@crockett36 scrambles?
T2 Playoff JWW vs wheatbeer BM
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oof, Japan rolled 6/6 hits
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looks like it’s your turn for a re roll!
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Sadly, yes :lol:
If Allies don’t clear SZ37, I’m in big trouble, so I have to try.
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@JWW:
looks like it’s your turn for a re roll!
hmmmm, what do i have 16 + 2 + 3 = 21, that’s 3 hits with a roll of three to determine a 4th hit?
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Sadly, yes :lol:
If Allies don’t clear SZ37, I’m in big trouble, so I have to try.
I don’t know about that I think JPN is already crippled. I should have blocked w/the dd. It will take time to get my fleet down there, if I can and you’ve taken two isles, that is a big $ swap, 21 pic’s per turn or something like that….I should have blocked…quite a blunder on my part.
I thought you played conservatively? you weren’t supposed to attack
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UK
2 fig, 1 tact, 1 bb
6 + 4 + 4 = 14 = 2 hits r2
Rolls: 1@2; Total Hits: 01@2: (5)Japan
1 carrier, 1 cru, 2 fig, 2 damaged bb
2 + 3 + 8 + 8 = 21 = 3 hits r3
Rolls: 1@3; Total Hits: 01@3: (5) -
@JWW:
I thought you played conservatively? you weren’t supposed to attack
I’ve been playing more aggressive in Balanced Mod, or at least trying to.
I thought Japan was getting too strong to play conservative … trading DEI might have been sufficient if China had anything going on :lol:
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UK damages bb, loses 1 fig, 1 tact
Japan loses cru, 1 fig (assuming same as before)UK
1 fig, 1 damaged bb
3 + 4 = 7 = 1 hit r1
Rolls: 1@1; Total Hits: 01@1: (2)Japan
1 carrier, 1 fig, 2 damaged bb
2 + 4 + 8 = 14 = 2 hit r2
wipes out UK, no roll needed
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What units do you want left?
carrier, 2 damaged bb
or
carrier, fighter, 1 damaged bb
or gambler’s approach
damaged carrier, 2 damaged bb, + fighter lands somewhere
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@JWW:
have you ever played Low luck? I used to think I would hate it but it might not be so bad. I just never wanted it to be a simple math exercise……
I have played low luck (can’t remember if any of them were league games or not).
I think it might favor Axis too much in OOB games (not sure that can easily be fixed by bid), but maybe it would work okay for Balanced Mod since Allies have more economic potential.
I’d been willing to try a low luck game after this one if you’d like (league or otherwise).
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Small and medium battles still have a fair bit of swing in low luck, especially if there’s anti-air or submarines.
(When I do low luck rolls manually, I lump subs into the total AP unless there would actually be a surprise strike … but TripleA will always roll subs seperately regardless)
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What units do you want left?
carrier, 2 damaged bb
or
carrier, fighter, 1 damaged bb
or gambler’s approach
damaged carrier, 2 damaged bb, + fighter lands somewhere
I guess, I will take the carrier & 2 damaged BB’s….
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter and 4 submarines; Remaining resources: 1 PUs;Combat - Americans
Battle in Borneo
Battle in Sumatra
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 4 fighters in 37 Sea Zone, round 2 : 8/10 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 8/15 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 3 carriers owned by the Americans and 2 carriers owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 4 fighters in 37 Sea Zone, round 3 : 3/10 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 3 : 7/10 hits
1 cruiser owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 4 fighters owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 cruiser in 37 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 2 battleships, 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 4 : 2/7 hits
1 battleship owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 bomber in 37 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 fighters and 1 transport in 37 Sea Zone, round 5 : 1/5 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 37 Sea Zone
Japanese win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -31
Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 3 tactical_bombersNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 21 Sea Zone to 43 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 4 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 2/2 hits
2 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsCombat Move - British
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from British Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Shan StatePurchase Units - British
British buy 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Iraq
British attack with 1 artillery and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits
British roll dice for 1 artillery and 5 infantry in Iraq, round 2 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 3/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
2 aaGuns, 2 infantry and 4 mech_infantrys moved from Burma to Shan State
1 carrier and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
2 fighters moved from 76 Sea Zone to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Algeria to Egypt
1 fighter moved from United Kingdom to GibraltarPlace Units - British
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantryProduction/PUs Summary :
Germans : 50 / 63
Russians : 21 / 30
Japanese : 56 / 74
Americans : 56 / 82
Chinese : 5 / 4
British : 33 / 36
UK_Pacific : 11 / 13
Italians : 15 / 16
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well that was an interesting few rounds!
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Allies burning through IPC, but that was the best idea I had :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Italians
1 armour moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Bessarabia to RostovPurchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 94 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Bessarabia to Southern Italy
1 bomber and 1 fighter moved from Rostov to Ukraine
2 aaGuns, 1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to FrancePlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUsTerritory Summary for Italians :
France : 1 artillery and 2 infantry
Slovakia Hungary : 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Rostov : 1 flag, 1 armour
Ukraine : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry
Western Ukraine : 1 flag
94 Sea Zone : 1 destroyer
Crete : 1 flag, 2 infantry
97 Sea Zone : 1 cruiser
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 50 / 63
Russians : 19 / 30
Japanese : 56 / 74
Americans : 56 / 82
Chinese : 5 / 4
British : 33 / 36
UK_Pacific : 11 / 13
Italians : 17 / 17
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to South Australia
2 mech_infantrys moved from New South Wales to South Australia
1 fighter moved from Queensland to Shan State
2 fighters moved from Burma to Shan StatePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 destroyer moved from 109 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea ZoneCombat - French
Battle in 124 Sea Zone
French attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
French roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 124 Sea Zone
French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 94 Sea Zone
French attack with 1 cruiser
Italians defend with 1 destroyer
French roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 94 Sea Zone
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for French: 1 cruiserNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 124 Sea Zone to Scotland
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
Production/PUs Summary :
Germans : 50 / 63
Russians : 19 / 30
Japanese : 52 / 74
Americans : 56 / 82
Chinese : 5 / 4
British : 33 / 36
UK_Pacific : 11 / 13
Italians : 16 / 17
ANZAC : 14 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If Japan only have 1 less hitpoint, I’d have tried to clear, but not quite worth it now.
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If Japan only have 1 less hitpoint, I’d have tried to clear, but not quite worth it now.
wow I was shocked but you probably know best….
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Novgorod to Belarus
1 submarine moved from 113 Sea Zone to 124 Sea Zone
2 fighters moved from Western Germany to 124 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 bomber moved from Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to BelarusPurchase Units - Germans
Germans buy 1 bomber, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Belarus
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Belarus, round 2 : 5/8 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 124 Sea Zone
Germans attack with 2 fighters and 1 submarine
French defend with 1 destroyer
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 124 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Germans
2 fighters moved from 124 Sea Zone to Norway
3 infantry moved from Finland to Norway
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Archangel
2 aaGuns, 2 artilleries and 12 infantry moved from Archangel to Vologda
3 armour moved from Novgorod to Vologda
1 bomber moved from Russia to Ukraine
3 fighters and 3 tactical_bombers moved from Belarus to Ukraine
1 aaGun and 1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
3 infantry moved from Romania to Bessarabia
8 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Poland to Romania
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Western Germany to Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 aaGun, 1 artillery and 1 infantry moved from France to Normandy BordeauxPlace Units - Germans
1 bomber and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 fighter
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Romania : 1 armour
Germany : 1 artillery, 1 factory_major, 1 infantry and 10 mech_infantrys
Norway : 2 fighters and 3 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 8 mech_infantrys
Bessarabia : 1 flag, 3 infantry
Ukraine : 1 aaGun, 9 armour, 3 artilleries, 1 bomber, 3 fighters, 6 infantry, 20 mech_infantrys and 4 tactical_bombers
Vologda : 1 flag, 2 aaGuns, 3 armour, 2 artilleries and 13 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 infantry
124 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 79
Russians : 12 / 30
Japanese : 52 / 74
Americans : 56 / 82
Chinese : 5 / 4
British : 33 / 36
UK_Pacific : 11 / 13
Italians : 16 / 17
ANZAC : 14 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





