G402018L Mallery Allies vs Karl Axis BM

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 destroyers, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                37 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                4 infantry moved from Western Germany to 113 Sea Zone
                4 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
                4 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                Battle in Scotland
                Battle in Northwest Persia
                    Germans attack with 37 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 37 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 :  16/40 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Scotland from British, taking Northwest Persia from British with 37 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Caucasus to Northwest Persia
                3 armour, 7 artilleries and 3 mech_infantrys moved from Rostov to Caucasus
                3 armour moved from Volgograd to Caucasus
                3 armour moved from Ukraine to Caucasus
                3 mech_infantrys moved from Russia to Rostov
                3 transports moved from 111 Sea Zone to 112 Sea Zone
                1 aaGun, 4 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 aaGun, 4 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                1 destroyer moved from 113 Sea Zone to 111 Sea Zone
                4 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
                1 aaGun moved from 111 Sea Zone to Scotland
                1 mech_infantry moved from Nenetsia to Russia

    Place Units - Germans
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                10 infantry placed in Western Germany
                1 infantry placed in Germany
                4 destroyers placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 70 PUs; end with 70 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs

    triplea_41236_Ger12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                7 armour moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                2 armour, 2 artilleries and 4 infantry moved from Hunan to Kweichow
                1 artillery and 4 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Shan State to 37 Sea Zone
                1 carrier and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
                1 bomber moved from French Indo China to 43 Sea Zone
                1 bomber moved from French Indo China to 42 Sea Zone
                1 infantry and 1 marine moved from Philippines to 35 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry and 1 marine moved from 43 Sea Zone to Borneo
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 2 carriers, 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kweichow
                    Japanese attack with 9 armour, 3 artilleries and 10 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 9 armour, 3 artilleries and 10 infantry in Kweichow, round 2 :  6/22 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 9 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Borneo
                    Japanese attack with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Borneo, round 2 :  4/6 hits
                        Americans roll dice for 1 mech_infantry in Borneo, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from Americans with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Sumatra
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 armour
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Sumatra, round 2 :  3/6 hits
                        ANZAC roll dice for 1 armour in Sumatra, round 2 :  0/1 hits
                        1 armour owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour

    Non Combat Move - Japanese
                2 tactical_bombers moved from Sumatra to 41 Sea Zone
                2 fighters moved from Sumatra to 41 Sea Zone
                1 bomber moved from 42 Sea Zone to Philippines
                1 bomber moved from 43 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
                2 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Chahar to Anhwe
                7 armour and 2 mech_infantrys moved from India to Yunnan
                2 aaGuns, 1 artillery and 2 infantry moved from Manchuria to Korea
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu
                3 armour placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs

    triplea_41236_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  4/5 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                8 infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                3 infantry moved from Alexandria to Egypt
                1 aaGun and 3 infantry moved from Tobruk to Alexandria
                4 infantry moved from Libya to Tobruk
                4 infantry moved from Tunisia to Libya
                8 infantry moved from Algeria to Tunisia
                6 infantry moved from Morocco to Algeria
                8 infantry moved from 91 Sea Zone to Morocco
                1 battleship, 5 carriers, 1 cruiser, 11 destroyers, 7 fighters, 4 submarines and 3 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 tactical_bombers moved from 110 Sea Zone to United Kingdom
                3 fighters moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 mech_infantry placed in Western United States
                2 armour, 1 fighter, 6 infantry and 1 tactical_bomber placed in Eastern United States
                2 destroyers and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_41236_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu
                26 infantry moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    triplea_41236_Chi12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  4/5 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                8 infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                3 infantry moved from Alexandria to Egypt
                1 aaGun and 3 infantry moved from Tobruk to Alexandria
                4 infantry moved from Libya to Tobruk
                4 infantry moved from Tunisia to Libya
                8 infantry moved from Algeria to Tunisia
                6 infantry moved from Morocco to Algeria
                8 infantry moved from 91 Sea Zone to Morocco
                1 battleship, 5 carriers, 1 cruiser, 11 destroyers, 7 fighters, 4 submarines and 3 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 tactical_bombers moved from 110 Sea Zone to United Kingdom
                3 fighters moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 mech_infantry placed in Western United States
                2 armour, 1 fighter, 6 infantry and 1 tactical_bomber placed in Eastern United States
                2 destroyers and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu
                26 infantry moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Purchase Units - British
                British buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to Iraq
                2 armour, 7 artilleries, 2 fighters and 7 infantry moved from United Kingdom to Scotland

    Combat - British
                Battle in Scotland
                    British attack with 2 armour, 7 artilleries, 2 fighters and 7 infantry
                    Germans defend with 1 aaGun, 1 airfield, 8 infantry and 1 mech_infantry
                        AA fire in Scotland :  0/2 hits
                        British roll dice for 2 armour, 7 artilleries, 2 fighters and 7 infantry in Scotland, round 2 :  7/18 hits
                        Germans roll dice for 1 aaGun, 8 infantry and 1 mech_infantry in Scotland, round 2 :  5/9 hits
                        1 aaGun owned by the Germans, 6 infantry owned by the Germans and 5 infantry owned by the British lost in Scotland
                    2 armour owned by the British, 7 artilleries owned by the British and 2 infantry owned by the British retreated to United Kingdom
                    Germans win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 6 infantry
                    Casualties for British: 5 infantry

    Non Combat Move - British
                2 fighters moved from Scotland to United Kingdom
                1 battleship moved from 26 Sea Zone to 54 Sea Zone
                3 aaGuns, 1 artillery and 9 infantry moved from Trans-Jordan to Egypt
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                10 infantry placed in United Kingdom
                2 infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 bomber
                EDIT: Adding units owned by British to French West Africa: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
                British collect 33 PUs; end with 33 PUs

    Turn Complete - UK_Pacific

    triplea_41236_UK_12.tsvg


  • will be gone from 10th till 19th.  Going on cruise!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    French defend with 1 destroyer
                        Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 :  0/2 hits
                        French roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 3 :  0/2 hits
                        French roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 4 :  1/2 hits
                        French roll dice for 1 destroyer in 92 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the French lost in 92 Sea Zone
                    Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_41236_Ita12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    French defend with 1 destroyer
                        Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 :  0/2 hits
                        French roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 3 :  0/2 hits
                        French roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 4 :  1/2 hits
                        French roll dice for 1 destroyer in 92 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the French lost in 92 Sea Zone
                    Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Turning on Edit Mode
                EDIT: Changing ownership of Sakha from Russians to Italians
                EDIT: Changing ownership of Amur from Russians to Italians
                EDIT: Removing units owned by Italians from Buryatia: 1 armour
                EDIT: Adding units owned by Italians to Amur: 1 armour
                EDIT: Changing PUs for Italians from 25 to 27
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Timguska: 1 armour
                EDIT: Adding units owned by Italians to Kazakhstan: 1 armour
                EDIT: Turning off Edit Mode

    triplea_41236_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 marine placed in Queensland
                1 submarine and 1 transport placed in 54 Sea Zone
                1 infantry and 2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French
                1 fighter and 2 infantry moved from United Kingdom to Scotland

    Combat - French
                Battle in Scotland
                    French attack with 1 fighter and 2 infantry
                    Germans defend with 1 airfield, 2 infantry and 1 mech_infantry
                        French roll dice for 1 fighter and 2 infantry in Scotland, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry and 1 mech_infantry in Scotland, round 2 :  0/3 hits
                        1 infantry owned by the Germans lost in Scotland
                        French roll dice for 1 fighter and 2 infantry in Scotland, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Scotland, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Scotland
                        French roll dice for 1 fighter and 2 infantry in Scotland, round 4 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Scotland, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the French lost in Scotland
                    French win, taking Scotland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 infantry
                    Casualties for Germans: 2 infantry and 1 mech_infantry

    Non Combat Move - French
                1 fighter moved from Scotland to United Kingdom

    Turn Complete - French

    triplea_41236_Fre12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
                Germans buy 4 armour, 3 artilleries, 1 bomber, 1 factory_minor, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 5 transports moved from 111 Sea Zone to 110 Sea Zone
                1 armour moved from Northwest Persia to Persia
                      Germans take Persia from British
                1 armour moved from Persia to Iraq
                36 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 5 transports
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 5 transports in 110 Sea Zone, round 2 :  4/10 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Iraq
                    Germans attack with 37 armour, 1 artillery and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 37 armour, 1 artillery and 1 mech_infantry in Iraq, round 2 :  16/39 hits
                        British roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 37 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 artilleries and 5 infantry moved from France to Normandy Bordeaux
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                3 destroyers moved from 113 Sea Zone to 110 Sea Zone
                10 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Germany to Western Germany
                3 aaGuns moved from Northwest Persia to Iraq
                9 armour, 7 artilleries and 3 mech_infantrys moved from Caucasus to Northwest Persia
                9 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
                3 armour moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Russia to Rostov

    Place Units - Germans
                3 infantry placed in Southern France
                3 artilleries placed in Normandy Bordeaux
                3 armour placed in France
                1 factory_minor placed in Caucasus
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 mech_infantry placed in Russia
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 72 PUs; end with 72 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs

    triplea_41236_Ger13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 bombers, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                4 carriers, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
                3 armour moved from French Indo China to Szechwan
                1 infantry moved from Yunnan to Szechwan
                7 armour and 2 mech_infantrys moved from Yunnan to Shensi
                1 infantry moved from Hopei to Shensi
                1 artillery and 1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hopei
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kweichow to Yunnan
                9 armour and 3 artilleries moved from Kweichow to Shensi
                7 infantry moved from Kweichow to Shensi
                7 artilleries and 10 infantry moved from Eastern Persia to West India

    Combat - Japanese
                Battle in Wake Island
                Battle in Java
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 :  4/6 hits
                        ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Wake Island from Americans, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 3 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour and 1 infantry in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 16 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 16 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Shensi, round 2 :  10/29 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 16 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 4 carriers, 4 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 4 carriers, 4 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Midway

    Non Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                2 carriers and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                2 fighters moved from Java to 37 Sea Zone
                2 tactical_bombers moved from Java to 37 Sea Zone
                1 battleship moved from 35 Sea Zone to 43 Sea Zone
                1 marine moved from Borneo to 43 Sea Zone
                1 battleship, 1 marine and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 marine moved from 35 Sea Zone to Philippines
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone

    Place Units - Japanese
                1 destroyer and 2 transports placed in 6 Sea Zone
                2 bombers and 2 fighters placed in Japan
                1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs

    triplea_41236_Jap13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hey, I just passed over Russia, so edit in if have a move


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from Queensland to 55 Sea Zone
                1 bomber moved from 55 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 31 Sea Zone
                6 fighters and 3 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 91 Sea Zone to United Kingdom
                2 carriers, 12 destroyers, 2 fighters and 4 transports moved from 91 Sea Zone to 101 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Western United States to British Columbia
                1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone

    Combat - Americans
                Battle in 31 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 6 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 :  5/9 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
                6 fighters and 3 tactical_bombers moved from 46 Sea Zone to 26 Sea Zone
                1 battleship, 5 carriers, 1 cruiser, 11 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from 31 Sea Zone to 26 Sea Zone
                1 aaGun and 3 infantry moved from Alexandria to Egypt
                4 infantry moved from Tobruk to Alexandria
                4 infantry moved from Libya to Tobruk
                8 infantry moved from Tunisia to Libya
                6 infantry moved from Algeria to Tunisia
                8 infantry moved from Morocco to Algeria
                1 bomber moved from 42 Sea Zone to Queensland

    Place Units - Americans
                1 carrier, 5 destroyers and 2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_41236_Ame13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    triplea_41236_Chi13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from Queensland to 55 Sea Zone
                1 bomber moved from 55 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 31 Sea Zone
                6 fighters and 3 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 91 Sea Zone to United Kingdom
                2 carriers, 12 destroyers, 2 fighters and 4 transports moved from 91 Sea Zone to 101 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Western United States to British Columbia
                1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone

    Combat - Americans
                Battle in 31 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 6 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 :  5/9 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
                6 fighters and 3 tactical_bombers moved from 46 Sea Zone to 26 Sea Zone
                1 battleship, 5 carriers, 1 cruiser, 11 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from 31 Sea Zone to 26 Sea Zone
                1 aaGun and 3 infantry moved from Alexandria to Egypt
                4 infantry moved from Tobruk to Alexandria
                4 infantry moved from Libya to Tobruk
                8 infantry moved from Tunisia to Libya
                6 infantry moved from Algeria to Tunisia
                8 infantry moved from Morocco to Algeria
                1 bomber moved from 42 Sea Zone to Queensland

    Place Units - Americans
                1 carrier, 5 destroyers and 2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Purchase Units - British
                British buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from French West Africa to United Kingdom
                1 infantry moved from Trans-Jordan to Egypt
                1 battleship moved from 54 Sea Zone to 26 Sea Zone

    Non Combat Move - British
                1 battleship, 3 cruisers and 2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
                British collect 31 PUs; end with 31 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs

    Turn Complete - UK_Pacific

    triplea_41236_UK_13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                6 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
                6 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar
                2 fighters moved from Southern Italy to Gibraltar
                1 armour moved from Amur to Soviet Far East
                      Italians take Siberia from Russians
                      Italians take Soviet Far East from Russians
                1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 bomber, 2 fighters and 6 infantry
                    British defend with 1 harbour and 4 infantry; Americans defend with 1 aaGun and 1 infantry
                        AA fire in Gibraltar :  0/3 hits
                        Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 :  0/3 hits
                        Italians roll dice for 1 bomber, 2 fighters and 6 infantry in Gibraltar, round 2 :  4/9 hits
                        British roll dice for 1 aaGun and 5 infantry in Gibraltar, round 2 :  3/5 hits
                        1 aaGun owned by the Americans, 1 infantry owned by the Americans, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Gibraltar
                        Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 :  4/6 hits
                        British roll dice for 2 infantry in Gibraltar, round 3 :  0/2 hits
                        2 infantry owned by the British lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Italians: 3 infantry
                    Casualties for British: 4 infantry
                    Casualties for Americans: 1 aaGun and 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Turkmenistan from Russians to Italians
                EDIT: Turning off Edit Mode
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 bomber moved from Gibraltar to Southern France
                1 carrier and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
                2 fighters moved from 97 Sea Zone to 95 Sea Zone
                1 artillery and 7 infantry moved from France to Southern France
                1 armour moved from Kazakhstan to Eastern Persia

    Place Units - Italians
                1 carrier and 1 transport placed in 95 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    triplea_41236_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 marine moved from Queensland to 54 Sea Zone
                1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 marine moved from 42 Sea Zone to Java
                1 infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 infantry and 2 mech_infantrys moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Sumatra
                Battle in Java
                    ANZAC attack with 1 marine
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 marine in Java, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Sumatra from Japanese, taking Java from Japanese with 1 marine remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 artilleries and 1 infantry placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_41236_ANZ13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 marine moved from Queensland to 54 Sea Zone
                1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 marine moved from 42 Sea Zone to Java
                1 infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 infantry and 2 mech_infantrys moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Sumatra
                Battle in Java
                    ANZAC attack with 1 marine
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 marine in Java, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Sumatra from Japanese, taking Java from Japanese with 1 marine remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 artilleries and 1 infantry placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French
                1 infantry moved from Scotland to United Kingdom
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 cruiser moved from 91 Sea Zone to 104 Sea Zone

    Combat - French
                Battle in 104 Sea Zone
                    French attack with 1 cruiser and 1 fighter
                    Germans defend with 1 destroyer
                        French roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    French win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 104 Sea Zone to United Kingdom
                1 cruiser moved from 91 Sea Zone to 89 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    triplea_41236_Fre13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 bombers, 2 factory_minors and 5 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                5 artilleries and 5 infantry moved from Normandy Bordeaux to Spain
                10 infantry moved from Holland Belgium to 110 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 4 fighters, 10 infantry and 5 transports moved from 110 Sea Zone to 105 Sea Zone
                9 infantry moved from 105 Sea Zone to Spain
                3 armour moved from France to Spain
                3 infantry moved from Southern France to Spain
                1 infantry moved from 105 Sea Zone to Spain
                1 fighter moved from 105 Sea Zone to 104 Sea Zone
                3 mech_infantrys moved from Caucasus to Turkey
                1 mech_infantry moved from Rostov to Turkey
                1 armour and 2 mech_infantrys moved from Volgograd to Turkey
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan
                6 armour moved from Iraq to Saudi Arabia
                1 mech_infantry moved from Iraq to Syria
                      Germans take Syria from French
                3 armour moved from Iraq to Turkey
                5 armour moved from Iraq to Turkey
                10 armour moved from Iraq to Turkey
                2 bombers moved from Western Germany to Turkey
                8 tactical_bombers moved from Western Germany to Spain
                1 infantry moved from Western Germany to Switzerland
                3 bombers and 2 fighters moved from Western Germany to Switzerland

    Combat - Germans
                Battle in Turkey
                    Germans attack with 19 armour, 2 bombers and 6 mech_infantrys
                    Neutral_True defend with 8 infantry
                        Germans roll dice for 19 armour, 2 bombers and 6 mech_infantrys in Turkey, round 2 :  12/27 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  4/8 hits
                        4 mech_infantrys owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
                    Germans win, taking Turkey from Neutral_True with 19 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                Battle in 104 Sea Zone
                    Germans attack with 3 fighters and 1 submarine
                    French defend with 1 cruiser
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the French lost in 104 Sea Zone
                    Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser
                Battle in Saudi Arabia
                    Germans attack with 6 armour
                    Neutral_True defend with 2 infantry
                        Germans roll dice for 6 armour in Saudi Arabia, round 2 :  4/6 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Saudi Arabia
                    Germans win, taking Saudi Arabia from Neutral_True with 6 armour remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Switzerland
                    Germans attack with 3 bombers, 2 fighters and 1 infantry
                    Neutral_True defend with 2 infantry
                        Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Switzerland, round 2 :  5/6 hits
                        Neutral_True roll dice for 2 infantry in Switzerland, round 2 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the Germans lost in Switzerland
                    Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Trans-Jordan
                    Germans attack with 2 mech_infantrys
                    French defend with 1 infantry
                        Germans roll dice for 2 mech_infantrys in Trans-Jordan, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Trans-Jordan
                    1 mech_infantry owned by the Germans retreated to Iraq
                    British win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 mech_infantry
                Battle in Spain
                    Germans attack with 3 armour, 5 artilleries, 18 infantry and 8 tactical_bombers
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 1 battleship and 1 cruiser in Spain, round 2 :  1/2 hits
                        Germans roll dice for 3 armour, 5 artilleries, 18 infantry and 8 tactical_bombers in Spain, round 2 :  13/34 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  3/6 hits
                        6 infantry owned by the Neutral_True and 3 infantry owned by the Germans lost in Spain
                    Germans win, taking Spain from Neutral_True with 3 armour, 5 artilleries, 15 infantry and 8 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                8 tactical_bombers moved from Spain to Southern France
                2 fighters moved from Switzerland to Southern Italy
                1 fighter moved from Southern Italy to Iraq
                3 armour, 7 artilleries and 3 mech_infantrys moved from Northwest Persia to Iraq
                2 bombers moved from Turkey to Iraq
                3 mech_infantrys moved from Ukraine to Caucasus
                3 fighters moved from 104 Sea Zone to 105 Sea Zone
                3 bombers moved from Switzerland to Western Germany

    Place Units - Germans
                1 factory_minor placed in Iraq
                1 factory_minor placed in Persia
                3 armour placed in Caucasus
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                2 mech_infantrys placed in Russia
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 79 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs

    triplea_41236_Ger14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar

    Combat Move - Russians

    Turn Complete - Russians

    triplea_41236_Rus14.tsvg

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