G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs

    triplea_41115_Rus11.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 36 PUs;
                Japanese buy 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                2 mech_infantrys moved from Shantung to Hunan
                1 infantry moved from Sikang to Szechwan
                1 bomber moved from Anhwe to Szechwan
                1 infantry moved from Chahar to Hopei
                2 mech_infantrys moved from Anhwe to Kweichow
                1 bomber moved from Korea to Kweichow
                1 artillery moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                4 armour and 2 mech_infantrys moved from Anhwe to Hopei
                1 mech_infantry moved from Shantung to Hunan

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 mech_infantrys in Hunan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 2 mech_infantrys in Hunan, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    1 mech_infantry owned by the Japanese retreated to Anhwe
                    Chinese win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Szechwan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 :  4/7 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Hopei
                    Japanese attack with 4 armour, 1 infantry and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Hopei, round 2 :  3/7 hits
                        Chinese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Hopei
                    Japanese win, taking Hopei from Chinese with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 aaGun moved from Anhwe to Kiangsu
                1 infantry moved from Jehol to Chahar
                3 infantry moved from Jehol to Shantung
                1 bomber moved from Szechwan to Kansu
                1 bomber moved from Kweichow to Kansu
                1 infantry moved from Kazakhstan to Sikang
                3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 40 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 1 factory_minor, 3 infantry and 3 mech_infantrys
        Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 9 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 mech_infantry
        Kansu : 1 flag, 2 bombers and 1 infantry
        Hopei : 1 flag, 4 armour, 1 infantry and 2 mech_infantrys
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 mech_infantry
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag, 1 artillery and 1 infantry
        Kazakhstan : 1 flag
        Buryatia : 1 flag, 1 artillery
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        6 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers

    triplea_41115_Jap11.tsvg

  • 19 18 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 infantry, 1 marine and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 bombers moved from Yunnan to Szechwan

    triplea_41115_Ame11.tsvg

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 infantry, 1 marine and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 bombers moved from Yunnan to Szechwan

    Combat - Americans
                Battle in Szechwan
                    Americans attack with 3 bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 bombers in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
                    Americans win with 2 bombers remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Szechwan to Kiangsi
                2 carriers, 5 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 15 Sea Zone to 26 Sea Zone
                1 submarine moved from 15 Sea Zone to 17 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 bomber moved from Eastern United States to Hawaiian Islands

    Place Units - Americans
                1 bomber placed in Central United States
                2 artilleries, 2 infantry and 1 marine placed in Western United States
                1 carrier, 1 cruiser and 3 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_41115_Ame11.tsvg

  • 19 18 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 infantry moved from Hunan to Kweichow

    triplea_41115_Chi11.tsvg

  • 19 18 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Combat Move - British
                2 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Caucasus
                1 artillery moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Northwest Persia to Caucasus
                2 armour moved from Persia to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 armour moved from Kwangtung to Kiangsu
                2 infantry moved from Kiangsi to Anhwe
                3 armour, 4 artilleries, 10 infantry and 2 mech_infantrys moved from Kiangsi to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe

    triplea_41115_Bri11.tsvg

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 infantry, 1 marine and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 bombers moved from Yunnan to Szechwan

    Combat - Americans
                Battle in Szechwan
                    Americans attack with 3 bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 bombers in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
                    Americans win with 2 bombers remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Szechwan to Kiangsi
                2 carriers, 5 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 15 Sea Zone to 26 Sea Zone
                1 submarine moved from 15 Sea Zone to 17 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 bomber moved from Eastern United States to Hawaiian Islands

    Place Units - Americans
                1 bomber placed in Central United States
                2 artilleries, 2 infantry and 1 marine placed in Western United States
                1 carrier, 1 cruiser and 3 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 infantry moved from Hunan to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Szechwan
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  3/4 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Kiangsi to Hunan

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs

    Purchase Units - British
                British repair damage of 5x factory_minor; Remaining resources: 29 PUs;
                British buy 1 aaGun, 3 armour and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Caucasus
                1 artillery moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Northwest Persia to Caucasus
                2 armour moved from Persia to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 armour moved from Kwangtung to Kiangsu
                2 infantry moved from Kiangsi to Anhwe
                3 armour, 4 artilleries, 10 infantry and 2 mech_infantrys moved from Kiangsi to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe

    Combat - British
                Battle in Kiangsu
                    British attack with 4 armour, 4 artilleries, 10 infantry and 2 mech_infantrys
                    Japanese defend with 1 aaGun, 1 factory_minor and 9 infantry
                        British roll dice for 4 armour, 4 artilleries, 10 infantry and 2 mech_infantrys in Kiangsu, round 2 :  7/20 hits
                        Japanese roll dice for 1 aaGun and 9 infantry in Kiangsu, round 2 :  2/9 hits
                        6 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the British lost in Kiangsu
                        British roll dice for 4 armour, 4 artilleries, 8 infantry and 2 mech_infantrys in Kiangsu, round 3 :  7/18 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 3 :  1/3 hits
                        3 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsu
                    British win, taking Kiangsu from Japanese with 4 armour, 4 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 23
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 aaGun and 9 infantry
                Battle in Trans-Jordan
                    British attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 2 infantry
                        British roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  3/6 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Anhwe
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    British win, taking Anhwe from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Caucasus
                    British attack with 1 artillery, 1 bomber and 2 mech_infantrys
                    Italians defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Caucasus, round 2 :  2/4 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                    British win, taking Caucasus from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry
                Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - British
                1 bomber moved from Caucasus to Persia
                3 mech_infantrys moved from Iraq to Egypt
                1 aaGun moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Yunnan to Kweichow
                1 aaGun, 1 artillery and 3 infantry moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                1 aaGun moved from Kiangsi to Kiangsu
                2 armour and 1 mech_infantry moved from French Indo China to Kweichow
                1 mech_infantry moved from India to Yunnan
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                1 artillery and 2 infantry moved from Kwangsi to Kiangsi

    Place Units - British
                1 aaGun and 2 infantry placed in Egypt
                3 armour placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,1,3,6,5,2,6
                British collect 31 PUs (3 lost to blockades); end with 31 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                3 armour placed in French Indo China
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 mech_infantrys
                    Some Units in French Indo China change ownership: 3 armour

    triplea_41115_UK_11.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Ukraine to Egypt
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from 96 Sea Zone to Malta

    Combat - Italians
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.
                Battle in Malta

    Non Combat Move - Italians
                1 artillery moved from Alexandria to Tobruk
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from Greece to 99 Sea Zone
                1 armour and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 armour moved from 96 Sea Zone to Tobruk
                2 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to Tobruk
                1 fighter moved from Southern Italy to Morocco
                1 artillery and 1 infantry moved from Vologda to Samara

    Place Units - Italians
                1 artillery, 1 bomber and 1 fighter placed in Southern Italy
                2 transports placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tobruk: 1 fighter
                EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Malta : 1 flag, 1 armour and 1 infantry
        Morocco : 1 flag, 1 airfield, 1 artillery and 3 fighters
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 3 armour, 1 artillery and 1 mech_infantry
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
        Bryansk : 1 flag, 1 aaGun
        Rostov : 1 flag
        Tambov : 1 flag
        Vologda : 1 flag, 1 infantry
        Smolensk : 1 flag
        Samara : 1 flag, 1 artillery and 1 infantry
        96 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
        Greece : 1 flag
        97 Sea Zone : 1 flag, 2 transports
        98 Sea Zone : 1 flag

    triplea_41115_Ita11.tsvg

  • 19 18 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
                1 bomber and 4 fighters moved from Kiangsi to Shantung

    triplea_41115_ANZ11.tsvg

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
                1 bomber and 4 fighters moved from Kiangsi to Shantung

    Combat - ANZAC
                Battle in Manchuria
                Battle in Okinawa
                Battle in Shantung
                    ANZAC attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
                    Japanese defend with 1 factory_minor, 3 infantry and 3 mech_infantrys
                        ANZAC roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in Shantung, round 2 :  3/9 hits
                        Japanese roll dice for 3 infantry and 3 mech_infantrys in Shantung, round 2 :  2/6 hits
                        3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Shantung
                        ANZAC roll dice for 2 artilleries, 1 bomber and 4 fighters in Shantung, round 3 :  5/7 hits
                        Japanese roll dice for 3 mech_infantrys in Shantung, round 3 :  1/3 hits
                        3 mech_infantrys owned by the Japanese and 1 artillery owned by the ANZAC lost in Shantung
                    ANZAC win, taking Manchuria from Japanese, taking Okinawa from Japanese, taking Shantung from Japanese with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 11
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Casualties for Japanese: 3 infantry and 3 mech_infantrys
                Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - ANZAC
                1 bomber and 4 fighters moved from Shantung to Kiangsu
                1 artillery moved from Yunnan to Szechwan
                1 mech_infantry moved from Shan State to Szechwan
                1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour placed in Queensland
                2 transports placed in 54 Sea Zone
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 23 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs

    triplea_41115_ANZ11.tsvg

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
                1 bomber and 4 fighters moved from Kiangsi to Shantung

    Combat - ANZAC
                Battle in Manchuria
                Battle in Okinawa
                Battle in Shantung
                    ANZAC attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
                    Japanese defend with 1 factory_minor, 3 infantry and 3 mech_infantrys
                        ANZAC roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in Shantung, round 2 :  3/9 hits
                        Japanese roll dice for 3 infantry and 3 mech_infantrys in Shantung, round 2 :  2/6 hits
                        3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Shantung
                        ANZAC roll dice for 2 artilleries, 1 bomber and 4 fighters in Shantung, round 3 :  5/7 hits
                        Japanese roll dice for 3 mech_infantrys in Shantung, round 3 :  1/3 hits
                        3 mech_infantrys owned by the Japanese and 1 artillery owned by the ANZAC lost in Shantung
                    ANZAC win, taking Manchuria from Japanese, taking Okinawa from Japanese, taking Shantung from Japanese with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 11
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Casualties for Japanese: 3 infantry and 3 mech_infantrys
                Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - ANZAC
                1 bomber and 4 fighters moved from Shantung to Kiangsu
                1 artillery moved from Yunnan to Szechwan
                1 mech_infantry moved from Shan State to Szechwan
                1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour placed in Queensland
                2 transports placed in 54 Sea Zone
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 23 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41115_Fre11.tsvg

  • 22 21 20 17 15

    Well, that’s it.  80% battle for Russia and completely diced.  Good game.  I just couldn’t get enough together fast enough.

  • 19 18 17

    ok, you didnt post it though?  it was bad huh… well at least i won… it was a good game.

  • 19 18 17

    Interesting. i ran it through 2 calculators and Germany was to win with a 76% chance… I ran it in game and the Russians won both times… One easily with 15 art and all the rest left and the next time with just the fighters left… Interesting win.

    Thanks for the game…

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