Odonis (Axis) vs BSD (Allies) G40L18 BM3


  • No scramble, thanks.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 3 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Egypt to Iraq
                      Italians take Iraq from British
                2 armour moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                3 infantry moved from Western Germany to France
                1 artillery and 2 infantry moved from Northern Italy to France
                2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from Southern Italy to Morocco
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 artilleries, 2 fighters and 2 infantry
                    Americans defend with 1 armour, 3 infantry and 1 mech_infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 :  1/3 hits
                        Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Morocco, round 2 :  3/6 hits
                        French roll dice for 1 armour, 3 infantry and 1 mech_infantry in Morocco, round 2 :  1/5 hits
                        3 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
                        Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Morocco, round 3 :  3/5 hits
                        French roll dice for 1 armour in Morocco, round 3 :  1/1 hits
                        1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from French with 2 artilleries and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 armour, 3 infantry and 1 mech_infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 armour and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 armour and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in France
                    Italians attack with 1 artillery and 5 infantry
                    French defend with 1 airfield and 1 factory_minor; Americans defend with 2 artilleries and 2 infantry
                        Italians roll dice for 1 artillery and 5 infantry in France, round 2 :  0/6 hits
                        French roll dice for 2 artilleries and 2 infantry in France, round 2 :  1/4 hits
                        1 infantry owned by the Italians lost in France
                        Italians roll dice for 1 artillery and 4 infantry in France, round 3 :  1/5 hits
                        French roll dice for 2 artilleries and 2 infantry in France, round 3 :  1/4 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in France
                        Italians roll dice for 1 artillery and 3 infantry in France, round 4 :  1/4 hits
                        French roll dice for 2 artilleries and 1 infantry in France, round 4 :  2/3 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in France
                        Italians roll dice for 1 artillery and 1 infantry in France, round 5 :  0/2 hits
                        French roll dice for 2 artilleries in France, round 5 :  1/2 hits
                        1 infantry owned by the Italians lost in France
                        Italians roll dice for 1 artillery in France, round 6 :  0/1 hits
                        French roll dice for 2 artilleries in France, round 6 :  2/2 hits
                        1 artillery owned by the Italians lost in France
                    French win with 2 artilleries remaining. Battle score for attacker is -13
                    Casualties for Italians: 1 artillery and 5 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                3 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Egypt to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Morocco to 92 Sea Zone
                1 armour moved from Gold Coast to Nigeria

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                3 artilleries, 3 infantry and 1 mech_infantry placed in Northern Italy
                3 mech_infantrys placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
                Italians collect 25 PUs (2 lost to blockades); end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_41278_Ita14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 33 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 submarine and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_41278_ANZ14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 33 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 submarine and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French

    Turn Complete - French
                French collect 10 PUs; end with 10 PUs

    triplea_41278_Fre14.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                1 artillery moved from Bryansk to Rostov
                1 mech_infantry moved from Finland to Norway
                3 bombers and 1 fighter moved from Novgorod to Norway
                1 fighter moved from Germany to Norway
                1 fighter moved from Western Germany to Norway
                1 artillery and 1 mech_infantry moved from Bryansk to Smolensk
                1 infantry moved from Novgorod to Archangel
                3 armour moved from Bryansk to Archangel
                1 artillery moved from Bryansk to Tambov
                4 armour moved from Bryansk to Rostov
                1 armour moved from Bryansk to Tambov
                1 armour moved from Bryansk to Smolensk
                1 artillery and 3 infantry moved from Western Germany to France

    Combat - Germans
                Battle in Norway
                    Germans attack with 3 bombers, 3 fighters and 1 mech_infantry
                    British defend with 2 fighters; Americans defend with 1 factory_minor, 1 fighter and 3 infantry
                        Germans roll dice for 3 bombers, 3 fighters and 1 mech_infantry in Norway, round 2 :  4/7 hits
                        Americans roll dice for 3 fighters and 3 infantry in Norway, round 2 :  4/6 hits
                        2 bombers owned by the Germans, 2 fighters owned by the Germans, 1 fighter owned by the Americans and 3 infantry owned by the Americans lost in Norway
                        Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Norway, round 3 :  0/3 hits
                        Americans roll dice for 2 fighters in Norway, round 3 :  1/2 hits
                        1 fighter owned by the Germans lost in Norway
                        Germans roll dice for 1 bomber and 1 mech_infantry in Norway, round 4 :  1/2 hits
                        Americans roll dice for 2 fighters in Norway, round 4 :  0/2 hits
                        1 fighter owned by the British lost in Norway
                        Germans roll dice for 1 bomber and 1 mech_infantry in Norway, round 5 :  1/2 hits
                        Americans roll dice for 1 fighter in Norway, round 5 :  1/1 hits
                        1 bomber owned by the Germans and 1 fighter owned by the British lost in Norway
                    Germans win, taking Norway from Americans with 1 mech_infantry remaining. Battle score for attacker is -27
                    Casualties for Germans: 3 bombers and 3 fighters
                    Casualties for British: 2 fighters
                    Casualties for Americans: 1 fighter and 3 infantry
                Battle in France
                    Germans attack with 1 artillery and 3 infantry
                    French defend with 1 airfield and 1 factory_minor; Americans defend with 2 artilleries
                        Germans roll dice for 1 artillery and 3 infantry in France, round 2 :  0/4 hits
                        French roll dice for 2 artilleries in France, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in France
                        Germans roll dice for 1 artillery and 2 infantry in France, round 3 :  0/3 hits
                        French roll dice for 2 artilleries in France, round 3 :  1/2 hits
                        1 infantry owned by the Germans lost in France
                        Germans roll dice for 1 artillery and 1 infantry in France, round 4 :  0/2 hits
                        French roll dice for 2 artilleries in France, round 4 :  1/2 hits
                        1 infantry owned by the Germans lost in France
                        Germans roll dice for 1 artillery in France, round 5 :  0/1 hits
                        French roll dice for 2 artilleries in France, round 5 :  1/2 hits
                        1 artillery owned by the Germans lost in France
                    French win with 2 artilleries remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 artillery and 3 infantry
                Battle in Tambov
                    Germans attack with 1 armour and 1 artillery
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 artillery in Tambov, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 4 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 1 artillery and 1 infantry in Rostov, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 3 armour and 1 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 3 armour and 1 infantry in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 3 armour and 1 infantry in Archangel, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Smolensk, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                7 armour moved from Bryansk to Archangel
                6 armour moved from Bryansk to Rostov
                4 armour moved from Bryansk to Eastern Poland
                3 armour moved from Bryansk to Rostov
                1 submarine moved from 98 Sea Zone to 72 Sea Zone
                10 infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Western Germany to Germany
                2 infantry moved from Western Germany to Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 armour placed in Ukraine
                1 armour, 4 artilleries and 5 infantry placed in Western Germany
                Germans undo move 3.
                1 armour, 4 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    triplea_41278_Ger15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                2 infantry moved from Novosibirsk to Kazakhstan
                2 infantry moved from Novosibirsk to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                3 artilleries and 6 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                2 fighters moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 armour moved from Volgograd to Tambov

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Japanese defend with 3 mech_infantrys
                        Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/6 hits
                        Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Japanese lost in Kazakhstan
                    4 infantry owned by the Russians retreated to Novosibirsk
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Smolensk
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 1 armour and 1 artillery
                        Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 :  1/5 hits
                        Germans roll dice for 1 armour and 1 artillery in Smolensk, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                        Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 :  2/3 hits
                        Germans roll dice for 1 armour in Smolensk, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for Russians: 3 infantry
                Battle in Tambov
                    Russians attack with 1 armour, 3 artilleries and 6 infantry
                    Germans defend with 1 armour and 1 artillery
                        Russians roll dice for 1 armour, 3 artilleries and 6 infantry in Tambov, round 2 :  2/10 hits
                        Germans roll dice for 1 armour and 1 artillery in Tambov, round 2 :  0/2 hits
                        1 armour owned by the Germans and 1 artillery owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 artillery

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                2 fighters moved from Smolensk to Russia
                4 infantry moved from Russia to Samara
                2 infantry moved from Russia to Tambov
                3 infantry moved from Volgograd to Tambov
                2 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Tambov
                1 aaGun moved from Russia to Tambov
                5 infantry moved from Russia to Tambov

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs

    triplea_41278_Rus15.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 bomber, 5 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
                2 fighters moved from 6 Sea Zone to 23 Sea Zone
                1 mech_infantry moved from Kazakhstan to Caucasus
                1 armour moved from Turkmenistan to Caucasus

    Combat - Japanese
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 22 Sea Zone
                    Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 23 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Caucasus
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Japanese win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
                2 fighters moved from 23 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                3 mech_infantrys moved from India to Eastern Persia
                2 mech_infantrys moved from West India to Eastern Persia
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 mech_infantry moved from Tsinghai to Caucasus
                1 mech_infantry moved from Shensi to Tsinghai
                1 artillery moved from Kweichow to Yunnan
                1 mech_infantry moved from Yunnan to Shensi
                1 artillery moved from Anhwe to Hunan
                1 mech_infantry moved from Hunan to Kweichow
                1 artillery moved from Kiangsu to Anhwe
                1 infantry moved from Kwangtung to Kiangsi
                3 mech_infantrys moved from French Indo China to Szechwan
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 bomber placed in Japan
                1 artillery and 1 infantry placed in India
                Japanese undo move 2.
                1 artillery placed in India
                1 destroyer and 1 transport placed in 39 Sea Zone
                Japanese undo move 3.
                Japanese undo move 2.
                Japanese undo move 1.
                3 destroyers and 1 transport placed in 6 Sea Zone
                1 artillery placed in Japan
                1 bomber placed in Japan
                2 destroyers and 1 submarine placed in 36 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
                Japanese collect 62 PUs (3 lost to blockades); end with 63 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_41278_Jap15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from Holland Belgium to Norway
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 30 Sea Zone to 23 Sea Zone
                2 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Denmark
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 23 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Morocco
                    Americans attack with 1 armour, 2 artilleries and 3 infantry
                    Italians defend with 2 artilleries
                        Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco, round 2 :  1/6 hits
                        Italians roll dice for 2 artilleries in Morocco, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                        Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Morocco, round 3 :  1/5 hits
                        Italians roll dice for 1 artillery in Morocco, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 artilleries
                    Casualties for Americans: 2 infantry
                Battle in Norway
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Norway, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                    Americans win, taking Norway from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Norway to 112 Sea Zone
                1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                2 artilleries moved from France to Holland Belgium
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                5 transports moved from 91 Sea Zone to 102 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                5 transports moved from 102 Sea Zone to 101 Sea Zone
                4 transports moved from 110 Sea Zone to 104 Sea Zone
                4 transports moved from 104 Sea Zone to 91 Sea Zone
                1 infantry moved from Alaska to British Columbia
                1 artillery moved from Western United States to Central United States
                2 fighters moved from Western United States to 10 Sea Zone
                1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 4 submarines moved from 30 Sea Zone to 33 Sea Zone
                2 fighters moved from 23 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                3 fighters moved from 22 Sea Zone to 33 Sea Zone
                1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                6 infantry placed in Central United States
                1 transport placed in 101 Sea Zone
                1 armour and 1 artillery placed in Eastern United States
                3 artilleries placed in Central United States
                Americans undo move 5.
                1 artillery placed in Western United States
                Americans undo move 5.
                Americans undo move 4.
                Americans undo move 2.
                1 armour, 1 artillery and 1 infantry placed in Holland Belgium
                Americans undo move 3.
                1 artillery and 2 infantry placed in Holland Belgium
                1 armour, 3 artilleries and 4 infantry placed in Central United States
                2 fighters placed in Western United States
                1 transport placed in 10 Sea Zone
                Americans undo move 4.
                1 artillery placed in Western United States
                1 armour, 2 artilleries and 4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Holland Belgium: 2 infantry
                EDIT: Adding units owned by Americans to Central United States: 2 infantry
                EDIT: Removing units owned by Americans from Western United States: 1 artillery
                EDIT: Adding units owned by Americans to Holland Belgium: 1 artillery
                EDIT: Removing units owned by Americans from Central United States: 1 armour
                EDIT: Adding units owned by Americans to Holland Belgium: 1 armour
                EDIT: Turning off Edit Mode

    triplea_41278_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from Holland Belgium to Norway
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 30 Sea Zone to 23 Sea Zone
                2 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Denmark
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 23 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Morocco
                    Americans attack with 1 armour, 2 artilleries and 3 infantry
                    Italians defend with 2 artilleries
                        Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco, round 2 :  1/6 hits
                        Italians roll dice for 2 artilleries in Morocco, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                        Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Morocco, round 3 :  1/5 hits
                        Italians roll dice for 1 artillery in Morocco, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 artilleries
                    Casualties for Americans: 2 infantry
                Battle in Norway
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Norway, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                    Americans win, taking Norway from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Norway to 112 Sea Zone
                1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                2 artilleries moved from France to Holland Belgium
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                5 transports moved from 91 Sea Zone to 102 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                5 transports moved from 102 Sea Zone to 101 Sea Zone
                4 transports moved from 110 Sea Zone to 104 Sea Zone
                4 transports moved from 104 Sea Zone to 91 Sea Zone
                1 infantry moved from Alaska to British Columbia
                1 artillery moved from Western United States to Central United States
                2 fighters moved from Western United States to 10 Sea Zone
                1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 4 submarines moved from 30 Sea Zone to 33 Sea Zone
                2 fighters moved from 23 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                3 fighters moved from 22 Sea Zone to 33 Sea Zone
                1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                6 infantry placed in Central United States
                1 transport placed in 101 Sea Zone
                1 armour and 1 artillery placed in Eastern United States
                3 artilleries placed in Central United States
                Americans undo move 5.
                1 artillery placed in Western United States
                Americans undo move 5.
                Americans undo move 4.
                Americans undo move 2.
                1 armour, 1 artillery and 1 infantry placed in Holland Belgium
                Americans undo move 3.
                1 artillery and 2 infantry placed in Holland Belgium
                1 armour, 3 artilleries and 4 infantry placed in Central United States
                2 fighters placed in Western United States
                1 transport placed in 10 Sea Zone
                Americans undo move 4.
                1 artillery placed in Western United States
                1 armour, 2 artilleries and 4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Holland Belgium: 2 infantry
                EDIT: Adding units owned by Americans to Central United States: 2 infantry
                EDIT: Removing units owned by Americans from Western United States: 1 artillery
                EDIT: Adding units owned by Americans to Holland Belgium: 1 artillery
                EDIT: Removing units owned by Americans from Central United States: 1 armour
                EDIT: Adding units owned by Americans to Holland Belgium: 1 armour
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 destroyer
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 1 destroyer
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser moved from 110 Sea Zone to 113 Sea Zone
                1 battleship moved from 110 Sea Zone to 113 Sea Zone
                1 fighter moved from 112 Sea Zone to 113 Sea Zone
                2 fighters moved from United Kingdom to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                2 infantry moved from Persia to Iraq
                5 fighters moved from Persia to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 5 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 5 fighters and 2 infantry in Iraq, round 2 :  4/7 hits
                        Italians roll dice for 1 mech_infantry in Iraq, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Italians with 5 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in 113 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 4 fighters
                    Germans defend with 1 battleship and 1 carrier
                        British roll dice for 1 battleship, 1 cruiser and 4 fighters in 113 Sea Zone, round 2 :  2/6 hits
                    Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                        Germans roll dice for 1 battleship and 1 carrier in 113 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser and 4 fighters in 113 Sea Zone, round 3 :  3/6 hits
                        Germans roll dice for 1 battleship and 1 carrier in 113 Sea Zone, round 3 :  2/2 hits
                        1 battleship owned by the British, 1 battleship owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the British lost in 113 Sea Zone
                    British win with 4 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 battleship and 1 carrier
                    Casualties for British: 1 battleship and 1 cruiser

    Non Combat Move - British
                1 fighter moved from 113 Sea Zone to 112 Sea Zone
                3 fighters moved from 113 Sea Zone to Holland Belgium
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from French Equatorial Africa to Belgian Congo
                1 infantry moved from Kenya to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Tanganyika Territory to Rhodesia
                1 bomber moved from Union of South Africa to Persia
                5 fighters moved from Iraq to Persia

    Place Units - British
                3 infantry placed in Persia
                1 artillery and 5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5
                British collect 24 PUs (2 lost to blockades); end with 24 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs

    Turn Complete - UK_Pacific

    triplea_41278_UK_15.tsvg


  • Bump.

  • '20 '19 '18 '15 '13

    Sorry - on vacation and back on the 21st.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                    Italians destroys 10PUs while taking French capital
                3 submarines moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from Southern Italy to 91 Sea Zone
                1 infantry moved from Southern France to Normandy Bordeaux
                      Italians take Normandy Bordeaux from French
                1 infantry moved from Northern Italy to France
                      Italians take France from French
                1 armour moved from Nigeria to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from French Equatorial Africa to Belgian Congo
                2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 armour moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                2 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia

    Combat - Italians
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Tunisia
                Battle in 91 Sea Zone
                    Italians attack with 4 fighters and 3 submarines
                    British defend with 1 carrier and 2 fighters; Americans defend with 1 carrier, 6 destroyers, 1 fighter and 9 transports
                        Italians roll dice for 3 submarines in 91 Sea Zone, round 2 :  0/3 hits
                        Italians roll dice for 4 fighters in 91 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the British
                        Americans roll dice for 2 carriers, 6 destroyers, 3 fighters and 9 transports in 91 Sea Zone, round 2 :  4/11 hits
                        1 fighter owned by the Italians and 3 submarines owned by the Italians lost in 91 Sea Zone
                    retreated to 91 Sea Zone
                    Americans win, taking Tunisia from French with 2 carriers, 6 destroyers, 3 fighters and 9 transports remaining. Battle score for attacker is -28
                    Casualties for Italians: 1 fighter and 3 submarines
                Battle in Iraq
                    Italians attack with 2 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 2 mech_infantrys in Iraq, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        Italians roll dice for 2 mech_infantrys in Iraq, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Belgian Congo
                    Italians attack with 2 armour and 2 infantry
                    British defend with 2 infantry
                        Italians roll dice for 2 armour and 2 infantry in Belgian Congo, round 2 :  2/4 hits
                        British roll dice for 2 infantry in Belgian Congo, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 2 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Italians
                3 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 92 Sea Zone to Southern France
                2 artilleries and 2 infantry moved from Northern Italy to Western Germany
                1 infantry and 2 mech_infantrys moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Egypt to Iraq

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 submarine placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
                Italians collect 35 PUs (2 lost to blockades); end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 42 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_41278_Ita15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa

    Combat - ANZAC
                Battle in Okinawa

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 44 Sea Zone to 55 Sea Zone
                2 artilleries and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_41278_ANZ15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa

    Combat - ANZAC
                Battle in Okinawa

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 44 Sea Zone to 55 Sea Zone
                2 artilleries and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41278_Fre15.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Western Germany to Denmark
                1 armour moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British
                1 armour moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians
                3 armour and 1 artillery moved from Rostov to Volgograd
                1 mech_infantry moved from Novgorod to Bryansk
                1 armour moved from Ukraine to Bryansk

    Combat - Germans
                Germans creates battle in territory 72 Sea Zone
                Battle in Bryansk
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking 72 Sea Zone from British, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Denmark
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Denmark, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 :  2/3 hits
                        Americans roll dice for 1 infantry in Denmark, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Volgograd
                    Germans attack with 3 armour and 1 artillery
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 3 armour and 1 artillery in Volgograd, round 2 :  2/4 hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  2/3 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Volgograd
                        Germans roll dice for 2 armour in Volgograd, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                9 armour moved from Rostov to Ukraine
                4 armour moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Novgorod to Finland
                9 armour moved from Archangel to Urals
                1 infantry moved from Archangel to Smolensk
                1 tactical_bomber moved from India to Tsinghai

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                Germans undo move 1.
                2 artilleries and 1 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 fighter and 3 infantry placed in Western Germany
                9 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs

    triplea_41278_Ger16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Novosibirsk to Tsinghai
                1 fighter and 1 tactical_bomber moved from Russia to Tsinghai
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 fighter and 1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                2 artilleries moved from Tambov to Bryansk
                12 infantry moved from Russia to Bryansk
                1 artillery moved from Tambov to Volgograd
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Japanese
                3 infantry moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 armour moved from Tambov to Bryansk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 tactical_bomber; Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tsinghai, round 2 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 :  1/2 hits
                        1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 armour, 2 artilleries and 12 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 armour, 2 artilleries and 12 infantry in Bryansk, round 2 :  3/15 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 :  2/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 armour, 2 artilleries and 10 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 2 armour and 1 factory_minor
                        Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Volgograd, round 2 :  2/5 hits
                        Germans roll dice for 2 armour in Volgograd, round 2 :  1/2 hits
                        2 armour owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tsinghai to Samara
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Russia to Vologda
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Smolensk to Russia
                2 infantry moved from Russia to Samara
                10 infantry moved from Tambov to Bryansk
                4 infantry moved from Tambov to Samara
                2 infantry moved from Tambov to Samara
                1 aaGun moved from Russia to Samara
                1 aaGun moved from Tambov to Samara
                1 aaGun moved from Russia to Bryansk
                4 infantry moved from Russia to Bryansk
                3 infantry moved from Tambov to Samara
                1 infantry moved from Russia to Samara
                2 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs

    triplea_41278_Rus16.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Caucasus to Rostov
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from Szechwan to Kazakhstan
                2 mech_infantrys moved from Szechwan to Tsinghai
                1 infantry moved from Kansu to Tsinghai
                1 mech_infantry moved from Szechwan to Tsinghai
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 bomber moved from Japan to 23 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in Hawaiian Islands
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win, taking Hawaiian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 22 Sea Zone
                    Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 23 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 23 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 23 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Tsinghai
                    Japanese attack with 1 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 infantry and 3 mech_infantrys in Tsinghai, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                        Japanese roll dice for 3 mech_infantrys in Tsinghai, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        Japanese roll dice for 3 mech_infantrys in Tsinghai, round 4 :  0/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 4 :  0/1 hits
                        Japanese roll dice for 3 mech_infantrys in Tsinghai, round 5 :  0/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 5 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Tsinghai
                        Japanese roll dice for 2 mech_infantrys in Tsinghai, round 6 :  0/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 6 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys in Tsinghai, round 7 :  0/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 7 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys in Tsinghai, round 8 :  1/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 8 :  0/1 hits
                        1 infantry owned by the Russians lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Rostov
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Japanese win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                        Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 4 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 5 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Russians win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 3 mech_infantrys

    Non Combat Move - Japanese
                1 mech_infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Shensi to Sikang
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hopei to Shensi
                1 mech_infantry moved from Kweichow to Szechwan
                1 artillery moved from Hunan to Kweichow
                1 artillery moved from Anhwe to Chahar
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsi to Hunan
                2 infantry moved from Kwangtung to Kwangsi
                1 bomber moved from 23 Sea Zone to Philippines
                2 fighters moved from 22 Sea Zone to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to Japan
                2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in India
                2 mech_infantrys placed in Kwangtung
                1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
                Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_41278_Jap16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 6 artilleries, 4 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Western United States to Hawaiian Islands
                2 fighters moved from 30 Sea Zone to Hawaiian Islands
                4 fighters moved from 33 Sea Zone to 23 Sea Zone
                3 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from 112 Sea Zone to Normandy Bordeaux
                1 submarine moved from 30 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in 22 Sea Zone
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 4 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 1 destroyer
                Battle in Hawaiian Islands
                    Americans attack with 4 fighters
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 4 fighters in Hawaiian Islands, round 2 :  3/4 hits
                        Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
                    Americans win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 2 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 3 fighters and 2 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 :  1/5 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 23 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 fighters in 23 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 carrier and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 battleship, 5 carriers, 3 cruisers, 12 destroyers, 2 fighters and 8 submarines moved from 33 Sea Zone to 26 Sea Zone
                4 fighters moved from 23 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone
                3 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 fighter and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 transports moved from 110 Sea Zone to 102 Sea Zone
                1 armour, 2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 90 Sea Zone
                1 aaGun, 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
                4 transports moved from 90 Sea Zone to 89 Sea Zone
                3 artilleries, 6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
                4 transports moved from 89 Sea Zone to 101 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                3 artilleries, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from British Columbia to Western United States
                1 fighter moved from Normandy Bordeaux to Norway
                2 fighters moved from Normandy Bordeaux to United Kingdom

    Place Units - Americans
                1 artillery placed in Western United States
                3 fighters placed in Western United States
                1 artillery and 2 infantry placed in Holland Belgium
                3 infantry placed in Norway
                1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
                Americans undo move 5.
                1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
                1 fighter placed in Western United States
                Americans undo move 5.
                Americans undo move 3.
                1 armour, 1 artillery and 1 infantry placed in Holland Belgium
                4 artilleries, 5 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    triplea_41278_Ame16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei

    Combat - Chinese
                Chinese creates battle in territory Hopei

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU

    triplea_41278_Chi16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 6 artilleries, 4 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Western United States to Hawaiian Islands
                2 fighters moved from 30 Sea Zone to Hawaiian Islands
                4 fighters moved from 33 Sea Zone to 23 Sea Zone
                3 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from 112 Sea Zone to Normandy Bordeaux
                1 submarine moved from 30 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in 22 Sea Zone
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 4 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 1 destroyer
                Battle in Hawaiian Islands
                    Americans attack with 4 fighters
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 4 fighters in Hawaiian Islands, round 2 :  3/4 hits
                        Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
                    Americans win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 2 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 3 fighters and 2 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 :  1/5 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 23 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 fighters in 23 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 carrier and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 battleship, 5 carriers, 3 cruisers, 12 destroyers, 2 fighters and 8 submarines moved from 33 Sea Zone to 26 Sea Zone
                4 fighters moved from 23 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone
                3 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 fighter and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 transports moved from 110 Sea Zone to 102 Sea Zone
                1 armour, 2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 90 Sea Zone
                1 aaGun, 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
                4 transports moved from 90 Sea Zone to 89 Sea Zone
                3 artilleries, 6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
                4 transports moved from 89 Sea Zone to 101 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                3 artilleries, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from British Columbia to Western United States
                1 fighter moved from Normandy Bordeaux to Norway
                2 fighters moved from Normandy Bordeaux to United Kingdom

    Place Units - Americans
                1 artillery placed in Western United States
                3 fighters placed in Western United States
                1 artillery and 2 infantry placed in Holland Belgium
                3 infantry placed in Norway
                1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
                Americans undo move 5.
                1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
                1 fighter placed in Western United States
                Americans undo move 5.
                Americans undo move 3.
                1 armour, 1 artillery and 1 infantry placed in Holland Belgium
                4 artilleries, 5 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei

    Combat - Chinese
                Chinese creates battle in territory Hopei

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU

    Purchase Units - British
                British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                2 infantry moved from Persia to Northwest Persia
                1 bomber and 1 fighter moved from Persia to Iraq
                2 fighters moved from Persia to Northwest Persia
                2 fighters moved from Persia to Iraq
                1 artillery and 2 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
                    Italians defend with 3 mech_infantrys
                        British roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Iraq, round 2 :  4/8 hits
                        Italians roll dice for 3 mech_infantrys in Iraq, round 2 :  1/3 hits
                        3 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Italians with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Italians: 3 mech_infantrys
                    Turning on Edit Mode
                    EDIT: Removing units owned by Italians from 94 Sea Zone: 1 transport
                    EDIT: Turning off Edit Mode
                Battle in Northwest Persia
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 armour
                        British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 :  2/4 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Northwest Persia to Persia
                1 bomber and 3 fighters moved from Iraq to Persia
                1 fighter moved from Gibraltar to 94 Sea Zone
                1 fighter moved from 94 Sea Zone to Gibraltar
                1 mech_infantry moved from Rhodesia to Union of South Africa
                1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Union of South Africa
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1
                British collect 22 PUs (1 lost to blockades); end with 22 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs

    Turn Complete - UK_Pacific

    triplea_41278_UK_16.tsvg

Suggested Topics

  • 94
  • 50
  • 22
  • 174
  • 133
  • 48
  • 42
  • 930
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.7k

Users

40.3k

Topics

1.8m

Posts