@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Odonis (Allies +27) vs. StuckTojo (Axis) 2nd ed (No VCs) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from Malta to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 99 Sea Zone to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Urals to Timguska
1 mech_infantry moved from Nenetsia to Timguska
4 infantry moved from Ukraine to Rostov
3 bombers moved from Southern Italy to Rostov
2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Timguska
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Timguska, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 3 bombers and 4 infantry
Russians defend with 1 infantry and 2 mech_infantrys
Germans roll dice for 3 bombers and 4 infantry in Rostov, round 2 : 3/7 hits
Russians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in Smolensk
Germans attack with 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 7 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 8 : 1/1 hits
Russians roll dice for 1 infantry in Smolensk, round 8 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 artilleries moved from Novgorod to Archangel
3 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
4 aaGuns, 11 armour, 5 artilleries, 6 infantry and 14 mech_infantrys moved from Ukraine to Bryansk
3 bombers moved from Rostov to Bulgaria
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to Nenetsia
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Bryansk
1 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 artilleries placed in Ukraine
3 infantry placed in France
6 infantry and 1 mech_infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
Germans undo move 3.
3 infantry placed in FranceTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Yenisey to Timguska
1 infantry moved from Vologda to Urals
Russians take Urals from GermansCombat - Russians
Battle in Timguska
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Timguska, round 2 : 3/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Timguska, round 2 : 1/2 hits
1 tactical_bomber owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Timguska
Russians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians
2 fighters moved from Timguska to Russia
2 infantry moved from Russia to TambovPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Amur
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 artilleries and 4 infantry in Amur, round 2 : 4/6 hits
Russians roll dice for 1 artillery in Amur, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Japanese collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 bombers and 3 fighters moved from Anhwe to Amur
1 bomber moved from 16 Sea Zone to Amur
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 mech_infantry moved from Soviet Far East to AmurCombat - Americans
Battle in Syria
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Syria, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Syria
Americans win, taking Syria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Amur
Americans attack with 4 bombers, 3 fighters and 1 mech_infantry
Japanese defend with 2 artilleries and 4 infantry
Americans roll dice for 4 bombers, 3 fighters and 1 mech_infantry in Amur, round 2 : 4/8 hits
Japanese roll dice for 2 artilleries and 4 infantry in Amur, round 2 : 2/6 hits
4 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Amur
Americans roll dice for 4 bombers, 1 fighter and 1 mech_infantry in Amur, round 3 : 1/6 hits
Japanese roll dice for 2 artilleries in Amur, round 3 : 2/2 hits
1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Amur
Americans roll dice for 3 bombers and 1 mech_infantry in Amur, round 4 : 2/4 hits
Japanese roll dice for 1 artillery in Amur, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Americans: 1 bomber and 3 fighters
Casualties for Japanese: 2 artilleries and 4 infantry
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
3 bombers moved from Amur to BuryatiaPlace Units - Americans
4 fighters placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Hunan to Kwangsi
2 artilleries and 1 infantry moved from Kiangsi to Hunan
2 infantry moved from Burma to Yunnan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Chahar to JeholPlace Units - Chinese
1 artillery and 1 infantry placed in Jehol
1 artillery and 1 infantry placed in Tsinghai
2 artilleries placed in Yunnan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
3 mech_infantrys moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from India to Tsinghai
3 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 bomber moved from Anhwe to India
1 mech_infantry moved from Anhwe to Yunnan
2 armour moved from India to Eastern PersiaPlace Units - British
2 fighters and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in IraqTurn Complete - British
British collect 35 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
2 artilleries moved from Bryansk to Tambov
1 bomber moved from Ukraine to TambovCombat - Italians
Battle in Tambov
Italians attack with 2 artilleries and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 2 artilleries and 1 bomber in Tambov, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 artillery owned by the Italians lost in Tambov
Italians roll dice for 1 artillery and 1 bomber in Tambov, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 2 artilleries
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tambov to Bulgaria
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Queensland to 41 Sea ZoneCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 cruiser in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to Sumatra: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in Queensland
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 2 fighters, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 1 mech_infantry moved from Nenetsia to Urals
2 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Urals
1 bomber moved from Bulgaria to Vologda
2 infantry moved from Bryansk to Tambov
2 bombers moved from Bulgaria to Tambov
3 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
11 armour and 19 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Urals
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Urals to Nenetsia
1 bomber moved from Vologda to Nenetsia
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
3 artilleries moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
1 armour moved from Novgorod to Nenetsia
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 mech_infantrys moved from Eastern Poland to Belarus
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
4 aaGuns moved from Bryansk to Ukraine
2 bombers moved from Tambov to Bulgaria
5 artilleries and 5 infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 mech_infantry moved from Southern Italy to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
2 artilleries placed in Western Germany
1 destroyer, 2 fighters and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Volgograd
3 fighters moved from Russia to Volgograd
1 artillery and 2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Tambov
1 fighter moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Volgograd, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour and 3 fighters in Volgograd, round 3 : 3/4 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 fighter and 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Vologda, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
2 fighters moved from Volgograd to RussiaPlace Units - Russians
6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 16 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
6 fighters and 4 tactical_bombers moved from 35 Sea Zone to Kwangtung
1 bomber moved from Philippines to 43 Sea Zone
1 bomber moved from Philippines to Manchuria
1 fighter moved from Japan to ManchuriaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Manchuria, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Kwangtung
Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
UK_Pacific defend with 1 harbour; Chinese defend with 4 infantry
Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Kwangtung, round 2 : 7/12 hits
UK_Pacific roll dice for 4 infantry in Kwangtung, round 2 : 2/4 hits
1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from Kwangtung to 19 Sea Zone
5 carriers moved from 35 Sea Zone to 19 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from 43 Sea Zone to Japan
1 bomber moved from Manchuria to Japan
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to Japan
2 destroyers moved from 35 Sea Zone to 20 Sea ZonePlace Units - Japanese
6 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 3 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs -
Off to Hawaii. Probably won’t be able to play again until the 20th.
-
Haha - same - in Australia until the 20th as well.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline IslandsCombat - Americans
Battle in Philippines
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Philippines from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Norway
Americans attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caroline Islands
Americans attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/2 hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits
Americans roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 artillery moved from Morocco to Algeria
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
2 fighters moved from 109 Sea Zone to Scotland
3 bombers moved from Buryatia to YunnanPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,3,2,5,4
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Jehol to Manchuria
1 fighter moved from Anhwe to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Manchuria, round 2 : 2/6 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 artillery and 1 fighter in Manchuria, round 3 : 0/2 hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Manchuria, round 3 : 1/5 hits
1 artillery owned by the Chinese lost in Manchuria
retreated to Manchuria
Japanese win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 artilleries and 5 infantry moved from Anhwe to Jehol
1 fighter moved from Manchuria to Jehol
1 fighter moved from Jehol to Chahar
2 artilleries and 3 infantry moved from Hunan to Anhwe
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 artilleries and 1 infantry placed in Jehol
1 artillery and 1 infantry placed in Anhwe
2 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 98 Sea Zone to CyprusCombat - British
Battle in Cyprus
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Cyprus to Syria
1 armour moved from Syria to Iraq
1 artillery, 1 infantry and 4 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Syria to Iraq
1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Morocco to Algeria
2 fighters moved from Persia to Russia
1 fighter moved from Tsinghai to Russia
1 mech_infantry moved from Persia to Iraq
2 armour moved from Eastern Persia to Iraq
1 bomber moved from India to Russia
1 armour and 3 mech_infantrys moved from Yunnan to Shensi
1 armour and 1 mech_infantry moved from Anhwe to Shensi
3 infantry moved from Szechwan to Sikang
1 armour moved from India to Yunnan
3 infantry moved from India to Burma
1 artillery and 5 infantry moved from Shan State to Yunnan
1 fighter moved from India to Shensi
3 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
1 destroyer placed in 109 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,2,4,6
UK_Pacific collect 20 PUs (3 lost to blockades); end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Belarus to Bryansk
1 bomber moved from Bulgaria to Bryansk
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 2/2 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 armour owned by the Italians, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Bryansk
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 armour
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to France
1 bomber moved from Bryansk to Romania
1 fighter moved from 99 Sea Zone to Western Germany
2 artilleries and 6 infantry moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs





