 27
        Japanese : 28 / 41
        Americans : 62 / 94
        Chinese : 11 / 15
        British : 34 / 37
        UK_Pacific : 20 / 22
        Italians : 15 / 15
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41156_Chi8.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                2 bombers moved from Shan State to Borneo
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 34 Sea Zone
                2 fighters moved from 54 Sea Zone to 34 Sea Zone
                1 fighter moved from 54 Sea Zone to 34 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                3 fighters moved from United Kingdom to 104 Sea Zone
                1 fighter moved from Eastern United States to 104 Sea Zone

    Combat - Americans
                Battle in Celebes
                Battle in Borneo
                    Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Borneo, round 2 : 3/4 hits, 1.67 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                    Americans win, taking Celebes from Japanese, taking Borneo from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 45 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 6 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 6 fighters in 104 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 6 fighters in 104 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 armour moved from Egypt to Iraq
                2 fighters moved from 104 Sea Zone to United Kingdom
                3 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 104 Sea Zone to United Kingdom
                2 bombers moved from Borneo to Shan State
                2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
                3 fighters moved from 34 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Hawaiian Islands to Queensland
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                2 submarines moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 destroyer and 2 submarines placed in 101 Sea Zone
                2 fighters placed in Western United States
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                1 artillery and 2 infantry moved from Kwangsi to Kiangsi
                1 artillery and 2 infantry moved from Hunan to Anhwe
                1 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Hunan to Anhwe

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                    Chinese win, taking Suiyuyan from Japanese, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 3 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese lost in Anhwe
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 3 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 4 : 2/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Burma
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    Purchase Units - British
                British buy 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 bomber moved from Hunan to Novosibirsk
                1 mech_infantry moved from Russia to Novosibirsk
                3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the British lost in 92 Sea Zone
                    retreated to 92 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in 98 Sea Zone
                    British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                        Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 98 Sea Zone
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Germans: 1 submarine
                Battle in Novosibirsk
                    British attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
                        Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in Novosibirsk
                    retreated to Novosibirsk
                    Germans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Novosibirsk to Russia
                2 aaGuns, 3 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber moved from Hunan to Anhwe
                3 mech_infantrys moved from Yunnan to Anhwe
                2 mech_infantrys moved from Kwangtung to Anhwe
                2 armour and 1 mech_infantry moved from India to Shan State
                2 infantry moved from India to Burma
                1 mech_infantry moved from Caucasus to Bryansk
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                4 mech_infantrys moved from Iraq to Caucasus
                4 mech_infantrys moved from Egypt to Iraq
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                3 fighters moved from 92 Sea Zone to Gibraltar
                1 fighter moved from 98 Sea Zone to Caucasus
                1 fighter moved from 98 Sea Zone to Caucasus
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Caucasus
                1 mech_infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Caucasus to Rostov
                1 mech_infantry moved from Caucasus to Tambov
                1 mech_infantry moved from Northwest Persia to Volgograd

    Place Units - British
                3 mech_infantrys placed in Egypt
                2 fighters and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    Combat Hit Differential Summary :

    Germans : 1.67
        British : -3.17
        Americans : -0.33
        Chinese : 1.17
        Japanese : -0.33

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 23 / 27
        Japanese : 28 / 41
        Americans : 62 / 94
        Chinese : 11 / 15
        British : 34 / 38
        UK_Pacific : 20 / 26
        Italians : 15 / 15
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41156_UK_8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 infantry moved from Ukraine to Rostov
                1 artillery and 3 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Southern Italy to Rostov

    triplea_41156_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 infantry moved from Ukraine to Rostov
                1 artillery and 3 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 :  2/4 hits
                        Russians roll dice for 1 mech_infantry in Bryansk, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Rostov
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Yugoslavia
                3 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.643
            Median : 4.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Russians Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_41156_Ita8.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Caucasus to Volgograd
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 20 / 27
        Japanese : 28 / 41
        Americans : 62 / 94
        Chinese : 11 / 15
        British : 34 / 38
        UK_Pacific : 20 / 26
        Italians : 18 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41156_ANZ8.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Caucasus to Volgograd
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 20 / 27
        Japanese : 28 / 41
        Americans : 62 / 94
        Chinese : 11 / 15
        British : 34 / 38
        UK_Pacific : 20 / 26
        Italians : 18 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41156_Fre8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Vologda
                1 armour moved from Novgorod to Vologda
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 infantry moved from Finland to Karelia
                2 infantry moved from Norway to Finland
                4 infantry moved from Western Germany to 112 Sea Zone

    triplea_41156_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Vologda
                1 armour moved from Novgorod to Vologda
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 infantry moved from Finland to Karelia
                2 infantry moved from Norway to Finland
                4 infantry moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 armour moved from Archangel to Karelia
                1 mech_infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Archangel
                1 bomber, 1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
                1 tactical_bomber moved from Eastern Poland to Western Germany
                4 infantry moved from 112 Sea Zone to Norway
                2 infantry moved from Poland to Baltic States
                1 infantry moved from Eastern Poland to Romania
                2 infantry moved from Germany to Slovakia Hungary
                2 infantry moved from Germany to Poland
                1 infantry moved from Bessarabia to Romania
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Southern France to Normandy Bordeaux

    Place Units - Germans
                3 infantry placed in Novgorod
                1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Western Germany
                1 infantry placed in Normandy Bordeaux
                1 infantry placed in Southern France
                1 artillery and 1 infantry placed in Germany
                Germans undo move 2.
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany
                3 infantry placed in Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_41156_Ger9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 bomber and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                18 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery and 3 infantry moved from Russia to Vologda
                1 artillery and 1 infantry moved from Russia to Vologda
                1 armour moved from Belarus to Smolensk
                      Russians take Smolensk from Germans
                2 artilleries and 4 infantry moved from Russia to Bryansk
                2 infantry moved from Belarus to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                7 armour, 7 artilleries, 11 infantry and 8 mech_infantrys moved from Belarus to Novgorod
                1 fighter moved from Russia to Archangel
                1 artillery and 1 infantry moved from Russia to Vologda
                1 artillery and 4 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 7 armour, 7 artilleries, 11 infantry and 8 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Russians roll dice for 7 armour, 7 artilleries, 11 infantry and 8 mech_infantrys in Novgorod, round 2 : 12/33 hits, 10.17 expected hits
                        Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                        3 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 7 armour, 7 artilleries, 11 infantry and 8 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 18 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 18 infantry in Yakut S.S.R., round 2 : 3/18 hits, 3.00 expected hits
                        Germans roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Germans with 17 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 3 artilleries and 8 infantry
                    Germans defend with 1 armour; Italians defend with 1 artillery and 2 infantry
                        Russians roll dice for 3 artilleries and 8 infantry in Bryansk, round 2 : 2/11 hits, 2.83 expected hits
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
                        1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bryansk
                        Russians roll dice for 3 artilleries and 7 infantry in Bryansk, round 3 : 4/10 hits, 2.67 expected hits
                        Italians roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans and 1 artillery owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Germans: 1 armour
                Battle in Archangel
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2.00 expected hits
                        Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 3 artilleries and 5 infantry
                    Germans defend with 1 armour and 2 infantry
                        Russians roll dice for 3 artilleries and 5 infantry in Vologda, round 2 : 4/8 hits, 2.33 expected hits
                        Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 3/3 hits, 1.17 expected hits
                        3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 3 infantry
                    Casualties for Germans: 1 armour and 2 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                1 aaGun moved from Belarus to Novgorod
                2 aaGuns moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 bomber and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Germans : 1.17
        Italians : -0.33
        Russians : 3.00

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 23 / 29
        Japanese : 28 / 41
        Americans : 62 / 94
        Chinese : 11 / 15
        British : 34 / 38
        UK_Pacific : 20 / 26
        Italians : 17 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41156_Rus9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Philippines to 43 Sea Zone
                1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 armour, 1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
                3 fighters and 3 tactical_bombers moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Hopei to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Chahar to Hopei
                2 infantry moved from Jehol to Chahar
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone

    triplea_41156_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Philippines to 43 Sea Zone
                1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 armour, 1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
                3 fighters and 3 tactical_bombers moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Hopei to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Chahar to Hopei
                2 infantry moved from Jehol to Chahar
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kwangtung
                Battle in Borneo
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 mech_infantry in Borneo, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Borneo
                    Japanese win, taking Kwangtung from UK_Pacific, taking Borneo from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kiangsi
                    Japanese attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 1 artillery and 3 infantry
                        Japanese roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kiangsi, round 2 :  6/9 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 :  0/4 hits
                        3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Chinese: 1 artillery and 3 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from Kiangsi to 20 Sea Zone
                1 bomber moved from Kiangsu to Japan
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 battleship moved from 35 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter moved from 43 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Kiangsi to 35 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to Philippines
                1 fighter moved from 45 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 aaGun moved from Shantung to Kiangsu
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Jehol to Shantung
                4 infantry moved from Manchuria to Jehol
                1 tactical_bomber moved from 45 Sea Zone to Philippines

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Japan
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 38 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.609
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    UK_Pacific Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    triplea_41156_Jap9.tsvg


  • Still here, I hope all is ok

  • '17

    Sorry about that … I’m okay … just a lot of small issues back to back have made it difficult.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Shan State to 43 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                8 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
                1 bomber moved from Queensland to 45 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 92 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Germans: 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 8 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 bomber, 1 destroyer, 8 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                8 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
                1 bomber moved from 45 Sea Zone to Queensland
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 armour moved from Iraq to Caucasus
                1 bomber moved from 43 Sea Zone to India
                1 bomber moved from Shan State to India

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer and 5 submarines placed in 10 Sea Zone
                Americans undo move 3.
                1 destroyer and 3 submarines placed in 10 Sea Zone
                2 destroyers and 2 submarines placed in 101 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    Combat Hit Differential Summary :

    Germans : 0.83
        Americans : 4.00
        Japanese : 0.00

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 23 / 29
        Japanese : 37 / 41
        Americans : 62 / 92
        Chinese : 9 / 15
        British : 34 / 38
        UK_Pacific : 13 / 26
        Italians : 17 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41156_Ame9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Burma to Kiangsi
                3 artilleries and 1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 3 artilleries, 1 fighter and 1 infantry
                    Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
                        Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kiangsi, round 2 : 3/5 hits, 1.83 expected hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                1 fighter moved from Kiangsi to Hunan

    Place Units - Chinese
                5 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Chinese : 0.83
        Japanese : -0.50

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 23 / 29
        Japanese : 35 / 41
        Americans : 62 / 92
        Chinese : 11 / 14
        British : 34 / 38
        UK_Pacific : 13 / 26
        Italians : 17 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41156_Chi9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Shan State to 43 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                8 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
                1 bomber moved from Queensland to 45 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 92 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Germans: 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 8 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 bomber, 1 destroyer, 8 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                8 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
                1 bomber moved from 45 Sea Zone to Queensland
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 armour moved from Iraq to Caucasus
                1 bomber moved from 43 Sea Zone to India
                1 bomber moved from Shan State to India

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer and 5 submarines placed in 10 Sea Zone
                Americans undo move 3.
                1 destroyer and 3 submarines placed in 10 Sea Zone
                2 destroyers and 2 submarines placed in 101 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Burma to Kiangsi
                3 artilleries and 1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 3 artilleries, 1 fighter and 1 infantry
                    Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
                        Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kiangsi, round 2 : 3/5 hits, 1.83 expected hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                1 fighter moved from Kiangsi to Hunan

    Place Units - Chinese
                5 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    Purchase Units - British
                British buy 2 destroyers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Anhwe to Kwangtung
                2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kweichow
                2 artilleries and 13 infantry moved from Anhwe to Kiangsu
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 mech_infantry moved from Tambov to Ukraine
                1 mech_infantry moved from Belarus to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
                1 fighter moved from Caucasus to Ukraine
                1 bomber moved from Russia to Ukraine
                2 mech_infantrys moved from Caucasus to Rostov
                1 fighter moved from Caucasus to Rostov

    Combat - British
                Battle in Kweichow
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Kweichow
                        British roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kwangtung
                    British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 harbour and 2 infantry
                        British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits, 2.17 expected hits
                        Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Kwangtung
                        British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 3/6 hits, 2.17 expected hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Kiangsu
                    British attack with 2 artilleries and 13 infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
                        British roll dice for 2 artilleries and 13 infantry in Kiangsu, round 2 : 3/15 hits, 3.17 expected hits
                        Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kiangsu
                        British roll dice for 2 artilleries and 13 infantry in Kiangsu, round 3 : 5/15 hits, 3.17 expected hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kiangsu
                    British win, taking Kiangsu from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 aaGun and 3 infantry
                Battle in Ukraine
                    British attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry; Italians defend with 1 factory_minor
                        British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                        Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Ukraine
                    British win, taking Ukraine from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    British attack with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 armour and 1 infantry
                        British roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.67 expected hits
                        Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov
                    British win, taking Rostov from Italians with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - British
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Iraq to Northwest Persia
                4 mech_infantrys moved from Iraq to Caucasus
                2 mech_infantrys moved from Caucasus to Volgograd
                2 fighters moved from Rostov to Volgograd
                1 tactical_bomber moved from Rostov to Volgograd
                1 fighter moved from Ukraine to Volgograd
                1 bomber moved from Ukraine to Volgograd
                1 infantry moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 fighters moved from Union of South Africa to Egypt
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 infantry moved from Burma to Shan State
                1 aaGun moved from Anhwe to Kiangsu
                2 armour and 3 mech_infantrys moved from Shan State to Hunan
                1 armour and 4 mech_infantrys moved from India to Shan State
                1 aaGun moved from Anhwe to Kiangsu
                2 mech_infantrys moved from Anhwe to Hunan
                2 fighters and 1 tactical_bomber moved from Kwangtung to Hunan

    Place Units - British
                2 destroyers placed in 110 Sea Zone
                1 fighter and 2 infantry placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 armour and 5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,5,2,2
                UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                Some Units in India change ownership: 1 armour and 5 mech_infantrys

    Combat Hit Differential Summary :

    Germans : 0.83
        British : 1.83
        Italians : -0.17
        Americans : 4.00
        Chinese : 0.83
        Japanese : -2.50

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 29 / 29
        Japanese : 28 / 41
        Americans : 62 / 92
        Chinese : 15 / 14
        British : 34 / 39
        UK_Pacific : 16 / 19
        Italians : 11 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41156_UK_9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Yugoslavia to Western Ukraine

    triplea_41156_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Yugoslavia to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 bomber
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 bomber in Western Ukraine, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Western Ukraine
                    Russians win with no units remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 bomber
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 destroyer moved from 94 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 cruiser placed in 97 Sea Zone
                1 artillery placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_41156_Ita9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
                2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 armour and 1 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                        ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 3 : 1/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 armour and 1 infantry

    Non Combat Move - ANZAC
                2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from South Australia to New South Wales
                2 infantry moved from Volgograd to Rostov
                1 fighter moved from Shan State to Kiangsu

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.33
        Japanese : -0.33

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 29 / 29
        Japanese : 24 / 41
        Americans : 62 / 92
        Chinese : 15 / 14
        British : 34 / 39
        UK_Pacific : 20 / 19
        Italians : 11 / 16
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41156_ANZ9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
                2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 armour and 1 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                        ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 3 : 1/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 armour and 1 infantry

    Non Combat Move - ANZAC
                2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from South Australia to New South Wales
                2 infantry moved from Volgograd to Rostov
                1 fighter moved from Shan State to Kiangsu

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Caucasus to Rostov

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0.33
        Japanese : -0.33

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 29 / 29
        Japanese : 24 / 41
        Americans : 62 / 92
        Chinese : 15 / 14
        British : 34 / 39
        UK_Pacific : 20 / 19
        Italians : 11 / 16
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41156_Fre9.tsvg

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