Intercept SBR on UK?
G40L BM3 Snigg (Axis) vs.AAGamer (Allies)
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - British
1 bomber moved from Russia to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Alexandria
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 armour moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber and 1 tactical_bomber moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Shantung
2 bombers moved from Yunnan to KiangsuCombat - Americans
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/2 hits
1 bomber killed by AA
Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kiangsu causes 4 damage total.
Strategic bombing raid in Shantung
AA fire in Shantung : 1/2 hits
1 bomber killed by AA
Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Kweichow
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Kweichow
Americans win, taking 37 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Kweichow to Yunnan
1 bomber moved from Kiangsu to Yunnan
1 bomber moved from Shantung to Yunnan
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 fighter moved from Midway to 15 Sea Zone
1 carrier, 3 destroyers, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 15 Sea Zone
3 destroyers moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 carrier and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsPurchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 25 PUs;
British buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Alexandria
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 armour moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - British
Battle in French Madagascar
Battle in Hopei
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
British win, taking French Madagascar from Neutral_Axis, taking Hopei from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Trans-Jordan
British attack with 1 bomber and 2 infantry
Italians defend with 1 marine
British roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits
Italians roll dice for 1 marine in Trans-Jordan, round 2 : 1/1 hits
1 marine owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 marine
Battle in Caucasus
British attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Yunnan to Kiangsi
1 armour moved from Kwangsi to Kiangsi
1 aaGun, 4 artilleries and 12 infantry moved from Kwangsi to Kiangsi
2 armour and 1 mech_infantry moved from French Indo China to Kiangsi
1 mech_infantry moved from Malaya to Yunnan
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to KiangsiPlace Units - British
3 infantry placed in Egypt
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,5,5,4,3,6
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in French Indo China change ownership: 2 armour and 1 mech_infantry -
Talk about dice for the Japanese!! 2 aa guns hit, 2 inf hit and only 1 mech missed in 5 chances… dice going your way…
Caucausas i almost lost too with 2 inf 1 art vs 1 mech… wow… crazy….
Enough of my complaining haha.
-
Talk about dice for the Japanese!! 2 aa guns hit, 2 inf hit and only 1 mech missed in 5 chances… dice going your way…
Caucausas i almost lost too with 2 inf 1 art vs 1 mech… wow… crazy….
Enough of my complaining haha.
Heh, I’ll take it. Japan needs all the help it can get to retain any semblance of relevancy this game.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield and 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Samara to Caucasus
1 bomber moved from Tobruk to Caucasus
1 infantry moved from Gibraltar to 92 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from 98 Sea Zone to Alexandria
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Smolensk to VologdaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 : 2/3 hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Vologda
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Italians win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
2 armour moved from Yugoslavia to Greece
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Alexandria to 98 Sea Zone
2 armour and 1 mech_infantry moved from Morocco to Tunisia
2 fighters moved from Gibraltar to MoroccoPlace Units - Italians
1 airfield placed in Morocco
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
British Somaliland : 1 flag
Alexandria : 1 flag, 1 artillery
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Morocco : 1 flag, 1 airfield, 1 artillery and 2 fighters
Algeria : 1 flag
Tunisia : 1 flag, 2 armour and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Bryansk : 1 flag, 1 aaGun
Rostov : 1 flag
Tambov : 1 flag
Ukraine : 1 bomber
Vologda : 1 flag, 1 artillery and 2 infantry
Caucasus : 1 flag, 1 armour and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag
Greece : 1 flag, 2 armour and 1 infantry
97 Sea Zone : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to HainanCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in HainanNon Combat Move - ANZAC
1 artillery moved from Shan State to Yunnan
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 bomber moved from Queensland to Kiangsi
1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Shan State to Kwangsi
1 fighter moved from Shan State to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
2 fighters moved from Kwangsi to KiangsiPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,4,2,6,4,6,5
ANZAC collect 21 PUs (1 lost to blockades); end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to HainanCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in HainanNon Combat Move - ANZAC
1 artillery moved from Shan State to Yunnan
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 bomber moved from Queensland to Kiangsi
1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Shan State to Kwangsi
1 fighter moved from Shan State to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
2 fighters moved from Kwangsi to KiangsiPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,4,2,6,4,6,5
ANZAC collect 21 PUs (1 lost to blockades); end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 4 bombers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Tobruk to Egypt
1 infantry moved from Tambov to Volgograd
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Volgograd
1 fighter and 2 tactical_bombers moved from Bryansk to Volgograd
5 bombers moved from Bryansk to VolgogradCombat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in Volgograd
Germans attack with 1 armour, 5 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 armour, 5 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Volgograd, round 2 : 7/10 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 5 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
5 bombers moved from Volgograd to Bryansk
1 fighter and 2 tactical_bombers moved from Volgograd to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Egypt to Greece
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Western Germany to Morocco
1 fighter moved from Western Germany to Morocco
1 artillery and 2 infantry moved from France to Southern France
1 mech_infantry moved from Bryansk to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to SmolenskPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 1 infantry placed in Southern France
4 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag, 1 armour
Timguska : 1 flag
Gibraltar : 3 fighters and 4 infantry
Morocco : 2 fighters and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 5 infantry
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 5 aaGuns, 15 armour, 19 artilleries, 5 bombers, 1 fighter, 21 infantry, 35 mech_infantrys and 5 tactical_bombers
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 infantry
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 infantry
Samara : 1 mech_infantry
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 bomber
92 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 12 submarines -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 36 PUs;
Japanese buy 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Sikang to Szechwan
1 bomber moved from Anhwe to Szechwan
1 infantry moved from Chahar to Hopei
2 mech_infantrys moved from Anhwe to Kweichow
1 bomber moved from Korea to Kweichow
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Soviet Far East to Siberia
4 armour and 2 mech_infantrys moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to HunanCombat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Hunan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 2 mech_infantrys in Hunan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
1 mech_infantry owned by the Japanese retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Hopei
Japanese attack with 4 armour, 1 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 3/7 hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Anhwe to Kiangsu
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Shantung
1 bomber moved from Szechwan to Kansu
1 bomber moved from Kweichow to Kansu
1 infantry moved from Kazakhstan to Sikang
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor, 3 infantry and 3 mech_infantrys
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 9 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 mech_infantry
Kansu : 1 flag, 2 bombers and 1 infantry
Hopei : 1 flag, 4 armour, 1 infantry and 2 mech_infantrys
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag, 1 artillery and 1 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag, 1 artillery
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
39 Sea Zone : 1 flag
6 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 infantry, 1 marine and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
3 bombers moved from Yunnan to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 infantry, 1 marine and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
3 bombers moved from Yunnan to SzechwanCombat - Americans
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Szechwan to Kiangsi
2 carriers, 5 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 15 Sea Zone to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Eastern United States to Hawaiian IslandsPlace Units - Americans
1 bomber placed in Central United States
2 artilleries, 2 infantry and 1 marine placed in Western United States
1 carrier, 1 cruiser and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
2 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Kwangtung to Kiangsu
2 infantry moved from Kiangsi to Anhwe
3 armour, 4 artilleries, 10 infantry and 2 mech_infantrys moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 infantry, 1 marine and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
3 bombers moved from Yunnan to SzechwanCombat - Americans
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Szechwan to Kiangsi
2 carriers, 5 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 15 Sea Zone to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Eastern United States to Hawaiian IslandsPlace Units - Americans
1 bomber placed in Central United States
2 artilleries, 2 infantry and 1 marine placed in Western United States
1 carrier, 1 cruiser and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Hunan to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 3/4 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Kiangsi to HunanPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsPurchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 29 PUs;
British buy 1 aaGun, 3 armour and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
2 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Kwangtung to Kiangsu
2 infantry moved from Kiangsi to Anhwe
3 armour, 4 artilleries, 10 infantry and 2 mech_infantrys moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to AnhweCombat - British
Battle in Kiangsu
British attack with 4 armour, 4 artilleries, 10 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 factory_minor and 9 infantry
British roll dice for 4 armour, 4 artilleries, 10 infantry and 2 mech_infantrys in Kiangsu, round 2 : 7/20 hits
Japanese roll dice for 1 aaGun and 9 infantry in Kiangsu, round 2 : 2/9 hits
6 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the British lost in Kiangsu
British roll dice for 4 armour, 4 artilleries, 8 infantry and 2 mech_infantrys in Kiangsu, round 3 : 7/18 hits
Japanese roll dice for 3 infantry in Kiangsu, round 3 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsu
British win, taking Kiangsu from Japanese with 4 armour, 4 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 23
Casualties for British: 3 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Battle in Trans-Jordan
British attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/6 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Anhwe
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 1 artillery, 1 bomber and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
1 bomber moved from Caucasus to Persia
3 mech_infantrys moved from Iraq to Egypt
1 aaGun moved from Egypt to Trans-Jordan
1 mech_infantry moved from Yunnan to Kweichow
1 aaGun, 1 artillery and 3 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 aaGun moved from Kiangsi to Kiangsu
2 armour and 1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from India to Yunnan
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery and 2 infantry moved from Kwangsi to KiangsiPlace Units - British
1 aaGun and 2 infantry placed in Egypt
3 armour placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,1,3,6,5,2,6
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
3 armour placed in French Indo China
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in French Indo China change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Ukraine to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in MaltaNon Combat Move - Italians
1 artillery moved from Alexandria to Tobruk
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
2 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to Tobruk
1 fighter moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Vologda to SamaraPlace Units - Italians
1 artillery, 1 bomber and 1 fighter placed in Southern Italy
2 transports placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Malta : 1 flag, 1 armour and 1 infantry
Morocco : 1 flag, 1 airfield, 1 artillery and 3 fighters
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 3 armour, 1 artillery and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Bryansk : 1 flag, 1 aaGun
Rostov : 1 flag
Tambov : 1 flag
Vologda : 1 flag, 1 infantry
Smolensk : 1 flag
Samara : 1 flag, 1 artillery and 1 infantry
96 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Greece : 1 flag
97 Sea Zone : 1 flag, 2 transports
98 Sea Zone : 1 flag -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
1 bomber and 4 fighters moved from Kiangsi to Shantung -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
1 bomber and 4 fighters moved from Kiangsi to ShantungCombat - ANZAC
Battle in Manchuria
Battle in Okinawa
Battle in Shantung
ANZAC attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Japanese defend with 1 factory_minor, 3 infantry and 3 mech_infantrys
ANZAC roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in Shantung, round 2 : 3/9 hits
Japanese roll dice for 3 infantry and 3 mech_infantrys in Shantung, round 2 : 2/6 hits
3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Shantung
ANZAC roll dice for 2 artilleries, 1 bomber and 4 fighters in Shantung, round 3 : 5/7 hits
Japanese roll dice for 3 mech_infantrys in Shantung, round 3 : 1/3 hits
3 mech_infantrys owned by the Japanese and 1 artillery owned by the ANZAC lost in Shantung
ANZAC win, taking Manchuria from Japanese, taking Okinawa from Japanese, taking Shantung from Japanese with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 3 infantry and 3 mech_infantrys
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - ANZAC
1 bomber and 4 fighters moved from Shantung to Kiangsu
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Shan State to Szechwan
1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour placed in Queensland
2 transports placed in 54 Sea Zone
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs





