@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
overkill
scramble tac from philippines?
Lets keep him on the land and try to preserve 1 infantry for me.
Thought I considered all your possible shenanigans… but apparently not or I would have put planes on the land. :p
I’m definitely learning a lot from playing you… I don’t think I’ve had a game go this long where I’m playing Japan. At least not where it mattered.
I’m actually rethinking this. If you haven’t done it yet I think I’d like to change my mind to scramble. If you’ve already done it then no worries, I’d like to see how it plays out either way.
ok scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
That philippines air raid was a dirrty trick. Might do a video on that one if its ok with you
Yeah go for it if you want to do a video.
I had considered you doing that to wipe out anything built off of FIC but overlooked the land.
Still a costly IPC trade for you though… will be interesting to see how that plays out.
Gotta think for bit on the next turn… will hopefully get Italy done later today.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Ukraine
Italians take Ukraine from Russians
3 fighters moved from Belarus to Eastern Poland
3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
Combat - Italians
Battle in Tobruk
Battle in Eastern Poland
Italians attack with 3 fighters and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 3 fighters and 2 mech_infantrys in Eastern Poland, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Italians win, taking Tobruk from British, taking Eastern Poland from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
2 armour moved from Romania to Belarus
2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
2 artilleries and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for Italians :
Cyprus : 1 flag
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Western Germany : 2 infantry
Romania : 1 mech_infantry
Tobruk : 3 artilleries and 3 infantry
Northern Italy : 3 aaGuns, 2 artilleries, 1 factory_major and 6 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag, 1 airfield, 4 armour, 3 fighters and 2 mech_infantrys
Eastern Poland : 1 flag, 2 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
93 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Celebes to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
3 infantry moved from Belarus to Smolensk
3 artilleries moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
2 bombers, 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
1 bomber moved from Western Germany to Smolensk
2 artilleries and 10 infantry moved from Western Germany to Holland Belgium
2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Smolensk
Germans attack with 3 artilleries, 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 8 infantry
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 4/12 hits
Russians roll dice for 8 infantry in Smolensk, round 2 : 4/8 hits
1 mech_infantry owned by the Germans, 3 infantry owned by the Germans and 4 infantry owned by the Russians lost in Smolensk
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter and 1 tactical_bomber in Smolensk, round 3 : 6/8 hits
Russians roll dice for 4 infantry in Smolensk, round 3 : 2/4 hits
2 artilleries owned by the Germans and 4 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Russians: 8 infantry
Battle in Holland Belgium
Germans attack with 4 artilleries, 11 infantry and 1 tactical_bomber
British defend with 4 infantry
Germans roll dice for 4 artilleries, 11 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/16 hits
British roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the Germans and 4 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 artilleries, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 4 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Western Germany
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Western Germany to Poland
3 armour and 5 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Normandy Bordeaux to Holland Belgium
2 bombers moved from Smolensk to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 3 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
Poland : 4 mech_infantrys
Germany : 3 armour, 1 factory_major and 3 mech_infantrys
Holland Belgium : 1 aaGun, 4 artilleries and 9 infantry
Belarus : 4 aaGuns, 14 armour, 11 artilleries, 1 bomber, 1 fighter, 2 infantry, 27 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 2 armour and 2 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag, 1 artillery
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flag, 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
Combat - Russians
Non Combat Move - Russians
2 artilleries moved from Russia to Tambov
22 artilleries moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
2 aaGuns moved from Bryansk to Russia
12 mech_infantrys moved from Bryansk to Russia
13 infantry moved from Bryansk to Tambov
21 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
Place Units - Russians
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
Combat - Russians
Non Combat Move - Russians
2 artilleries moved from Russia to Tambov
22 artilleries moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
2 aaGuns moved from Bryansk to Russia
12 mech_infantrys moved from Bryansk to Russia
13 infantry moved from Bryansk to Tambov
21 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
Place Units - Russians
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 22 artilleries and 12 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Removing units owned by Russians from Tambov: 25 artilleries and 13 infantry
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Bryansk : 1 infantry
Russia : 2 aaGuns, 1 airfield, 22 artilleries, 1 factory_major, 53 infantry and 12 mech_infantrys
Volgograd : 1 factory_minor
Samara : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters, 6 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone
2 fighters and 4 tactical_bombers moved from Japan to 33 Sea Zone
1 armour moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Kazakhstan to Samara
3 bombers moved from Szechwan to Samara
1 bomber moved from Yunnan to 45 Sea Zone
1 bomber moved from Yunnan to 42 Sea Zone
Important battle so just want to confirm loss orders…
dmg capital ships->subs->destroyers->carriers->cruisers->fighters->battle ships?
If you want we can go round by round. Up to you.
round by round would be better
First round is 18 hits total. I did 3 on carriers to move it forward past the sub shots.
tip 7 carriers, tip 2 battleships, sink 5 ANZAC subs, sink 4 US subs
Ok, you hit 18 and I killed 7 carriers, tipped 2 battleships and killed 2 subs
On Round 2 I got 18x hits.