@Booper Yeah definitely, very strong rolls for the Axis thus far other than Tunisia just now lol. Excited to see how this unfolds.
18L variance (axis) vs suprise attack (allies) BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Shantung to Hopei
1 armour moved from Anhwe to Hunan
1 infantry moved from Shantung to Kiangsu
2 bombers moved from Japan to Amur
1 fighter moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
2 fighters moved from Anhwe to Kiangsu
1 mech_infantry moved from Suiyuyan to AnhweCombat - Japanese
Battle in Amur
Japanese attack with 2 bombers and 1 fighter
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 bombers and 1 fighter in Amur, round 2 : 3/3 hits
Americans roll dice for 1 armour and 1 infantry in Amur, round 2 : 2/2 hits
1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Amur
Japanese win with 1 bomber remaining. Battle score for attacker is -13
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 bomber and 1 fighter
Battle in Kiangsu
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kiangsu to Anhwe
3 fighters moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 bomber moved from Amur to AnhwePlace Units - Japanese
1 bomber placed in Japan
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,4,1,3,5,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,1,1,1,4,1,3,3,1,4,1,1
Japanese collect 11 PUs (15 lost to blockades); end with 11 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 4 infantry, 2 mech_infantrys, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 cruisers and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 fighter moved from Queensland to 39 Sea Zone
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 bomber moved from India to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 bomber moved from Formosa to Kiangsu
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 5 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 4 infantry, 2 mech_infantrys, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 cruisers and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 fighter moved from Queensland to 39 Sea Zone
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 bomber moved from India to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 bomber moved from Formosa to Kiangsu
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 5 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to AlgeriaCombat - Americans
Battle in Hunan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 armour
Americans roll dice for 1 bomber and 1 fighter in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Hunan
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsu
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Hunan to Kwangtung
1 bomber moved from Kiangsu to Formosa
2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 bomber moved from Hunan to India
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
3 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Eastern United States
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 destroyers, 4 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsDice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 artillery moved from Tsinghai to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 artillery moved from Tsinghai to ShensiCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Sikang
Battle in Shensi
Chinese attack with 2 artilleries and 1 infantry
Germans defend with 1 armour
Chinese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 : 3/3 hits
Germans roll dice for 1 armour in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Shensi
Chinese win, taking Hunan from Japanese, taking Sikang from Germans, taking Shensi from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Tsinghai
1 infantry placed in Kansu
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.636
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 artillery moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 mech_infantry moved from Kenya to Ethiopia
1 fighter moved from Italian Somaliland to Ethiopia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 4 infantry, 2 mech_infantrys, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 cruisers and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 fighter moved from Queensland to 39 Sea Zone
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 bomber moved from India to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 bomber moved from Formosa to Kiangsu
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 5 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to AlgeriaCombat - Americans
Battle in Hunan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 armour
Americans roll dice for 1 bomber and 1 fighter in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Hunan
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsu
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Hunan to Kwangtung
1 bomber moved from Kiangsu to Formosa
2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 bomber moved from Hunan to India
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
3 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Eastern United States
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 destroyers, 4 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 artillery moved from Tsinghai to ShensiCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Sikang
Battle in Shensi
Chinese attack with 2 artilleries and 1 infantry
Germans defend with 1 armour
Chinese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 : 3/3 hits
Germans roll dice for 1 armour in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Shensi
Chinese win, taking Hunan from Japanese, taking Sikang from Germans, taking Shensi from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Tsinghai
1 infantry placed in Kansu
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 artillery moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 mech_infantry moved from Kenya to Ethiopia
1 fighter moved from Italian Somaliland to Ethiopia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea ZoneCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 2 artilleries and 1 infantry
Germans defend with 2 armour
British roll dice for 1 armour, 2 artilleries and 1 infantry in Iraq, round 2 : 2/4 hits
Germans roll dice for 2 armour in Iraq, round 2 : 1/2 hits
2 armour owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
Battle in French Equatorial Africa
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 1/2 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Ethiopia, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery and 1 fighter in Ethiopia, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 fighter in Ethiopia, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 fighter in Ethiopia, round 5 : 2/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 5 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British win with 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Ethiopia to Italian Somaliland
2 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to Eastern PersiaPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 destroyers placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrysDice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.500
Variance : 0.114
Standard Deviation : 0.338
Total rolls : 36Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.412
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Italians Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Greece
Italians take Greece from Americans
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Trans-Jordan to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Romania to UkrainePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Ukraine
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,1
Italians collect 26 PUs (3 lost to blockades); end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 fighter moved from Kwangtung to Szechwan
1 armour moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
2 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 fighter moved from Kwangtung to Szechwan
1 armour moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
2 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Ethiopia
Battle in Szechwan
ANZAC attack with 1 fighter
Germans defend with 1 armour
ANZAC roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits
Germans roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
1 armour owned by the Germans lost in Szechwan
ANZAC win, taking Ethiopia from Italians with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - ANZAC
1 fighter moved from Szechwan to Yunnan
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 armour and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUsDice Statistics:
Total
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 fighter moved from Kwangtung to Szechwan
1 armour moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
2 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Ethiopia
Battle in Szechwan
ANZAC attack with 1 fighter
Germans defend with 1 armour
ANZAC roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits
Germans roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
1 armour owned by the Germans lost in Szechwan
ANZAC win, taking Ethiopia from Italians with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - ANZAC
1 fighter moved from Szechwan to Yunnan
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 armour and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUsCombat Move - French
Turn Complete - French
Dice Statistics:
Total
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 16 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Yakut S.S.R. to Amur
Germans take Amur from Americans
1 armour moved from Timguska to Kansu
1 armour moved from Urals to Tsinghai
1 mech_infantry moved from Kazakhstan to Kansu
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Turkmenistan
3 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
1 tactical_bomber moved from Caucasus to Sikang
1 tactical_bomber moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to Kansu
3 fighters moved from Caucasus to Northwest Persia
2 bombers moved from Southern France to 91 Sea ZoneCombat - Germans
Battle in Sikang
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Tsinghai, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer, 3 submarines and 2 transports
3 submarines owned by the Americans Submerged
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer and 2 transports
Battle in Turkmenistan
Germans attack with 1 infantry
British defend with 1 infantry
Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the Germans retreated to Kazakhstan
Battle in Northwest Persia
Germans attack with 3 armour, 3 fighters and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 armour, 3 fighters and 2 mech_infantrys in Northwest Persia, round 2 : 3/8 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans winRussians win with 1 infantry remaining, taking Northwest Persia from British with 3 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Sikang to Kazakhstan
1 fighter moved from Kansu to Novosibirsk
3 fighters moved from Northwest Persia to Kazakhstan
3 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Russia to Rostov
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Poland to Western Ukraine
1 armour moved from Greater Southern Germany to Romania
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Archangel to Novgorod
1 bomber moved from 91 Sea Zone to Southern France
11 artilleries moved from Normandy Bordeaux to France
2 artilleries moved from Holland Belgium to France
9 infantry moved from Holland Belgium to France
4 infantry moved from Normandy Bordeaux to France
2 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Shantung to Kiangsu
1 armour moved from Shantung to Hunan
1 bomber moved from Japan to Kiangsu
3 fighters and 3 tactical_bombers moved from Anhwe to Shensi
1 mech_infantry moved from Shantung to Kweichow
1 bomber moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Shensi
1 fighter moved from Anhwe to Hunan
1 mech_infantry moved from Suiyuyan to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Shensi, round 2 : 2/8 hits
Chinese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 3/4 hits
2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 fighters and 3 tactical_bombers in Shensi, round 3 : 2/5 hits
Chinese roll dice for 2 artilleries in Shensi, round 3 : 0/2 hits
2 artilleries owned by the Chinese lost in Shensi
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Chinese: 2 artilleries and 2 infantry
Casualties for Japanese: 2 fighters and 1 mech_infantry
Battle in Kiangsu
Japanese attack with 1 bomber and 1 mech_infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 bomber and 1 mech_infantry in Kiangsu, round 2 : 1/2 hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
1 armour owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Hunan
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Shensi to Anhwe
3 tactical_bombers moved from Shensi to Anhwe
1 bomber moved from Kweichow to Anhwe
1 fighter moved from Hunan to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 fighter moved from Anhwe to ShantungPlace Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,1,6,5,4,5,3,3,5,3,3,3,2,2,3,5,6,6,6,3
Japanese collect 19 PUs (8 lost to blockades); end with 19 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Shantung to Kiangsu
1 armour moved from Shantung to Hunan
1 bomber moved from Japan to Kiangsu
3 fighters and 3 tactical_bombers moved from Anhwe to Shensi
1 mech_infantry moved from Shantung to Kweichow
1 bomber moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Shensi
1 fighter moved from Anhwe to Hunan
1 mech_infantry moved from Suiyuyan to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Shensi, round 2 : 2/8 hits
Chinese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 3/4 hits
2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 fighters and 3 tactical_bombers in Shensi, round 3 : 2/5 hits
Chinese roll dice for 2 artilleries in Shensi, round 3 : 0/2 hits
2 artilleries owned by the Chinese lost in Shensi
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Chinese: 2 artilleries and 2 infantry
Casualties for Japanese: 2 fighters and 1 mech_infantry
Battle in Kiangsu
Japanese attack with 1 bomber and 1 mech_infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 bomber and 1 mech_infantry in Kiangsu, round 2 : 1/2 hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
1 armour owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Hunan
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Shensi to Anhwe
3 tactical_bombers moved from Shensi to Anhwe
1 bomber moved from Kweichow to Anhwe
1 fighter moved from Hunan to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 fighter moved from Anhwe to ShantungPlace Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,1,6,5,4,5,3,3,5,3,3,3,2,2,3,5,6,6,6,3
Japanese collect 19 PUs (8 lost to blockades); end with 19 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 98 Sea Zone: 2 battleships, 3 carriers, 4 fighters and 2 transports
EDIT: Removing units owned by Japanese from 93 Sea Zone: 2 battleships, 3 carriers, 4 fighters and 2 transports
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Japanese
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 82 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 armour moved from Soviet Far East to Sakha
Americans take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 bomber moved from Formosa to Kweichow
1 fighter moved from Kwangtung to Hunan
3 infantry moved from Malaya to 37 Sea Zone
3 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 mech_infantry moved from Malaya to Yunnan
1 bomber moved from India to Hunan
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 bomber moved from Gibraltar to Southern France
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 51 Sea Zone
1 carrier and 1 fighter moved from 39 Sea Zone to 76 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Japanese
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 82 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 armour moved from Soviet Far East to Sakha
Americans take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 bomber moved from Formosa to Kweichow
1 fighter moved from Kwangtung to Hunan
3 infantry moved from Malaya to 37 Sea Zone
3 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 mech_infantry moved from Malaya to Yunnan
1 bomber moved from India to Hunan
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 bomber moved from Gibraltar to Southern France
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 51 Sea Zone
1 carrier and 1 fighter moved from 39 Sea Zone to 76 Sea ZoneCombat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Hunan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 armour
Americans roll dice for 1 bomber and 1 fighter in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Hunan
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/3 hits
Germans roll dice for 1 armour in Amur, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Amur
Americans win, taking Amur from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Kiangsu
Americans attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 fighter moved from Hunan to Yunnan
1 bomber moved from Hunan to India
1 bomber moved from Kweichow to Burma
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 infantry moved from Central United States to Western United States
1 bomber moved from Southern France to GibraltarPlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.688
Median : 3.500
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kiangsi
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.688
Median : 3.500
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - British
3 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 2 artilleries moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Persia to Iraq
1 fighter moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia





