TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Rostov
2 infantry moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Northwest Persia
1 marine moved from Caucasus to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 artilleries and 4 infantry moved from West India to Eastern Persia
1 artillery moved from India to West India
2 infantry moved from India to West India
1 bomber moved from India to Kazakhstan
1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 artillery moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
2 artilleries moved from Yunnan to Szechwan
3 fighters moved from Japan to Amur
1 infantry moved from Manchuria to Amur
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 3 fighters and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 3 fighters and 1 infantry in Amur, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 0/4 hits
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits
2 infantry owned by the Japanese lost in Tsinghai
2 artilleries owned by the Japanese retreated to Sikang
Chinese win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 destroyers and 2 fighters in 26 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 3/4 hits
2 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 destroyers and 2 fighters in 26 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 4 : 3/4 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 2 fighters in 26 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -24
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 2 submarines
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Battle in Rostov
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Japanese win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kazakhstan, round 2 : 2/4 hits
Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour and 1 infantry
Casualties for Japanese: 2 infantry
1 fighter owned by the Americans forced to land in Hawaiian Islands
Non Combat Move - Japanese
1 bomber moved from Kazakhstan to Szechwan
3 fighters moved from Amur to Manchuria
Place Units - Japanese
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in India
3 infantry placed in French Indo China
1 bomber and 2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Japanese collect 60 PUs (8 lost to blockades); end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
triplea_41286_Jap9.tsvg