good with this. did not remember you could ignore sub.
Whackamatt (axis) vs dawgoneit (Allies) Combo 3!
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Infantry moved from S.Algeria to S.Tunisia
French take S.Tunisia from Italians
1 Infantry moved from N.Algeria to N.Tunisia
1 Infantry moved from Kufra to Hun
French take Hun from Italians
1 Infantry moved from Kordofan to Equatoria
1 Artillery moved from Azores to 17 Sea Zone
1 Destroyer moved from 17 Sea Zone to 20 Sea Zone
1 Artillery and 1 Transport moved from 17 Sea Zone to 31 Sea Zone
1 Artillery moved from 31 Sea Zone to W.MoroccoPurchase Units - French
French buy 1 Adv.Fighter, 1 Factory, 1 Mech.Inf and 2 Tanks; Remaining resources: 1 PUs;Combat - French
Non Combat Move - French
Place Units - French
1 Adv.Fighter, 1 Mech.Inf and 2 Tanks placed in E.Morocco
1 Factory placed in French Equatorial AfricaTurn Complete - French
French collect 33 PUs; end with 34 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 Bomber moved from Banjarmasin to 61 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 92 Sea Zone to 65 Sea Zone
1 Artillery and 1 Tank moved from Anhwei to Hupeh
2 Artillerys moved from Hainan to 92 Sea Zone
1 Marine moved from Hong Kong to 92 Sea Zone
2 Marines moved from Hong Kong to 92 Sea Zone
5 Infantrys moved from Kwangtung to 92 Sea Zone
2 Artillerys, 1 B.Transport and 1 Marine moved from 92 Sea Zone to 110 Sea Zone
2 Artillerys and 1 Marine moved from 110 Sea Zone to Sumatra
1 B.Transport, 3 Infantrys and 1 Marine moved from 92 Sea Zone to 106 Sea Zone
1 B.Transport, 3 Infantrys and 1 Marine moved from 106 Sea Zone to 110 Sea Zone
3 Infantrys and 1 Marine moved from 110 Sea Zone to Sumatra
1 B.Transport, 2 Infantrys and 1 Marine moved from 92 Sea Zone to 106 Sea Zone
1 Infantry moved from Mindoro to 106 Sea Zone
1 B.Transport, 3 Infantrys and 1 Marine moved from 106 Sea Zone to 110 Sea Zone
3 Infantrys and 1 Marine moved from 110 Sea Zone to Java
1 Infantry moved from Lombok to Java
1 Tank moved from Celebes to 111 Sea Zone
1 Artillery moved from British Borneo to 111 Sea Zone
1 Marine moved from British Borneo to 111 Sea Zone
1 Artillery, 1 Marine and 1 Tank moved from 111 Sea Zone to Soembawa
1 Infantry moved from Flores to Soembawa
1 Transport moved from 111 Sea Zone to 93 Sea Zone
1 Infantry moved from Samar to 93 Sea Zone
1 Infantry and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Hollandia
Yamamoto take Hollandia from Dutch
2 Infantrys moved from East And South Borneo to 111 Sea Zone
2 Infantrys and 2 T.Boats moved from 111 Sea Zone to 112 Sea Zone
1 Infantry moved from 112 Sea Zone to Aroe
Yamamoto take Aroe from Dutch
1 Infantry moved from 112 Sea Zone to Merauke
Yamamoto take Merauke from Dutch
2 Fighters moved from Davao to Jilolo
1 Elite moved from Celebes to 111 Sea Zone
2 Elites moved from British Borneo to 111 Sea Zone
3 Cruisers and 3 Elites moved from 111 Sea Zone to 112 Sea Zone
1 Elite moved from 112 Sea Zone to Tanimbar
1 Elite moved from 112 Sea Zone to Jilolo
1 Elite moved from 112 Sea Zone to Timor
1 Transport moved from 111 Sea Zone to 107 Sea Zone
2 Infantrys moved from Davao to 107 Sea Zone
2 Infantrys and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
2 Infantrys moved from 112 Sea Zone to Tanimbar
1 Infantry and 1 Marine moved from Banjarmasin to 110 Sea Zone
1 Infantry and 1 Marine moved from 110 Sea Zone to Java
1 Elite and 1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Elite and 1 Infantry moved from 110 Sea Zone to Sumatra
1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from Mindanao to 111 Sea Zone
1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
1 Infantry moved from 112 Sea Zone to Timor
1 Carrier moved from 92 Sea Zone to 110 Sea Zone
1 Destroyer moved from 110 Sea Zone to 107 Sea Zone
2 Submarines moved from 110 Sea Zone to 111 Sea Zone
1 Bomber moved from Hong Kong to 61 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 3 Destroyers, 1 Fighter, 8 Infantrys, 1 L.Fighter and 1 S.Submarine; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in 65 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 1 Fighter
British defend with 1 Transport
Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 65 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 Transport in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the British lost in 65 Sea Zone
Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 6
Casualties for British: 1 Transport
Battle in 61 Sea Zone
Yamamoto attack with 2 Bombers
British defend with 1 Transport
Yamamoto roll dice for 2 Bombers in 61 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 Transport in 61 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the British lost in 61 Sea Zone
Yamamoto win with 2 Bombers remaining. Battle score for attacker is 6
Casualties for British: 1 Transport
Battle in Timor
Yamamoto attack with 1 Elite and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto roll dice for 2 Cruisers in Timor, round 2 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Dutch lost in Timor
Yamamoto win, taking Timor from Dutch with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Soembawa
Yamamoto attack with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank
Anzac defend with 2 Infantrys and 1 Tank
Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tank in Soembawa, round 2 : 3/4 hits, 1.67 expected hits
Dutch roll dice for 2 Infantrys and 1 Tank in Soembawa, round 2 : 0/3 hits, 1.17 expected hits
2 Infantrys owned by the Anzac and 1 Tank owned by the Anzac lost in Soembawa
Yamamoto win, taking Soembawa from Dutch with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 9
Casualties for Anzac: 2 Infantrys and 1 Tank
Battle in Jilolo
Yamamoto attack with 1 Elite and 2 Fighters
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Elite and 2 Fighters in Jilolo, round 2 : 0/3 hits, 1.00 expected hits
Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Elite and 2 Fighters in Jilolo, round 3 : 0/3 hits, 1.00 expected hits
Dutch roll dice for 1 Infantry in Jilolo, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Elite and 2 Fighters in Jilolo, round 4 : 2/3 hits, 1.00 expected hits
Dutch roll dice for 1 Infantry in Jilolo, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch and 1 Fighter owned by the Yamamoto lost in Jilolo
Yamamoto win, taking Jilolo from Dutch with 1 Elite and 1 Fighter remaining. Battle score for attacker is -6
Casualties for Yamamoto: 1 Fighter
Casualties for Dutch: 1 Infantry
Battle in Hupeh
Yamamoto attack with 1 Artillery and 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Tank in Hupeh, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Hupeh
Yamamoto roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Tank in Hupeh, round 4 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 4 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Yamamoto: 1 Artillery and 1 Tank
Casualties for Chinese: 1 Infantry
Battle in Sumatra
Yamamoto attack with 2 Artillerys, 1 Elite, 4 Infantrys and 2 Marines
Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys
Yamamoto roll dice for 2 Artillerys, 1 Elite, 4 Infantrys and 2 Marines in Sumatra, round 2 : 2/9 hits, 3.00 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Sumatra, round 2 : 1/5 hits, 1.83 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Sumatra
Yamamoto roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 2 Marines in Sumatra, round 3 : 3/8 hits, 2.83 expected hits
Dutch roll dice for 2 Artillerys, 1 Bunker and 1 Infantry in Sumatra, round 3 : 0/4 hits, 1.50 expected hits
2 Artillerys owned by the Dutch and 1 Infantry owned by the Dutch lost in Sumatra
Yamamoto roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 2 Marines in Sumatra, round 4 : 3/8 hits, 2.83 expected hits
Dutch roll dice for 1 Bunker in Sumatra, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Dutch lost in Sumatra
Yamamoto win, taking Sumatra from Dutch with 2 Artillerys, 1 Elite, 3 Infantrys and 2 Marines remaining. Battle score for attacker is 16
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys
Battle in Java
Yamamoto attack with 5 Infantrys and 2 Marines
Anzac defend with 1 Artillery, 1 Infantry and 1 Tank
Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Anzac lost in Java
Yamamoto roll dice for 5 Infantrys and 2 Marines in Java, round 2 : 0/7 hits, 1.83 expected hits
Dutch roll dice for 1 Artillery and 1 Tank in Java, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Yamamoto lost in Java
Yamamoto roll dice for 4 Infantrys and 2 Marines in Java, round 3 : 0/6 hits, 1.67 expected hits
Dutch roll dice for 1 Artillery and 1 Tank in Java, round 3 : 0/2 hits, 0.83 expected hits
Yamamoto roll dice for 4 Infantrys and 2 Marines in Java, round 4 : 3/6 hits, 1.67 expected hits
Dutch roll dice for 1 Artillery and 1 Tank in Java, round 4 : 1/2 hits, 0.83 expected hits
1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
Yamamoto win, taking Java from Dutch with 3 Infantrys and 2 Marines remaining. Battle score for attacker is 7
Casualties for Yamamoto: 2 Infantrys
Casualties for Anzac: 1 Artillery, 1 Infantry and 1 Tank
Battle in Tanimbar
Yamamoto attack with 1 Elite and 2 Infantrys
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Cruiser in Tanimbar, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Elite and 2 Infantrys in Tanimbar, round 2 : 1/3 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Tanimbar
Yamamoto win, taking Tanimbar from Dutch with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 InfantryNon Combat Move - Yamamoto
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Fighter moved from Jilolo to 107 Sea Zone
EDIT: 2 Submarines moved from 111 Sea Zone to 107 Sea Zone
1 Destroyer moved from 111 Sea Zone to 107 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 65 Sea Zone to 110 Sea Zone
2 Bombers moved from 61 Sea Zone to BangkokPlace Units - Yamamoto
1 B.Carrier and 2 Destroyers placed in 107 Sea Zone
1 L.Fighter placed in 107 Sea Zone
6 Infantrys placed in Hong Kong
1 Destroyer and 1 S.Submarine placed in 85 Sea Zone
1 Fighter and 2 Infantrys placed in BanjarmasinTurn Complete - Yamamoto
Yamamoto collect 96 PUs; end with 96 PUsCombat Hit Differential Summary :
British : -0.33
Yamamoto : -2.33
Chinese : 1.00
Dutch : -3.83 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Infantry moved from Shansi to Anhwei
1 Tank moved from Szechwan to Anhwei
1 Adv.Fighter moved from Suiyuan to Anhwei
2 Infantrys moved from Suiyuan to Chahar
1 ArmoredCar moved from Ningsia to ChaharPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Chahar
Chinese attack with 1 ArmoredCar and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Chahar, round 2 : 0/3 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits
1 Infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 ArmoredCar and 1 Infantry in Chahar, round 3 : 0/2 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits
1 Infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 ArmoredCar in Chahar, round 4 : 0/1 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 1 ArmoredCar in Chahar, round 5 : 0/1 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 5 : 0/1 hits
Chinese roll dice for 1 ArmoredCar in Chahar, round 6 : 0/1 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 6 : 1/1 hits
1 ArmoredCar owned by the Chinese lost in Chahar
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -8
Casualties for Chinese: 1 ArmoredCar and 2 Infantrys
Battle in Anhwei
Chinese attack with 1 Adv.Fighter, 1 Infantry and 1 Tank
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Adv.Fighter, 1 Infantry and 1 Tank in Anhwei, round 2 : 3/3 hits
Yamamoto roll dice for 1 Artillery in Anhwei, round 2 : 0/1 hits
1 Artillery owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Yamamoto with 1 Adv.Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArtilleryNon Combat Move - Chinese
2 Infantrys and 2 Tanks moved from Suiyuan to Shansi
1 Adv.Fighter moved from Anhwei to Shansi
1 Adv.Fighter moved from Hsining to Shansi
1 Tank moved from Ningsia to Shansi
4 Infantrys moved from Ningsia to Suiyuan
1 Artillery and 3 Infantrys moved from Szechwan to Kweichow
1 ArmoredCar and 1 Tank moved from Lanchow to Kweichow
4 Infantrys moved from Lanchow to Szechwan
1 Marine moved from E.Qinghai to Lanchow
1 Infantry moved from Hsining to E.Qinghai
1 ArmoredCar and 1 Tank moved from Hsining to Ningsia
1 ArmoredCar moved from Hsining to Lanchow
1 Tank moved from Hsining to Lanchow
2 Artillerys and 2 Infantrys moved from E.Sinkiang to Gobi Altai
2 Artillerys and 2 Infantrys moved from Urumqi to E.SinkiangPlace Units - Chinese
1 Adv.Fighter, 2 Infantrys and 3 Tanks placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 35 PUs; end with 35 PUs -
boy your just kicking my but on this one :cry:
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 Infantry moved from Heilungchiang to Hulunbuir
1 Artillery, 2 Elites and 2 Infantrys moved from Shantung to Anhwei
1 Infantry moved from Heilungchiang to Khabarovsk
3 ArmoredCars and 2 Artillerys moved from Heilungchiang to Liaoning
3 ArmoredCars moved from Liaoning to Peking
1 Artillery, 1 Elite and 1 Infantry moved from Peking to Shantung
1 Infantry moved from Changchun to 84 Sea Zone
1 Bomber and 2 Fighters moved from West Borneo to 67 Sea Zone
1 Transport moved from 106 Sea Zone to 67 Sea Zone
1 Elite and 1 Infantry moved from Changchun to 84 Sea Zone
1 Artillery moved from Changchun to 84 Sea Zone
2 ArmoredCars moved from Changchun to Liaoning
1 Mech.Inf moved from Changchun to Liaoning
1 Tank moved from Changchun to Liaoning
1 Artillery, 1 Elite and 2 Infantrys moved from 84 Sea Zone to ShantungPurchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 Bunkers, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Anhwei
Hisaichi attack with 1 Artillery, 2 Elites and 2 Infantrys
Chinese defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 1 Artillery, 2 Elites and 2 Infantrys in Anhwei, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in Anhwei, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Hisaichi roll dice for 1 Artillery, 2 Elites and 1 Infantry in Anhwei, round 3 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 1 Tank in Anhwei, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 2 Elites remaining. Battle score for attacker is 3
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 1 Infantry and 1 Tank
Battle in 67 Sea Zone
Hisaichi attack with 1 Bomber, 2 Fighters and 1 Transport
British defend with 1 Destroyer; Anzac defend with 1 Destroyer and 2 Transports
Hisaichi roll dice for 1 Bomber, 2 Fighters and 1 Transport in 67 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Anzac roll dice for 2 Destroyers and 2 Transports in 67 Sea Zone, round 2 : 1/4 hits, 1.00 expected hits
1 Transport owned by the Anzac and 1 Transport owned by the Hisaichi lost in 67 Sea Zone
Hisaichi roll dice for 1 Bomber and 2 Fighters in 67 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Anzac roll dice for 2 Destroyers and 1 Transport in 67 Sea Zone, round 3 : 1/3 hits, 0.83 expected hits
1 Transport owned by the Anzac, 1 Fighter owned by the Hisaichi and 1 Destroyer owned by the British lost in 67 Sea Zone
Hisaichi roll dice for 1 Bomber and 1 Fighter in 67 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Anzac roll dice for 1 Destroyer in 67 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Hisaichi and 1 Destroyer owned by the Anzac lost in 67 Sea Zone
Hisaichi win with 1 Bomber remaining. Battle score for attacker is 6
Casualties for Hisaichi: 2 Fighters and 1 Transport
Casualties for British: 1 Destroyer
Casualties for Anzac: 1 Destroyer and 2 TransportsNon Combat Move - Hisaichi
1 Bomber moved from 67 Sea Zone to ShantungPlace Units - Hisaichi
1 Bunker and 3 Infantrys placed in Shantung
1 Bunker and 3 Infantrys placed in Peking
6 ArmoredCars and 2 Tanks placed in Changchun
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Kirin: 1 AAGun
EDIT: Adding units owned by Hisaichi to Liaoning: 1 AAGun
EDIT: Turning off Edit ModeTurn Complete - Hisaichi
Hisaichi collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Hisaichi : 1.50
Anzac : 0.83
Chinese : 0.67 -
boy your just kicking my but on this one :cry:
Take heart! I’m not seeing it on my end. I’m still down by 60ish production, and don’t see too many more easy gains outside of Malaya. Overall I’m not worried, but don’t see a clear path to victory, either.
My strategy was to just get as much money as possible to build a huge economy. GERMANY looks good, but your UK fleet is 15 hits to my 10, so I’m way behind. While my money is good, so is Russia’s, and I haven’t pushed into Russia territory, either. I also have Norway to defend, which becomes more difficult if you stay ahead of my navy. Taking Belgium on your part was a GREAT move, because I have no way to counter it. I’ll eventually take it back, but that was a huge distraction that has kept my tanks from rolling East for several turns.
ITALY has the strategic factories, but not much else. The low income of 65 is worrying. I don’t see how I can push into French territory just yet. The one good note is I don’t see US support arriving for the foreseeable future.
HISAICHI is really boxed in and hasn’t advanced much. I actually retreated this turn, knowing I’m going to lose a lot next round.
CHINA is going really well for you, which will soon cause me to shift money from YAMAMOTO to China.
YAMAMOTO is my one shining star. I have a bigger fleet than the US, but it’s not in a position to threaten much. I could try for Australia, but they’re always difficult to knock out with their capital so far back. The Allied counter would be for Australia to buy defensively, guys and bunkers for factories, while the US switches to more mobile purchases to take the fight to me, like super subs from Hawaii and super bombers/bombers from WUSA.
Also, the Alaskan factory will become a huge issue for Japan, as it’s an immediate threat. Keep building up that navy and I’ll have to split my forces. You could also take some of the islands north of Japan, as I don’t have enough transport capable units to take them back.
So far you have more in TUV by 400 some, and you’re still making more money than me / round. This one is far from over. Keys for you are staying ahead of my German fleet, keeping Italy in check, and protecting Australia. You might consider throwing more expensive units at Hisaichi via Russia. Germany hasn’t advanced very far, and Korea can’t counter that kind of money and will likely require luck and assistance from allies. My future gains in Malaya and France will be offset by loses around Korea soon.
I would still say 50/50 here. I’m thinking naval dumps by the UK and US will keep you in the game. The US has more money than Yamamoto, but Yamamoto will soon be distracted by the growing Chinese Russian threat. Will that be enough to offset the possible growing Italian threat which is the only other thing to drain US money? Exciting!
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
2 Transports moved from 20 Sea Zone to 18 Sea Zone
1 Infantry moved from Dover to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Picardy
2 Infantrys moved from Belgium to Picardy
1 Tank moved from Belgium to Picardy
1 Artillery moved from Munster to 18 Sea Zone
1 Artillery moved from Manchester to 18 Sea Zone
2 Infantrys moved from Munster to 18 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
2 Artillerys and 2 Infantrys moved from 20 Sea Zone to Picardy
1 Adv.Fighter and 1 Fighter moved from 20 Sea Zone to Picardy
1 Fighter moved from Manchester to Picardy
1 Transport moved from 10 Sea Zone to 18 Sea Zone
2 Infantrys moved from Munster to 18 Sea Zone
2 Infantrys and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
2 Infantrys moved from 20 Sea Zone to Picardy
2 Tanks moved from Munster to Northern Ireland
1 Infantry moved from Scotland to Manchester
1 Tank moved from Scotland to Dover
4 Submarines moved from 20 Sea Zone to 21 Sea Zone
2 Infantrys moved from Quebec to Ontario
1 Infantry moved from British Columbia to Yukon
1 Tank moved from British Columbia to Alaska
1 Infantry moved from Yukon to Alaska
1 Destroyer, 2 Infantrys and 1 Transport moved from 97 Sea Zone to 109 Sea Zone
2 Infantrys moved from 109 Sea Zone to West Papua
1 Infantry moved from W.Morocco to E.Morocco
1 Artillery moved from Kufra to El Agheila
British take El Agheila from Germans
1 Infantry moved from Kufra to Tobruk
British take Tobruk from Italians
1 Infantry moved from Darfur to Nubia
British take Nubia from Italians
1 ArmoredCar and 1 Infantry moved from Cape Town to South Africa
1 ArmoredCar moved from South Africa to Rhodesia
2 Infantrys and 2 Mech.Infs moved from Kenya to Italian East Africa
1 ArmoredCar moved from Assam to N.Thailand
British take N.Thailand from Thai
1 Artillery, 1 Infantry and 1 Tank moved from Assam to Burma
1 ArmoredCar moved from Bihar to Burma
1 Artillery and 2 Infantrys moved from Bihar to Assam
1 Artillery moved from Hyderabad to Calcutta
1 ArmoredCar, 3 Infantrys and 1 Tank moved from Delhi to Bihar
1 ArmoredCar and 1 Tank moved from Bihar to Assam
1 Artillery, 3 Infantrys and 1 Mech.Inf moved from Madras to Hyderabad
1 Mech.Inf moved from Hyderabad to AssamPurchase Units - British
British buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters, 12 Infantrys, 1 Mech.Inf, 1 S.Submarine, 2 Tanks and 2 Transports; Remaining resources: 0 PUs;Combat - British
Battle in 21 Sea Zone
British attack with 4 Submarines
Germans defend with 1 Destroyer
British roll dice for 4 Submarines in 21 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 Destroyer in 21 Sea Zone, round 2 : 0/1 hits
British roll dice for 4 Submarines in 21 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 Destroyer in 21 Sea Zone, round 3 : 0/1 hits
1 Destroyer owned by the Germans lost in 21 Sea Zone
British win with 4 Submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 Destroyer
Battle in Italian East Africa
British attack with 2 Infantrys and 2 Mech.Infs
Italians defend with 2 Tanks
British roll dice for 2 Infantrys and 2 Mech.Infs in Italian East Africa, round 2 : 3/4 hits
Italians roll dice for 2 Tanks in Italian East Africa, round 2 : 1/2 hits
1 Infantry owned by the British and 2 Tanks owned by the Italians lost in Italian East Africa
British win, taking Italian East Africa from Italians with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 8
Casualties for British: 1 Infantry
Casualties for Italians: 2 Tanks
Battle in Burma
British attack with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank
Thai defend with 1 Infantry and 1 Tank
British roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank in Burma, round 2 : 0/4 hits
Thai roll dice for 1 Infantry and 1 Tank in Burma, round 2 : 1/2 hits
1 Infantry owned by the British lost in Burma
British roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Burma, round 3 : 2/3 hits
Thai roll dice for 1 Infantry and 1 Tank in Burma, round 3 : 1/2 hits
1 Tank owned by the Thai, 1 ArmoredCar owned by the British and 1 Infantry owned by the Thai lost in Burma
British win, taking Burma from Thai with 1 Artillery and 1 Tank remaining. Battle score for attacker is 1
Casualties for British: 1 ArmoredCar and 1 Infantry
Casualties for Thai: 1 Infantry and 1 Tank
Battle in Picardy
British attack with 1 Adv.Fighter, 2 Artillerys, 2 Fighters, 7 Infantrys and 1 Tank
Germans defend with 6 Tanks
British roll dice for 1 Battleship in Picardy, round 2 : 1/1 hits
1 Tank owned by the Germans lost in Picardy
British roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Fighters, 7 Infantrys and 1 Tank in Picardy, round 2 : 0/13 hits
Germans roll dice for 5 Tanks in Picardy, round 2 : 1/5 hits
1 Infantry owned by the British lost in Picardy
British roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Fighters, 6 Infantrys and 1 Tank in Picardy, round 3 : 3/12 hits
Germans roll dice for 5 Tanks in Picardy, round 3 : 2/5 hits
2 Infantrys owned by the British and 3 Tanks owned by the Germans lost in Picardy
British roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Fighters, 4 Infantrys and 1 Tank in Picardy, round 4 : 3/10 hits
Germans roll dice for 2 Tanks in Picardy, round 4 : 1/2 hits
1 Infantry owned by the British and 2 Tanks owned by the Germans lost in Picardy
British win, taking Picardy from Germans with 1 Adv.Fighter, 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 22
Casualties for Germans: 6 Tanks
Casualties for British: 4 InfantrysNon Combat Move - British
1 Fighter moved from Picardy to Wales
1 Adv.Fighter and 1 Fighter moved from Picardy to 20 Sea ZonePlace Units - British
1 Infantry and 1 Mech.Inf placed in Cape Town
1 Transport placed in 80 Sea Zone
1 Elite and 1 Infantry placed in Vancouver
1 S.Submarine and 1 Transport placed in 20 Sea Zone
2 Fighters placed in Bombay
5 Infantrys placed in Madras
2 Artillerys placed in Wales
2 ArmoredCars, 1 Infantry and 2 Tanks placed in Delhi
4 Infantrys placed in ManchesterTurn Complete - British
British collect 100 PUs; end with 100 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
2 Infantrys moved from West Papua to Hollandia
1 Artillery moved from West Papua to Hollandia
3 Infantrys and 1 Tank moved from West Papua to Hollandia
2 Adv.Fighters moved from Townsville to Broome
4 Infantrys moved from Western Australia to BroomePurchase Units - Anzac
Anzac buy 2 Bunkers and 12 Infantrys; Remaining resources: 0 PUs;Combat - Anzac
Battle in Hollandia
Anzac attack with 1 Artillery, 5 Infantrys and 1 Tank
Yamamoto defend with 1 Infantry
Anzac roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Hollandia, round 2 : 2/7 hits
Yamamoto roll dice for 1 Infantry in Hollandia, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Anzac lost in Hollandia
Anzac win, taking Hollandia from Yamamoto with 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 InfantryNon Combat Move - Anzac
Place Units - Anzac
1 Bunker and 3 Infantrys placed in Broome
1 Bunker and 3 Infantrys placed in Townsville
3 Infantrys placed in Port Moresby
3 Infantrys placed in CanberraTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to MeraukePurchase Units - Dutch
Dutch buy 2 Tanks and 1 Transport; Remaining resources: 6 PUs;Combat - Dutch
Battle in Merauke
Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank
Yamamoto defend with 1 Infantry
Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Merauke, round 2 : 0/4 hits
Yamamoto roll dice for 1 Infantry in Merauke, round 2 : 0/1 hits
Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Merauke, round 3 : 1/4 hits
Yamamoto roll dice for 1 Infantry in Merauke, round 3 : 0/1 hits
1 Infantry owned by the Yamamoto lost in Merauke
Dutch win, taking Merauke from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 InfantryNon Combat Move - Dutch
Place Units - Dutch
2 Tanks placed in Suriname
1 Transport placed in 32 Sea ZoneTurn Complete - Dutch
Dutch collect 7 PUs; end with 13 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
1 Infantry moved from Oulu to Vyborg
1 Fighter moved from Tampere to Vyborg
1 Infantry moved from Tampere to Kotka
Finns take Kotka from Russians
7 Infantrys moved from Tampere to Oulu
5 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Vyborg
Finns attack with 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 2 : 1/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vyborg
Finns win, taking Vyborg from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Finns
1 Fighter moved from Vyborg to TamperePlace Units - Finns
1 Elite and 3 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Finns : 0.50
Russians : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
3 Artillerys, 1 Elite and 1 Infantry moved from E.Romania to Odessa
2 ArmoredCars and 2 Tanks moved from Bucharest to OdessaPurchase Units - Romanians
Romanians buy 2 ArmoredCars and 2 Elites; Remaining resources: 0 PUs;Non Combat Move - Romanians
1 AAGun moved from E.Romania to OdessaPlace Units - Romanians
2 ArmoredCars and 2 Elites placed in BucharestTurn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
1 Infantry moved from N.French Indochina to Kwangsi
Thai take Kwangsi from Chinese
1 Infantry moved from N.French Indochina to Hunan
1 Artillery moved from N.French Indochina to Yunnan
Thai take Yunnan from Chinese
1 Artillery moved from N.French Indochina to N.Thailand
1 Fighter moved from S.Thailand to N.Thailand
2 Infantrys moved from Bangkok to Malaya
1 Infantry moved from Bangkok to Malaya
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 Transport moved from 105 Sea Zone to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to N.French Indochina
1 Infantry moved from Bangkok to MalayaPurchase Units - Thai
Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in Malaya
Thai attack with 4 Infantrys
British defend with 1 Infantry
Thai roll dice for 4 Infantrys in Malaya, round 2 : 1/4 hits, 0.67 expected hits
British roll dice for 1 Infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Malaya
Thai win, taking Malaya from British with 3 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in N.Thailand
Thai attack with 1 Artillery and 1 Fighter
British defend with 1 ArmoredCar
Thai roll dice for 1 Artillery and 1 Fighter in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the British lost in N.Thailand
Thai win, taking N.Thailand from British with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 4
Casualties for British: 1 ArmoredCarNon Combat Move - Thai
1 Fighter moved from N.Thailand to BangkokPlace Units - Thai
2 Artillerys and 4 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
British : 0.50
Thai : 0.67 -
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
1 Transport moved from 32 Sea Zone to 26 Sea Zone
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
2 Artillerys and 3 Infantrys moved from South Atlantic USA to 26 Sea Zone
4 Infantrys moved from South Central USA to 25 Sea Zone
4 Infantrys moved from South Central USA to South Atlantic USA
2 Artillerys, 1 B.Transport, 3 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
1 B.Transport, 1 Destroyer and 4 Infantrys moved from 25 Sea Zone to 119 Sea Zone
2 Infantrys and 2 Tanks moved from Peru to N.Chile
4 Infantrys moved from 119 Sea Zone to N.Chile
2 Artillerys and 3 Infantrys moved from 32 Sea Zone to Bahia
3 Tanks moved from Venezuela to Bahia
1 Artillery and 1 Infantry moved from Colombia to Amazon
2 Destroyers moved from 32 Sea Zone to 34 Sea Zone
1 Infantry moved from Truk to Woleai
Americans take Woleai from Yamamoto
2 Adv.Fighters and 2 Fighters moved from 109 Sea Zone to 112 Sea Zone
3 Bombers moved from Ponape to 112 Sea Zone
1 Artillery moved from Truk to Woleai
1 Bomber moved from Nauru to 112 Sea Zone
1 Submarine moved from 109 Sea Zone to 108 Sea Zone
1 Artillery and 1 Infantry moved from Pearl Harbor to 98 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 98 Sea Zone to 104 Sea Zone
2 Infantrys moved from Nauru to 104 Sea Zone
1 Artillery and 3 Infantrys moved from 104 Sea Zone to Jaluit
1 Submarine moved from 71 Sea Zone to 76 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from Alaska to 71 Sea Zone
1 Artillery, 1 Cruiser, 2 Destroyers, 2 Infantrys, 1 Tank and 2 Transports moved from 71 Sea Zone to 72 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 72 Sea Zone to KoryakiaPurchase Units - Americans
Americans buy 2 Adv.Fighters, 2 ArmoredCars, 1 B.Transport, 1 Carrier, 1 Destroyer, 1 Fighter, 6 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Jaluit
Americans attack with 1 Artillery and 3 Infantrys
Yamamoto defend with 1 Artillery and 1 Infantry
Americans roll dice for 1 Battleship in Jaluit, round 2 : 0/1 hits
Americans roll dice for 1 Artillery and 3 Infantrys in Jaluit, round 2 : 1/4 hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Jaluit, round 2 : 2/2 hits
1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Jaluit
Americans roll dice for 1 Artillery and 1 Infantry in Jaluit, round 3 : 1/2 hits
Yamamoto roll dice for 1 Artillery in Jaluit, round 3 : 0/1 hits
1 Artillery owned by the Yamamoto lost in Jaluit
Americans win, taking Jaluit from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in 112 Sea Zone
Americans attack with 2 Adv.Fighters, 4 Bombers and 2 Fighters
Yamamoto defend with 3 Cruisers, 2 T.Boats and 2 Transports
Americans roll dice for 2 Adv.Fighters, 4 Bombers and 2 Fighters in 112 Sea Zone, round 2 : 5/8 hits
Yamamoto roll dice for 3 Cruisers, 2 T.Boats and 2 Transports in 112 Sea Zone, round 2 : 2/7 hits
2 T.Boats owned by the Yamamoto, 2 Fighters owned by the Americans, 1 Cruiser owned by the Yamamoto and 2 Transports owned by the Yamamoto lost in 112 Sea Zone
Americans roll dice for 2 Adv.Fighters and 4 Bombers in 112 Sea Zone, round 3 : 2/6 hits
Yamamoto roll dice for 2 Cruisers in 112 Sea Zone, round 3 : 1/2 hits
1 Adv.Fighter owned by the Americans and 2 Cruisers owned by the Yamamoto lost in 112 Sea Zone
Americans win with 1 Adv.Fighter and 4 Bombers remaining. Battle score for attacker is 34
Casualties for Americans: 1 Adv.Fighter and 2 Fighters
Casualties for Yamamoto: 3 Cruisers, 2 T.Boats and 2 Transports -
would you kindly (with reservations and anger) do my neutrals .
-
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
1 Transport moved from 32 Sea Zone to 26 Sea Zone
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
2 Artillerys and 3 Infantrys moved from South Atlantic USA to 26 Sea Zone
4 Infantrys moved from South Central USA to 25 Sea Zone
4 Infantrys moved from South Central USA to South Atlantic USA
2 Artillerys, 1 B.Transport, 3 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
1 B.Transport, 1 Destroyer and 4 Infantrys moved from 25 Sea Zone to 119 Sea Zone
2 Infantrys and 2 Tanks moved from Peru to N.Chile
4 Infantrys moved from 119 Sea Zone to N.Chile
2 Artillerys and 3 Infantrys moved from 32 Sea Zone to Bahia
3 Tanks moved from Venezuela to Bahia
1 Artillery and 1 Infantry moved from Colombia to Amazon
2 Destroyers moved from 32 Sea Zone to 34 Sea Zone
1 Infantry moved from Truk to Woleai
Americans take Woleai from Yamamoto
2 Adv.Fighters and 2 Fighters moved from 109 Sea Zone to 112 Sea Zone
3 Bombers moved from Ponape to 112 Sea Zone
1 Artillery moved from Truk to Woleai
1 Bomber moved from Nauru to 112 Sea Zone
1 Submarine moved from 109 Sea Zone to 108 Sea Zone
1 Artillery and 1 Infantry moved from Pearl Harbor to 98 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 98 Sea Zone to 104 Sea Zone
2 Infantrys moved from Nauru to 104 Sea Zone
1 Artillery and 3 Infantrys moved from 104 Sea Zone to Jaluit
1 Submarine moved from 71 Sea Zone to 76 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from Alaska to 71 Sea Zone
1 Artillery, 1 Cruiser, 2 Destroyers, 2 Infantrys, 1 Tank and 2 Transports moved from 71 Sea Zone to 72 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 72 Sea Zone to KoryakiaPurchase Units - Americans
Americans buy 2 Adv.Fighters, 2 ArmoredCars, 1 B.Transport, 1 Carrier, 1 Destroyer, 1 Fighter, 6 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Jaluit
Americans attack with 1 Artillery and 3 Infantrys
Yamamoto defend with 1 Artillery and 1 Infantry
Americans roll dice for 1 Battleship in Jaluit, round 2 : 0/1 hits
Americans roll dice for 1 Artillery and 3 Infantrys in Jaluit, round 2 : 1/4 hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Jaluit, round 2 : 2/2 hits
1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Jaluit
Americans roll dice for 1 Artillery and 1 Infantry in Jaluit, round 3 : 1/2 hits
Yamamoto roll dice for 1 Artillery in Jaluit, round 3 : 0/1 hits
1 Artillery owned by the Yamamoto lost in Jaluit
Americans win, taking Jaluit from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in 112 Sea Zone
Americans attack with 2 Adv.Fighters, 4 Bombers and 2 Fighters
Yamamoto defend with 3 Cruisers, 2 T.Boats and 2 Transports
Americans roll dice for 2 Adv.Fighters, 4 Bombers and 2 Fighters in 112 Sea Zone, round 2 : 5/8 hits
Yamamoto roll dice for 3 Cruisers, 2 T.Boats and 2 Transports in 112 Sea Zone, round 2 : 2/7 hits
2 T.Boats owned by the Yamamoto, 2 Fighters owned by the Americans, 1 Cruiser owned by the Yamamoto and 2 Transports owned by the Yamamoto lost in 112 Sea Zone
Americans roll dice for 2 Adv.Fighters and 4 Bombers in 112 Sea Zone, round 3 : 2/6 hits
Yamamoto roll dice for 2 Cruisers in 112 Sea Zone, round 3 : 1/2 hits
1 Adv.Fighter owned by the Americans and 2 Cruisers owned by the Yamamoto lost in 112 Sea Zone
Americans win with 1 Adv.Fighter and 4 Bombers remaining. Battle score for attacker is 34
Casualties for Americans: 1 Adv.Fighter and 2 Fighters
Casualties for Yamamoto: 3 Cruisers, 2 T.Boats and 2 Transports
Battle in Bahia
Americans attack with 2 Artillerys, 3 Infantrys and 3 Tanks
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in Bahia, round 2 : 4/8 hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits
2 Infantrys owned by the Americans, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 2 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 7
Casualties for Neutral: 3 Infantrys and 1 Tank
Casualties for Americans: 2 Infantrys
Battle in N.Chile
Americans attack with 6 Infantrys and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 6 Infantrys and 2 Tanks in N.Chile, round 2 : 3/8 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
Americans loses 0 PUs for violating N.Chiles neutrality.
Americans win, taking N.Chile from Neutral with 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 InfantrysNon Combat Move - Americans
1 Adv.Fighter moved from 112 Sea Zone to Hollandia
4 Bombers moved from 112 Sea Zone to West Papua
2 Fighters moved from Ponape to West Papua
2 Adv.Fighters moved from Pearl Harbor to 109 Sea ZonePlace Units - Americans
1 Carrier placed in 98 Sea Zone
2 Adv.Fighters placed in 98 Sea Zone
1 Destroyer and 1 S.Submarine placed in 71 Sea Zone
1 Infantry placed in Alaska
1 B.Transport and 1 S.Submarine placed in 26 Sea Zone
Americans undo move 5.
1 S.Submarine placed in 83 Sea Zone
1 Fighter placed in San Francisco
1 B.Transport placed in 26 Sea Zone
2 ArmoredCars placed in San Francisco
2 Infantrys placed in South Atlantic USA
3 Infantrys placed in San FranciscoTurn Complete - Americans
Americans collect 103 PUs; end with 103 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
1 Tank moved from Orleanais to Brittany
Germans take Brittany from French
1 Tank moved from Brittany to Aquitaine
Germans take Aquitaine from French
1 Artillery and 1 Infantry moved from Finnmark to Lapland
1 ArmoredCar moved from Middle Norrland to Lapland
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 HeavyTank moved from Hamburg to 23 Sea Zone
1 HeavyTank and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from Middle Norrland to 24 Sea Zone
1 HeavyTank and 1 Infantry moved from 24 Sea Zone to Lapland
2 ArmoredCars moved from Paris to Picardy
1 Infantry moved from Lorraine to Picardy
1 Infantry moved from Lorraine to Picardy
1 Infantry moved from Lorraine to Picardy
1 Tank moved from Rhine to Picardy
Germans take Belgium from British
3 Infantrys moved from Paris to Picardy
1 Tank moved from Orleanais to Picardy
3 Infantrys moved from Paris to Normandy
2 Tanks moved from Burgundy to Normandy
1 Infantry and 3 Tanks moved from Rhine to Netherlands
4 Tanks moved from Hamburg to Netherlands
1 Stuka moved from Rhine to Netherlands
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 HeavyTank moved from Hamburg to 23 Sea Zone
1 HeavyTank and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 HeavyTank moved from 24 Sea Zone to Latvia
2 Tanks moved from Lithuania to Latvia
1 Artillery and 1 Infantry moved from Brest to Minsk
1 Artillery, 1 Fighter and 1 Infantry moved from Brest to Kiev
4 Artillerys, 1 Elite, 4 Infantrys and 1 Stuka moved from Vinnytsia to Donetsk
1 Artillery, 1 Fighter and 1 Infantry moved from Vinnytsia to Kiev
2 Infantrys moved from Vinnytsia to Kiev
1 Infantry moved from Vinnytsia to Kiev
1 Infantry moved from Vinnytsia to Donetsk
1 Stuka moved from Bohemia to Donetsk
3 Artillerys and 3 Infantrys moved from Bulgaria to Istanbul
1 Bomber moved from Brest to Istanbul
1 Bomber moved from Brest to Istanbul
1 Stuka moved from Bohemia to Minsk
1 ArmoredCar moved from Bohemia to E.Romania
1 Artillery moved from Bohemia to Krakow
5 Infantrys moved from Krakow to Vinnytsia
2 Artillerys and 2 Infantrys moved from Warsaw to Brest
3 Infantrys moved from Bavaria to RhinePurchase Units - Germans
Germans buy 4 ArmoredCars, 4 Artillerys, 1 Battleship, 1 Bunker, 2 Destroyers, 8 Infantrys and 6 Tanks; Remaining resources: 0 PUs;Combat - Germans
Battle in Lapland
Germans attack with 1 ArmoredCar, 1 Artillery, 1 HeavyTank and 2 Infantrys
Russians defend with 1 ArmoredCar and 1 Infantry
Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 HeavyTank and 2 Infantrys in Lapland, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Lapland, round 2 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Russians lost in Lapland
Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 HeavyTank and 2 Infantrys in Lapland, round 3 : 0/5 hits, 1.83 expected hits
Russians roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 HeavyTank and 2 Infantrys in Lapland, round 4 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 Infantry in Lapland, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lapland
Germans win, taking Lapland from Russians with 1 ArmoredCar, 1 Artillery, 1 HeavyTank and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Battle in Donetsk
Germans attack with 4 Artillerys, 1 Elite, 5 Infantrys and 2 Stukas
Russians defend with 4 Infantrys and 1 Tank
Germans roll dice for 4 Artillerys, 1 Elite, 5 Infantrys and 2 Stukas in Donetsk, round 2 : 2/12 hits, 4.50 expected hits
Russians roll dice for 4 Infantrys and 1 Tank in Donetsk, round 2 : 1/5 hits, 1.83 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
Germans roll dice for 4 Artillerys, 1 Elite, 4 Infantrys and 2 Stukas in Donetsk, round 3 : 3/11 hits, 4.17 expected hits
Russians roll dice for 2 Infantrys and 1 Tank in Donetsk, round 3 : 0/3 hits, 1.17 expected hits
2 Infantrys owned by the Russians and 1 Tank owned by the Russians lost in Donetsk
Germans win, taking Donetsk from Russians with 4 Artillerys, 1 Elite, 4 Infantrys and 2 Stukas remaining. Battle score for attacker is 11
Casualties for Germans: 1 Infantry
Casualties for Russians: 4 Infantrys and 1 Tank
Battle in Minsk
Germans attack with 1 Artillery, 1 Infantry and 1 Stuka
Russians defend with 1 Tank
Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Minsk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Tank in Minsk, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Artillery and 1 Stuka remaining. Battle score for attacker is 3
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Tank
Battle in Kiev
Germans attack with 2 Artillerys, 2 Fighters and 5 Infantrys
Russians defend with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank
Germans roll dice for 2 Artillerys, 2 Fighters and 5 Infantrys in Kiev, round 2 : 1/9 hits, 2.50 expected hits
Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank in Kiev, round 2 : 2/4 hits, 1.33 expected hits
1 ArmoredCar owned by the Russians and 2 Infantrys owned by the Germans lost in Kiev
Germans roll dice for 2 Artillerys, 2 Fighters and 3 Infantrys in Kiev, round 3 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiev, round 3 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians, 1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Kiev
Germans win, taking Kiev from Russians with 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 Infantrys
Casualties for Russians: 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank
Battle in Istanbul
Germans attack with 3 Artillerys, 2 Bombers and 3 Infantrys
Neutral defend with 1 Bunker and 2 Infantrys
Germans roll dice for 3 Artillerys, 2 Bombers and 3 Infantrys in Istanbul, round 2 : 4/8 hits, 3.33 expected hits
Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 2/3 hits, 1.17 expected hits
1 Bunker owned by the Neutral, 2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Istanbul
Germans loses 0 PUs for violating Istanbuls neutrality.
Germans win, taking Istanbul from Neutral with 3 Artillerys, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 1 Bunker and 2 Infantrys
Battle in Latvia
Germans attack with 1 HeavyTank and 2 Tanks
Russians defend with 2 Infantrys
Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans roll dice for 1 HeavyTank and 2 Tanks in Latvia, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 1 HeavyTank and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Battle in Netherlands
Germans attack with 1 Infantry, 1 Stuka and 7 Tanks
Neutral defend with 1 Artillery and 3 Infantrys
Germans roll dice for 1 Infantry, 1 Stuka and 7 Tanks in Netherlands, round 2 : 9/9 hits, 4.33 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Germans, 3 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
Germans loses 0 PUs for violating Netherlandss neutrality.
Germans win, taking Netherlands from Neutral with 1 Stuka and 7 Tanks remaining. Battle score for attacker is 8
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in Picardy
Germans attack with 2 ArmoredCars, 6 Infantrys and 2 Tanks
British defend with 2 Artillerys, 3 Infantrys and 1 Tank
Germans roll dice for 2 ArmoredCars, 6 Infantrys and 2 Tanks in Picardy, round 2 : 5/10 hits, 2.67 expected hits
French roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Picardy, round 2 : 2/6 hits, 2.17 expected hits
2 Infantrys owned by the Germans, 2 Artillerys owned by the British and 3 Infantrys owned by the British lost in Picardy
Germans roll dice for 2 ArmoredCars, 4 Infantrys and 2 Tanks in Picardy, round 3 : 4/8 hits, 2.33 expected hits
French roll dice for 1 Tank in Picardy, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Picardy
Germans win, taking Picardy from French with 2 ArmoredCars, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 15
Casualties for Germans: 2 Infantrys
Casualties for British: 2 Artillerys, 3 Infantrys and 1 TankNon Combat Move - Germans
1 Stuka moved from Netherlands to Hamburg
1 Stuka moved from Minsk to Brest
2 Fighters moved from Kiev to Vinnytsia
2 Stukas moved from Donetsk to Vinnytsia
2 Bombers moved from Istanbul to Greece
1 Destroyer and 2 Transports moved from 49 Sea Zone to 51 Sea Zone
1 AAGun moved from Krakow to Vinnytsia
1 AAGun moved from Rhine to Netherlands
1 AAGun moved from Lorraine to Picardy
1 AAGun moved from Brandenburg to SaxonyPlace Units - Germans
1 Bunker and 6 Tanks placed in Hamburg
3 Infantrys placed in Normandy
2 Artillerys and 2 Infantrys placed in Warsaw
2 Artillerys and 2 Infantrys placed in Vinnytsia
2 ArmoredCars and 1 Infantry placed in Middle Norrland
1 Battleship and 2 Destroyers placed in 24 Sea Zone
2 ArmoredCars placed in BohemiaTurn Complete - Germans
Germans collect 125 PUs; end with 125 PUsCombat Hit Differential Summary :
Germans : 2.00
Neutral : 0.50
French : -0.67
Russians : -1.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
3 Infantrys moved from Leningrad to Latvia
1 Infantry moved from Arkhangelsk to 6 Sea Zone
1 Infantry and 1 Transport moved from 6 Sea Zone to 5 Sea Zone
1 Infantry moved from 5 Sea Zone to Nordland
Russians take Nordland from Germans
1 Infantry moved from Arkhangelsk to 6 Sea Zone
1 Infantry moved from 6 Sea Zone to Finnmark
Russians take Finnmark from Germans
1 ArmoredCar moved from Arkhangelsk to Vyborg
1 Artillery moved from S.Karelia to Vyborg
1 Elite and 1 Infantry moved from Kursk to Minsk
4 Infantrys moved from Kursk to Kiev
5 Infantrys moved from Rostov to Donetsk
2 Adv.Fighters moved from Kursk to Donetsk
1 Bomber moved from Leningrad to Donetsk
1 Fighter moved from Leningrad to Kiev
1 Adv.Fighter moved from Leningrad to Latvia
1 Fighter moved from Leningrad to Latvia
1 Infantry moved from Leningrad to Latvia
1 Fighter moved from Leningrad to Minsk
1 Artillery moved from Kursk to Kiev
1 Artillery moved from Kursk to Donetsk
1 Artillery moved from Ankara to 54 Sea Zone
1 Infantry moved from Ankara to 54 Sea Zone
1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
1 Artillery and 1 Infantry moved from Ankara to Erzurum
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Azerbaijan
2 Infantrys moved from Tashkent to Chimkent
1 Infantry moved from Ayan to Khabarovsk
1 Infantry moved from Chita to Heilungchiang
1 Infantry moved from Chita to Hulunbuir
1 ArmoredCar moved from Ayan to Khabarovsk
1 Artillery moved from Chita to Heilungchiang
1 Artillery moved from Chita to Hulunbuir
1 Artillery moved from Ayan to Khabarovsk
1 Mech.Inf moved from Chita to Heilungchiang
1 Tank moved from Chita to Hulunbuir
1 Tank moved from Suiyuan to ChaharPurchase Units - Russians
Russians buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 30 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;Combat - Russians
Battle in Hulunbuir
Russians attack with 1 Artillery, 1 Infantry and 1 Tank
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hulunbuir, round 2 : 1/3 hits
Hisaichi roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Hulunbuir
Russians win, taking Hulunbuir from Hisaichi with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Heilungchiang
Russians attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Heilungchiang, round 2 : 0/3 hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits
Russians roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Heilungchiang, round 3 : 1/3 hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Khabarovsk
Russians attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Khabarovsk, round 2 : 0/3 hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits
Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Khabarovsk, round 3 : 1/3 hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 3 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Russians win, taking Khabarovsk from Hisaichi with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Donetsk
Russians attack with 2 Adv.Fighters, 2 Artillerys, 1 Bomber and 6 Infantrys
Germans defend with 4 Artillerys, 1 Elite and 4 Infantrys
Russians roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber and 6 Infantrys in Donetsk, round 2 : 8/11 hits
Germans roll dice for 4 Artillerys, 1 Elite and 4 Infantrys in Donetsk, round 2 : 4/9 hits
4 Infantrys owned by the Germans, 4 Infantrys owned by the Russians, 3 Artillerys owned by the Germans and 1 Elite owned by the Germans lost in Donetsk
Russians roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 Infantrys in Donetsk, round 3 : 1/7 hits
Germans roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits
1 Artillery owned by the Germans lost in Donetsk
Russians win, taking Donetsk from Germans with 2 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 4 Artillerys, 1 Elite and 4 Infantrys
Casualties for Russians: 4 Infantrys
Battle in Kiev
Russians attack with 1 Artillery, 1 Fighter and 4 Infantrys
Germans defend with 2 Artillerys and 2 Infantrys
Russians roll dice for 1 Artillery, 1 Fighter and 4 Infantrys in Kiev, round 2 : 0/6 hits
Germans roll dice for 2 Artillerys and 2 Infantrys in Kiev, round 2 : 0/4 hits
Russians roll dice for 1 Artillery, 1 Fighter and 4 Infantrys in Kiev, round 3 : 0/6 hits
Germans roll dice for 2 Artillerys and 2 Infantrys in Kiev, round 3 : 1/4 hits
1 Infantry owned by the Russians lost in Kiev
Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Kiev, round 4 : 0/5 hits
Germans roll dice for 2 Artillerys and 2 Infantrys in Kiev, round 4 : 1/4 hits
1 Infantry owned by the Russians lost in Kiev
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Kiev, round 5 : 2/4 hits
Germans roll dice for 2 Artillerys and 2 Infantrys in Kiev, round 5 : 1/4 hits
2 Infantrys owned by the Germans and 1 Infantry owned by the Russians lost in Kiev
Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kiev, round 6 : 2/3 hits
Germans roll dice for 2 Artillerys in Kiev, round 6 : 0/2 hits
2 Artillerys owned by the Germans lost in Kiev
Russians win, taking Kiev from Germans with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 Artillerys and 2 Infantrys
Casualties for Russians: 3 Infantrys
Battle in Minsk
Russians attack with 1 Elite, 1 Fighter and 1 Infantry
Germans defend with 1 Artillery
Russians roll dice for 1 Elite, 1 Fighter and 1 Infantry in Minsk, round 2 : 1/3 hits
Germans roll dice for 1 Artillery in Minsk, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Elite and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 Artillery
Casualties for Russians: 1 Infantry
Battle in Latvia
Russians attack with 1 Adv.Fighter, 1 Fighter and 4 Infantrys
Germans defend with 1 HeavyTank and 2 Tanks
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 4 Infantrys in Latvia, round 2 : 0/6 hits
Germans roll dice for 1 HeavyTank and 2 Tanks in Latvia, round 2 : 1/3 hits
1 Infantry owned by the Russians lost in Latvia
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Latvia, round 3 : 2/5 hits
Germans roll dice for 1 HeavyTank and 2 Tanks in Latvia, round 3 : 1/3 hits
1 Infantry owned by the Russians and 2 Tanks owned by the Germans lost in Latvia
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Latvia, round 4 : 2/4 hits
Germans roll dice for 1 HeavyTank in Latvia, round 4 : 1/1 hits
1 Infantry owned by the Russians and 1 HeavyTank owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 HeavyTank and 2 Tanks
Casualties for Russians: 3 Infantrys
Battle in Vyborg
Russians attack with 1 ArmoredCar and 1 Artillery
Finns defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 1 Artillery in Vyborg, round 2 : 1/2 hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits
1 Infantry owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Chahar
Russians attack with 1 Tank
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Tank in Chahar, round 2 : 0/1 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits
Russians roll dice for 1 Tank in Chahar, round 3 : 0/1 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits
Russians roll dice for 1 Tank in Chahar, round 4 : 0/1 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 0/1 hits
Russians roll dice for 1 Tank in Chahar, round 5 : 1/1 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 5 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Tank owned by the Russians lost in Chahar
Hisaichi win with no units remaining. Battle score for attacker is -3
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 TankNon Combat Move - Russians
7 Infantrys moved from Tula to Kursk
1 Fighter moved from Kiev to Kursk
1 Fighter moved from Minsk to Leningrad
1 Fighter moved from Latvia to Leningrad
1 Adv.Fighter moved from Latvia to Leningrad
1 Artillery moved from Arkhangelsk to S.Karelia
3 Infantrys moved from Yaroslavl to S.Karelia
2 Infantrys moved from Yaroslavl to Kursk
1 HeavyTank moved from Moscow to Kursk
1 Tank moved from Moscow to Kursk
3 Infantrys moved from Moscow to Tula
5 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Georgia to Rostov
2 Adv.Fighters moved from Donetsk to Kursk
1 Bomber moved from Donetsk to Kursk
3 Infantrys moved from Kuybyshev to Saratov
2 Infantrys moved from Ufa to Kuybyshev
3 Infantrys moved from Sverdlovsk to Perm
2 Infantrys moved from Sverdlovsk to Novosibirsk
2 Infantrys moved from N.Buryat Mongolia to Ayan
2 Infantrys moved from N.Buryat Mongolia to Chita
1 Mech.Inf moved from N.Buryat Mongolia to Chita
1 ArmoredCar and 1 Tank moved from Olyokminsk to Ayan
1 Fighter moved from N.Buryat Mongolia to Chita
1 Infantry moved from S.Buryat Mongolia to Chita
1 Artillery and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Artillery and 2 Infantrys moved from Evenkia to Olyokminsk
1 HeavyTank moved from Sibirsky to Olyokminsk
1 Tank moved from Sibirsky to Olyokminsk
2 Infantrys moved from Sibirsky to Evenkia
1 ArmoredCar moved from Sibirsky to Olyokminsk
1 Artillery moved from Sibirsky to Evenkia
1 Infantry moved from Kamchatka to Koryakia
3 Infantrys moved from Novosibirsk to Krasnoyarsk
2 Infantrys moved from Krasnoyarsk to IrkutskPlace Units - Russians
1 Adv.Fighter and 1 HeavyTank placed in Leningrad
2 Infantrys placed in Tashkent
3 Infantrys placed in Georgia
1 ArmoredCar, 1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Mech.Inf placed in Sibirsky
5 Infantrys placed in Sverdlovsk
1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Arkhangelsk
9 Infantrys and 1 Tank placed in Moscow
2 Infantrys placed in Leningrad
5 Infantrys placed in StalingradTurn Complete - Russians
Russians collect 115 PUs; end with 115 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
1 Infantry moved from Syria to Iraq
Italians take Iraq from British
1 Artillery and 1 Elite moved from Cyprus to 55 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
1 Artillery and 1 Elite moved from 56 Sea Zone to Palestine
1 Elite moved from Crete to 55 Sea Zone
1 Cruiser and 1 Elite moved from 55 Sea Zone to 56 Sea Zone
1 Elite moved from 56 Sea Zone to Palestine
2 Cruisers moved from 51 Sea Zone to 48 Sea Zone
2 Infantrys moved from Campania to 48 Sea Zone
1 Infantry moved from 48 Sea Zone to El Agheila
1 Infantry moved from 48 Sea Zone to Tobruk
1 Infantry moved from Mersa Matruh to Kufra
Italians take Kufra from French
1 Elite and 1 Infantry moved from Lower Egypt to Nubia
1 Elite and 1 Infantry moved from Lower Egypt to New Valley
1 Artillery moved from Lower Egypt to Nubia
1 Transport moved from 56 Sea Zone to 51 Sea Zone
1 Infantry moved from Crete to 51 Sea Zone
1 Artillery moved from Greece to 51 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 51 Sea Zone to 48 Sea Zone
1 Artillery and 1 Infantry moved from 48 Sea Zone to El Agheila
2 ArmoredCars moved from Cairo to 56 Sea Zone
2 ArmoredCars and 1 Transport moved from 56 Sea Zone to 51 Sea Zone
2 ArmoredCars moved from 51 Sea Zone to Tobruk
1 Cruiser moved from 51 Sea Zone to 46 Sea Zone
1 Artillery and 1 Infantry moved from Tunis to S.Tunisia
1 Infantry moved from Tunis to S.Tunisia
1 Artillery and 2 Infantrys moved from Tunis to N.Tunisia
1 Elite moved from Rome to 46 Sea Zone
1 Elite moved from 46 Sea Zone to Corsica
1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
1 Artillery and 1 Infantry moved from 46 Sea Zone to Corsica
2 ArmoredCars moved from Cairo to New Valley
2 ArmoredCars moved from Cairo to Nubia
1 Destroyer moved from 51 Sea Zone to 46 Sea Zone
1 Carrier moved from 51 Sea Zone to 46 Sea Zone
1 Battleship and 1 Transport moved from 59 Sea Zone to 58 Sea ZonePurchase Units - Italians
Italians buy 1 Adv.Fighter, 4 Artillerys, 1 Fighter, 10 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;Combat - Italians
Battle in El Agheila
Italians attack with 1 Artillery and 2 Infantrys
British defend with 1 Artillery
Italians roll dice for 1 Artillery and 2 Infantrys in El Agheila, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 Artillery in El Agheila, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in El Agheila
Italians roll dice for 1 Artillery and 1 Infantry in El Agheila, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Artillery in El Agheila, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in El Agheila
Italians win, taking El Agheila from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Casualties for British: 1 Artillery
Battle in S.Tunisia
Italians attack with 1 Artillery and 2 Infantrys
French defend with 1 Infantry
Italians roll dice for 1 Artillery and 2 Infantrys in S.Tunisia, round 2 : 1/3 hits, 0.83 expected hits
French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in S.Tunisia
Italians win, taking S.Tunisia from French with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in N.Tunisia
Italians attack with 1 Artillery and 2 Infantrys
French defend with 1 Infantry
Italians roll dice for 1 Artillery and 2 Infantrys in N.Tunisia, round 2 : 2/3 hits, 0.83 expected hits
French roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in N.Tunisia
Italians win, taking N.Tunisia from French with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Tobruk
Italians attack with 2 ArmoredCars and 1 Infantry
British defend with 1 Infantry
Italians roll dice for 1 Cruiser in Tobruk, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 ArmoredCars and 1 Infantry in Tobruk, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 Infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 ArmoredCars and 1 Infantry in Tobruk, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 Infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in New Valley
Italians attack with 2 ArmoredCars, 1 Elite and 1 Infantry
British defend with 1 Infantry
Italians roll dice for 2 ArmoredCars, 1 Elite and 1 Infantry in New Valley, round 2 : 1/4 hits, 1.17 expected hits
British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in New Valley
Italians win, taking New Valley from British with 2 ArmoredCars, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Corsica
Italians attack with 1 Artillery, 1 Elite and 1 Infantry
French defend with 1 Infantry
Italians roll dice for 1 Cruiser in Corsica, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Corsica, round 2 : 1/3 hits, 1.00 expected hits
French roll dice for 1 Infantry in Corsica, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Corsica
Italians win, taking Corsica from French with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Palestine
Italians attack with 1 Artillery and 2 Elites
French defend with 1 Infantry
Italians roll dice for 1 Cruiser in Palestine, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 Artillery and 2 Elites in Palestine, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 Infantry in Palestine, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Italians and 1 Infantry owned by the French lost in Palestine
Italians win, taking Palestine from British with 1 Artillery and 1 Elite remaining. Battle score for attacker is -1
Casualties for Italians: 1 Elite
Casualties for French: 1 Infantry
Battle in Nubia
Italians attack with 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry
British defend with 1 Infantry
Italians roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry in Nubia, round 2 : 2/5 hits, 1.67 expected hits
British roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Nubia
Italians win, taking Nubia from British with 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 InfantryNon Combat Move - Italians
1 AAGun moved from Cairo to Lower EgyptPlace Units - Italians
1 Adv.Fighter, 1 Fighter and 1 Submarine placed in 46 Sea Zone
2 Artillerys and 2 Infantrys placed in Tunis
2 Artillerys and 4 Infantrys placed in Cairo
2 Tanks placed in Syria
2 Infantrys placed in Provence
2 Infantrys placed in ProvenceTurn Complete - Italians
Italians collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
Italians : -1.33
British : -0.33
French : -1.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
1 Infantry moved from Equatoria to Darfur
1 Adv.Fighter moved from E.Morocco to French Equatorial Africa
1 Mech.Inf moved from E.Morocco to French Sudan
1 Transport moved from 31 Sea Zone to 42 Sea Zone
1 Artillery and 1 Infantry moved from N.Algeria to 42 Sea Zone
1 Artillery and 1 Infantry moved from 42 Sea Zone to Baleares
1 Artillery moved from W.Morocco to E.Morocco
2 Tanks moved from E.Morocco to S.Algeria
1 Infantry moved from Hun to Tripoli
French take Tripoli from ItaliansPurchase Units - French
French buy 1 Adv.Fighter, 2 ArmoredCars, 1 Infantry and 3 Tanks; Remaining resources: 0 PUs;Combat - French
Battle in Baleares
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Baleares, round 2 : 0/2 hits
Neutral roll dice for 1 Infantry in Baleares, round 2 : 0/1 hits
French roll dice for 1 Artillery and 1 Infantry in Baleares, round 3 : 0/2 hits
Neutral roll dice for 1 Infantry in Baleares, round 3 : 0/1 hits
French roll dice for 1 Artillery and 1 Infantry in Baleares, round 4 : 2/2 hits
Neutral roll dice for 1 Infantry in Baleares, round 4 : 1/1 hits
1 Infantry owned by the French and 1 Infantry owned by the Neutral lost in Baleares
French loses 0 PUs for violating Balearess neutrality.
French win, taking Baleares from Neutral with 1 Artillery remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Neutral: 1 InfantryNon Combat Move - French
1 Artillery and 5 Infantrys moved from N.Algeria to S.AlgeriaPlace Units - French
1 Adv.Fighter, 1 ArmoredCar and 1 Tank placed in French Equatorial Africa
1 ArmoredCar, 1 Infantry and 2 Tanks placed in E.MoroccoTurn Complete - French
French collect 27 PUs; end with 27 PUs





