@simon33 yes, happy. scramble into 111 please.
G402018L Mallery Allies vs Karl Axis BM
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 2 factory_minors and 5 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Germans
1 unit repaired.
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
5 artilleries and 5 infantry moved from Normandy Bordeaux to Spain
10 infantry moved from Holland Belgium to 110 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 4 fighters, 10 infantry and 5 transports moved from 110 Sea Zone to 105 Sea Zone
9 infantry moved from 105 Sea Zone to Spain
3 armour moved from France to Spain
3 infantry moved from Southern France to Spain
1 infantry moved from 105 Sea Zone to Spain
1 fighter moved from 105 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Caucasus to Turkey
1 mech_infantry moved from Rostov to Turkey
1 armour and 2 mech_infantrys moved from Volgograd to Turkey
1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
6 armour moved from Iraq to Saudi Arabia
1 mech_infantry moved from Iraq to Syria
Germans take Syria from French
3 armour moved from Iraq to Turkey
5 armour moved from Iraq to Turkey
10 armour moved from Iraq to Turkey
2 bombers moved from Western Germany to Turkey
8 tactical_bombers moved from Western Germany to Spain
1 infantry moved from Western Germany to Switzerland
3 bombers and 2 fighters moved from Western Germany to SwitzerlandCombat - Germans
Battle in Turkey
Germans attack with 19 armour, 2 bombers and 6 mech_infantrys
Neutral_True defend with 8 infantry
Germans roll dice for 19 armour, 2 bombers and 6 mech_infantrys in Turkey, round 2 : 12/27 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits
4 mech_infantrys owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 19 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 4 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in 104 Sea Zone
Germans attack with 3 fighters and 1 submarine
French defend with 1 cruiser
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French lost in 104 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Saudi Arabia
Germans attack with 6 armour
Neutral_True defend with 2 infantry
Germans roll dice for 6 armour in Saudi Arabia, round 2 : 4/6 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
Germans win, taking Saudi Arabia from Neutral_True with 6 armour remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Switzerland
Germans attack with 3 bombers, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Switzerland, round 2 : 5/6 hits
Neutral_True roll dice for 2 infantry in Switzerland, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Germans lost in Switzerland
Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Trans-Jordan
Germans attack with 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Trans-Jordan
1 mech_infantry owned by the Germans retreated to Iraq
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Spain
Germans attack with 3 armour, 5 artilleries, 18 infantry and 8 tactical_bombers
Neutral_True defend with 6 infantry
Germans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits
Germans roll dice for 3 armour, 5 artilleries, 18 infantry and 8 tactical_bombers in Spain, round 2 : 13/34 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
6 infantry owned by the Neutral_True and 3 infantry owned by the Germans lost in Spain
Germans win, taking Spain from Neutral_True with 3 armour, 5 artilleries, 15 infantry and 8 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
8 tactical_bombers moved from Spain to Southern France
2 fighters moved from Switzerland to Southern Italy
1 fighter moved from Southern Italy to Iraq
3 armour, 7 artilleries and 3 mech_infantrys moved from Northwest Persia to Iraq
2 bombers moved from Turkey to Iraq
3 mech_infantrys moved from Ukraine to Caucasus
3 fighters moved from 104 Sea Zone to 105 Sea Zone
3 bombers moved from Switzerland to Western GermanyPlace Units - Germans
1 factory_minor placed in Iraq
1 factory_minor placed in Persia
3 armour placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 79 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to UlaanbaatarCombat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_major, 4 infantry, 1 marine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 marine moved from Philippines to 35 Sea Zone
1 marine and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
2 carriers and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
7 artilleries and 10 infantry moved from West India to Afghanistan
16 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Shensi to Kansu
3 armour moved from Szechwan to Kansu
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
1 artillery moved from Hopei to Shensi
2 bombers moved from Japan to Kansu
2 bombers moved from Philippines to 42 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Afghanistan
Japanese attack with 7 artilleries and 10 infantry
Neutral_True defend with 4 infantry
Japanese roll dice for 7 artilleries and 10 infantry in Afghanistan, round 2 : 8/17 hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 4 infantry owned by the Neutral_True lost in Afghanistan
Japanese win, taking Afghanistan from Neutral_True with 7 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Sumatra
Japanese attack with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Sumatra, round 2 : 3/6 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 19 armour, 3 artilleries, 2 bombers, 8 infantry and 2 mech_infantrys
Chinese defend with 1 fighter and 31 infantry
Japanese roll dice for 19 armour, 3 artilleries, 2 bombers, 8 infantry and 2 mech_infantrys in Kansu, round 2 : 11/34 hits
Chinese roll dice for 1 fighter and 31 infantry in Kansu, round 2 : 10/32 hits
8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 11 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 19 armour, 2 artilleries, 2 bombers and 1 mech_infantry in Kansu, round 3 : 7/24 hits
Chinese roll dice for 1 fighter and 20 infantry in Kansu, round 3 : 11/21 hits
2 artilleries owned by the Japanese, 8 armour owned by the Japanese, 7 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 11 armour and 2 bombers in Kansu, round 4 : 7/13 hits
Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 4 : 6/14 hits
6 armour owned by the Japanese and 7 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 armour and 2 bombers in Kansu, round 5 : 6/7 hits
Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 5 : 3/7 hits
3 armour owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 armour and 2 bombers in Kansu, round 6 : 2/4 hits
Chinese roll dice for 1 fighter in Kansu, round 6 : 1/1 hits
1 fighter owned by the Chinese and 1 armour owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -49
Casualties for Chinese: 1 fighter and 31 infantry
Casualties for Japanese: 18 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
2 bombers moved from 42 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
4 carriers, 4 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Kansu to ShensiPlace Units - Japanese
1 factory_major placed in Korea
1 artillery and 2 infantry placed in French Indo China
3 transports placed in 6 Sea Zone
3 artilleries, 2 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs -
Kill?
-
Kill?
Sorry…Little League on Mondays and Tuesdays, and hockey on Wednesdays…my weeks have gotten really short.
-
Kill?
Sorry…Little League on Mondays and Tuesdays, and hockey on Wednesdays…my weeks have gotten really short.
Mallery!
Family, friends, employment are the demons you must slay in oder to prevail at A&A!
Don’t you know that?
:lol:
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 infantry, 10 submarines and 1 transport; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 46 Sea Zone to 63 Sea Zone
4 infantry moved from Alexandria to Egypt
4 infantry moved from Tobruk to Alexandria
8 infantry moved from Libya to Tobruk
6 infantry moved from Tunisia to Libya
8 infantry moved from Algeria to Tunisia
2 fighters moved from Queensland to Hawaiian IslandsPlace Units - Americans
10 submarines placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 infantry, 10 submarines and 1 transport; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 46 Sea Zone to 63 Sea Zone
4 infantry moved from Alexandria to Egypt
4 infantry moved from Tobruk to Alexandria
8 infantry moved from Libya to Tobruk
6 infantry moved from Tunisia to Libya
8 infantry moved from Algeria to Tunisia
2 fighters moved from Queensland to Hawaiian IslandsPlace Units - Americans
10 submarines placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsPurchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber moved from United Kingdom to Western Germany
3 mech_infantrys moved from Egypt to Saudi Arabia
6 fighters and 2 tactical_bombers moved from Egypt to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi ArabiaCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Saudi Arabia
British attack with 6 fighters, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 6 armour
British roll dice for 6 fighters, 4 mech_infantrys and 2 tactical_bombers in Saudi Arabia, round 2 : 4/12 hits
Germans roll dice for 6 armour in Saudi Arabia, round 2 : 3/6 hits
3 mech_infantrys owned by the British and 4 armour owned by the Germans lost in Saudi Arabia
British roll dice for 6 fighters, 1 mech_infantry and 2 tactical_bombers in Saudi Arabia, round 3 : 1/9 hits
Germans roll dice for 2 armour in Saudi Arabia, round 3 : 2/2 hits
1 mech_infantry owned by the British, 1 fighter owned by the British and 1 armour owned by the Germans lost in Saudi Arabia
retreated to Saudi Arabia
Germans win with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 5 armour
Casualties for British: 1 fighter and 4 mech_infantrysNon Combat Move - British
5 fighters and 2 tactical_bombers moved from Saudi Arabia to Egypt
1 bomber moved from Western Germany to United Kingdom
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 30 PUs (1 lost to blockades); end with 30 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_upgrade and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 94 Sea Zone to Tunisia
2 fighters moved from 95 Sea Zone to Tunisia
1 bomber moved from Southern France to Tunisia
1 armour moved from Eastern Persia to Iraq
1 armour moved from Soviet Far East to AmurCombat - Italians
Battle in Algeria
Battle in Tunisia
Italians attack with 2 artilleries, 1 bomber, 4 fighters and 4 infantry
Americans defend with 8 infantry
Italians roll dice for 1 battleship and 2 cruisers in Tunisia, round 2 : 3/3 hits
Italians roll dice for 2 artilleries, 1 bomber, 4 fighters and 4 infantry in Tunisia, round 2 : 5/11 hits
French roll dice for 8 infantry in Tunisia, round 2 : 3/8 hits
8 infantry owned by the Americans and 3 infantry owned by the Italians lost in Tunisia
Italians win, taking Algeria from French, taking Tunisia from French with 2 artilleries, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 3 infantry
Casualties for Americans: 8 infantryNon Combat Move - Italians
4 fighters moved from Tunisia to 94 Sea Zone
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Tunisia to Southern Italy
4 infantry moved from Southern France to Spain
3 infantry moved from Gibraltar to SpainPlace Units - Italians
Units in Northern Italy being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Northern Italy
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
Kill?
Sorry…Little League on Mondays and Tuesdays, and hockey on Wednesdays…my weeks have gotten really short.
Mallery!
Family, friends, employment are the demons you must slay in oder to prevail at A&A!
Don’t you know that?
:lol:
My wife is the demogorgon!
-
Flee!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsPolitics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 105 PUs;
Germans buy 9 armour, 2 factory_minors and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
19 armour and 2 mech_infantrys moved from Turkey to Trans-Jordan
1 submarine moved from 104 Sea Zone to 109 Sea Zone
3 infantry moved from Spain to Portugal
8 tactical_bombers moved from Southern France to PortugalCombat - Germans
Battle in Trans-Jordan
Germans attack with 19 armour and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 19 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 9/21 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 19 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Portugal
Germans attack with 3 infantry and 8 tactical_bombers
Neutral_True defend with 2 infantry
Germans roll dice for 3 infantry and 8 tactical_bombers in Portugal, round 2 : 2/11 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits
2 infantry owned by the Neutral_True and 2 infantry owned by the Germans lost in Portugal
Germans win, taking Portugal from Neutral_True with 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - Germans
1 battleship, 3 carriers, 1 cruiser, 5 destroyers and 3 fighters moved from 105 Sea Zone to 109 Sea Zone
2 fighters moved from 105 Sea Zone to Western Germany
1 fighter moved from 105 Sea Zone to Western Germany
5 transports moved from 105 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from Portugal to 109 Sea Zone
1 tactical_bomber moved from Portugal to 109 Sea Zone
5 tactical_bombers moved from Portugal to Spain
1 armour moved from Saudi Arabia to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
3 aaGuns, 25 armour, 8 artilleries, 1 fighter and 5 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 3 mech_infantrys moved from Caucasus to Iraq
3 armour moved from Volgograd to Turkey
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Rostov
1 fighter moved from Trans-Jordan to IraqPlace Units - Germans
1 factory_minor placed in Turkey
1 factory_minor placed in Saudi Arabia
3 infantry placed in Iraq
3 armour placed in Persia
3 armour placed in Caucasus
3 armour placed in Volgograd
3 infantry placed in Southern France
3 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 81 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 3 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Kansu
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 bombers moved from Shensi to Sikang
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 marine moved from Sumatra to 41 Sea Zone
3 carriers, 2 destroyers, 3 fighters, 1 marine, 1 submarine, 3 tactical_bombers and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
3 tactical_bombers moved from 42 Sea Zone to Java
3 fighters moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers in Java, round 2 : 7/9 hits
ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 marine
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Sikang to Shantung
7 artilleries and 8 infantry moved from Afghanistan to West India
3 fighters moved from Java to 42 Sea Zone
3 tactical_bombers moved from Java to 42 Sea Zone
2 bombers moved from Philippines to Caroline Islands
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 8 destroyers, 9 fighters, 1 marine, 4 submarines and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to MidwayPlace Units - Japanese
1 destroyer and 5 submarines placed in 6 Sea Zone
3 fighters placed in Japan
1 infantry placed in French Indo China
1 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 1 cruiser, 14 destroyers, 7 fighters, 5 submarines and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Queensland to 25 Sea Zone
4 infantry moved from Alexandria to Egypt
8 infantry moved from Tobruk to Alexandria
6 infantry moved from Libya to TobrukCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 14 destroyers, 11 fighters, 5 submarines and 4 tactical_bombers
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters, 4 submarines and 4 tactical_bombers
Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 3/5 hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 14 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 16/32 hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 15/34 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
6 destroyers owned by the Japanese, 1 submarine owned by the Americans, 4 carriers owned by the Americans, 4 submarines owned by the Japanese and 4 destroyers owned by the Americans lost in 25 Sea Zone
Americans roll dice for 4 submarines in 25 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 10 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 10/28 hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 11/28 hits
3 destroyers owned by the Japanese, 4 submarines owned by the Americans, 1 carrier owned by the Americans, 6 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 7 carriers owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 4 : 13/22 hits
Japanese roll dice for 2 battleships, 2 cruisers, 10 fighters and 2 tactical_bombers in 25 Sea Zone, round 4 : 10/16 hits
2 cruisers owned by the Japanese, 9 fighters owned by the Japanese, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 5 fighters owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 6 fighters and 4 tactical_bombers in 25 Sea Zone, round 5 : 9/12 hits
Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 5 : 3/3 hits
1 battleship owned by the Americans, 1 fighter owned by the Japanese, 2 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Americans: 1 battleship, 5 carriers, 1 cruiser, 14 destroyers, 7 fighters and 5 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters, 4 submarines and 4 tactical_bombersNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 armour and 1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
4 fighters and 3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
2 submarines moved from 63 Sea Zone to 26 Sea Zone
4 destroyers and 2 submarines moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
2 carriers and 3 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 1 cruiser, 14 destroyers, 7 fighters, 5 submarines and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Queensland to 25 Sea Zone
4 infantry moved from Alexandria to Egypt
8 infantry moved from Tobruk to Alexandria
6 infantry moved from Libya to TobrukCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 14 destroyers, 11 fighters, 5 submarines and 4 tactical_bombers
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters, 4 submarines and 4 tactical_bombers
Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 3/5 hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 14 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 16/32 hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 15/34 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
6 destroyers owned by the Japanese, 1 submarine owned by the Americans, 4 carriers owned by the Americans, 4 submarines owned by the Japanese and 4 destroyers owned by the Americans lost in 25 Sea Zone
Americans roll dice for 4 submarines in 25 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 10 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 10/28 hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 11/28 hits
3 destroyers owned by the Japanese, 4 submarines owned by the Americans, 1 carrier owned by the Americans, 6 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 7 carriers owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 destroyers, 11 fighters and 4 tactical_bombers in 25 Sea Zone, round 4 : 13/22 hits
Japanese roll dice for 2 battleships, 2 cruisers, 10 fighters and 2 tactical_bombers in 25 Sea Zone, round 4 : 10/16 hits
2 cruisers owned by the Japanese, 9 fighters owned by the Japanese, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 5 fighters owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 6 fighters and 4 tactical_bombers in 25 Sea Zone, round 5 : 9/12 hits
Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 5 : 3/3 hits
1 battleship owned by the Americans, 1 fighter owned by the Japanese, 2 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Americans: 1 battleship, 5 carriers, 1 cruiser, 14 destroyers, 7 fighters and 5 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 10 fighters, 4 submarines and 4 tactical_bombersNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 armour and 1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
4 fighters and 3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
2 submarines moved from 63 Sea Zone to 26 Sea Zone
4 destroyers and 2 submarines moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
2 carriers and 3 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Normandy Bordeaux
1 battleship moved from 26 Sea Zone to 25 Sea ZoneCombat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - British
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Normandy Bordeaux to United KingdomPlace Units - British
1 armour and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,5,6,6,2,2,2,1,6,3,3,1,5,1,1,6,4,6,2,5,5,6
British collect 24 PUs (8 lost to blockades); end with 24 PUsTurn Complete - UK_Pacific
-
Well, I may be hosed, but we’ll go down to the bitter end on this one!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
2 artilleries and 1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
2 transports moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Malta
1 battleship and 2 cruisers moved from 94 Sea Zone to 96 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 94 Sea Zone to 96 Sea Zone
1 armour moved from Iraq to Trans-Jordan
1 armour moved from Amur to Yakut S.S.R.Combat - Italians
Battle in Malta
Italians attack with 3 artilleries and 5 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 1/3 hits
Italians roll dice for 3 artilleries and 5 infantry in Malta, round 2 : 1/8 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 3 artilleries and 5 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
2 fighters moved from Southern Italy to 97 Sea ZonePlace Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs





