Odonis (Axis) vs BSD (Allies) G40L18 BM3

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Novgorod to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun, 1 artillery, 1 fighter and 15 infantry moved from Germany to Western Germany

    Place Units - Germans
                2 armour, 2 artilleries and 6 mech_infantrys placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_41278_Ger21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - Russians
                Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 infantry moved from Archangel to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Eastern Poland to Poland
                      Russians take Poland from Germans
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans
                1 infantry moved from Eastern Poland to Baltic States
                      Russians take Baltic States from Germans
                4 fighters and 1 tactical_bomber moved from Western Ukraine to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Smolensk to Belarus
                1 artillery moved from Archangel to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 :  3/9 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
                2 artilleries moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Rostov
                7 infantry moved from Russia to Samara
                2 infantry moved from Urals to Vologda
                1 artillery and 7 infantry moved from Smolensk to Vologda
                4 fighters and 1 tactical_bomber moved from Belarus to Russia
                1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
                1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
                6 infantry moved from Western Ukraine to Eastern Poland

    Place Units - Russians
                3 infantry placed in Volgograd
                5 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs

    triplea_41278_Rus21.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                2 mech_infantrys moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Tsinghai to Volgograd
                1 mech_infantry moved from Northwest Persia to Volgograd
                1 mech_infantry moved from Sikang to Volgograd
                3 mech_infantrys moved from Novosibirsk to Volgograd
                1 mech_infantry moved from Kansu to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Volgograd
                    Japanese attack with 8 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                        Japanese roll dice for 8 mech_infantrys in Volgograd, round 2 :  0/8 hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Japanese lost in Volgograd
                        Japanese roll dice for 6 mech_infantrys in Volgograd, round 3 :  0/6 hits
                        Russians roll dice for 3 infantry in Volgograd, round 3 :  1/3 hits
                        1 mech_infantry owned by the Japanese lost in Volgograd
                        Japanese roll dice for 5 mech_infantrys in Volgograd, round 4 :  1/5 hits
                        Russians roll dice for 3 infantry in Volgograd, round 4 :  3/3 hits
                        1 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Volgograd
                        Japanese roll dice for 2 mech_infantrys in Volgograd, round 5 :  1/2 hits
                        Russians roll dice for 2 infantry in Volgograd, round 5 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
                        Japanese roll dice for 1 mech_infantry in Volgograd, round 6 :  0/1 hits
                        Russians roll dice for 1 infantry in Volgograd, round 6 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Volgograd, round 7 :  0/1 hits
                        Russians roll dice for 1 infantry in Volgograd, round 7 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Volgograd, round 8 :  1/1 hits
                        Russians roll dice for 1 infantry in Volgograd, round 8 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Volgograd
                    Russians win with no units remaining. Battle score for attacker is -23
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 8 mech_infantrys

    Non Combat Move - Japanese
                1 mech_infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Szechwan to Kazakhstan
                1 mech_infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Hopei to Tsinghai
                1 artillery moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Hunan to Szechwan
                1 mech_infantry moved from Yunnan to Sikang
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kwangtung to Hunan
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kwangtung to Yunnan
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                2 battleships, 9 carriers, 10 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 carrier and 1 fighter moved from 36 Sea Zone to 6 Sea Zone
                5 fighters moved from 35 Sea Zone to Kweichow
                1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 armour and 2 mech_infantrys moved from India to Eastern Persia

    Place Units - Japanese
                4 fighters placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                1 armour and 1 mech_infantry placed in India
                2 infantry placed in Kwangtung
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
                Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_41278_Jap21.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 4 armour, 2 destroyers, 17 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 6 carriers, 3 cruisers, 18 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 armour, 6 infantry and 3 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians

    Combat - Americans

    triplea_41278_Ame21.tsvg


  • Kamis?

  • '20 '19 '18 '15 '13

    one on each Carrier please


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 4 armour, 2 destroyers, 17 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 6 carriers, 3 cruisers, 18 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 armour, 6 infantry and 3 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in Anglo Egyptian Sudan
                    Americans attack with 4 armour, 6 infantry and 6 mech_infantrys
                    Italians defend with 1 artillery
                        Americans roll dice for 4 armour, 6 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 2 :  0/16 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        Americans roll dice for 4 armour, 6 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 3 :  3/16 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    Americans win, taking Anglo Egyptian Sudan from Italians with 4 armour, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 7 carriers, 3 cruisers, 20 destroyers, 13 fighters, 9 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombers
                        Americans roll dice for 9 submarines in 6 Sea Zone, round 2 :  1/9 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 20 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  16/38 hits
                    Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  13/18 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships and 10 carriers in 6 Sea Zone, round 2 :  4/12 hits
                        7 carriers owned by the Americans, 4 destroyers owned by the Americans and 5 carriers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 9 submarines in 6 Sea Zone, round 3 :  0/9 hits
                        Americans roll dice for 1 battleship, 3 cruisers, 16 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  11/34 hits

    triplea_41278_Ame21.tsvg


  • Casualties?

  • '20 '19 '18 '15 '13

    max defence


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 4 armour, 2 destroyers, 17 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 6 carriers, 3 cruisers, 18 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 armour, 6 infantry and 3 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in Anglo Egyptian Sudan
                    Americans attack with 4 armour, 6 infantry and 6 mech_infantrys
                    Italians defend with 1 artillery
                        Americans roll dice for 4 armour, 6 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 2 :  0/16 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        Americans roll dice for 4 armour, 6 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 3 :  3/16 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    Americans win, taking Anglo Egyptian Sudan from Italians with 4 armour, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 7 carriers, 3 cruisers, 20 destroyers, 13 fighters, 9 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombers
                        Americans roll dice for 9 submarines in 6 Sea Zone, round 2 :  1/9 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 20 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  16/38 hits
                    Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  13/18 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships and 10 carriers in 6 Sea Zone, round 2 :  4/12 hits
                        7 carriers owned by the Americans, 4 destroyers owned by the Americans and 5 carriers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 9 submarines in 6 Sea Zone, round 3 :  0/9 hits
                        Americans roll dice for 1 battleship, 3 cruisers, 16 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  11/34 hits
                        Japanese roll dice for 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 :  14/18 hits
                        Japanese roll dice for 2 battleships and 5 carriers in 6 Sea Zone, round 3 :  1/7 hits
                        1 submarine owned by the Americans, 3 fighters owned by the Japanese, 14 destroyers owned by the Americans, 3 tactical_bombers owned by the Japanese and 5 carriers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 8 submarines in 6 Sea Zone, round 4 :  2/8 hits
                        2 battleships owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 :  10/20 hits
                        Japanese roll dice for 12 fighters in 6 Sea Zone, round 4 :  8/12 hits
                        10 fighters owned by the Japanese and 8 fighters owned by the Americans lost in 6 Sea Zone
                    8 submarines owned by the Americans Submerged
                        Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 :  8/12 hits
                        Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 :  1/2 hits
                        2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Americans: 7 carriers, 18 destroyers, 9 fighters and 1 submarine
                    Casualties for Japanese: 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombers
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber
                    Americans win with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Americans: 7 carriers, 18 destroyers, 9 fighters and 1 submarine
                    Casualties for Japanese: 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombers

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed
                2 armour, 2 artilleries and 6 infantry moved from Western United States to 10 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                8 transports moved from 87 Sea Zone to 101 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Nigeria to French Equatorial Africa
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 transport moved from 70 Sea Zone to 83 Sea Zone
                2 transports moved from 71 Sea Zone to 83 Sea Zone
                1 artillery moved from South West Africa to Rhodesia
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                2 fighters moved from 82 Sea Zone to French Equatorial Africa
                1 carrier, 1 destroyer and 2 transports moved from 82 Sea Zone to 91 Sea Zone
                2 bombers moved from Eastern United States to United Kingdom
                2 armour, 2 artilleries, 6 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone
                2 armour, 2 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 infantry placed in Norway
                3 infantry placed in Normandy Bordeaux
                10 infantry placed in Eastern United States
                4 armour, 1 infantry and 4 mech_infantrys placed in Central United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 73 PUs; end with 74 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 114 PUs

    triplea_41278_Ame21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 4 armour, 2 destroyers, 17 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 6 carriers, 3 cruisers, 18 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 armour, 6 infantry and 3 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in Anglo Egyptian Sudan
                    Americans attack with 4 armour, 6 infantry and 6 mech_infantrys
                    Italians defend with 1 artillery
                        Americans roll dice for 4 armour, 6 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 2 :  0/16 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        Americans roll dice for 4 armour, 6 infantry and 6 mech_infantrys in Anglo Egyptian Sudan, round 3 :  3/16 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    Americans win, taking Anglo Egyptian Sudan from Italians with 4 armour, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 7 carriers, 3 cruisers, 20 destroyers, 13 fighters, 9 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombers
                        Americans roll dice for 9 submarines in 6 Sea Zone, round 2 :  1/9 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 20 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  16/38 hits
                    Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  13/18 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships and 10 carriers in 6 Sea Zone, round 2 :  4/12 hits
                        7 carriers owned by the Americans, 4 destroyers owned by the Americans and 5 carriers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 9 submarines in 6 Sea Zone, round 3 :  0/9 hits
                        Americans roll dice for 1 battleship, 3 cruisers, 16 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  11/34 hits
                        Japanese roll dice for 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 :  14/18 hits
                        Japanese roll dice for 2 battleships and 5 carriers in 6 Sea Zone, round 3 :  1/7 hits
                        1 submarine owned by the Americans, 3 fighters owned by the Japanese, 14 destroyers owned by the Americans, 3 tactical_bombers owned by the Japanese and 5 carriers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 8 submarines in 6 Sea Zone, round 4 :  2/8 hits
                        2 battleships owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 :  10/20 hits
                        Japanese roll dice for 12 fighters in 6 Sea Zone, round 4 :  8/12 hits
                        10 fighters owned by the Japanese and 8 fighters owned by the Americans lost in 6 Sea Zone
                    8 submarines owned by the Americans Submerged
                        Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 :  8/12 hits
                        Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 :  1/2 hits
                        2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Americans: 7 carriers, 18 destroyers, 9 fighters and 1 submarine
                    Casualties for Japanese: 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombers
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber
                    Americans win with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Americans: 7 carriers, 18 destroyers, 9 fighters and 1 submarine
                    Casualties for Japanese: 2 battleships, 10 carriers, 15 fighters and 3 tactical_bombers

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed
                2 armour, 2 artilleries and 6 infantry moved from Western United States to 10 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                8 transports moved from 87 Sea Zone to 101 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Nigeria to French Equatorial Africa
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 transport moved from 70 Sea Zone to 83 Sea Zone
                2 transports moved from 71 Sea Zone to 83 Sea Zone
                1 artillery moved from South West Africa to Rhodesia
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                2 fighters moved from 82 Sea Zone to French Equatorial Africa
                1 carrier, 1 destroyer and 2 transports moved from 82 Sea Zone to 91 Sea Zone
                2 bombers moved from Eastern United States to United Kingdom
                2 armour, 2 artilleries, 6 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone
                2 armour, 2 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 infantry placed in Norway
                3 infantry placed in Normandy Bordeaux
                10 infantry placed in Eastern United States
                4 armour, 1 infantry and 4 mech_infantrys placed in Central United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 73 PUs; end with 74 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 114 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British
                British creates battle in territory 41 Sea Zone

    Non Combat Move - British
                1 fighter moved from United Kingdom to Holland Belgium
                1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 bomber and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs

    Turn Complete - UK_Pacific

    triplea_41278_UK_21.tsvg

  • '20 '19 '18 '15 '13

    heck of a game! You didn’t give up event though Egypt dropped early. Some middling rolls by me mid-game didn’t help, but well played!

    Interested in a rematch?


  • @Odonis:

    heck of a game! You didn’t give up event though Egypt dropped early. Some middling rolls by me mid-game didn’t help, but well played!

    Interested in a rematch?

    Yeah, this was a good one.  GG WP!  Yeah, i will take a rematch.  I bid Axis +3 on BM3.

  • '20 '19 '18 '15 '13

    +2


  • Yours

  • '20 '19 '18 '15 '13

    game up and scrambles awaited!

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