G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

  • 19 18 17

    Thanks snigg for letting me do that… you are a nice and honorable man!

    Too bad i lost 2 bombers, but oh well…

    having fun playing this game… – stressful at times…

    AAGamer

  • 22 21 20 17 15

    To be honest, I can’t say whether I’ve done that this game or not.  Once dice are thrown, things are more set in stone, but until that time, it’s all good.  I’ve had that exact situation happen where I forgot about a scramble/kamikaze/intercept option and it changes a decision.  I’d rather have a hard fought game, with a person’s best decisions, rather than forcing someone to go through with an oops moment, or an aww crap I forgot about that type thing.

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 battleship and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Algeria to 92 Sea Zone
                1 marine moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 1 mech_infantry moved from Bryansk to Samara
                      Italians take Tambov from Russians
                      Italians take Samara from Russians
                1 artillery and 3 infantry moved from Bryansk to Smolensk
                1 bomber moved from Southern France to Alexandria
                1 fighter moved from 92 Sea Zone to Morocco
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 marine moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Southern Italy to Alexandria

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 armour and 1 artillery
                        Italians roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 :  1/7 hits
                        Americans roll dice for 1 armour and 1 artillery in Morocco, round 2 :  1/2 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Morocco, round 3 :  2/6 hits
                        Americans roll dice for 1 armour in Morocco, round 3 :  0/1 hits
                        1 armour owned by the British lost in Morocco
                    Italians win, taking Morocco from Americans with 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 98 Sea Zone
                    Italians attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
                    French defend with 1 destroyer
                        Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 98 Sea Zone, round 2 :  3/4 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from British with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                Battle in Smolensk
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Smolensk
                        Italians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Italians win, taking Trans-Jordan from British, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Alexandria to 98 Sea Zone
                1 bomber moved from Alexandria to Tobruk
                1 fighter moved from Morocco to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar
                2 armour moved from Southern Italy to Yugoslavia
                2 infantry moved from Algeria to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar

    Place Units - Italians
                1 battleship placed in 95 Sea Zone
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 marine
        British Somaliland : 1 flag
        Alexandria : 1 flag, 1 artillery
        Gibraltar : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
        Morocco : 1 flag, 2 armour, 2 artilleries and 1 mech_infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 bomber
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
        Bryansk : 1 flag, 1 aaGun
        Rostov : 1 flag
        Tambov : 1 flag
        Smolensk : 1 flag, 1 artillery and 2 infantry
        Samara : 1 flag, 1 armour and 1 mech_infantry
        95 Sea Zone : 1 battleship
        Greece : 1 flag, 3 infantry
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 transport
        Yugoslavia : 2 armour
        98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport

    triplea_41115_Ita9.tsvg

  • 19 18 17

    Snigg,

    I must be missing something… How did a marine get to trans-jordan… there was only 1 transport and that was used to take alexandria with an inf and an artillery… i am missing some rule for sure… what is it that i am missing… please advise…, thanks

    AAGamer

  • 22 21 20 17 15

    He rode on the cruiser.  Cruisers and battleships can carry 1 marine each.

  • 22 21 20 17 15

    @Snigg:

    He rode on the cruiser.  Cruisers and battleships can carry 1 marine each.

    It’s part of the reason they cost so much (5 vs. 3 for inf).  It’s also one of the oddball rules adjustments in the BM version vs. regular G40 that can be a pain to keep straight.

  • 19 18 17

    Ok Sniggs,

    Thanks didnt know that… Are marines allowed in regular G40?  I just got the game for Christmas but haven’t opened the package yet… lol

    Thanks,

    AAGamer

  • 22 21 20 17 15

    Nope.  They don’t exist in the base game. It’s one of the add one, like the guerrila Chinese

  • 19 18 17

    Ok thanks

  • 19 18 17

    Doing my Anzac turn and forgot to move the 2 fighters from northern australia to shan state… still havent figured out how to edit… would you please move them thank you… turn about done.

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from French Indo China to Kwangsi
                1 fighter moved from Shan State to Kwangsi
                1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 bomber placed in Queensland
                2 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,6,4,2,4
                ANZAC collect 21 PUs (1 lost to blockades); end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs

    triplea_41115_ANZ9.tsvg

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from French Indo China to Kwangsi
                1 fighter moved from Shan State to Kwangsi
                1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 bomber placed in Queensland
                2 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,6,4,2,4
                ANZAC collect 21 PUs (1 lost to blockades); end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41115_Fre9.tsvg

  • 19 18 17

    i posted this earlier just a reminder…

    Doing my Anzac turn and forgot to move the 2 fighters from northern australia to shan state… still havent figured out how to edit… would you please move them thank you… turn about done.

  • 22 21 20 17 15

    Got it.  Np.

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
                EDIT: Adding units owned by ANZAC to Shan State: 2 fighters
                EDIT: Turning off Edit Mode
                Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
                Germans buy 2 armour, 1 artillery, 1 fighter, 7 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Timguska to Novosibirsk
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                2 mech_infantrys moved from Novgorod to Vologda
                2 bombers moved from Bryansk to Novosibirsk
                1 fighter and 3 tactical_bombers moved from Bryansk to Vologda
                1 bomber moved from Bryansk to Novosibirsk
                1 bomber moved from Western Germany to Egypt
                1 bomber moved from Bryansk to Volgograd
                1 bomber moved from Bryansk to Novosibirsk
                2 tactical_bombers moved from Bryansk to Volgograd

    Combat - Germans
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Egypt causes 3 damage total.
                Battle in Novosibirsk
                    Germans attack with 2 armour and 4 bombers
                    Russians defend with 1 armour
                        Germans roll dice for 2 armour and 4 bombers in Novosibirsk, round 2 :  6/6 hits
                        Russians roll dice for 1 armour in Novosibirsk, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 2 armour and 4 bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Volgograd
                    Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 armour and 1 factory_minor
                        Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 :  5/5 hits
                        Russians roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Vologda
                    Germans attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                4 bombers moved from Novosibirsk to Bryansk
                1 fighter and 3 tactical_bombers moved from Vologda to Bryansk
                2 tactical_bombers moved from Volgograd to Bryansk
                1 armour moved from Ukraine to Bryansk
                2 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 bomber moved from Volgograd to Bryansk
                1 mech_infantry moved from Bryansk to Caucasus
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Western Germany to Gibraltar
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Egypt to Tobruk
                3 submarines moved from 109 Sea Zone to 110 Sea Zone

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in France
                2 infantry placed in Southern France
                3 infantry placed in Western Germany
                3 submarines placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Germans :

    Timguska : 1 flag
        Gibraltar : 3 fighters and 4 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Germany : 1 factory_major
        Tobruk : 1 bomber
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 5 aaGuns, 13 armour, 19 artilleries, 5 bombers, 1 fighter, 23 infantry, 32 mech_infantrys and 5 tactical_bombers
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 infantry
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 2 armour
        Vologda : 1 flag, 1 mech_infantry
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 1 mech_infantry
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        92 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        91 Sea Zone : 1 transport
        Finland : 1 flag
        110 Sea Zone : 12 submarines

    triplea_41115_Ger10.tsvg

  • 19 18 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 22 PUs;
                Russians buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 artillery moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 armour moved from Kazakhstan to Volgograd

    triplea_41115_Rus10.tsvg

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 22 PUs;
                Russians buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 artillery moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 armour moved from Kazakhstan to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 3 :  2/4 hits
                        Germans roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 tactical_bomber
                Battle in Vologda
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Volgograd to Russia
                1 infantry moved from Yakut S.S.R. to Buryatia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 13 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs

    triplea_41115_Rus10.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese repair damage of 3x factory_minor, 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
                Japanese buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Siberia to Sakha
                1 bomber moved from Anhwe to Buryatia
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Szechwan to Kweichow
                1 bomber moved from Anhwe to Kweichow
                1 infantry moved from Amur to Sakha
                4 infantry moved from Amur to Buryatia
                1 infantry moved from Hopei to Kweichow

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Buryatia
                    Japanese attack with 1 bomber and 4 infantry
                    Americans defend with 1 bomber; Russians defend with 2 infantry
                        Japanese roll dice for 1 bomber and 4 infantry in Buryatia, round 2 :  0/5 hits
                        Russians roll dice for 1 bomber and 2 infantry in Buryatia, round 2 :  1/3 hits
                        1 infantry owned by the Japanese lost in Buryatia
                        Japanese roll dice for 1 bomber and 3 infantry in Buryatia, round 3 :  1/4 hits
                        Russians roll dice for 1 bomber and 2 infantry in Buryatia, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Buryatia
                        Japanese roll dice for 1 bomber and 2 infantry in Buryatia, round 4 :  1/3 hits
                        Russians roll dice for 2 infantry in Buryatia, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                        Japanese roll dice for 1 bomber and 1 infantry in Buryatia, round 5 :  1/2 hits
                        Russians roll dice for 1 infantry in Buryatia, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                    Japanese win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 bomber
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 4 infantry
                Battle in Sakha
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Sakha, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Sakha, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Sakha, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Sakha
                        Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 4 :  2/2 hits
                        Russians roll dice for 1 infantry in Sakha, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Jehol to Chahar
                4 infantry moved from Manchuria to Jehol
                1 bomber moved from Buryatia to Korea
                1 mech_infantry moved from Kiangsu to Hopei
                2 mech_infantrys moved from Kiangsu to Anhwe
                3 infantry moved from Shantung to Kiangsu
                1 bomber moved from Kweichow to Anhwe

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 43 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Korea : 1 bomber
        Kiangsu : 1 flag, 1 factory_minor and 6 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag, 4 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 aaGun, 4 armour, 1 bomber and 4 mech_infantrys
        Kwangtung : 1 flag, 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag, 1 artillery
        Soviet Far East : 1 flag, 1 artillery and 1 infantry
        Amur : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        6 Sea Zone : 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers

    triplea_41115_Jap10.tsvg

  • 19 18 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 bomber and 1 tactical_bomber moved from Yunnan to Kweichow
                2 bombers moved from Yunnan to Shantung
                2 bombers moved from Yunnan to Kiangsu

    triplea_41115_Ame10.tsvg

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 bomber and 1 tactical_bomber moved from Yunnan to Kweichow
                2 bombers moved from Yunnan to Shantung
                2 bombers moved from Yunnan to Kiangsu

    Combat - Americans
                Americans creates battle in territory 37 Sea Zone
                Strategic bombing raid in Kiangsu
                        AA fire in Kiangsu :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 4 damage total.
                Strategic bombing raid in Shantung
                        AA fire in Shantung :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Shantung causes 6 damage total.
                Battle in Kweichow
                    Americans attack with 1 bomber and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber and 1 tactical_bomber in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Kweichow
                    Americans win, taking 37 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 tactical_bomber
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Kweichow to Yunnan
                1 bomber moved from Kiangsu to Yunnan
                1 bomber moved from Shantung to Yunnan
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 25 Sea Zone to 15 Sea Zone
                1 fighter moved from Midway to 15 Sea Zone
                1 carrier, 3 destroyers, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 15 Sea Zone
                3 destroyers moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 bomber placed in Eastern United States
                2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
                1 carrier and 2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_41115_Ame10.tsvg

Suggested Topics

  • 30
  • 18
  • 30
  • 19
  • 159
  • 83
  • 108
  • 165
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.9k

Users

40.7k

Topics

1.8m

Posts