Sink DD + CV and down Tac
G40L BM3 Snigg (Axis) vs.AAGamer (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
2 bombers moved from Shantung to Szechwan
3 infantry moved from Korea to Amur
2 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 artillery moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to SiberiaCombat - Japanese
Battle in Soviet Far East
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Amur, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Szechwan to Anhwe
2 armour and 1 mech_infantry moved from Kiangsu to Anhwe
2 armour and 1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 4 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 2 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun, 4 armour, 2 bombers and 2 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag, 5 infantry
Siberia : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
5 Sea Zone : 2 transports
6 Sea Zone : 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Hunan
1 bomber moved from Yunnan to Shantung
1 bomber moved from Yunnan to Kiangsu
2 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from Western United States to 5 Sea Zone -
scramble in the seazone off west germany where the transport is…. I would take this back if i had realized they get to scramble… but oh well,
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i really don’t want to do that attack into the west germany seazone… knowing of a intercept…
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Dice haven’t been rolled, start the turn over again. I’ve got absolutely no problem with that. As long as combat/dice haven’t been started, feel free to redo a turn from scratch. If dice have been started, we can probably work something out for errors.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Hunan
1 bomber moved from Yunnan to Kiangsu
1 bomber moved from Yunnan to Shantung
1 bomber moved from Western United States to 5 Sea Zone
1 bomber moved from United Kingdom to France -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Hunan
1 bomber moved from Yunnan to Kiangsu
1 bomber moved from Yunnan to Shantung
1 bomber moved from Western United States to 5 Sea Zone
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits
Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Shantung causes 4 damage total.
Strategic bombing raid in France
AA fire in France : 1/1 hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Kweichow
Americans attack with 2 bombers and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Hunan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Hunan to Yunnan
2 bombers moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Kiangsu to Yunnan
1 bomber moved from Shantung to Yunnan
1 bomber moved from 5 Sea Zone to Buryatia
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
3 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from Eastern United States to Quebec
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
5 destroyers moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
3 destroyers placed in 101 Sea Zone
1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory HunanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - British
1 bomber moved from Russia to Ukraine
1 mech_infantry moved from Persia to Caucasus
8 fighters moved from Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Yunnan to Kweichow
2 bombers moved from Yunnan to Hunan
1 bomber moved from Yunnan to Kiangsu
1 bomber moved from Yunnan to Shantung
1 bomber moved from Western United States to 5 Sea Zone
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits
Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Shantung causes 4 damage total.
Strategic bombing raid in France
AA fire in France : 1/1 hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Kweichow
Americans attack with 2 bombers and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Hunan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Hunan to Yunnan
2 bombers moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Kiangsu to Yunnan
1 bomber moved from Shantung to Yunnan
1 bomber moved from 5 Sea Zone to Buryatia
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
3 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from Eastern United States to Quebec
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
5 destroyers moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
3 destroyers placed in 101 Sea Zone
1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory HunanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to Ukraine
1 mech_infantry moved from Persia to Caucasus
8 fighters moved from Persia to CaucasusCombat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Caucasus
British attack with 8 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 8 fighters and 1 mech_infantry in Caucasus, round 2 : 4/9 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win with 8 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
8 fighters moved from Caucasus to Russia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Persia to Northwest Persia
5 mech_infantrys moved from Persia to Northwest Persia
10 armour and 2 artilleries moved from Persia to Northwest Persia
6 infantry moved from Yunnan to Kwangsi
3 artilleries moved from Yunnan to Kwangsi
2 armour moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
6 infantry moved from French Indo China to Kwangsi
1 aaGun and 1 artillery moved from French Indo China to Kwangsi
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
2 mech_infantrys moved from Malaya to Yunnan
2 infantry moved from Malaya to Shan State
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 bomber moved from Ukraine to RussiaPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 infantry placed in United Kingdom
British undo move 3.
2 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,4,5,3,3
British collect 25 PUs (8 lost to blockades); end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in MalayaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in Malaya change ownership: 1 mech_infantry
Some Units in French Indo China change ownership: 2 armour and 1 mech_infantry -
Thanks snigg for letting me do that… you are a nice and honorable man!
Too bad i lost 2 bombers, but oh well…
having fun playing this game… – stressful at times…
AAGamer
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To be honest, I can’t say whether I’ve done that this game or not. Once dice are thrown, things are more set in stone, but until that time, it’s all good. I’ve had that exact situation happen where I forgot about a scramble/kamikaze/intercept option and it changes a decision. I’d rather have a hard fought game, with a person’s best decisions, rather than forcing someone to go through with an oops moment, or an aww crap I forgot about that type thing.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 battleship and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Algeria to 92 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Bryansk to Samara
Italians take Tambov from Russians
Italians take Samara from Russians
1 artillery and 3 infantry moved from Bryansk to Smolensk
1 bomber moved from Southern France to Alexandria
1 fighter moved from 92 Sea Zone to Morocco
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 marine moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to AlexandriaCombat - Italians
Battle in Morocco
Italians attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 artillery
Italians roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/7 hits
Americans roll dice for 1 armour and 1 artillery in Morocco, round 2 : 1/2 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Morocco, round 3 : 2/6 hits
Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits
1 armour owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 98 Sea Zone
Italians attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
French defend with 1 destroyer
Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 3/4 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 : 2/4 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Battle in Smolensk
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Smolensk
Italians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Trans-Jordan from British, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to 98 Sea Zone
1 bomber moved from Alexandria to Tobruk
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
2 armour moved from Southern Italy to Yugoslavia
2 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
1 battleship placed in 95 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 marine
British Somaliland : 1 flag
Alexandria : 1 flag, 1 artillery
Gibraltar : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
Morocco : 1 flag, 2 armour, 2 artilleries and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 bomber
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Bryansk : 1 flag, 1 aaGun
Rostov : 1 flag
Tambov : 1 flag
Smolensk : 1 flag, 1 artillery and 2 infantry
Samara : 1 flag, 1 armour and 1 mech_infantry
95 Sea Zone : 1 battleship
Greece : 1 flag, 3 infantry
97 Sea Zone : 1 flag
92 Sea Zone : 1 transport
Yugoslavia : 2 armour
98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport -
Snigg,
I must be missing something… How did a marine get to trans-jordan… there was only 1 transport and that was used to take alexandria with an inf and an artillery… i am missing some rule for sure… what is it that i am missing… please advise…, thanks
AAGamer
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He rode on the cruiser. Cruisers and battleships can carry 1 marine each.
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He rode on the cruiser. Cruisers and battleships can carry 1 marine each.
It’s part of the reason they cost so much (5 vs. 3 for inf). It’s also one of the oddball rules adjustments in the BM version vs. regular G40 that can be a pain to keep straight.
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Ok Sniggs,
Thanks didnt know that… Are marines allowed in regular G40? I just got the game for Christmas but haven’t opened the package yet… lol
Thanks,
AAGamer
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Nope. They don’t exist in the base game. It’s one of the add one, like the guerrila Chinese
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Ok thanks
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Doing my Anzac turn and forgot to move the 2 fighters from northern australia to shan state… still havent figured out how to edit… would you please move them thank you… turn about done.





