Test summary from TripleA, engine version: 2.6+14195, time: 9:24:35 PM
Savegame
G40L BM3 Snigg (Axis) vs.AAGamer (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 2 fighters moved from Morocco to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Queensland to Java
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in Java
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in Java, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Java
Americans win, taking Philippines from Japanese with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 91 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Germans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 bomber and 1 destroyerNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to United Kingdom
1 bomber moved from 91 Sea Zone to United Kingdom
1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 bombers moved from Western United States to Queensland
2 bombers moved from Java to Sumatra
2 bombers moved from India to Persia
1 tactical_bomber moved from Sumatra to YunnanPlace Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - British
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
1 armour moved from Malaya to Siam
UK_Pacific take Siam from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 2 fighters moved from Morocco to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Queensland to Java
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in Java
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in Java, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Java
Americans win, taking Philippines from Japanese with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 91 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Germans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 bomber and 1 destroyerNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to United Kingdom
1 bomber moved from 91 Sea Zone to United Kingdom
1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 bombers moved from Western United States to Queensland
2 bombers moved from Java to Sumatra
2 bombers moved from India to Persia
1 tactical_bomber moved from Sumatra to YunnanPlace Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
1 armour moved from Malaya to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 artillery and 1 infantry in French Indo China, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 mech_infantry moved from Malaya to Yunnan
1 aaGun moved from Burma to Yunnan
2 artilleries and 8 infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
1 fighter moved from Burma to Persia
1 tactical_bomber moved from Burma to Persia
2 fighters moved from Russia to Persia
2 armour moved from India to West India
1 infantry moved from India to West India
1 artillery moved from India to West India
1 bomber moved from Morocco to Trans-Jordan
2 armour moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
4 armour moved from Alexandria to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to AlgeriaPlace Units - British
3 fighters placed in Persia
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Tunisia
2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 4/11 hits
British roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Tunisia to 95 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Bryansk to Rostov
1 aaGun, 1 armour and 1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Northwest Persia to RostovPlace Units - Italians
2 transports placed in 95 Sea Zone
2 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUsTerritory Summary for Italians :
British Somaliland : 1 flag
Tunisia : 1 flag, 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 marine
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Greece : 1 flag, 3 infantry
97 Sea Zone : 1 flag
Northwest Persia : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from Sumatra to West India
1 fighter moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to IraqPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from Sumatra to West India
1 fighter moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to IraqPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Move - French
Turn Complete - French
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Interesting game…
Special order of loss if you attack persia. ask if you do.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 5 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 artillery moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
2 bombers moved from Ukraine to Russia
1 bomber moved from Western Germany to Nenetsia
1 bomber moved from Western Germany to Nenetsia
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Samara
2 tactical_bombers moved from Volgograd to Samara
2 tactical_bombers moved from Volgograd to Samara
1 bomber moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone -
Interesting game…
Special order of loss if you attack persia. ask if you do.
Yeah…that was stacked a bit deep…intercept in Moscow?
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Yes intercept please.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 5 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 artillery moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
2 bombers moved from Ukraine to Russia
1 bomber moved from Western Germany to Nenetsia
1 bomber moved from Western Germany to Nenetsia
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Samara
2 tactical_bombers moved from Volgograd to Samara
2 tactical_bombers moved from Volgograd to Samara
1 bomber moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/3 hits
Defenders Fire, : 1/1 hits
1 fighter owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Vologda
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 3 : 2/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Samara
Germans attack with 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 4 tactical_bombers in Samara, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Nenetsia, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 tactical_bombers moved from Samara to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Rostov
2 bombers moved from Russia to Rostov
4 aaGuns, 19 artilleries, 15 infantry and 9 mech_infantrys moved from Ukraine to Rostov
10 infantry moved from Western Ukraine to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Vologda to Rostov
2 bombers moved from Nenetsia to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Novgorod to Belarus
1 fighter moved from 113 Sea Zone to Western Germany
1 bomber moved from 113 Sea Zone to Western Germany
1 aaGun and 5 infantry moved from Holland Belgium to Western Germany
1 transport moved from 97 Sea Zone to 95 Sea Zone
7 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
4 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to BelarusPlace Units - Germans
3 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 infantry placed in Southern France
1 fighter and 1 infantry placed in Western Germany
2 mech_infantrys placed in Germany
3 submarines placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major and 2 mech_infantrys
Belarus : 1 flag, 1 aaGun, 2 armour and 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 4 aaGuns, 8 armour, 19 artilleries, 2 bombers, 1 fighter, 15 infantry, 14 mech_infantrys and 5 tactical_bombers
Nenetsia : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 6 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor, 10 infantry and 7 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 2 armour and 1 mech_infantry
Vologda : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag
Smolensk : 1 flag, 1 mech_infantry
Samara : 1 flag, 1 mech_infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 submarine
95 Sea Zone : 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
127 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 3 submarines -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Persia to Samara
1 fighter and 1 tactical_bomber moved from Persia to Volgograd
1 infantry moved from Tambov to Samara
1 artillery moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Persia to Samara
1 fighter and 1 tactical_bomber moved from Persia to Volgograd
1 infantry moved from Tambov to Samara
1 artillery moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to VologdaCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/5 hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
9 artilleries moved from Tambov to Russia
3 armour and 28 infantry moved from Tambov to Russia
2 aaGuns moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Samara to Russia
1 infantry moved from Amur to Buryatia
1 infantry moved from Manchuria to Korea
4 infantry moved from Manchuria to AmurPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,1,1
Russians collect 17 PUs (3 lost to blockades); end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
6 infantry moved from Jehol to ManchuriaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 2 fighters and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 4 infantry in Korea, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/8 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Manchuria, round 3 : 4/8 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Kiangsi to Anhwe
3 infantry moved from Shantung to Anhwe
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
2 armour and 1 mech_infantry placed in Kiangsu
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 2 armour, 2 bombers, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 flag, 1 airfield
Korea : 3 infantry
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Jehol : 1 flag
Manchuria : 1 flag, 6 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun and 4 infantry
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Persia to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Persia to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Persia to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Persia to SzechwanCombat - Americans
Battle in Szechwan
Americans attack with 2 bombers and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Szechwan to Yunnan
2 bombers moved from Szechwan to Yunnan
2 bombers moved from Sumatra to Yunnan
2 bombers moved from Queensland to Yunnan
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 5 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - British
1 tactical_bomber moved from Persia to Sikang
1 fighter moved from Persia to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 bomber moved from Trans-Jordan to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Persia to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Persia to SzechwanCombat - Americans
Battle in Szechwan
Americans attack with 2 bombers and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Szechwan to Yunnan
2 bombers moved from Szechwan to Yunnan
2 bombers moved from Sumatra to Yunnan
2 bombers moved from Queensland to Yunnan
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 5 PUsPurchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 29 PUs;
British buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from Persia to Sikang
1 fighter moved from Persia to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 bomber moved from Trans-Jordan to UkraineCombat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Sikang
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Sikang to Yunnan
1 fighter moved from Sikang to Yunnan
1 armour moved from Siam to Yunnan
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from West India to India
1 artillery moved from West India to India
2 armour moved from West India to Persia
2 mech_infantrys moved from Trans-Jordan to Persia
6 armour moved from Trans-Jordan to Persia
3 artilleries moved from Alexandria to Egypt
1 aaGun moved from Alexandria to Egypt
7 infantry moved from Alexandria to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 artillery moved from Algeria to Morocco
1 armour moved from Algeria to Morocco
1 aaGun moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
1 bomber moved from Ukraine to RussiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 29 PUs (5 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in MalayaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in Malaya change ownership: 1 infantry and 2 mech_infantrys
Some Units in French Indo China change ownership: 3 infantry





