Usual scramble options
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no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
4 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to Western Germany
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
5 artilleries and 6 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian Congo
Combat - Italians
Battle in Gibraltar
Italians attack with 1 bomber
British defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry; Americans defend with 3 artilleries, 3 fighters and 5 infantry
AA fire in Gibraltar : 0/1 hits
Italians roll dice for 1 bomber in Gibraltar, round 2 : 0/1 hits
British roll dice for 1 aaGun, 4 artilleries, 3 fighters and 7 infantry in Gibraltar, round 2 : 6/14 hits
1 bomber owned by the Italians lost in Gibraltar
British win with 1 aaGun, 4 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 battleship in Algeria, round 2 : 1/1 hits
Americans roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
3 fighters moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
missclik for my bomb, can i edit it?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
4 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to Western Germany
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
5 artilleries and 6 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian Congo
Combat - Italians
Battle in Gibraltar
Italians attack with 1 bomber
British defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry; Americans defend with 3 artilleries, 3 fighters and 5 infantry
AA fire in Gibraltar : 0/1 hits
Italians roll dice for 1 bomber in Gibraltar, round 2 : 0/1 hits
British roll dice for 1 aaGun, 4 artilleries, 3 fighters and 7 infantry in Gibraltar, round 2 : 6/14 hits
1 bomber owned by the Italians lost in Gibraltar
British win with 1 aaGun, 4 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 battleship in Algeria, round 2 : 1/1 hits
Americans roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
3 fighters moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Combat - ANZAC
Battle in Shan State
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
3 destroyers moved from 43 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 carriers, 3 fighters and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
13 artilleries and 34 infantry moved from Northern Italy to France
4 artilleries and 13 infantry moved from Western Germany to France
1 artillery and 9 infantry moved from Germany to Poland
3 infantry moved from France to Holland Belgium
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Eastern Poland to Baltic States
17 artilleries and 34 infantry moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
2 fighters moved from Germany to Poland
2 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Baltic States
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Poland
Germans attack with 1 artillery, 2 fighters and 9 infantry
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 1 artillery, 2 fighters and 9 infantry in Poland, round 2 : 3/12 hits
Russians roll dice for 2 artilleries and 4 infantry in Poland, round 2 : 5/6 hits
3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 2 fighters and 4 infantry in Poland, round 3 : 2/7 hits
Russians roll dice for 2 artilleries and 1 infantry in Poland, round 3 : 2/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 4 : 3/5 hits
Russians roll dice for 1 artillery in Poland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 7 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 17 artilleries and 35 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 17 artilleries and 35 infantry in Belarus, round 2 : 10/53 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 17 artilleries and 35 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Baltic States to Germany
2 fighters moved from Poland to Germany
1 fighter moved from Holland Belgium to France
2 tactical_bombers moved from Holland Belgium to France
Place Units - Germans
2 artilleries and 1 infantry placed in France
10 infantry placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Suiyuyan to Chahar
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
6 infantry moved from Novgorod to Belarus
6 artilleries and 8 infantry moved from Archangel to Belarus
3 artilleries and 18 infantry moved from Bryansk to Belarus
3 fighters and 3 tactical_bombers moved from Russia to Belarus
1 armour and 7 mech_infantrys moved from Rostov to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 9 artilleries, 3 fighters, 32 infantry, 7 mech_infantrys and 3 tactical_bombers
Germans defend with 1 armour, 17 artilleries and 35 infantry
Russians roll dice for 1 armour, 9 artilleries, 3 fighters, 32 infantry, 7 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 14/55 hits
Germans roll dice for 1 armour, 17 artilleries and 35 infantry in Belarus, round 2 : 14/53 hits
14 infantry owned by the Germans and 14 infantry owned by the Russians lost in Belarus
7 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 9 artilleries owned by the Russians and 18 infantry owned by the Russians retreated to Bryansk
Germans win with 1 armour, 17 artilleries and 21 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 14 infantry
Casualties for Russians: 14 infantry
Battle in Chahar
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Chahar, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 4 infantry in Chahar, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Suiyuyan to Chahar
3 fighters and 3 tactical_bombers moved from Belarus to Bryansk
7 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Ukraine
3 fighters and 3 tactical_bombers moved from Bryansk to Russia
14 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit Mode
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 artilleries moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Yunnan
1 bomber moved from Yunnan to Shan State
1 bomber moved from Kweichow to Shan State
2 artilleries and 4 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
2 artilleries, 4 infantry and 1 marine moved from Northwest Persia to Caucasus
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 bomber moved from Japan to Suiyuyan
6 fighters moved from Japan to 20 Sea Zone
1 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 artilleries and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 bomber in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 bomber in Suiyuyan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer and 6 fighters in 20 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Volgograd
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/3 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Volgograd
1 artillery owned by the Japanese retreated to Caucasus
Russians win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 2 bombers and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 3 infantry in Shan State, round 2 : 1/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese roll dice for 2 bombers and 3 infantry in Shan State, round 3 : 2/5 hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Shan State to Yunnan
6 fighters moved from 20 Sea Zone to French Indo China
1 bomber moved from Suiyuyan to Kweichow
1 aaGun moved from Shensi to Suiyuyan
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in India
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,5,2,3,1,6,2,3,5,5,6,1,6,1,6,5,3,5,3,2,1,1,3,5,6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,4,5
Japanese collect 49 PUs (5 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 5 bombers, 1 factory_minor, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Southern France to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 armour, 2 artilleries and 4 infantry moved from Morocco to Algeria
3 fighters moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Algeria
Americans attack with 2 armour, 2 artilleries, 1 fighter and 4 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in Algeria, round 2 : 4/9 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Yunnan
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 2 bombers and 1 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits
Japanese roll dice for 2 bombers and 1 infantry in Yunnan, round 2 : 0/3 hits
1 infantry owned by the Japanese and 2 bombers owned by the Japanese lost in Yunnan
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 2 bombers and 1 infantry
Battle in Shan State
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from 20 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
3 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 aaGun, 8 armour, 6 artilleries, 4 infantry and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Algeria to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 90 Sea Zone
2 artilleries and 10 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 101 Sea Zone to 103 Sea Zone
3 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 104 Sea Zone
5 transports moved from 110 Sea Zone to 102 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 104 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 6 infantry and 4 transports moved from 103 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
4 transports moved from 90 Sea Zone to 101 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - Americans
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 factory_minor placed in Malaya
1 armour, 2 bombers, 5 infantry and 2 mech_infantrys placed in Eastern United States
Americans undo move 4.
5 bombers and 5 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Central United States
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 118 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
Combat - British
Non Combat Move - British
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns, 5 artilleries and 18 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,2
British collect 21 PUs (3 lost to blockades); end with 21 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 5 artilleries, 6 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 fighters and 2 transports moved from 94 Sea Zone to 95 Sea Zone
3 fighters moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Italy, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rhodesia
Italians attack with 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry
British defend with 2 artilleries, 9 infantry and 3 mech_infantrys
Italians roll dice for 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Rhodesia, round 2 : 5/13 hits
British roll dice for 2 artilleries, 9 infantry and 3 mech_infantrys in Rhodesia, round 2 : 6/14 hits
5 infantry owned by the British and 6 infantry owned by the Italians lost in Rhodesia
Italians roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Rhodesia, round 3 : 1/7 hits
British roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Rhodesia, round 3 : 2/9 hits
2 artilleries owned by the Italians and 1 infantry owned by the British lost in Rhodesia
Italians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Rhodesia, round 4 : 2/5 hits
British roll dice for 2 artilleries, 3 infantry and 3 mech_infantrys in Rhodesia, round 4 : 2/8 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the British lost in Rhodesia
2 artilleries owned by the Italians and 1 armour owned by the Italians retreated to Belgian Congo
British win with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Italians: 3 artilleries, 6 infantry and 1 mech_infantry
Casualties for British: 8 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
3 fighters moved from Northern Italy to 94 Sea Zone
3 mech_infantrys moved from Egypt to Belgian Congo
1 armour moved from Ethiopia to Belgian Congo
1 infantry moved from French Equatorial Africa to Belgian Congo
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Test summary from TripleA, engine version: 1.9, time: 23.09.40
Test summary from TripleA, engine version: 1.9, time: 23.10.51
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
1 bomber moved from Germany to 110 Sea Zone
1 armour moved from Poland to Yugoslavia
Combat - Germans
the last post was a mistake
sorry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from Philippines to Malaya
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs