T2 Playoff JWW vs wheatbeer BM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I think after you throw everything at the Japan fleet it will be gone regardless, but my chances of inflicting the most damage on allied material would be realized if I initiated our low luck re-roll option. I agree w/your analysis, the USA v JPN low luck re roll might not save Jpn much but that is one additional dice cast when the UK and then Anzac attack so what the hell…let’s do it.

  • 17

    Ok doke

    I’m going to finish up a turn in another game, then I’ll roll it out.

    Same OOL? Or would you like to call it round by round?

  • 17

    (or you could roll it out if you want … the American OOL will simply be max damage because I know I’ll have no survivors on low luck)

  • 17

    Okay, I’m going to assume same OOL for expediency’s sake.

  • 17

    SZ37 r1

    Americans
    3 carrier, 1 sub, 2 dd, 2 cru, 4 fig, 1 bb, 1 strat

    = 0 + 2 + 4 + 6 +12 +4 +4 = 32 = 5 hits r2

    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Japanese
    3 carrier, 2 dd, 2 cru, 3 tact, 3 fig, 2 bb

    = 6 + 4 + 6 + 9 + 12 + 8 = 45 = 7 hits r3

    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • 17

    Americans take 8 hits: damage bb, sink 3 carriers, sink sub
    Japanese take 6 hits: damage 2 bb, sink 2 carriers

    SZ37 r2

    Americans
    2 dd, 2 cru, 4 fig, 1 damaged bb, 1 strat

    = 4 + 6 +12 +4 +4 = 30 = 5 hits r0

    no remainder, no roll

    Japanese
    1 carrier, 2 dd, 2 cru, 3 tact, 3 fig, 2 damaged bb

    = 2 + 4 + 6 + 9 + 12 + 8 = 41 = 6 hits r5

    DiceRolls: 1@5; Total Hits: 11@5: (2)

  • 17

    Americans take 7 hits: sink 2 dd, 2 cru, 3 fig
    Japanese take 5 hits: sink 2 dd, 3 tact

    SZ37 r3

    Americans
    1 fig, 1 damaged bb, 1 strat

    = 3 + 4 + 4 = 11 = 1 hits r5

    DiceRolls: 1@5; Total Hits: 11@5: (5)

    Japanese
    1 carrier, 2 cru, 3 fig, 2 damaged bb

    = 2 + 6 + 12 + 8 = 28 = 4 hits r2

    Americans wiped out by guaranteed hits

  • 17

    I think I got all that right.

    End result Japan survives with 1 carrier, 1 cru, 2 fig, 2 damaged bb

    TUV ends up -73 for Americans

    2 extra units … going to make it very hard on UK and ANZAC

  • 17

    I’ll finish up the rest of the turn later today, going out for a bit.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    I’ll finish up the rest of the turn later today, going out for a bit.

    have you ever played Low luck? I used to think I would hate it but it might not be so bad. I just never wanted it to be a simple math exercise……

  • 17

    I messed up and forgot SZ37 … going to finish the rest of UK’s dice then load TripleA back up and roll SZ37 as planned.

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery and 5 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 cruiser in Iraq, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 5 infantry in Iraq, round 2 :  3/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Yunnan
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Shan State
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 2 artilleries and 2 infantry in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                        British roll dice for 2 artilleries and 1 infantry in Shan State, round 3 :  3/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British

    triplea_41257_Bri4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    I messed up and forgot SZ37 … going to finish the rest of UK’s dice then load TripleA back up and roll SZ37 as planned.

    lot’s of work rebuilding everything….

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    you didn’t attack the JPN navy with the brits?!?

  • 17

    I won’t rebuild everything (too hard to double check) … I was just going to reload the last American save, skip past everything to UK’s CM, roll the SZ37 battle only, then edithe original map.

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
                1 battleship moved from 54 Sea Zone to 37 Sea Zone

    triplea_41257_Bri4.tsvg

  • 17

    @wheatbeer:

    I won’t rebuild everything (too hard to double check) … I was just going to reload the last American save, skip past everything to UK’s CM, roll the SZ37 battle only, then edithe original map.

    Map above is only for rolling the single battle.

  • 17

    Whoops, before I do that, I forgot to edit Japanese units back to SZ37 one sec

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    @wheatbeer:

    I won’t rebuild everything (too hard to double check) … I was just going to reload the last American save, skip past everything to UK’s CM, roll the SZ37 battle only, then edithe original map.

    Map above is only for rolling the single battle.

    I thought I had a cr and another tipped BB?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    Whoops, before I do that, I forgot to edit Japanese units back to SZ37 one sec

    I bet you rue the day you offered this reroll. lol…I hope you get to use one as well

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