@Booper Yeah definitely, very strong rolls for the Axis thus far other than Tunisia just now lol. Excited to see how this unfolds.
18L variance (axis) vs suprise attack (allies) BM3
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Japanese
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 82 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 armour moved from Soviet Far East to Sakha
Americans take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 bomber moved from Formosa to Kweichow
1 fighter moved from Kwangtung to Hunan
3 infantry moved from Malaya to 37 Sea Zone
3 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 mech_infantry moved from Malaya to Yunnan
1 bomber moved from India to Hunan
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 bomber moved from Gibraltar to Southern France
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 51 Sea Zone
1 carrier and 1 fighter moved from 39 Sea Zone to 76 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Japanese
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 82 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 armour moved from Soviet Far East to Sakha
Americans take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 bomber moved from Formosa to Kweichow
1 fighter moved from Kwangtung to Hunan
3 infantry moved from Malaya to 37 Sea Zone
3 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 mech_infantry moved from Malaya to Yunnan
1 bomber moved from India to Hunan
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 bomber moved from Gibraltar to Southern France
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 51 Sea Zone
1 carrier and 1 fighter moved from 39 Sea Zone to 76 Sea ZoneCombat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Hunan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 armour
Americans roll dice for 1 bomber and 1 fighter in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Hunan
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/3 hits
Germans roll dice for 1 armour in Amur, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Amur
Americans win, taking Amur from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Kiangsu
Americans attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 fighter moved from Hunan to Yunnan
1 bomber moved from Hunan to India
1 bomber moved from Kweichow to Burma
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 infantry moved from Central United States to Western United States
1 bomber moved from Southern France to GibraltarPlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.688
Median : 3.500
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kiangsi
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.688
Median : 3.500
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - British
3 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 2 artilleries moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Persia to Iraq
1 fighter moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Japanese
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 82 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 armour moved from Soviet Far East to Sakha
Americans take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 bomber moved from Formosa to Kweichow
1 fighter moved from Kwangtung to Hunan
3 infantry moved from Malaya to 37 Sea Zone
3 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 mech_infantry moved from Malaya to Yunnan
1 bomber moved from India to Hunan
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 bomber moved from Gibraltar to Southern France
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 51 Sea Zone
1 carrier and 1 fighter moved from 39 Sea Zone to 76 Sea ZoneCombat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Hunan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 armour
Americans roll dice for 1 bomber and 1 fighter in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Hunan
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/3 hits
Germans roll dice for 1 armour in Amur, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Amur
Americans win, taking Amur from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Kiangsu
Americans attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 fighter moved from Hunan to Yunnan
1 bomber moved from Hunan to India
1 bomber moved from Kweichow to Burma
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 infantry moved from Central United States to Western United States
1 bomber moved from Southern France to GibraltarPlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kiangsi
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsPurchase Units - British
British buy 1 armour, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 2 artilleries moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Persia to Iraq
1 fighter moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern PersiaCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 fighter and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/6 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 3 armour, 2 artilleries and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 armour, 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 4/7 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to 76 Sea Zone
1 artillery and 4 infantry moved from India to West IndiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
2 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,2,5,2,4,1,3,6,4
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transportDice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.537
Median : 4.000
Variance : 0.264
Standard Deviation : 0.514
Total rolls : 54Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.769
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.769
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 1 fighter and 5 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters and 5 infantry
British defend with 2 armour and 2 mech_infantrys
Italians roll dice for 1 artillery, 2 fighters and 5 infantry in Anglo Egyptian Sudan, round 2 : 3/8 hits
British roll dice for 2 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/4 hits
2 mech_infantrys owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
1 artillery owned by the Italians and 4 infantry owned by the Italians retreated to Egypt
British win with 1 armour remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ukraine to Caucasus
1 infantry moved from Greece to Bulgaria
3 infantry moved from Ukraine to Rostov
2 aaGuns moved from Bulgaria to Yugoslavia
2 infantry moved from Bulgaria to Yugoslavia
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
6 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Western Germany
4 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter and 2 infantry placed in Egypt
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,4,2,2
Italians collect 20 PUs (6 lost to blockades); end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 transports moved from 35 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 78 Sea Zone
1 destroyer and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 fighter moved from Yunnan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 transports moved from 35 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 78 Sea Zone
1 destroyer and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 fighter moved from Yunnan to HopeiCombat - ANZAC
Battle in Hopei
ANZAC attack with 1 fighter
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 fighter in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits
ANZAC roll dice for 1 fighter in Hopei, round 5 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
ANZAC win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Hopei to Yunnan
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to India
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 4.250
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 transports moved from 35 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 78 Sea Zone
1 destroyer and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 fighter moved from Yunnan to HopeiCombat - ANZAC
Battle in Hopei
ANZAC attack with 1 fighter
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 fighter in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits
ANZAC roll dice for 1 fighter in Hopei, round 5 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
ANZAC win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Hopei to Yunnan
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to India
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 4.250
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Caucasus to Iraq
3 armour moved from Northwest Persia to Iraq
2 armour moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
1 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Caucasus to Tsinghai
1 armour moved from Kansu to Yenisey
1 fighter moved from Novosibirsk to Turkmenistan
1 tactical_bomber moved from Kazakhstan to Turkmenistan
1 armour moved from Tsinghai to Shensi
2 fighters moved from Kazakhstan to Shensi
1 mech_infantry moved from Kansu to Shensi
1 armour moved from Sikang to Kansu
1 bomber moved from Southern France to IraqCombat - Germans
Battle in Shensi
Germans attack with 1 armour, 2 fighters and 1 mech_infantry
Chinese defend with 2 infantry
Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shensi, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Shensi
Germans roll dice for 1 armour and 2 fighters in Shensi, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Turkmenistan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Turkmenistan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Turkmenistan
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 6 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 6 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 3/8 hits
British roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 6 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry; ANZAC defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 2/3 hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
1 bomber moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Turkmenistan to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
2 fighters moved from Shensi to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
2 armour moved from Rostov to Northwest Persia
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Western Ukraine to Rostov
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 aaGun and 5 infantry moved from Finland to Norway
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Novgorod to Karelia
2 infantry moved from Southern France to France
2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Romania to Ukraine
10 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
1 bomber placed in France
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Germans collect 67 PUs (3 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Shantung to Manchuria
Japanese take Manchuria from Chinese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 fighter moved from Shantung to Hunan
1 tactical_bomber moved from Anhwe to Hunan
2 bombers moved from Anhwe to Kiangsu
1 artillery moved from Shantung to Anhwe
1 armour moved from Shantung to Kiangsu
1 mech_infantry moved from Anhwe to HopeiCombat - Japanese
Japanese creates battle in territory 98 Sea Zone
Battle in Kiangsu
Japanese attack with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 3 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits
2 infantry owned by the Americans lost in Kiangsu
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Kiangsu, round 3 : 5/5 hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking 98 Sea Zone from British, taking Kiangsu from Chinese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Battle in Hunan
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
2 bombers moved from Kiangsu to Shantung
4 fighters moved from 98 Sea Zone to Egypt
2 battleships, 3 carriers and 2 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,2,3,5,5,4,3,2,5,1,6,3,1,5,5,5,2,6,2,1
Japanese collect 14 PUs (9 lost to blockades); end with 14 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to 97 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 76 Sea Zone to Persia
1 bomber moved from India to Persia
1 fighter moved from Yunnan to Shensi
1 bomber moved from Burma to Sikang
1 mech_infantry moved from Yunnan to Shensi
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 51 Sea Zone to 89 Sea Zone
2 submarines moved from 82 Sea Zone to 87 Sea Zone
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Germans
1 armour moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to 97 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 76 Sea Zone to Persia
1 bomber moved from India to Persia
1 fighter moved from Yunnan to Shensi
1 bomber moved from Burma to Sikang
1 mech_infantry moved from Yunnan to Shensi
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 51 Sea Zone to 89 Sea Zone
2 submarines moved from 82 Sea Zone to 87 Sea Zone
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Germans
1 armour moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to KiangsuCombat - Americans
Americans creates battle in territory 19 Sea Zone
Japanese scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Southern France
Battle in Normandy Bordeaux
Battle in 97 Sea Zone
Americans attack with 1 bomber and 4 submarines
Italians defend with 2 fighters; Japanese defend with 2 battleships, 3 carriers and 2 transports
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 battleships, 3 carriers and 2 transports in 97 Sea Zone, round 2 : 3/5 hits
3 submarines owned by the Americans and 1 bomber owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers and 2 transports in 97 Sea Zone, round 3 : 3/5 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Japanese win, taking 19 Sea Zone from Japanese, taking Southern France from Germans, taking Normandy Bordeaux from Germans with 2 battleships, 3 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -36
Casualties for Americans: 1 bomber and 4 submarines
Battle in Persia
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Persia, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Persia
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Manchuria
Americans attack with 1 armour
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 armour owned by the Americans lost in Manchuria
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Kiangsu
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 fighter and 1 tactical_bomber in Kiangsu, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Kiangsu
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 armour
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shensi
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 armour
Americans roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 0/2 hits
Germans roll dice for 1 armour in Shensi, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 mech_infantry in Shensi, round 3 : 2/2 hits
Germans roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Shensi
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Sikang
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Sikang
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 bomber moved from Sikang to Burma
1 fighter moved from Shensi to Yunnan
1 fighter moved from Kiangsu to 6 Sea Zone
2 transports moved from 19 Sea Zone to 35 Sea Zone
2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Persia to India
1 fighter moved from Persia to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 artillery, 1 bomber, 2 infantry and 1 mech_infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.385
Median : 3.000
Variance : 0.553
Standard Deviation : 0.743
Total rolls : 39Germans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory SikangNon Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to KweichowPlace Units - Chinese
2 artilleries and 3 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Kiangsi
2 artilleries and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.385
Median : 3.000
Variance : 0.553
Standard Deviation : 0.743
Total rolls : 39Germans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - British
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 infantry moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 fighter moved from 76 Sea Zone to Iraq
3 armour moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to 97 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 76 Sea Zone to Persia
1 bomber moved from India to Persia
1 fighter moved from Yunnan to Shensi
1 bomber moved from Burma to Sikang
1 mech_infantry moved from Yunnan to Shensi
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 51 Sea Zone to 89 Sea Zone
2 submarines moved from 82 Sea Zone to 87 Sea Zone
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Germans
1 armour moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to KiangsuCombat - Americans
Americans creates battle in territory 19 Sea Zone
Japanese scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Southern France
Battle in Normandy Bordeaux
Battle in 97 Sea Zone
Americans attack with 1 bomber and 4 submarines
Italians defend with 2 fighters; Japanese defend with 2 battleships, 3 carriers and 2 transports
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 battleships, 3 carriers and 2 transports in 97 Sea Zone, round 2 : 3/5 hits
3 submarines owned by the Americans and 1 bomber owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers and 2 transports in 97 Sea Zone, round 3 : 3/5 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Japanese win, taking 19 Sea Zone from Japanese, taking Southern France from Germans, taking Normandy Bordeaux from Germans with 2 battleships, 3 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -36
Casualties for Americans: 1 bomber and 4 submarines
Battle in Persia
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Persia, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Persia
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Manchuria
Americans attack with 1 armour
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 armour owned by the Americans lost in Manchuria
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Kiangsu
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 fighter and 1 tactical_bomber in Kiangsu, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Kiangsu
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 armour
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shensi
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 armour
Americans roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 0/2 hits
Germans roll dice for 1 armour in Shensi, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 mech_infantry in Shensi, round 3 : 2/2 hits
Germans roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Shensi
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Sikang
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Sikang
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 bomber moved from Sikang to Burma
1 fighter moved from Shensi to Yunnan
1 fighter moved from Kiangsu to 6 Sea Zone
2 transports moved from 19 Sea Zone to 35 Sea Zone
2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Persia to India
1 fighter moved from Persia to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 artillery, 1 bomber, 2 infantry and 1 mech_infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory SikangNon Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to KweichowPlace Units - Chinese
2 artilleries and 3 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Kiangsi
2 artilleries and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsPurchase Units - British
British buy 1 armour, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 infantry moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 fighter moved from 76 Sea Zone to Iraq
3 armour moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Japanese scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Holland Belgium
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 2 fighters; Japanese defend with 2 battleships, 3 carriers and 2 transports
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers and 2 transports in 97 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the British lost in 97 Sea Zone
Japanese win, taking Holland Belgium from Germans with 2 battleships, 3 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Iraq
British attack with 5 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 6 armour
British roll dice for 5 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/11 hits
Germans roll dice for 6 armour in Iraq, round 2 : 5/6 hits
1 mech_infantry owned by the British, 2 artilleries owned by the British, 2 armour owned by the Germans and 2 infantry owned by the British lost in Iraq
British roll dice for 5 armour and 1 fighter in Iraq, round 3 : 3/6 hits
Germans roll dice for 4 armour in Iraq, round 3 : 1/4 hits
1 armour owned by the British and 3 armour owned by the Germans lost in Iraq
British roll dice for 4 armour and 1 fighter in Iraq, round 4 : 2/5 hits
Germans roll dice for 1 armour in Iraq, round 4 : 0/1 hits
1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 4 armour and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 6 armour
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 fighter moved from Iraq to Eastern Persia
4 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 3 infantry moved from India to West India
2 infantry moved from 39 Sea Zone to IndiaPlace Units - British
2 transports placed in 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
1 armour moved from Caucasus to Persia
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to PersiaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
Italians attack with 1 armour and 2 fighters
British defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in Persia, round 2 : 1/3 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Persia to Northwest Persia
2 fighters moved from Trans-Jordan to Egypt
1 fighter moved from 93 Sea Zone to Southern Italy
3 infantry moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
2 aaGuns moved from Yugoslavia to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery and 5 infantry moved from Western Germany to DenmarkPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs





