@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
T2 Playoff JWW vs wheatbeer BM
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I think after you throw everything at the Japan fleet it will be gone regardless, but my chances of inflicting the most damage on allied material would be realized if I initiated our low luck re-roll option. I agree w/your analysis, the USA v JPN low luck re roll might not save Jpn much but that is one additional dice cast when the UK and then Anzac attack so what the hell…let’s do it.
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Ok doke
I’m going to finish up a turn in another game, then I’ll roll it out.
Same OOL? Or would you like to call it round by round?
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(or you could roll it out if you want … the American OOL will simply be max damage because I know I’ll have no survivors on low luck)
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Okay, I’m going to assume same OOL for expediency’s sake.
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SZ37 r1
Americans
3 carrier, 1 sub, 2 dd, 2 cru, 4 fig, 1 bb, 1 strat= 0 + 2 + 4 + 6 +12 +4 +4 = 32 = 5 hits r2
Rolls: 1@2; Total Hits: 11@2: (2)Japanese
3 carrier, 2 dd, 2 cru, 3 tact, 3 fig, 2 bb= 6 + 4 + 6 + 9 + 12 + 8 = 45 = 7 hits r3
Rolls: 1@3; Total Hits: 11@3: (1) -
Americans take 8 hits: damage bb, sink 3 carriers, sink sub
Japanese take 6 hits: damage 2 bb, sink 2 carriersSZ37 r2
Americans
2 dd, 2 cru, 4 fig, 1 damaged bb, 1 strat= 4 + 6 +12 +4 +4 = 30 = 5 hits r0
no remainder, no roll
Japanese
1 carrier, 2 dd, 2 cru, 3 tact, 3 fig, 2 damaged bb= 2 + 4 + 6 + 9 + 12 + 8 = 41 = 6 hits r5
Rolls: 1@5; Total Hits: 11@5: (2) -
Americans take 7 hits: sink 2 dd, 2 cru, 3 fig
Japanese take 5 hits: sink 2 dd, 3 tactSZ37 r3
Americans
1 fig, 1 damaged bb, 1 strat= 3 + 4 + 4 = 11 = 1 hits r5
Rolls: 1@5; Total Hits: 11@5: (5)Japanese
1 carrier, 2 cru, 3 fig, 2 damaged bb= 2 + 6 + 12 + 8 = 28 = 4 hits r2
Americans wiped out by guaranteed hits
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I think I got all that right.
End result Japan survives with 1 carrier, 1 cru, 2 fig, 2 damaged bb
TUV ends up -73 for Americans
2 extra units … going to make it very hard on UK and ANZAC
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I’ll finish up the rest of the turn later today, going out for a bit.
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I’ll finish up the rest of the turn later today, going out for a bit.
have you ever played Low luck? I used to think I would hate it but it might not be so bad. I just never wanted it to be a simple math exercise……
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I messed up and forgot SZ37 … going to finish the rest of UK’s dice then load TripleA back up and roll SZ37 as planned.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat - British
Battle in Iraq
British attack with 1 artillery and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits
British roll dice for 1 artillery and 5 infantry in Iraq, round 2 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 3/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
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I messed up and forgot SZ37 … going to finish the rest of UK’s dice then load TripleA back up and roll SZ37 as planned.
lot’s of work rebuilding everything….
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you didn’t attack the JPN navy with the brits?!?
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I won’t rebuild everything (too hard to double check) … I was just going to reload the last American save, skip past everything to UK’s CM, roll the SZ37 battle only, then edithe original map.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone -
I won’t rebuild everything (too hard to double check) … I was just going to reload the last American save, skip past everything to UK’s CM, roll the SZ37 battle only, then edithe original map.
Map above is only for rolling the single battle.
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Whoops, before I do that, I forgot to edit Japanese units back to SZ37 one sec
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I won’t rebuild everything (too hard to double check) … I was just going to reload the last American save, skip past everything to UK’s CM, roll the SZ37 battle only, then edithe original map.
Map above is only for rolling the single battle.
I thought I had a cr and another tipped BB?
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Whoops, before I do that, I forgot to edit Japanese units back to SZ37 one sec
I bet you rue the day you offered this reroll. lol…I hope you get to use one as well





