18L BM3 Adam514 (Axis+3) vs oysteilo (Allies) BM


  • Sorry, this drags out. I was hoping for today, but it won’t happen.  might not be before Monday,  ugh :-o

  • '19 '17

    No worries.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 4 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 11 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                6 fighters moved from Hawaiian Islands to Midway
                1 fighter moved from Western United States to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Midway
                    Americans attack with 1 artillery, 6 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 infantry
                        Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Midway, round 2 : 5/8 hits, 3,67 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Midway
                    Americans win, taking Midway from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 11 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 11 submarines in 26 Sea Zone, round 2 : 4/11 hits, 3,67 expected hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 11 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                6 fighters moved from Midway to 26 Sea Zone
                3 bombers and 2 tactical_bombers moved from Western United States to Hawaiian Islands
                1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
                1 bomber, 7 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands
                1 fighter moved from Tunisia to 92 Sea Zone
                3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone
                1 aaGun moved from Western United States to Central United States

    Place Units - Americans
                2 submarines placed in 10 Sea Zone
                1 bomber, 4 fighters and 1 infantry placed in Western United States
                1 artillery and 2 infantry placed in Eastern United States
                Americans undo move 2.
                1 infantry placed in Eastern United States
                1 bomber and 4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Americans : 1,67
        Japanese : -1,00

    triplea_41271_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 4 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 11 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                6 fighters moved from Hawaiian Islands to Midway
                1 fighter moved from Western United States to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Midway
                    Americans attack with 1 artillery, 6 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 infantry
                        Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Midway, round 2 : 5/8 hits, 3,67 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Midway
                    Americans win, taking Midway from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 11 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 11 submarines in 26 Sea Zone, round 2 : 4/11 hits, 3,67 expected hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 11 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                6 fighters moved from Midway to 26 Sea Zone
                3 bombers and 2 tactical_bombers moved from Western United States to Hawaiian Islands
                1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
                1 bomber, 7 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands
                1 fighter moved from Tunisia to 92 Sea Zone
                3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone
                1 aaGun moved from Western United States to Central United States

    Place Units - Americans
                2 submarines placed in 10 Sea Zone
                1 bomber, 4 fighters and 1 infantry placed in Western United States
                1 artillery and 2 infantry placed in Eastern United States
                Americans undo move 2.
                1 infantry placed in Eastern United States
                1 bomber and 4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Northwest Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from West India to Caucasus
                1 fighter moved from Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 infantry
                        British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/7 hits, 3,17 expected hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                3 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
                2 infantry moved from Persia to Northwest Persia
                1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                2 mech_infantrys moved from Northwest Persia to Persia
                2 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Northwest Persia
                3 aaGuns, 3 artilleries and 17 infantry moved from West India to Eastern Persia
                1 bomber moved from Tunisia to United Kingdom
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Tunisia to Egypt
                1 armour and 1 infantry moved from Sicily to 95 Sea Zone
                1 artillery moved from Sardinia to 95 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 3 transports moved from 94 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Egypt to Iraq
                2 mech_infantrys moved from Northwest Persia to Iraq
                1 fighter moved from Tunisia to Egypt
                1 fighter moved from Union of South Africa to Egypt

    Place Units - British
                1 factory_minor placed in Iraq
                3 infantry placed in Persia
                1 armour and 1 mech_infantry placed in Egypt
                1 submarine placed in 98 Sea Zone
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,3
                British collect 27 PUs (8 lost to blockades); end with 27 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : -0,33
        British : -2,17
        Americans : 1,67
        Japanese : -1,00

    triplea_41271_UK_10.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 submarine; Remaining resources: 7 PUs;

    Combat Move - Italians
                3 fighters and 1 tactical_bomber moved from Southern Italy to Sardinia
                1 bomber moved from Southern Italy to Sardinia
                2 mech_infantrys moved from Belarus to Smolensk
                2 fighters and 2 tactical_bombers moved from Rostov to Smolensk

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 :  2/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  2/2 hits
                        1 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 artillery owned by the Russians lost in Smolensk
                    Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Sardinia
                    Italians attack with 1 bomber, 3 fighters and 1 tactical_bomber
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Sardinia, round 2 :  3/5 hits
                        British roll dice for 1 infantry in Sardinia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Sardinia
                    Italians win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                3 fighters and 1 tactical_bomber moved from Sardinia to Southern Italy
                1 bomber moved from Sardinia to Southern Italy
                1 mech_infantry moved from Bessarabia to Rostov
                1 aaGun and 1 mech_infantry moved from Belarus to Bryansk
                2 fighters and 2 tactical_bombers moved from Smolensk to Rostov
                2 infantry moved from Romania to Bessarabia
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,1,5,6,6,4
                Italians collect 12 PUs (3 lost to blockades); end with 19 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 109 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 111 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_41271_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                5 fighters moved from Queensland to 26 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1
                ANZAC collect 5 PUs (5 lost to blockades); end with 8 PUs

    Combat Hit Differential Summary :

    triplea_41271_ANZ10.tsvg


  • france is done, just click through

  • '19 '17

    Not moving the Anzac cruiser?


  • thanks, good call! ohh yeah its going to Hawaii (to get blown up)

    can you edit?

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 fighter, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 fighter moved from Archangel to Vologda
                2 infantry moved from Archangel to Vologda
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                2 infantry moved from Rostov to Tambov
                1 artillery and 4 infantry moved from Rostov to Volgograd
                2 infantry moved from Rostov to Caucasus
                1 fighter moved from Eastern Poland to Tambov
                2 fighters and 2 tactical_bombers moved from Rostov to Volgograd
                1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
                1 bomber moved from Rostov to Caucasus
                1 bomber moved from Rostov to Volgograd
                1 bomber moved from Caroline Islands to 25 Sea Zone
                1 mech_infantry moved from Belarus to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in 25 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 25 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Caucasus
                    Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Caucasus
                        Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 :  2/5 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Volgograd
                    Germans attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
                    Russians defend with 1 armour, 1 artillery, 1 factory_minor and 3 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Volgograd, round 2 :  4/10 hits
                        Russians roll dice for 1 armour, 1 artillery and 3 infantry in Volgograd, round 2 :  2/5 hits
                        3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 3 :  5/8 hits
                        Russians roll dice for 1 armour in Volgograd, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 3 infantry
                Battle in Vologda
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Vologda, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 infantry in Vologda, round 3 :  0/3 hits
                        Russians roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 infantry in Vologda, round 4 :  0/3 hits
                        Russians roll dice for 1 artillery in Vologda, round 4 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 infantry in Vologda, round 5 :  1/3 hits
                        Russians roll dice for 1 artillery in Vologda, round 5 :  0/1 hits
                        1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Tambov
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery in Tambov, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                2 infantry moved from Novgorod to Archangel
                1 aaGun, 3 artilleries and 3 infantry moved from Belarus to Bryansk
                1 armour and 18 mech_infantrys moved from Belarus to Bryansk
                3 mech_infantrys moved from Western Ukraine to Bryansk
                1 armour and 8 mech_infantrys moved from Ukraine to Bryansk
                3 armour moved from Rostov to Bryansk
                3 armour and 7 mech_infantrys moved from Rostov to Bryansk
                1 fighter moved from Tambov to Bryansk
                1 tactical_bomber moved from Volgograd to Bryansk
                1 fighter moved from Volgograd to Bryansk
                1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
                1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
                1 bomber moved from Volgograd to Rostov
                1 bomber moved from Caucasus to Rostov
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                1 fighter moved from Vologda to Bryansk
                5 artilleries and 6 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Poland to Western Ukraine
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                2 infantry moved from Germany to Poland
                1 mech_infantry moved from Western Germany to Poland
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to Western Germany
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan

    Place Units - Germans
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 armour and 9 mech_infantrys placed in Germany
                1 fighter placed in Western Germany
                1 infantry placed in Western Germany
                2 infantry placed in France
                Germans undo move 5.
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 10 Sea Zone: 1 cruiser
                EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    triplea_41271_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Samara to Volgograd
                2 fighters moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Caucasus
                2 mech_infantrys moved from Samara to Caucasus
                1 fighter moved from Russia to Tambov
                1 artillery and 1 infantry moved from Samara to Tambov
                1 infantry moved from Samara to Tambov
                1 artillery moved from Russia to Vologda
                2 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Vologda
                2 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 0/4 hits, 1,33 expected hits
                        Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 3 : 1/4 hits, 1,33 expected hits
                        Germans roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 artillery and 1 fighter in Tambov, round 4 : 0/2 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 artillery and 1 fighter in Tambov, round 5 : 1/2 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                        Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 2 : 2/5 hits, 1,83 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
                        2 infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 3 : 3/5 hits, 1,83 expected hits
                        Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,33 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0,33 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Vologda
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1,00 expected hits
                        Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
                        Germans roll dice for 2 infantry in Vologda, round 3 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0,33 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Caucasus to Northwest Persia
                2 fighters moved from Volgograd to Russia
                1 fighter moved from Tambov to Russia
                1 armour and 2 mech_infantrys moved from Samara to Urals
                1 aaGun, 2 armour, 4 infantry and 5 mech_infantrys moved from Samara to Russia

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 1 aaGun and 10 infantry
                EDIT: Adding units owned by Russians to Buryatia: 1 aaGun and 10 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 2,67
        Russians : -1,33

    triplea_41271_Rus11.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 6 infantry, 1 marine, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 armour moved from Korea to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                2 bombers and 3 fighters moved from Caroline Islands to 26 Sea Zone
                1 submarine moved from 31 Sea Zone to 30 Sea Zone
                1 submarine moved from 30 Sea Zone to 26 Sea Zone
                2 destroyers moved from 6 Sea Zone to 26 Sea Zone
                3 fighters moved from Japan to 26 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 7 submarines and 5 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
                2 carriers moved from 31 Sea Zone to 26 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East

    triplea_41271_Jap11.tsvg

  • '19 '17

    Scramble 26 and any special OOL?


  • yes, scramble 3 fighters. OOL according to triple A, UNLESS you make some odd selction yourself (like keeping a bunch of subs or similar)

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 6 infantry, 1 marine, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 armour moved from Korea to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                2 bombers and 3 fighters moved from Caroline Islands to 26 Sea Zone
                1 submarine moved from 31 Sea Zone to 30 Sea Zone
                1 submarine moved from 30 Sea Zone to 26 Sea Zone
                2 destroyers moved from 6 Sea Zone to 26 Sea Zone
                3 fighters moved from Japan to 26 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 7 submarines and 5 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
                2 carriers moved from 31 Sea Zone to 26 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in Soviet Far East
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 6 destroyers, 15 fighters, 8 submarines and 5 tactical_bombers
                    Americans defend with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters and 11 submarines; ANZAC defend with 1 cruiser and 5 fighters
                        Japanese roll dice for 8 submarines in 26 Sea Zone, round 2 :  3/8 hits
                    Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                        Japanese roll dice for 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 6 destroyers, 15 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 :  19/32 hits
                    Units damaged: 4 carriers owned by the Americans
                        Americans roll dice for 11 submarines in 26 Sea Zone, round 2 :  2/11 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 4 destroyers and 15 fighters in 26 Sea Zone, round 2 :  12/29 hits
                        11 submarines owned by the Americans, 4 destroyers owned by the Americans, 2 carriers owned by the Japanese and 8 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 6 destroyers, 15 fighters and 5 tactical_bombers in 26 Sea Zone, round 3 :  18/32 hits
                        Americans roll dice for 1 battleship, 6 carriers, 3 cruisers and 15 fighters in 26 Sea Zone, round 3 :  17/25 hits
                        2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 5 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese, 6 destroyers owned by the Japanese, 6 carriers owned by the Americans, 4 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 26 Sea Zone
                    4 carriers owned by the Japanese and 2 battleships owned by the Japanese retreated to 31 Sea Zone
                    Americans win, taking Soviet Far East from Russians with 1 battleship and 6 fighters remaining. Battle score for attacker is 80
                    Casualties for Americans: 6 carriers, 2 cruisers, 4 destroyers, 4 fighters and 11 submarines
                    Casualties for ANZAC: 1 cruiser and 5 fighters
                    Casualties for Japanese: 3 carriers, 2 cruisers, 6 destroyers, 5 fighters, 8 submarines and 2 tactical_bombers
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                    3 fighters owned by the Americans forced to land in Hawaiian Islands
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 2 bombers
                EDIT: Adding units owned by Japanese to Marshall Islands: 2 fighters
                EDIT: Turning off Edit Mode
                1 carrier moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 17 Sea Zone to 31 Sea Zone
                2 fighters moved from Marshall Islands to 31 Sea Zone
                1 tactical_bomber moved from Jehol to Japan
                2 aaGuns, 7 infantry and 1 mech_infantry moved from Korea to Amur
                1 infantry moved from Manchuria to Amur
                1 armour moved from Jehol to Amur
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 artillery moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 destroyer moved from 47 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from 26 Sea Zone to Wake Island
                3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
                7 fighters moved from 26 Sea Zone to 31 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 armour and 1 mech_infantry moved from Shensi to Kansu
                1 mech_infantry moved from Hopei to Kansu
                1 artillery moved from Sikang to Tsinghai
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Kiangsu to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 fighter and 1 tactical_bomber moved from Shensi to Kansu
                1 fighter moved from Shensi to Manchuria
                1 infantry moved from Yunnan to Burma
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Szechwan
                1 mech_infantry moved from French Indo China to Burma
                1 fighter moved from 26 Sea Zone to Wake Island

    Place Units - Japanese
                1 battleship, 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in India
                4 infantry and 1 marine placed in Japan
                1 infantry placed in French Indo China
                1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs

    triplea_41271_Jap11.tsvg


  • I don’t think it serves any purpose to continue this any further. You make significant more money than me. I guess I could still try to throw everything I have with America into the pacific. Maybe that can stall you a couple of rounds or so. Not sure. Meanwhile Germany is starting to make significant progress and I don’t see how to turn the momentum. Really I have not seen that since round 5 or 6. Like I said the game was pretty much decided by then. That leads me to think that significant errors where made early on.

    I am always interested in feedback and hope you can write your thoughts.

    I think I spent USA money too even between Europe and Pacific early on. Maybe that led to no real incentive anywhere. You make it very hard for me with your pacific fleet and air at Philippines. I don’t see how to avoid this without going full pacific with the usa for the first 4-5 rounds. I am not that weak at Queensland.

    I hated to engage Gibraltar with USA in round 4? It certainly did not help momentum for USA, but it looked like Egypt was doomed without it

    Maybe I am too greedy with Soviet early on. Maybe I should just stack Bryansk and not position in Belarus. Obviously I was trying to stall you, but instead I overlook the Italian finesse to Ukraine. That is not good. But overall the war on the eastern front is not really my biggest problem.

    Then of course the China campaign is a disaster. I guess there is no other strategy than to withdraw and merge all units?

  • '19 '17

    Thanks for the game!

    Feedback:
    After my mistake in Gibraltar giving you the attack to save Egypt, I thought it was going to be a long match. But with India taken sooner than you probably expected and Euro Axis getting through to Volgograd/Caucasus, it was only a matter of time.

    1. The US cannot afford 3 carriers in the Atlantic. If you really needed 3 carriers to defend against the German navy/air, you need to have UK supply its fair share of defense. But with the factories you built in the Middle-East (too many in my opinion considering the US strategy in Europe), UK didn’t have the income for it. Many of the issues later in the match, for example losing India and getting pushed back to Hawaii, stemmed from that 3rd Atlantic carrier. My US strategy would have been to attack Gib as you did, and then send everything into the Pacific and go full Pacific, since the investment to overcome the German fleet is too high.

    2. With your UK investments in the Middle-East, you should have made sure that India would not fall when it did. UK had loads of troops in the Middle-East, but they never took part in the fighting.

    3. China fell too easily. As Japan, trading a few air units to take over China is a great deal. Merging is the right move, unless you are being aggressive with Russia and UK Pac.

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