Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Ok, you hit 18 and I killed 7 carriers, tipped 2 battleships and killed 2 subs
On Round 2 I got 18x hits.
sink 9 destroyers, 7 carriers, 1 US cruiser, 1 ANZAC cruiser
You got 19 hits
I have remaining:
1 Destroyer
1 Cruiser
2 Damaged Battle Ships
7 Fighters
7 Tactical Bombers
You Have
2 US Subs
1 American Cruiser
2 Damaged Battle Ships
10 Fighters
I got 10 additional hits.
sink 2 subs, 1 cruiser, 1 UK fighter, 6 US fighters
I think I miscounted the subs and cruisers…. but ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters, 6 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone
2 fighters and 4 tactical_bombers moved from Japan to 33 Sea Zone
1 armour moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Kazakhstan to Samara
3 bombers moved from Szechwan to Samara
1 bomber moved from Yunnan to 45 Sea Zone
1 bomber moved from Yunnan to 42 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 14 fighters, 7 submarines and 9 tactical_bombers
British defend with 1 battleship and 1 fighter; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 8 fighters and 6 submarines; ANZAC defend with 1 artillery, 1 cruiser, 1 fighter, 1 infantry, 5 submarines and 1 transport
Japanese roll dice for 7 submarines in 33 Sea Zone, round 2 : 3/7 hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 14 fighters and 9 tactical_bombers in 33 Sea Zone, round 2 : 15/32 hits
Units damaged: 1 battleship owned by the British, 4 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 11 submarines in 33 Sea Zone, round 2 : 1/11 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 7 carriers, 3 cruisers, 9 destroyers, 10 fighters and 1 transport in 33 Sea Zone, round 2 : 17/31 hits
Units damaged: 2 battleships owned by the Japanese
5 submarines owned by the ANZAC, 4 submarines owned by the Americans, 2 submarines owned by the Japanese and 7 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 5 submarines in 33 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 battleships, 2 cruisers, 5 destroyers, 14 fighters and 9 tactical_bombers in 33 Sea Zone, round 3 : 16/32 hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 2 battleships, 7 carriers, 3 cruisers, 9 destroyers, 10 fighters and 1 transport in 33 Sea Zone, round 3 : 18/31 hits
4 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 7 carriers owned by the Americans, 7 fighters owned by the Japanese, 5 submarines owned by the Japanese, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 9 destroyers owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 7 fighters and 7 tactical_bombers in 33 Sea Zone, round 4 : 10/18 hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 2 battleships, 1 cruiser, 10 fighters and 1 transport in 33 Sea Zone, round 4 : 8/13 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 2 submarines owned by the Americans, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 fighter owned by the British, 3 tactical_bombers owned by the Japanese and 6 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 5 : 7/10 hits
Americans roll dice for 2 battleships, 3 fighters and 1 transport in 33 Sea Zone, round 5 : 5/5 hits
1 battleship owned by the British, 1 fighter owned by the Japanese, 1 battleship owned by the Americans, 1 artillery owned by the ANZAC, 1 infantry owned by the ANZAC, 2 tactical_bombers owned by the Japanese, 1 transport owned by the ANZAC, 2 battleships owned by the Japanese, 2 fighters owned by the Americans and 1 fighter owned by the ANZAC lost in 33 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for British: 1 battleship and 1 fighter
Casualties for ANZAC: 1 artillery, 1 cruiser, 1 fighter, 1 infantry, 5 submarines and 1 transport
Casualties for Americans: 1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 8 fighters and 6 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 11 fighters, 7 submarines and 7 tactical_bombers
Battle in Samara
Japanese attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 bombers and 2 infantry in Samara, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun, 3 infantry and 11 mech_infantrys moved from Kazakhstan to Volgograd
4 mech_infantrys moved from Novosibirsk to Volgograd
3 bombers moved from Samara to Szechwan
2 mech_infantrys moved from Sikang to Volgograd
1 bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 42 Sea Zone to Borneo
4 artilleries, 3 infantry and 5 mech_infantrys moved from West India to India
1 submarine moved from 39 Sea Zone to 44 Sea Zone
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
3 transports moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Shantung to 19 Sea Zone
3 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 5 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from French Indo China to Burma
5 mech_infantrys moved from Kiangsu to Hunan
5 mech_infantrys moved from Shantung to Hunan
2 infantry moved from Korea to Manchuria
1 armour and 2 mech_infantrys moved from Korea to Jehol
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hunan to 6 Sea Zone
1 tactical_bomber moved from Hunan to India
Place Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 bomber
EDIT: Adding units owned by Japanese to Borneo: 1 bomber
EDIT: Removing units owned by Japanese from Borneo: 1 bomber
EDIT: Adding units owned by Japanese to Philippines: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Amur: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 3 artilleries
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 3 fighters and 2 tactical_bombers
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 10 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 3 bombers
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 bomber
Kwangtung : 1 flag, 1 artillery, 1 harbour and 5 infantry
Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour and 2 mech_infantrys
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
20 Sea Zone : 3 transports
6 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
West India : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 3 infantry and 17 mech_infantrys
Caucasus : 1 flag
Samara : 1 flag, 2 infantry
I’d say that could have gone better for me….
What’s interesting is after all that battle score was -5. I was hoping for something a little more decisive. :)
Oh, also I think you short changed yourself on 3 Russian artillery so I edited those in.
Law of large numbers becomes important in the big battles. Naval battles are funny though.
Still, it looked like I should be expecting about a +90 or so.
Anyway, I don’t think I had a choice. I couldn’t see me having a better shot at the combined fleet in the future. Would you have done something different?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
4 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
2 artilleries moved from Egypt to Alexandria
8 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Eastern Persia to Egypt
3 armour and 7 mech_infantrys moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 74 Sea Zone
Combat - British
Battle in Normandy Bordeaux
Non Combat Move - British
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 tactical_bomber
EDIT: Adding units owned by British to 110 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Still, it looked like I should be expecting about a +90 or so.
Anyway, I don’t think I had a choice. I couldn’t see me having a better shot at the combined fleet in the future. Would you have done something different?
95% odds are kind of hard to pass up
bump
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
Sorry, I clicked through to ANZAC before I posted the turn summary. Is there a way to re-post after you do that?
You can put a checkmark by “Repost turn summary” in the Actions tab at the right of the screen. But its OK i will just use what you posted
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from South Australia to Queensland
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 bomber moved from Belarus to Russia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Russia to Belarus
1 artillery moved from Smolensk to Belarus
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
6 infantry moved from Holland Belgium to France
4 artilleries moved from Holland Belgium to France
1 mech_infantry moved from Belarus to Rostov
1 armour moved from Belarus to Rostov
2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
4 mech_infantrys moved from Poland to Belarus
3 armour and 3 mech_infantrys moved from Belarus to Karelia
3 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to France
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 bomber placed in Western Germany
1 armour and 4 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor and 6 infantry
Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
Germany : 1 armour, 1 factory_major, 2 infantry and 5 mech_infantrys
Belarus : 4 aaGuns, 12 armour, 13 artilleries, 1 bomber, 1 fighter, 3 infantry, 27 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag, 3 armour and 3 mech_infantrys
Baltic States : 1 flag
Rostov : 1 flag, 1 armour and 2 mech_infantrys
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 3 armour and 2 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flag, 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 6 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 artilleries and 2 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
2 artilleries and 2 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Samara
Russians attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Samara, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 2 artilleries and 1 infantry in Samara, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Samara, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
2 artilleries owned by the Russians retreated to Russia
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 2 infantry
Italians defend with 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits
Italians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits
1 mech_infantry owned by the Italians lost in Bryansk
2 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
Italians win with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 12 PUs