@mikawagunichi Edit on US turn to NCM inf to W. USA
L17 BM3 G40 Csaw (L) vs AetV (X)
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries, 3 fighters and 4 infantry moved from Algeria to Morocco
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 marines moved from Southern France to 93 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 marines and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 marines moved from 92 Sea Zone to Morocco
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Ukraine to Bryansk
1 infantry and 1 mech_infantry moved from Rostov to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries, 3 fighters and 4 infantry moved from Algeria to Morocco
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 marines moved from Southern France to 93 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 marines and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 marines moved from 92 Sea Zone to Morocco
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Ukraine to Bryansk
1 infantry and 1 mech_infantry moved from Rostov to BryanskCombat - Italians
Battle in Trans-Jordan
Battle in Morocco
Italians attack with 3 artilleries, 4 fighters, 5 infantry and 2 marines
Americans defend with 3 infantry and 3 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 3 artilleries, 4 fighters, 5 infantry and 2 marines in Morocco, round 2 : 4/14 hits, 5,00 expected hits
Americans roll dice for 3 infantry and 3 mech_infantrys in Morocco, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Americans, 3 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Morocco
Italians roll dice for 3 artilleries, 4 fighters, 2 infantry and 2 marines in Morocco, round 3 : 6/11 hits, 4,33 expected hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Trans-Jordan from British, taking Morocco from Americans with 3 artilleries, 4 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 12
Casualties for Italians: 3 infantry
Casualties for Americans: 3 infantry and 3 mech_infantrys
Battle in Bryansk
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Rostov to Bryansk
1 fighter moved from Morocco to 92 Sea Zone
1 fighter moved from Morocco to 93 Sea Zone
2 fighters moved from Morocco to Algeria
1 aaGun moved from Algeria to MoroccoPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0,17
Americans : 0,67
Russians : -0,33 -
I assumed no scramble for Morroco. If i was wrong regarding scramble let me know and I will reroll the battle.
Sincereley AetV
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 mech_infantrys moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
5 bombers moved from Volgograd to Vologda
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Volgograd to Samara
5 tactical_bombers moved from Volgograd to Vologda
1 fighter moved from Volgograd to Samara
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter moved from Volgograd to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 1 fighter and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 armour, 5 bombers, 11 mech_infantrys and 5 tactical_bombers
Russians defend with 2 armour, 1 artillery, 11 infantry and 2 mech_infantrys
Germans roll dice for 1 armour, 5 bombers, 11 mech_infantrys and 5 tactical_bombers in Vologda, round 2 : 9/22 hits, 8,33 expected hits
Russians roll dice for 2 armour, 1 artillery, 11 infantry and 2 mech_infantrys in Vologda, round 2 : 8/16 hits, 5,67 expected hits
9 infantry owned by the Russians and 8 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 1 armour, 5 bombers, 3 mech_infantrys and 5 tactical_bombers in Vologda, round 3 : 5/14 hits, 7,00 expected hits
Russians roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Vologda, round 3 : 4/7 hits, 2,67 expected hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 tactical_bomber owned by the Germans and 3 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 1 armour, 5 bombers and 4 tactical_bombers in Vologda, round 4 : 6/10 hits, 6,00 expected hits
Russians roll dice for 2 armour in Vologda, round 4 : 0/2 hits, 1,00 expected hits
2 armour owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 5 bombers and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 11 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 armour, 1 artillery, 11 infantry and 2 mech_infantrysNon Combat Move - Germans
5 bombers and 4 tactical_bombers moved from Vologda to Bryansk
1 fighter moved from Samara to Bryansk
1 fighter moved from Smolensk to Bryansk
1 aaGun, 7 infantry and 4 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 aaGun, 10 artilleries, 25 infantry, 1 marine and 1 mech_infantry moved from Western Ukraine to Bryansk
1 aaGun and 6 artilleries moved from Ukraine to Bryansk
11 armour and 8 mech_infantrys moved from Volgograd to Bryansk
2 armour moved from Caucasus to Bryansk
1 armour moved from Caucasus to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
7 transports moved from 115 Sea Zone to 113 Sea Zone
1 marine moved from Southern France to Northern ItalyPlace Units - Germans
1 bomber placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
3 infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -0,67
Russians : 2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 fighters moved from Russia to SamaraCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Philippines: 2 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 infantry, 4 submarines and 3 transports moved from 20 Sea Zone to 35 Sea ZoneCombat - Japanese
Japanese creates battle in territory Philippines
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking Philippines from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 infantry, 4 submarines and 3 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters and 3 transports in 35 Sea Zone, round 2 : 8/18 hits, 8,50 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 4 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from 35 Sea Zone to Philippines
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 armour moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour moved from Shensi to Yunnan
1 tactical_bomber moved from 44 Sea Zone to 35 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 infantry
EDIT: Turning off Edit Mode
1 aaGun and 2 infantry placed in Malaya
1 aaGun and 2 mech_infantrys placed in French Indo China
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 47 PUs (6 lost to blockades); end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
ANZAC : 0,67
Americans : -0,33
Japanese : -1,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 91 Sea Zone to 104 Sea Zone
4 bombers and 2 fighters moved from Gibraltar to Morocco
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 10 fighters, 1 infantry, 1 marine, 2 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 marine moved from 41 Sea Zone to SumatraCombat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Morocco
Americans attack with 2 artilleries, 4 bombers, 2 fighters and 4 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 aaGun, 3 artilleries, 2 infantry and 2 marines
AA fire in Morocco : 1/3 hits
1 fighter owned by the Americans lost in Morocco
Americans roll dice for 2 artilleries, 4 bombers, 1 fighter and 4 infantry in Morocco, round 2 : 5/11 hits
Italians roll dice for 1 aaGun, 4 artilleries, 3 infantry and 2 marines in Morocco, round 2 : 2/9 hits
1 aaGun owned by the Italians, 2 infantry owned by the Americans, 1 infantry owned by the Germans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 2 artilleries, 4 bombers, 1 fighter and 2 infantry in Morocco, round 3 : 3/9 hits
Italians roll dice for 3 artilleries and 2 marines in Morocco, round 3 : 3/5 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 artillery owned by the Germans lost in Morocco
Americans roll dice for 1 artillery, 4 bombers and 1 fighter in Morocco, round 4 : 3/6 hits
Italians roll dice for 2 marines in Morocco, round 4 : 0/2 hits
2 marines owned by the Italians lost in Morocco
Americans win, taking 37 Sea Zone from Japanese, taking Morocco from Italians with 1 artillery, 4 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 aaGun, 3 artilleries, 2 infantry and 2 marines
Casualties for Americans: 1 artillery, 1 fighter and 4 infantry
Battle in 104 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Sumatra
Americans attack with 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 marine
Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 marine remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 marineNon Combat Move - Americans
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 41 Sea Zone
4 bombers and 1 fighter moved from Morocco to Gibraltar
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
2 artilleries and 6 infantry placed in Central United States
2 destroyers placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory HunanNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 91 Sea Zone to 104 Sea Zone
4 bombers and 2 fighters moved from Gibraltar to Morocco
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 10 fighters, 1 infantry, 1 marine, 2 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 marine moved from 41 Sea Zone to SumatraCombat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Morocco
Americans attack with 2 artilleries, 4 bombers, 2 fighters and 4 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 aaGun, 3 artilleries, 2 infantry and 2 marines
AA fire in Morocco : 1/3 hits
1 fighter owned by the Americans lost in Morocco
Americans roll dice for 2 artilleries, 4 bombers, 1 fighter and 4 infantry in Morocco, round 2 : 5/11 hits
Italians roll dice for 1 aaGun, 4 artilleries, 3 infantry and 2 marines in Morocco, round 2 : 2/9 hits
1 aaGun owned by the Italians, 2 infantry owned by the Americans, 1 infantry owned by the Germans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 2 artilleries, 4 bombers, 1 fighter and 2 infantry in Morocco, round 3 : 3/9 hits
Italians roll dice for 3 artilleries and 2 marines in Morocco, round 3 : 3/5 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 artillery owned by the Germans lost in Morocco
Americans roll dice for 1 artillery, 4 bombers and 1 fighter in Morocco, round 4 : 3/6 hits
Italians roll dice for 2 marines in Morocco, round 4 : 0/2 hits
2 marines owned by the Italians lost in Morocco
Americans win, taking 37 Sea Zone from Japanese, taking Morocco from Italians with 1 artillery, 4 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 aaGun, 3 artilleries, 2 infantry and 2 marines
Casualties for Americans: 1 artillery, 1 fighter and 4 infantry
Battle in 104 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Sumatra
Americans attack with 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 marine
Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 marine remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 marineNon Combat Move - Americans
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 41 Sea Zone
4 bombers and 1 fighter moved from Morocco to Gibraltar
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
2 artilleries and 6 infantry placed in Central United States
2 destroyers placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory HunanNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 5 PUsPurchase Units - British
British buy 1 bomber, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 4 PUs;Combat Move - British
1 armour moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Burma to IndiaCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from 98 Sea Zone to Persia
1 fighter moved from Trans-Jordan to Persia
3 fighters moved from Persia to Eastern Persia
3 fighters moved from India to Eastern Persia
2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Northwest PersiaPlace Units - British
1 fighter placed in United Kingdom
1 infantry placed in Persia
1 bomber placed in Persia
2 infantry placed in Egypt
1 transport placed in 81 Sea Zone
British undo move 4.
2 infantry placed in Iraq
British undo move 5.
1 infantry placed in Persia
1 infantry placed in IraqTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Bryansk to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Algeria to 92 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Algeria to Southern Italy
1 aaGun and 1 infantry moved from Bryansk to RostovPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 infantry placed in Northern Italy
1 destroyer and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 42 Sea Zone to 55 Sea ZoneNon Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 2 fighters and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Ukraine to Russia
1 mech_infantry moved from Tambov to Russia
3 armour moved from Volgograd to Russia
2 infantry moved from Smolensk to Russia
1 bomber moved from Western Germany to Russia
14 armour, 16 artilleries, 5 bombers, 2 fighters, 32 infantry, 1 marine, 14 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
3 mech_infantrys moved from Novgorod to Vologda -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 2 fighters and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Ukraine to Russia
1 mech_infantry moved from Tambov to Russia
3 armour moved from Volgograd to Russia
2 infantry moved from Smolensk to Russia
1 bomber moved from Western Germany to Russia
14 armour, 16 artilleries, 5 bombers, 2 fighters, 32 infantry, 1 marine, 14 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
3 mech_infantrys moved from Novgorod to VologdaCombat - Germans
Battle in Russia
Germans attack with 20 armour, 16 artilleries, 6 bombers, 2 fighters, 34 infantry, 1 marine, 15 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 6 armour, 24 artilleries, 1 factory_major, 3 fighters, 48 infantry, 4 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/12 hits, 2,00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 20 armour, 16 artilleries, 6 bombers, 1 fighter, 34 infantry, 1 marine, 15 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 33/97 hits, 33,50 expected hits
Russians roll dice for 4 aaGuns, 6 armour, 24 artilleries, 3 fighters, 48 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 31/86 hits, 30,83 expected hits
29 infantry owned by the Russians, 31 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 20 armour, 16 artilleries, 6 bombers, 1 fighter, 3 infantry, 1 marine, 15 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 27/66 hits, 28,33 expected hits
Russians roll dice for 6 armour, 24 artilleries, 3 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 21/57 hits, 21,17 expected hits
4 mech_infantrys owned by the Russians, 19 infantry owned by the Russians, 4 artilleries owned by the Russians, 2 artilleries owned by the Germans, 3 infantry owned by the Germans, 15 mech_infantrys owned by the Germans and 1 marine owned by the Germans lost in Russia
Germans roll dice for 20 armour, 14 artilleries, 6 bombers, 1 fighter and 4 tactical_bombers in Russia, round 4 : 19/45 hits, 21,83 expected hits
Russians roll dice for 6 armour, 20 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 11/30 hits, 12,17 expected hits
19 artilleries owned by the Russians and 11 artilleries owned by the Germans lost in Russia
Germans roll dice for 20 armour, 3 artilleries, 6 bombers, 1 fighter and 4 tactical_bombers in Russia, round 5 : 21/34 hits, 18,17 expected hits
Russians roll dice for 6 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Russia, round 5 : 5/11 hits, 5,83 expected hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 6 armour owned by the Russians, 1 artillery owned by the Russians, 3 artilleries owned by the Germans and 2 armour owned by the Germans lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour, 6 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 100
Casualties for Germans: 2 armour, 16 artilleries, 1 fighter, 34 infantry, 1 marine and 15 mech_infantrys
Casualties for Russians: 4 aaGuns, 6 armour, 24 artilleries, 3 fighters, 48 infantry, 4 mech_infantrys and 1 tactical_bomber
Battle in Vologda
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Vologda, round 2 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 mech_infantrys in Vologda, round 3 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
5 bombers, 1 fighter and 4 tactical_bombers moved from Russia to Rostov
1 bomber moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Rostov
2 mech_infantrys moved from Eastern Poland to Bryansk
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from France to Northern ItalyPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 113 Sea Zone
2 fighters placed in Western Germany
2 artilleries and 3 infantry placed in Western Germany
3 infantry placed in France
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 60 PUs (2 lost to blockades); end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUsCombat Hit Differential Summary :
AA fire in Russia : : -1,00
Germans : -1,83
Russians : -1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 105 Sea Zone to 104 Sea ZoneCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine; Americans loiter and taunt
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarineNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 unit repaired.
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
5 fighters moved from 35 Sea Zone to Borneo
3 fighters moved from 35 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 55 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Borneo
Japanese attack with 8 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 8 fighters and 2 infantry in Borneo, round 2 : 6/10 hits, 4,33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 8 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 4 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters in 42 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
4 fighters moved from 42 Sea Zone to 37 Sea Zone
8 fighters moved from Borneo to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Shan State to YunnanPlace Units - Japanese
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
1 fighter and 2 mech_infantrys placed in French Indo China
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
ANZAC : -0,17
UK_Pacific : -0,67
Japanese : 4,67 -
I am looking over this game and I think that you got me. Germany is running wild and unstoppable at this point. Really well played. I am going to concede this one to you. I hope we can have a rematch soon. I will post the results assuming you accept the surrender. Thanks again for the game.
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The Allies are not totally beaten yet and Axis still need their VC’s to achieve.
If you really don’t see any chance for your Allies to flip this, then I will accept your surrender.
To post the result correct is:
L17 BM3 G40 Csaw (L) vs AetV (X)
Name over other name winshttps://www.axisandallies.org/forums/index.php?action=post;topic=41113.120;num_replies=130





