VonAlba (Axis) vs Karl7 (Allies) bm3 games 2017 League Championships (3rd)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 39 PUs;
                British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                2 fighters moved from India to Shan State
                1 bomber moved from Tunisia to Northern Italy
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Germans

    Combat - British
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Northern Italy causes 0 damage total.
                Battle in Shan State
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters and 1 infantry in Shan State, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        British roll dice for 2 fighters and 1 infantry in Shan State, round 3 :  0/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 3 :  1/2 hits
                        1 infantry owned by the British lost in Shan State
                    retreated to Shan State
                    Japanese win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Shan State to Yunnan
                2 infantry moved from Burma to Yunnan
                4 armour and 2 mech_infantrys moved from India to Yunnan
                4 infantry moved from India to Burma
                2 infantry moved from India to Burma
                1 aaGun, 1 armour, 5 artilleries, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
                2 infantry moved from Northwest Persia to Iraq
                1 armour, 1 artillery and 1 infantry moved from Persia to Iraq
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                3 submarines moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Tunisia to Normandy Bordeaux
                2 aaGuns moved from United Kingdom to 110 Sea Zone
                2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - British
                3 mech_infantrys placed in Egypt
                3 infantry placed in Persia
                3 armour placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6
                British collect 41 PUs (1 lost to blockades); end with 41 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs

    Place Units - UK_Pacific
                1 fighter and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
                UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
                Some Units in India change ownership: 1 fighter and 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yunnan: 2 fighters
                EDIT: Adding units owned by British to India: 2 fighters
                EDIT: Turning off Edit Mode

    triplea_41244_UK_12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I gave you max defense off 42 FYI

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 17 PUs;

    Combat Move - Italians
                1 bomber moved from Volgograd to Persia
                2 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Strategic bombing raid in Persia
                        AA fire in Persia :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Persia causes 0 damage total.
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 4 infantry
                    Americans defend with 2 infantry
                        Italians roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 :  1/5 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    1 artillery owned by the Italians and 3 infantry owned by the Italians retreated to Western Germany
                    Americans win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,4,4,6
                Italians collect 5 PUs (8 lost to blockades); end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_41244_Ita12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 3 artilleries, 3 fighters and 2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6
                ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs

    triplea_41244_ANZ12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    triplea_41244_Fre12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 4 fighters and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                2 infantry moved from France to Southern France
                1 bomber moved from Western Germany to Southern France
                8 infantry moved from Western Germany to France
                4 infantry moved from Germany to Western Germany
                1 artillery moved from Germany to Western Germany
                2 infantry moved from Germany to Western Germany
                1 artillery moved from Belarus to Novgorod
                1 artillery moved from Belarus to Novgorod
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 infantry moved from Volgograd to Tambov
                1 artillery moved from Rostov to Tambov
                1 infantry moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Western Ukraine
                4 armour, 3 artilleries, 1 infantry and 22 mech_infantrys moved from Caucasus to Northwest Persia
                2 armour and 12 mech_infantrys moved from Volgograd to Northwest Persia
                4 infantry moved from Rostov to Caucasus
                1 artillery moved from Rostov to Caucasus
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                2 artilleries moved from Rostov to Caucasus
                1 artillery moved from Volgograd to Rostov
                2 infantry moved from Rostov to Caucasus
                2 artilleries moved from Rostov to Caucasus

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 artillery in Bryansk, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 :  1/1 hits
                        1 artillery owned by the Germans lost in Bryansk
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 6 armour, 3 artilleries, 1 infantry and 34 mech_infantrys
                    British defend with 3 infantry
                        Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 34 mech_infantrys in Northwest Persia, round 2 :  10/44 hits
                        British roll dice for 3 infantry in Northwest Persia, round 2 :  0/3 hits
                        3 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 6 armour, 3 artilleries, 1 infantry and 34 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in Southern France
                    Germans attack with 1 bomber and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Southern France, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Southern France
                        Germans roll dice for 1 bomber and 1 infantry in Southern France, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Southern France
                    Germans win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                5 infantry moved from Rostov to Ukraine
                2 artilleries moved from Rostov to Ukraine
                1 infantry moved from Rostov to Ukraine
                1 aaGun moved from Volgograd to Caucasus
                1 bomber moved from Southern France to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in France
                4 fighters and 1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,3,5,6
                Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_41244_Ger13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 3 armour and 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Vologda to Samara
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                2 infantry moved from Vologda to Archangel
                4 infantry moved from Vologda to Archangel
                1 artillery moved from Vologda to Archangel
                3 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Smolensk to Belarus
                1 infantry moved from Timguska to Olgiy
                1 fighter moved from Russia to Olgiy
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 infantry moved from Bryansk to Western Ukraine
                2 fighters moved from Russia to Western Ukraine
                9 artilleries and 44 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Olgiy
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Olgiy, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Olgiy, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Olgiy
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 3 armour, 1 artillery, 7 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 armour, 1 artillery, 7 infantry and 1 mech_infantry in Belarus, round 2 :  4/12 hits
                        Italians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Italians with 3 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 9 artilleries and 44 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 9 artilleries and 44 infantry in Tambov, round 2 :  14/53 hits
                        Germans roll dice for 1 artillery in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 9 artilleries and 43 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery and 6 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 6 infantry in Archangel, round 2 :  1/7 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Nenetsia from Germans to Russians
                EDIT: Turning off Edit Mode
                1 aaGun moved from Vologda to Archangel
                1 aaGun moved from Smolensk to Belarus
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 artillery and 7 infantry moved from Vologda to Smolensk
                1 infantry moved from Urals to Nenetsia
                1 mech_infantry moved from Novosibirsk to Russia
                1 aaGun moved from Urals to Vologda
                2 aaGuns moved from Russia to Tambov
                1 fighter moved from Olgiy to Yenisey
                2 fighters moved from Western Ukraine to Russia

    Place Units - Russians
                3 armour and 2 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs

    triplea_41244_Rus13.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 48 PUs;
                Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 11 PUs;

    Combat Move - Japanese
                1 bomber moved from Kweichow to 35 Sea Zone
                1 infantry moved from Shan State to French Indo China
                1 artillery moved from Hunan to Kiangsi
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Shantung to Anhwe
                1 artillery and 9 infantry moved from Shantung to Jehol
                12 fighters moved from Japan to French Indo China
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Jehol
                    Japanese attack with 1 artillery and 9 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery and 9 infantry in Jehol, round 2 :  0/10 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 9 infantry in Jehol, round 3 :  2/10 hits
                        Chinese roll dice for 1 infantry in Jehol, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery and 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 42 Sea Zone, round 2 :  3/3 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 35 Sea Zone to French Indo China
                1 aaGun moved from Shantung to Jehol

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Shantung
                2 artilleries and 1 infantry placed in French Indo China
                1 bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 18
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,4,4,4,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,2,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,3,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,3,6,4,2,1,5,4,6,4,1,5,5,4,1,3,3,3,5
                Japanese collect 28 PUs (18 lost to blockades); end with 39 PUs

    triplea_41244_Jap13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 6 armour, 1 artillery, 3 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from Korea to Shantung
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone
                1 bomber moved from Northern Territory to 63 Sea Zone
                2 mech_infantrys moved from Iraq to Trans-Jordan

    Combat - Americans
                Strategic bombing raid in Shantung
                        AA fire in Shantung :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Shantung causes 0 damage total.
                Battle in Marshall Islands
                Battle in Celebes
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 :  1/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 :  2/6 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Marshall Islands from Japanese, taking Celebes from Japanese, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in 63 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 63 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 63 Sea Zone
                    Americans win, taking 63 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone
                2 aaGuns and 3 infantry moved from Morocco to 91 Sea Zone
                2 aaGuns, 3 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
                4 transports moved from 110 Sea Zone to 102 Sea Zone
                2 aaGuns, 3 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 45 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                4 fighters moved from 6 Sea Zone to Korea
                2 carriers and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 bomber moved from Western United States to Morocco
                1 bomber moved from 63 Sea Zone to Queensland

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                3 armour placed in Normandy Bordeaux
                3 armour placed in Korea
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                3 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs

    triplea_41244_Ame13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan
                Chinese undo move 1.
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    triplea_41244_Chi13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - British
                British repair damage of 5x factory_major; Remaining resources: 42 PUs;
                British buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Shan State
                3 fighters moved from India to Shan State
                1 bomber moved from Russia to Volgograd

    Combat - British
                British creates battle in territory 97 Sea Zone
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 4 damage total.
                Battle in Shan State
                    British attack with 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 fighters and 1 infantry in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    British win, taking Szechwan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 armour and 1 mech_infantry moved from Yunnan to Burma
                3 infantry moved from India to Burma
                3 fighters moved from Shan State to India
                1 aaGun, 5 armour, 6 artilleries, 7 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
                1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
                3 infantry moved from Persia to Eastern Persia
                6 fighters moved from Russia to Eastern Persia
                1 bomber moved from Volgograd to Eastern Persia

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                2 fighters and 4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2
                British collect 37 PUs (2 lost to blockades); end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
                UK_Pacific collect 14 PUs; end with 14 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 5 infantry

    triplea_41244_UK_13.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Western Germany to Holland Belgium

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 3 infantry
                    Americans defend with 2 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  1/4 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    1 artillery owned by the Italians and 3 infantry owned by the Italians retreated to Western Germany
                    Americans win with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 carrier and 1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,6,5,4
                Italians collect 7 PUs (5 lost to blockades); end with 10 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_41244_Ita13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 54 Sea Zone

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Philippines
                1 fighter moved from Queensland to Philippines

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
                ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs

    triplea_41244_ANZ13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    triplea_41244_Fre13.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 73 PUs;
                Germans buy 1 armour, 4 artilleries, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 4 infantry moved from Novgorod to Karelia
                6 infantry moved from Finland to Karelia
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to France
                4 infantry moved from Western Germany to France
                4 infantry moved from Germany to Western Germany
                1 bomber moved from Western Germany to Holland Belgium
                3 fighters moved from Germany to Southern Italy
                1 fighter moved from Germany to 97 Sea Zone
                1 infantry moved from Southern France to France
                1 infantry moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                9 artilleries and 25 infantry moved from Rostov to Volgograd
                2 infantry moved from Volgograd to Samara
                1 artillery moved from Volgograd to Samara
                1 infantry moved from Northwest Persia to Iraq
                      Germans take Iraq from British
                1 mech_infantry moved from Northwest Persia to Persia
                      Germans take Persia from British
                4 artilleries and 6 infantry moved from Caucasus to Volgograd
                1 artillery moved from Caucasus to Northwest Persia
                25 mech_infantrys moved from Northwest Persia to Volgograd
                6 armour and 8 mech_infantrys moved from Northwest Persia to Caucasus
                1 infantry moved from Ukraine to Rostov
                4 infantry moved from Bulgaria to Romania
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                5 infantry moved from France to Western Germany

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Samara
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 :  1/3 hits
                        Russians roll dice for 2 infantry in Samara, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Samara
                        Germans roll dice for 1 artillery and 2 infantry in Samara, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Rostov to Volgograd
                1 aaGun moved from Caucasus to Northwest Persia
                1 aaGun moved from Ukraine to Bessarabia
                1 bomber moved from Holland Belgium to Western Germany

    Place Units - Germans
                3 artilleries placed in France
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Volgograd
                1 armour, 2 fighters, 4 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,1,4,5
                Germans collect 61 PUs (1 lost to blockades); end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs

    triplea_41244_Ger14.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Belarus to Baltic States
                      Russians take Baltic States from Italians
                1 armour moved from Baltic States to Belarus
                1 armour moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 armour moved from Eastern Poland to Belarus
                4 infantry moved from Tambov to Samara
                3 fighters moved from Russia to Samara
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 tactical_bomber moved from Russia to Samara
                1 artillery and 7 infantry moved from Smolensk to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 7 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 7 infantry in Bryansk, round 2 :  0/8 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 7 infantry in Bryansk, round 3 :  5/8 hits
                        Germans roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Samara, round 2 :  2/8 hits
                        Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 :  1/3 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Samara, round 3 :  1/7 hits
                        Germans roll dice for 1 artillery in Samara, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 9 artilleries and 39 infantry moved from Tambov to Bryansk
                3 armour, 2 artilleries and 1 mech_infantry moved from Russia to Bryansk
                3 fighters and 1 tactical_bomber moved from Samara to Russia
                1 aaGun moved from Vologda to Russia
                1 infantry moved from Nenetsia to Vologda
                1 aaGun, 1 artillery and 5 infantry moved from Archangel to Smolensk
                1 aaGun moved from Belarus to Bryansk
                1 artillery and 7 infantry moved from Belarus to Bryansk

    Place Units - Russians
                1 armour and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs

    triplea_41244_Rus14.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Belarus to Baltic States
                      Russians take Baltic States from Italians
                1 armour moved from Baltic States to Belarus
                1 armour moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 armour moved from Eastern Poland to Belarus
                4 infantry moved from Tambov to Samara
                3 fighters moved from Russia to Samara
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 tactical_bomber moved from Russia to Samara
                1 artillery and 7 infantry moved from Smolensk to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 7 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 7 infantry in Bryansk, round 2 :  0/8 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 7 infantry in Bryansk, round 3 :  5/8 hits
                        Germans roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Samara, round 2 :  2/8 hits
                        Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 :  1/3 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Samara, round 3 :  1/7 hits
                        Germans roll dice for 1 artillery in Samara, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 9 artilleries and 39 infantry moved from Tambov to Bryansk
                3 armour, 2 artilleries and 1 mech_infantry moved from Russia to Bryansk
                3 fighters and 1 tactical_bomber moved from Samara to Russia
                1 aaGun moved from Vologda to Russia
                1 infantry moved from Nenetsia to Vologda
                1 aaGun, 1 artillery and 5 infantry moved from Archangel to Smolensk
                1 aaGun moved from Belarus to Bryansk
                1 artillery and 7 infantry moved from Belarus to Bryansk

    Place Units - Russians
                1 armour and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Yenisey: 1 fighter
                EDIT: Adding units owned by Russians to Russia: 1 fighter
                EDIT: Removing units owned by Russians from Manchuria: 1 infantry
                EDIT: Adding units owned by Russians to Amur: 1 infantry
                EDIT: Removing units owned by Russians from Soviet Far East: 1 infantry
                EDIT: Adding units owned by Russians to Siberia: 1 infantry
                EDIT: Removing units owned by Russians from Yenisey: 1 aaGun and 1 infantry
                EDIT: Adding units owned by Russians to Timguska: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode

    triplea_41244_Rus14.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 20 PUs;

    Combat Move - Japanese
                1 bomber moved from French Indo China to Shan State
                2 fighters moved from French Indo China to Shan State
                10 fighters moved from French Indo China to Szechwan
                2 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                1 artillery moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Jehol to Chahar
                1 artillery and 7 infantry moved from Jehol to Manchuria
                1 armour and 2 mech_infantrys moved from Shantung to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys in Manchuria, round 2 :  2/11 hits
                        Chinese roll dice for 3 infantry in Manchuria, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                        Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Manchuria, round 3 :  2/10 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 10 fighters and 1 infantry
                    British defend with 1 armour, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 10 fighters and 1 infantry in Szechwan, round 2 :  9/11 hits
                        Chinese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Szechwan
                    Japanese win with 10 fighters remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 bomber, 2 fighters and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Shan State, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Shan State to Anhwe
                1 bomber moved from Shan State to Anhwe
                10 fighters moved from Szechwan to Anhwe
                1 infantry moved from French Indo China to Kwangsi
                1 aaGun moved from Jehol to Manchuria

    Place Units - Japanese
                1 artillery and 2 infantry placed in Shantung
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,5,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,6,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,2,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,1,4,1,5,5
                Japanese collect 32 PUs (17 lost to blockades); end with 52 PUs

    triplea_41244_Jap14.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                1 fighter moved from India to Shan State
                1 fighter moved from India to Shan State
                1 fighter and 1 infantry moved from Eastern Persia to Turkmenistan
                1 bomber moved from Eastern Persia to Volgograd
                2 infantry moved from Eastern Persia to Persia
                1 fighter moved from Eastern Persia to Persia
                1 fighter moved from Eastern Persia to Turkmenistan
                5 armour, 6 artilleries, 8 infantry and 5 mech_infantrys moved from Trans-Jordan to Iraq
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Germans
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 infantry moved from 125 Sea Zone to Norway
                3 fighters moved from Eastern Persia to Persia

    Combat - British
                British creates battle in territory 97 Sea Zone
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in Norway
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from 97 Sea Zone: 3 submarines
                    EDIT: Adding units owned by British to 98 Sea Zone: 3 submarines
                    EDIT: Turning off Edit Mode
                Battle in 97 Sea Zone
                    Germans defend with 1 fighter; Italians defend with 1 carrier, 1 destroyer and 1 submarine
                Battle in Persia
                    British attack with 4 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        British roll dice for 4 fighters and 2 infantry in Persia, round 2 :  2/6 hits
                        Germans roll dice for 1 mech_infantry in Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Persia
                    British winItalians win, taking Norway from Germans with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining, taking Persia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Iraq
                    British attack with 5 armour, 6 artilleries, 8 infantry and 5 mech_infantrys
                    Germans defend with 1 factory_minor and 1 infantry
                        British roll dice for 5 armour, 6 artilleries, 8 infantry and 5 mech_infantrys in Iraq, round 2 :  5/24 hits
                        Germans roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Germans with 5 armour, 6 artilleries, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Turkmenistan
                    British attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 2 fighters and 1 infantry in Turkmenistan, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Turkmenistan, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Turkmenistan
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 1 infantry in Shan State, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from Shan State to India
                1 fighter moved from Yunnan to India
                1 aaGun moved from India to Burma
                5 infantry moved from India to Burma
                2 fighters moved from Persia to 98 Sea Zone
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                1 aaGun moved from Trans-Jordan to Iraq
                2 fighters moved from Persia to Eastern Persia
                2 fighters moved from Turkmenistan to Eastern Persia
                1 bomber moved from Volgograd to Eastern Persia
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 carrier and 1 destroyer placed in 98 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 artillery and 2 infantry
                EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Morocco: 1 fighter
                EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 fighter
                EDIT: Turning off Edit Mode
                1 armour placed in Egypt
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,6
                British collect 45 PUs; end with 45 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
                UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry

    triplea_41244_UK_14.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 3 infantry
                    Americans defend with 2 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  0/4 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Holland Belgium
                        Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 :  1/3 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 3 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                        Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 :  2/2 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 4 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs

    triplea_41244_Ita14.tsvg

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