T2 Playoff JWW vs wheatbeer BM

  • 17

    Haha! Well, if UK whiffs here, I might be forced to use one just to try and avert total disaster … we’ll see if I get luck or not.

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Politics - British
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
                EDIT: Turning off Edit Mode

    Combat Move - British
                1 battleship moved from 54 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone

    triplea_41257_Bri4.tsvg

  • 17

    Okay, set up correctly now.

    Will rolls and then apply the result to the first UK map with Yunnan, Shan, Iraq

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 battleship, 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 1 transport
                        British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  2/4 hits

    triplea_41257_Bri4.tsvg

  • 17

    2 hits, OOL?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    2 hits, OOL?

    I think it will have to be the cr and one fgt

  • 17

    oof, Japan rolled 6/6 hits

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    looks like it’s your turn for a re roll!

  • 17

    Sadly, yes  :lol:

    If Allies don’t clear SZ37, I’m in big trouble, so I have to try.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JWW:

    looks like it’s your turn for a re roll!

    hmmmm, what do i have 16 + 2 + 3 = 21, that’s 3 hits with a roll of three to determine a 4th hit?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    Sadly, yes  :lol:

    If Allies don’t clear SZ37, I’m in big trouble, so I have to try.

    I don’t know about that I think JPN is already crippled. I should have blocked w/the dd. It will take time to get my fleet down there, if I can and you’ve taken two isles, that is a big $ swap, 21 pic’s per turn or something like that….I should have blocked…quite a blunder on my part.

    I thought you played conservatively? you weren’t supposed to attack

  • 17

    UK

    2 fig, 1 tact, 1 bb

    6 + 4 + 4 = 14 = 2 hits r2

    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Japan

    1 carrier, 1 cru, 2 fig, 2 damaged bb

    2 + 3 + 8 + 8 = 21 = 3 hits r3

    DiceRolls: 1@3; Total Hits: 01@3: (5)

  • 17

    @JWW:

    I thought you played conservatively? you weren’t supposed to attack

    I’ve been playing more aggressive in Balanced Mod, or at least trying to.

    I thought Japan was getting too strong to play conservative … trading DEI might have been sufficient if China had anything going on  :lol:

  • 17

    UK damages bb, loses 1 fig, 1 tact
    Japan loses cru, 1 fig (assuming same as before)

    UK

    1 fig, 1 damaged bb

    3 + 4 = 7 = 1 hit r1

    DiceRolls: 1@1; Total Hits: 01@1: (2)

    Japan

    1 carrier, 1 fig, 2 damaged bb

    2 + 4 + 8 = 14 = 2 hit r2

    wipes out UK, no roll needed

  • 17

    What units do you want left?

    carrier, 2 damaged bb

    or

    carrier, fighter, 1 damaged bb

    or gambler’s approach

    damaged carrier, 2 damaged bb, + fighter lands somewhere

  • 17

    @JWW:

    have you ever played Low luck? I used to think I would hate it but it might not be so bad. I just never wanted it to be a simple math exercise……

    I have played low luck (can’t remember if any of them were league games or not).

    I think it might favor Axis too much in OOB games (not sure that can easily be fixed by bid), but maybe it would work okay for Balanced Mod since Allies have more economic potential.

    I’d been willing to try a low luck game after this one if you’d like (league or otherwise).

  • 17

    Small and medium battles still have a fair bit of swing in low luck, especially if there’s anti-air or submarines.

    (When I do low luck rolls manually, I lump subs into the total AP unless there would actually be a surprise strike … but TripleA will always roll subs seperately regardless)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    What units do you want left?

    carrier, 2 damaged bb

    or

    carrier, fighter, 1 damaged bb

    or gambler’s approach

    damaged carrier, 2 damaged bb, + fighter lands somewhere

    I guess, I will take the carrier & 2 damaged BB’s….

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat Move - Americans
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from Queensland to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter and 4 submarines; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in Borneo
                Battle in Sumatra
                Battle in 37 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 4 fighters in 37 Sea Zone, round 2 :  8/10 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 :  8/15 hits
                    Units damaged: 1 battleship owned by the Americans
                        2 destroyers owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 3 carriers owned by the Americans and 2 carriers owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 4 fighters in 37 Sea Zone, round 3 :  3/10 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 3 :  7/10 hits
                        1 cruiser owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 4 fighters owned by the Americans lost in 37 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber and 1 cruiser in 37 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 4 :  2/7 hits
                        1 battleship owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 bomber in 37 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 fighters and 1 transport in 37 Sea Zone, round 5 :  1/5 hits
                        1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 37 Sea Zone
                    Japanese win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -31
                    Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine
                    Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 3 tactical_bombers

    Non Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 16 Sea Zone to 26 Sea Zone
                1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 21 Sea Zone to 43 Sea Zone

    Place Units - Americans
                1 carrier, 3 destroyers and 4 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Burma to Yunnan

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 :  0/3 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 :  0/3 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 4 :  2/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    Combat Move - British
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 infantry moved from British Somaliland to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 2 infantry moved from Burma to Shan State
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Shan State

    Purchase Units - British
                British buy 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery and 5 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 cruiser in Iraq, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 5 infantry in Iraq, round 2 :  3/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Yunnan
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Shan State
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 2 artilleries and 2 infantry in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                        British roll dice for 2 artilleries and 1 infantry in Shan State, round 3 :  3/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 2 fighters and 1 tactical_bomber
                EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 fighters
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
                EDIT: Turning off Edit Mode
                2 aaGuns, 2 infantry and 4 mech_infantrys moved from Burma to Shan State
                1 carrier and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
                2 fighters moved from 76 Sea Zone to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Algeria to Egypt
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                3 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                2 fighters and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 3 infantry

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 21 / 30
        Japanese : 56 / 74
        Americans : 56 / 82
        Chinese : 5 / 4
        British : 33 / 36
        UK_Pacific : 11 / 13
        Italians : 15 / 16
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41257_UK_4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    well that was an interesting few rounds!

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