18L variance (axis) vs suprise attack (allies) BM3

  • '17 '16 '15 '14 '12

    Axis have 7 cities in Europe….


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Philippines to Yunnan
                2 fighters moved from West India to Kazakhstan
                1 fighter moved from Kazakhstan to Caucasus
                1 submarine moved from 43 Sea Zone to 38 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    triplea_41310_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Philippines to Yunnan
                2 fighters moved from West India to Kazakhstan
                1 fighter moved from Kazakhstan to Caucasus
                1 submarine moved from 43 Sea Zone to 38 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery in Borneo, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 38 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    ANZAC Combat
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_41310_ANZ6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Combat Move - French
                1 destroyer moved from 58 Sea Zone to 72 Sea Zone
                1 infantry moved from Tunisia to Libya

    triplea_41310_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Philippines to Yunnan
                2 fighters moved from West India to Kazakhstan
                1 fighter moved from Kazakhstan to Caucasus
                1 submarine moved from 43 Sea Zone to 38 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery in Borneo, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 38 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Move - French
                1 destroyer moved from 58 Sea Zone to 72 Sea Zone
                1 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    ANZAC Combat
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_41310_Fre6.tsvg


  • I see that, can we keep playing, America, Great Britain, and Russia are having too much fun

  • '17 '16 '15 '14 '12

    sure, but I will post the win on Italy’s next turn if no VCs are liberated

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 9 artilleries and 19 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Russia to Vologda
                2 armour moved from Russia to Samara
                2 armour moved from Russia to Tambov
                2 bombers moved from Bryansk to Romania
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Finland
                1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
                1 bomber moved from Bryansk to Romania
                3 artilleries, 6 infantry and 1 mech_infantry moved from France to Southern France
                3 fighters moved from Western Germany to Southern France
                1 bomber moved from Bryansk to Romania
                2 tactical_bombers moved from Novgorod to Greater Southern Germany

    Combat - Germans
                Germans creates battle in territory 112 Sea Zone
                Battle in Finland
                Battle in Vologda
                    Germans attack with 2 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour in Vologda, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 armour owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  1/1 hits
                        1 armour owned by the Germans lost in Vologda
                    Russians win, taking Finland from Russians with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 armour
                Battle in Southern France
                    Germans attack with 3 artilleries, 3 fighters, 6 infantry and 1 mech_infantry
                    Americans defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
                        Germans roll dice for 3 artilleries, 3 fighters, 6 infantry and 1 mech_infantry in Southern France, round 2 :  2/13 hits
                        Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 :  5/7 hits
                        5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 :  5/8 hits
                        Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 :  1/5 hits
                        1 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 3 artilleries, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 6 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 2 fighters and 3 infantry
                Battle in Samara
                    Germans attack with 2 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour in Samara, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 2 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour in Tambov, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Greater Southern Germany
                    Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    British defend with 1 armour
                        Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Greater Southern Germany, round 2 :  1/4 hits
                        British roll dice for 1 armour in Greater Southern Germany, round 2 :  0/1 hits
                        1 armour owned by the British lost in Greater Southern Germany
                    Germans win, taking Greater Southern Germany from British with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Romania
                    Germans attack with 4 bombers
                    Americans defend with 1 armour
                        Germans roll dice for 4 bombers in Romania, round 2 :  2/4 hits
                        Americans roll dice for 1 armour in Romania, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Romania
                    Germans win with 4 bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                4 bombers moved from Romania to France
                3 fighters moved from Southern France to France
                7 infantry moved from Western Germany to France
                2 tactical_bombers moved from Greater Southern Germany to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                1 aaGun moved from Bryansk to Tambov
                1 infantry moved from Archangel to Novgorod
                10 armour moved from Russia to Western Ukraine

    Place Units - Germans
                3 artilleries placed in France
                6 artilleries and 4 infantry placed in Western Germany
                1 armour placed in Germany
                9 infantry placed in Germany
                3 infantry placed in Novgorod
                3 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Russia: 2 armour
                EDIT: Adding units owned by Germans to Volgograd: 2 armour
                EDIT: Removing units owned by Germans from Western Ukraine: 10 armour
                EDIT: Adding units owned by Germans to Russia: 1 armour
                EDIT: Adding units owned by Germans to Belarus: 3 armour
                EDIT: Adding units owned by Germans to Western Ukraine: 3 armour
                EDIT: Adding units owned by Germans to Rostov: 3 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,3
                Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 52 PUs

    triplea_41310_Ger7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Combat Move - Russians
                1 mech_infantry moved from Norway to Finland
                1 armour moved from Karelia to Finland
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    triplea_41310_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Combat Move - Russians
                1 mech_infantry moved from Norway to Finland
                1 armour moved from Karelia to Finland
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Russians creates battle in territory 112 Sea Zone
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in Finland
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 cruiser, 1 fighter, 2 submarines and 2 tactical_bombers
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Russians lost in 112 Sea Zone
                    Germans win with 1 cruiser, 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.833
            Median : 4.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Germans Combat
                1 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_41310_Rus7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 armour moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                2 infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Shantung to Kweichow
                1 armour moved from Shantung to Hopei
                1 armour moved from Chahar to Suiyuyan
                1 mech_infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
                1 bomber and 1 fighter moved from Anhwe to Kiangsi
                1 fighter moved from Anhwe to Kweichow
                1 bomber moved from Anhwe to Kiangsi
                2 fighters and 1 tactical_bomber moved from Egypt to 99 Sea Zone
                2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Greece
                1 tactical_bomber moved from Egypt to Greece

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 2 bombers, 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Kiangsi, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Greece
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 2 infantry
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Greece, round 2 :  3/4 hits
                        Americans roll dice for 2 infantry in Greece, round 2 :  2/2 hits
                        2 tactical_bombers owned by the Japanese and 2 infantry owned by the Americans lost in Greece
                    Japanese win with 2 fighters remaining. Battle score for attacker is -16
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 2 tactical_bombers

    Non Combat Move - Japanese
                2 fighters moved from Greece to 97 Sea Zone
                1 armour, 1 artillery, 2 battleships, 3 carriers, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to Southern Italy
                1 fighter moved from Kiangsi to Anhwe
                2 bombers moved from Kiangsi to Anhwe
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe

    Place Units - Japanese
                2 infantry placed in Japan
                2 armour and 1 mech_infantry placed in Shantung
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,6,5,2
                Japanese collect 29 PUs (4 lost to blockades); end with 29 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs

    triplea_41310_Jap7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Albania to Yugoslavia
                      Americans take Yugoslavia from Germans
                1 infantry moved from Albania to Bulgaria
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
                1 carrier moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 mech_infantrys moved from Tobruk to Alexandria
                2 mech_infantrys moved from Alexandria to Egypt
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 armour moved from Soviet Far East to Sakha
                      Americans take Siberia from Japanese
                1 infantry moved from Soviet Far East to 4 Sea Zone
                1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter moved from 43 Sea Zone to Kiangsi
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone

    triplea_41310_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Albania to Yugoslavia
                      Americans take Yugoslavia from Germans
                1 infantry moved from Albania to Bulgaria
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
                1 carrier moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 mech_infantrys moved from Tobruk to Alexandria
                2 mech_infantrys moved from Alexandria to Egypt
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 armour moved from Soviet Far East to Sakha
                      Americans take Siberia from Japanese
                1 infantry moved from Soviet Far East to 4 Sea Zone
                1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter moved from 43 Sea Zone to Kiangsi
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone

    Combat - Americans
                Battle in Amur
                Battle in Sakha
                    Americans attack with 1 armour
                    Japanese defend with 1 armour
                        Americans roll dice for 1 armour in Sakha, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Sakha, round 2 :  1/1 hits
                        1 armour owned by the Americans lost in Sakha
                    Japanese win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 armour
                Battle in Kiangsi
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Americans win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Egypt
                    Americans attack with 2 mech_infantrys
                    Italians defend with 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 1 fighter
                        Americans roll dice for 2 mech_infantrys in Egypt, round 2 :  0/2 hits
                        Italians roll dice for 1 fighter and 3 infantry in Egypt, round 2 :  2/4 hits
                        2 mech_infantrys owned by the Americans lost in Egypt
                    Italians win with 1 fighter and 3 infantry remaining. Battle score for attacker is -8
                    Casualties for Americans: 2 mech_infantrys
                Battle in Southern France
                    Americans attack with 1 artillery and 3 infantry
                    Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 :  0/4 hits
                        Germans roll dice for 3 artilleries and 1 mech_infantry in Southern France, round 2 :  0/4 hits
                        Americans roll dice for 1 artillery and 3 infantry in Southern France, round 3 :  1/4 hits
                        Germans roll dice for 3 artilleries and 1 mech_infantry in Southern France, round 3 :  1/4 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                        Americans roll dice for 1 artillery and 2 infantry in Southern France, round 4 :  0/3 hits
                        Germans roll dice for 3 artilleries in Southern France, round 4 :  2/3 hits
                        2 infantry owned by the Americans lost in Southern France
                        Americans roll dice for 1 artillery in Southern France, round 5 :  0/1 hits
                        Germans roll dice for 3 artilleries in Southern France, round 5 :  1/3 hits
                        1 artillery owned by the Americans lost in Southern France
                    Germans win with 3 artilleries remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 artillery and 3 infantry

    Non Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Kiangsi to Kwangtung
                1 carrier, 2 cruisers and 1 destroyer moved from 43 Sea Zone to 38 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 bomber moved from Hawaiian Islands to Philippines
                1 bomber moved from Western United States to Queensland
                2 submarines moved from 26 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 armour and 1 infantry placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,3,3,5
                Americans collect 64 PUs (5 lost to blockades); end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 12 times
                3 was rolled 12 times
                4 was rolled 14 times
                5 was rolled 12 times
                6 was rolled 7 times
            Average roll : 3.516
            Median : 4.000
            Variance : 0.730
            Standard Deviation : 0.854
            Total rolls : 64

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Italians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.792
            Median : 4.000
            Variance : 1.391
            Standard Deviation : 1.180
            Total rolls : 24

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    triplea_41310_Ame7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Hunan
                1 artillery and 2 infantry moved from Yunnan to Hunan

    triplea_41310_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Hunan
                1 artillery and 2 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Kwangtung to Kiangsi

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Shensi
                1 artillery placed in Kansu
                1 artillery placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 14 times
                3 was rolled 15 times
                4 was rolled 14 times
                5 was rolled 12 times
                6 was rolled 8 times
            Average roll : 3.486
            Median : 3.000
            Variance : 0.870
            Standard Deviation : 0.933
            Total rolls : 70

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Italians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.792
            Median : 4.000
            Variance : 1.391
            Standard Deviation : 1.180
            Total rolls : 24

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    triplea_41310_Chi7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Combat Move - British
                4 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Italians
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 infantry moved from India to West India
                1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from Belgian Congo to Ethiopia
                1 mech_infantry moved from Belgian Congo to Kenya
                1 armour moved from Belgian Congo to French Equatorial Africa
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 artilleries and 7 infantry moved from Normandy Bordeaux to France
                1 fighter moved from Normandy Bordeaux to France
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone

    triplea_41310_Bri7.tsvg


  • OOL for Paris

  • '17 '16 '15 '14 '12

    inf, art, bombers, fighters


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Albania to Yugoslavia
                      Americans take Yugoslavia from Germans
                1 infantry moved from Albania to Bulgaria
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
                1 carrier moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 mech_infantrys moved from Tobruk to Alexandria
                2 mech_infantrys moved from Alexandria to Egypt
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 armour moved from Soviet Far East to Sakha
                      Americans take Siberia from Japanese
                1 infantry moved from Soviet Far East to 4 Sea Zone
                1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter moved from 43 Sea Zone to Kiangsi
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone

    Combat - Americans
                Battle in Amur
                Battle in Sakha
                    Americans attack with 1 armour
                    Japanese defend with 1 armour
                        Americans roll dice for 1 armour in Sakha, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Sakha, round 2 :  1/1 hits
                        1 armour owned by the Americans lost in Sakha
                    Japanese win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 armour
                Battle in Kiangsi
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Americans win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Egypt
                    Americans attack with 2 mech_infantrys
                    Italians defend with 1 factory_minor, 1 harbour and 3 infantry; Japanese defend with 1 fighter
                        Americans roll dice for 2 mech_infantrys in Egypt, round 2 :  0/2 hits
                        Italians roll dice for 1 fighter and 3 infantry in Egypt, round 2 :  2/4 hits
                        2 mech_infantrys owned by the Americans lost in Egypt
                    Italians win with 1 fighter and 3 infantry remaining. Battle score for attacker is -8
                    Casualties for Americans: 2 mech_infantrys
                Battle in Southern France
                    Americans attack with 1 artillery and 3 infantry
                    Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 :  0/4 hits
                        Germans roll dice for 3 artilleries and 1 mech_infantry in Southern France, round 2 :  0/4 hits
                        Americans roll dice for 1 artillery and 3 infantry in Southern France, round 3 :  1/4 hits
                        Germans roll dice for 3 artilleries and 1 mech_infantry in Southern France, round 3 :  1/4 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                        Americans roll dice for 1 artillery and 2 infantry in Southern France, round 4 :  0/3 hits
                        Germans roll dice for 3 artilleries in Southern France, round 4 :  2/3 hits
                        2 infantry owned by the Americans lost in Southern France
                        Americans roll dice for 1 artillery in Southern France, round 5 :  0/1 hits
                        Germans roll dice for 3 artilleries in Southern France, round 5 :  1/3 hits
                        1 artillery owned by the Americans lost in Southern France
                    Germans win with 3 artilleries remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 artillery and 3 infantry

    Non Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Kiangsi to Kwangtung
                1 carrier, 2 cruisers and 1 destroyer moved from 43 Sea Zone to 38 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 bomber moved from Hawaiian Islands to Philippines
                1 bomber moved from Western United States to Queensland
                2 submarines moved from 26 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 armour and 1 infantry placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,3,3,5
                Americans collect 64 PUs (5 lost to blockades); end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Hunan
                1 artillery and 2 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Kwangtung to Kiangsi

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Shensi
                1 artillery placed in Kansu
                1 artillery placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Italians
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 infantry moved from India to West India
                1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from Belgian Congo to Ethiopia
                1 mech_infantry moved from Belgian Congo to Kenya
                1 armour moved from Belgian Congo to French Equatorial Africa
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 artilleries and 7 infantry moved from Normandy Bordeaux to France
                1 fighter moved from Normandy Bordeaux to France
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone

    Combat - British
                Battle in Kweichow
                    British attack with 1 fighter and 4 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 4 infantry in Kweichow, round 2 :  0/5 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 4 infantry in Kweichow, round 3 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in France
                    British attack with 2 artilleries, 1 fighter and 7 infantry
                    Germans defend with 1 airfield, 3 artilleries, 4 bombers, 1 factory_minor, 3 fighters and 7 infantry
                        British roll dice for 2 artilleries, 1 fighter and 7 infantry in France, round 2 :  3/10 hits
                        Germans roll dice for 3 artilleries, 4 bombers, 3 fighters and 7 infantry in France, round 2 :  5/17 hits
                        3 infantry owned by the Germans and 5 infantry owned by the British lost in France
                    2 artilleries owned by the British and 2 infantry owned by the British retreated to Normandy Bordeaux
                    Germans win with 3 artilleries, 4 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 5 infantry

    Non Combat Move - British
                1 fighter moved from France to United Kingdom
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Kweichow to India

    Place Units - British
                3 infantry placed in Normandy Bordeaux
                1 armour and 2 mech_infantrys placed in Union of South Africa
                3 artilleries and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery and 3 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 artillery and 3 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.289
            Standard Deviation : 0.538
            Total rolls : 39

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.824
            Median : 5.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    British Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.211
            Standard Deviation : 0.459
            Total rolls : 20

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_41310_UK_7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 2 infantry moved from Bessarabia to Romania
                      Germans take Romania from Americans
                2 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Volgograd to Caucasus
                2 armour moved from Volgograd to Kazakhstan
                1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                2 fighters moved from Southern Italy to Yugoslavia

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Caucasus
                    Italians attack with 1 armour and 2 mech_infantrys
                    ANZAC defend with 1 fighter
                        Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 :  0/3 hits
                        Russians roll dice for 1 fighter in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Caucasus
                        Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 :  1/2 hits
                        Russians roll dice for 1 fighter in Caucasus, round 3 :  0/1 hits
                        1 fighter owned by the ANZAC lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 mech_infantry
                    Casualties for ANZAC: 1 fighter
                Battle in Kazakhstan
                    Italians attack with 2 armour
                    ANZAC defend with 1 fighter
                        Italians roll dice for 2 armour in Kazakhstan, round 2 :  1/2 hits
                        Russians roll dice for 1 fighter in Kazakhstan, round 2 :  1/1 hits
                        1 fighter owned by the ANZAC and 1 armour owned by the Italians lost in Kazakhstan
                    Italians win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour
                    Casualties for ANZAC: 1 fighter
                Battle in Kenya
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 :  0/2 hits
                        British roll dice for 1 mech_infantry in Kenya, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 :  1/2 hits
                        British roll dice for 1 mech_infantry in Kenya, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kenya
                    Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Belgian Congo
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 :  1/2 hits
                        British roll dice for 1 mech_infantry in Belgian Congo, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Yugoslavia
                    Italians attack with 2 fighters and 4 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 2 fighters and 4 infantry in Yugoslavia, round 2 :  3/6 hits
                        Americans roll dice for 1 infantry in Yugoslavia, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians win, taking Yugoslavia from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Yugoslavia to Southern Italy
                2 aaGuns moved from Bessarabia to Romania
                3 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
                1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Italians collect 23 PUs (5 lost to blockades); end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs

    triplea_41310_Ita7.tsvg

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