@donutgold no scram
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if you look in the top left corner there is the option to save to forum under the file tab
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Non Combat Move - Americans
2 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Americans collect 58 PUs (2 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 74 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 mech_infantrys moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Battle in Sumatra
Battle in Northwest Persia
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Northwest Persia
British win, taking Sumatra from Japanese, taking Northwest Persia from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Northwest Persia to Iraq
2 armour and 6 mech_infantrys moved from Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 armour moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Alexandria to Egypt
7 infantry moved from Alexandria to Egypt
1 bomber moved from Egypt to Gibraltar
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
8 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 fighter placed in United Kingdom
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Non Combat Move - Americans
2 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Americans collect 58 PUs (2 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 74 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 mech_infantrys moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Battle in Sumatra
Battle in Northwest Persia
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Northwest Persia
British win, taking Sumatra from Japanese, taking Northwest Persia from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Northwest Persia to Iraq
2 armour and 6 mech_infantrys moved from Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 armour moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Alexandria to Egypt
7 infantry moved from Alexandria to Egypt
1 bomber moved from Egypt to Gibraltar
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
8 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 fighter placed in United Kingdom
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 bomber
EDIT: Adding units owned by British to Egypt: 1 bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Smolensk
1 fighter moved from Belarus to Smolensk
1 fighter moved from 97 Sea Zone to Tobruk
3 artilleries and 3 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 3 artilleries, 1 fighter and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Tobruk, round 2 : 1/3 hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Smolensk
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Smolensk to Karelia
1 fighter moved from 97 Sea Zone to Western Germany
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Bryansk to Belarus
1 fighter moved from Tobruk to 96 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 fighter placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Cyprus : 1 flag
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Western Germany : 1 fighter and 2 infantry
Tobruk : 3 artilleries and 3 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Belarus : 1 flag, 1 airfield, 4 armour and 4 mech_infantrys
Karelia : 1 fighter
Bryansk : 1 flag
Eastern Poland : 1 flag
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 4 infantry
96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports
93 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
2 aaGuns, 1 artillery and 5 infantry moved from Queensland to South Australia
3 submarines moved from 62 Sea Zone to 60 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Finland to Norway
3 armour and 3 mech_infantrys moved from Karelia to Norway
1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
3 bombers moved from Western Germany to 91 Sea Zone
Scramble to 91? You have 1 fighter.
no scramble
… was definitely going to blitz smolensk and forgot on the combat move… do you mind if I do that?
ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Finland to Norway
3 armour and 3 mech_infantrys moved from Karelia to Norway
1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
3 bombers moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Norway
Germans attack with 3 armour, 1 bomber, 2 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 3 infantry; Americans defend with 2 aaGuns, 2 artilleries and 4 infantry
AA fire in Norway : 0/5 hits
Germans roll dice for 3 armour, 1 bomber, 2 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 5/17 hits
Americans roll dice for 2 aaGuns, 1 armour, 2 artilleries and 7 infantry in Norway, round 2 : 4/10 hits
2 aaGuns owned by the Americans, 3 infantry owned by the Americans and 4 infantry owned by the Germans lost in Norway
Germans roll dice for 3 armour, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 7/13 hits
Americans roll dice for 1 armour, 2 artilleries and 4 infantry in Norway, round 3 : 4/7 hits
2 mech_infantrys owned by the Germans, 2 artilleries owned by the Americans, 1 infantry owned by the Americans, 1 armour owned by the British, 2 infantry owned by the Germans and 3 infantry owned by the British lost in Norway
Germans win, taking Norway from Americans with 3 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 6 infantry and 2 mech_infantrys
Casualties for British: 1 armour and 3 infantry
Casualties for Americans: 2 aaGuns, 2 artilleries and 4 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Norway to Finland
1 fighter moved from Norway to Finland
1 bomber moved from Norway to Novgorod
1 artillery moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
3 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Nenetsia to Belarus
1 infantry moved from Archangel to Belarus
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 armour and 5 mech_infantrys moved from Western Germany to Poland
8 mech_infantrys moved from Belarus to Karelia
3 armour moved from Belarus to Karelia
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
3 bombers moved from 91 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery moved from France to Southern France
5 infantry moved from France to Southern France
2 artilleries and 1 infantry moved from France to Western Germany
2 infantry moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Rostov to Belarus
1 mech_infantry moved from Tambov to Belarus
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
2 armour and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Karelia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 46 PUs (4 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 aaGun, 2 artilleries, 3 bombers and 7 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Poland : 3 armour and 5 mech_infantrys
Germany : 2 armour, 1 factory_major and 4 mech_infantrys
Norway : 3 armour and 1 mech_infantry
Belarus : 4 aaGuns, 13 armour, 14 artilleries, 6 infantry and 24 mech_infantrys
Karelia : 1 flag, 3 armour and 9 mech_infantrys
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 armour and 5 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flag, 1 fighter and 1 tactical_bomber
Thanks. I wish those would show up in the list of combats in the history. Sometimes I’ll do a pre-run and copy the moves for the real deal but those don’t show up in the list.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 11 PUs;
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
Combat - Russians
Non Combat Move - Russians
25 artilleries moved from Russia to Samara
12 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 9 PUs
bump
I wanted to run another rule question by you…
With the Anzac sub off of Celebes, I know I can ignore it and pick up units on the combat move phase, and I can also send units to attack it. I’m wondering if I can do both at once though. There’s that rule that says all units in a sea zone have to participate in the combat happening there.
However, my transport would only be picking up there and attacking elsewhere so I think this is ok. I’m believe the rule about all units participating in a combat only comes into effect at the end of the combat move phase but I’m not 100% sure.
Thoughts?
If you attack the sub it creates a sea battle. I believe that blocks picking up the troops in combat move phase
Hmm, ok, seems non-definitive to me. Let me run it by the deputies.
ok
Are we playing “Simon Says”? Simon says I can do it. :-P
Anyway, I also found this on Page 13 of the Europe rule book:
“Enemy submarines and/or transports do not block any of your units’ movement, nor do they prevent loading or offloading in that sea zone (with one exception; see “Special Combat Movement: Transports,” page 16). As the moving player, you have the option of attacking any enemy submarines and/or transports that share a sea zone with you. However, if a unit chooses to make such an attack, that unit must end its movement in that sea zone, and it must attack all such units present. In other words, you must either attack all enemy submarines and transports in the sea zone, or you must ignore all of them. You may not attack some enemy units and ignore others in the same sea zone. It is possible that some of your units may stop to attack while others continue moving through the sea zone.”
It sounds like the movement is all happening before the battle occurs, so some units can continue to move on.
Anyway, It’s up to you, I’d like to grab the artillery but I do have infantry in the Philippines to use instead so it’s not a huge deal.
ok go ahead