nah it’s g2g
8L G40 BM.3 BSD (Allies) vs VonAlba (Axis)
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thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StateCombat - ANZAC
Battle in Shan StateNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
3 destroyers moved from 43 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 carriers, 3 fighters and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
13 artilleries and 34 infantry moved from Northern Italy to France
4 artilleries and 13 infantry moved from Western Germany to France
1 artillery and 9 infantry moved from Germany to Poland
3 infantry moved from France to Holland Belgium
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Eastern Poland to Baltic States
17 artilleries and 34 infantry moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
2 fighters moved from Germany to Poland
2 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Baltic StatesCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Poland
Germans attack with 1 artillery, 2 fighters and 9 infantry
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 1 artillery, 2 fighters and 9 infantry in Poland, round 2 : 3/12 hits
Russians roll dice for 2 artilleries and 4 infantry in Poland, round 2 : 5/6 hits
3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 2 fighters and 4 infantry in Poland, round 3 : 2/7 hits
Russians roll dice for 2 artilleries and 1 infantry in Poland, round 3 : 2/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 4 : 3/5 hits
Russians roll dice for 1 artillery in Poland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 7 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 17 artilleries and 35 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 17 artilleries and 35 infantry in Belarus, round 2 : 10/53 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 17 artilleries and 35 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Baltic States to Germany
2 fighters moved from Poland to Germany
1 fighter moved from Holland Belgium to France
2 tactical_bombers moved from Holland Belgium to FrancePlace Units - Germans
2 artilleries and 1 infantry placed in France
10 infantry placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Suiyuyan to Chahar
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
6 infantry moved from Novgorod to Belarus
6 artilleries and 8 infantry moved from Archangel to Belarus
3 artilleries and 18 infantry moved from Bryansk to Belarus
3 fighters and 3 tactical_bombers moved from Russia to Belarus
1 armour and 7 mech_infantrys moved from Rostov to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 9 artilleries, 3 fighters, 32 infantry, 7 mech_infantrys and 3 tactical_bombers
Germans defend with 1 armour, 17 artilleries and 35 infantry
Russians roll dice for 1 armour, 9 artilleries, 3 fighters, 32 infantry, 7 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 14/55 hits
Germans roll dice for 1 armour, 17 artilleries and 35 infantry in Belarus, round 2 : 14/53 hits
14 infantry owned by the Germans and 14 infantry owned by the Russians lost in Belarus
7 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 9 artilleries owned by the Russians and 18 infantry owned by the Russians retreated to Bryansk
Germans win with 1 armour, 17 artilleries and 21 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 14 infantry
Casualties for Russians: 14 infantry
Battle in Chahar
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Chahar, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 4 infantry in Chahar, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Suiyuyan to Chahar
3 fighters and 3 tactical_bombers moved from Belarus to Bryansk
7 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Ukraine
3 fighters and 3 tactical_bombers moved from Bryansk to Russia
14 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit Mode
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 artilleries moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Yunnan
1 bomber moved from Yunnan to Shan State
1 bomber moved from Kweichow to Shan State
2 artilleries and 4 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
2 artilleries, 4 infantry and 1 marine moved from Northwest Persia to Caucasus
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 bomber moved from Japan to Suiyuyan
6 fighters moved from Japan to 20 Sea Zone
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 artilleries and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 bomber in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 bomber in Suiyuyan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer and 6 fighters in 20 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Volgograd
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/3 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Volgograd
1 artillery owned by the Japanese retreated to Caucasus
Russians win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 2 bombers and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 3 infantry in Shan State, round 2 : 1/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese roll dice for 2 bombers and 3 infantry in Shan State, round 3 : 2/5 hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Shan State to Yunnan
6 fighters moved from 20 Sea Zone to French Indo China
1 bomber moved from Suiyuyan to Kweichow
1 aaGun moved from Shensi to SuiyuyanPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in India
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,5,2,3,1,6,2,3,5,5,6,1,6,1,6,5,3,5,3,2,1,1,3,5,6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,4,5
Japanese collect 49 PUs (5 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 5 bombers, 1 factory_minor, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Southern France to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 armour, 2 artilleries and 4 infantry moved from Morocco to Algeria
3 fighters moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StateCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Algeria
Americans attack with 2 armour, 2 artilleries, 1 fighter and 4 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in Algeria, round 2 : 4/9 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Yunnan
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 2 bombers and 1 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits
Japanese roll dice for 2 bombers and 1 infantry in Yunnan, round 2 : 0/3 hits
1 infantry owned by the Japanese and 2 bombers owned by the Japanese lost in Yunnan
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 2 bombers and 1 infantry
Battle in Shan State
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from 20 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
3 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 aaGun, 8 armour, 6 artilleries, 4 infantry and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Algeria to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 90 Sea Zone
2 artilleries and 10 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 101 Sea Zone to 103 Sea Zone
3 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 104 Sea Zone
5 transports moved from 110 Sea Zone to 102 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 104 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 6 infantry and 4 transports moved from 103 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
4 transports moved from 90 Sea Zone to 101 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Normandy BordeauxPlace Units - Americans
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 factory_minor placed in Malaya
1 armour, 2 bombers, 5 infantry and 2 mech_infantrys placed in Eastern United States
Americans undo move 4.
5 bombers and 5 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 118 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in YunnanCombat - Chinese
Chinese creates battle in territory YunnanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from ItaliansCombat - British
Non Combat Move - British
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns, 5 artilleries and 18 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,2
British collect 21 PUs (3 lost to blockades); end with 21 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 5 artilleries, 6 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 fighters and 2 transports moved from 94 Sea Zone to 95 Sea Zone
3 fighters moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Holland Belgium
2 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Italy, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rhodesia
Italians attack with 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry
British defend with 2 artilleries, 9 infantry and 3 mech_infantrys
Italians roll dice for 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Rhodesia, round 2 : 5/13 hits
British roll dice for 2 artilleries, 9 infantry and 3 mech_infantrys in Rhodesia, round 2 : 6/14 hits
5 infantry owned by the British and 6 infantry owned by the Italians lost in Rhodesia
Italians roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Rhodesia, round 3 : 1/7 hits
British roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Rhodesia, round 3 : 2/9 hits
2 artilleries owned by the Italians and 1 infantry owned by the British lost in Rhodesia
Italians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Rhodesia, round 4 : 2/5 hits
British roll dice for 2 artilleries, 3 infantry and 3 mech_infantrys in Rhodesia, round 4 : 2/8 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the British lost in Rhodesia
2 artilleries owned by the Italians and 1 armour owned by the Italians retreated to Belgian Congo
British win with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Italians: 3 artilleries, 6 infantry and 1 mech_infantry
Casualties for British: 8 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
3 fighters moved from Northern Italy to 94 Sea Zone
3 mech_infantrys moved from Egypt to Belgian Congo
1 armour moved from Ethiopia to Belgian Congo
1 infantry moved from French Equatorial Africa to Belgian CongoPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs -
Test summary from TripleA, engine version: 1.9, time: 23.09.40
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Test summary from TripleA, engine version: 1.9, time: 23.10.51
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
1 bomber moved from Germany to 110 Sea Zone
1 armour moved from Poland to YugoslaviaCombat - Germans
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the last post was a mistake
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from Philippines to MalayaPlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 60 PUs;
Germans buy 3 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 carriers and 3 fighters moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
17 artilleries and 21 infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Novgorod
1 bomber moved from Germany to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Ukraine
1 armour moved from Eastern Poland to Novgorod
1 artillery moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
2 fighters moved from Germany to Southern France
2 tactical_bombers moved from France to Southern France
1 fighter moved from France to Southern France
4 infantry moved from France to Southern France
2 artilleries moved from France to Southern France
1 infantry moved from France to Southern France
10 infantry moved from Germany to Poland
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to CaucasusCombat - Germans
Battle in Ukraine
Germans attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 3 infantry
AA fire in Ukraine : 1/1 hits
1 bomber owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 2/3 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
British defend with 2 aaGuns and 1 infantry; French defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
AA fire in Southern France : 0/5 hits
Germans roll dice for 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers in Southern France, round 2 : 7/12 hits
Americans roll dice for 2 aaGuns and 6 infantry in Southern France, round 2 : 1/6 hits
2 aaGuns owned by the British, 1 infantry owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the French lost in Southern France
2 artilleries owned by the Germans and 4 infantry owned by the Germans retreated to France
Americans win with 1 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 1 infantry
Casualties for British: 2 aaGuns
Casualties for French: 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
2 fighters moved from Southern France to France
2 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
1 bomber moved from Western Ukraine to Eastern PolandPlace Units - Germans
10 infantry placed in Germany
3 artilleries and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
in south french survive a gb inf, you prefer usa or french one?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
3 fighters and 3 tactical_bombers moved from Russia to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
4 infantry moved from Chahar to JeholCombat - Russians
Battle in Ukraine
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 3 artilleries and 3 infantry in Ukraine, round 2 : 3/6 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 3 fighters, 3 infantry, 5 mech_infantrys and 3 tactical_bombers
Germans defend with 1 armour and 1 infantry; Japanese defend with 3 artilleries, 4 infantry and 1 marine
Russians roll dice for 1 armour, 3 fighters, 3 infantry, 5 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 6/15 hits
Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 marine in Caucasus, round 2 : 6/10 hits
4 infantry owned by the Japanese, 3 mech_infantrys owned by the Russians, 1 artillery owned by the Japanese, 1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 6/9 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 marine in Caucasus, round 3 : 1/4 hits
1 mech_infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 3 infantry and 4 mech_infantrys
Casualties for Japanese: 3 artilleries, 4 infantry and 1 marine
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Jehol
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Jehol, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Jehol
Russians roll dice for 3 infantry in Jehol, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Jehol, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Jehol, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Chahar to Jehol
3 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
1 infantry moved from Samara to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
3 artilleries and 7 infantry moved from Russia to SamaraPlace Units - Russians
3 infantry placed in Volgograd
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Chahar
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Kweichow to Hopei
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Sikang to Szechwan
1 infantry moved from Kazakhstan to Sikang
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery and 2 infantry moved from West India to India
1 mech_infantry moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from India to Shan State
1 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Shan State
2 fighters moved from French Indo China to 20 Sea Zone
1 bomber moved from Kweichow to Chahar
2 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Tsinghai
1 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from RussiansCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/4 hits
Americans roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 0/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Caucasus, round 3 : 0/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Caucasus, round 4 : 1/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 1 artillery and 2 infantry in Caucasus, round 5 : 0/3 hits
Russians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 6 : 0/2 hits
Russians roll dice for 1 armour in Caucasus, round 6 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 7 : 1/2 hits
Russians roll dice for 1 armour in Caucasus, round 7 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 aaGun moved from Suiyuyan to Kansu
1 bomber moved from Chahar to French Indo China
2 fighters moved from Yunnan to French Indo China
2 fighters moved from 20 Sea Zone to French Indo China
2 fighters moved from Shan State to French Indo ChinaPlace Units - Japanese
1 bomber placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Persia
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,4,5,6,2,6,4,2,6,1,4,5,1,4,4,4,5,1,3,4,6,4,1,4,1,5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Japanese collect 54 PUs (2 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs