@barnee
Thank you - looks like that did the trick!
1080 v zielinski test
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Chahar
Japanese take Chahar from Chinese
3 armour and 3 infantry moved from Jehol to Chahar
1 artillery and 5 infantry moved from Manchuria to Jehol
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Japanese take 36 Sea Zone from ANZAC
3 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
3 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
3 infantry moved from 41 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 21 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 43 Sea Zone to 21 Sea Zone
Japanese take 35 Sea Zone from ANZAC
2 fighters and 2 tactical_bombers moved from Wake Island to 21 Sea Zone
2 fighters moved from 31 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
3 tactical_bombers moved from Kwangtung to 21 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 7 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 3 cruisers, 1 fighter, 2 tactical_bombers and 2 transports; ANZAC defend with 1 carrier, 1 cruiser and 4 fighters
Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 12 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 15/24 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 5 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/7 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 5 carriers, 4 cruisers and 2 transports in 21 Sea Zone, round 2 : 5/10 hits
1 carrier owned by the ANZAC, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 4 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 12 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 8/22 hits
Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 2 transports in 21 Sea Zone, round 3 : 4/8 hits
3 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone
2 transports owned by the Americans lost in 21 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 9 fighters and 7 tactical_bombers remaining. Battle score for attacker is 136
Casualties for ANZAC: 1 carrier, 1 cruiser and 4 fighters
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 1 fighter, 2 tactical_bombers and 2 transports
Casualties for Japanese: 2 carriers, 3 destroyers, 3 fighters and 2 submarines
Battle in Sumatra
Japanese attack with 1 artillery and 4 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 4 infantry in Sumatra, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
3 tactical_bombers moved from 21 Sea Zone to Philippines
1 tactical_bomber moved from 21 Sea Zone to Philippines
3 fighters moved from 21 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to 22 Sea Zone
1 fighter moved from 21 Sea Zone to 22 Sea Zone
1 carrier moved from 31 Sea Zone to 22 Sea Zone
2 cruisers and 1 destroyer moved from 31 Sea Zone to 22 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
2 destroyers placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
Did you forget to post?
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no, i def did, thats annoying, i guess ill have to redo it
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lol darn trippleA
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 1 aaGun, 1 carrier, 2 destroyers, 1 factory_minor, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 carriers, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Western United States to 25 Sea Zone
2 bombers moved from United Kingdom to 93 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
3 fighters moved from Guam to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
EDIT: 2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Midway
Battle in 93 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 destroyer
Americans roll dice for 2 bombers in 93 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking Midway from Japanese with 2 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
2 bombers moved from 93 Sea Zone to GibraltarPlace Units - Americans
1 aaGun and 2 infantry placed in Normandy Bordeaux
1 factory_minor placed in French Indo China
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Kiangsi
3 infantry moved from Anhwe to Kiangsi
1 artillery and 2 infantry moved from Hunan to KiangsiPlace Units - Chinese
1 artillery and 5 infantry placed in Kiangsi
Chinese undo move 1.
1 infantry placed in Hopei
1 infantry placed in Kiangsi
1 infantry placed in Kiangsi
1 artillery and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsPurchase Units - British
British buy 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from India to 41 Sea Zone
2 infantry moved from Caucasus to Volgograd
3 mech_infantrys moved from Caucasus to Volgograd
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
4 infantry moved from Hunan to Kiangsi
EDIT: British undo move 7.
EDIT: 1 fighter moved from Kiangsi to Kweichow
4 infantry moved from Hunan to Kiangsi
2 artilleries moved from India to Burma
1 artillery moved from India to Burma
1 mech_infantry moved from India to Shan State
1 fighter moved from Gibraltar to Egypt
2 fighters moved from United Kingdom to GibraltarCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 battleship, 1 cruiser and 3 transports
British roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 3 transports in 41 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the British lost in 41 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 3 transports remaining. Battle score for attacker is -10
Casualties for British: 1 fighterNon Combat Move - British
1 destroyer and 2 submarines moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
1 destroyer placed in 81 Sea Zone
1 fighter and 1 infantry placed in Egypt
1 bomber, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,5,5,1,6
British collect 32 PUs (3 lost to blockades); end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,3,3
UK_Pacific collect 6 PUs (4 lost to blockades); end with 8 PUs
Some Units in India change ownership: 2 infantry -
no ok, i forgot, cause i dont remember forgetting to block with anzac cruiser… oops :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 armour and 2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Libya
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Southern France to Northern Italy
3 armour moved from Southern France to Northern Italy
1 artillery moved from France to Northern Italy
1 armour moved from Bryansk to Eastern Poland
1 submarine moved from 98 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Tobruk
Battle in LibyaNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC rolls : 1/1 hits
ANZAC removing all Technology Tokens after successful research.
ANZAC discover Heavy BomberActivate Technology - ANZAC
ANZAC activating Heavy BomberPurchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Iraq to Syria
ANZAC take Syria from ItaliansCombat - ANZAC
Battle in Java
Battle in 41 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 battleship, 1 cruiser and 3 transports
ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 2/3 hits
1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 41 Sea Zone
3 transports owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 3 submarines in 41 Sea Zone, round 3 : 1/3 hits
ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 53
Casualties for Japanese: 1 battleship, 1 cruiser and 3 transportsNon Combat Move - ANZAC
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 infantry moved from 101 Sea Zone to Eastern United StatesNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
3 bombers moved from Southern France to Holland Belgium
4 armour moved from Western Germany to Normandy Bordeaux
3 artilleries and 9 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Rostov
2 infantry moved from Tambov to Rostov
3 tactical_bombers moved from Tambov to Rostov
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to TambovCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 armour, 4 artilleries and 10 infantry
British defend with 1 aaGun and 4 infantry; French defend with 2 infantry; Americans defend with 3 aaGuns, 1 factory_minor, 1 harbour and 7 infantry
Germans roll dice for 4 armour, 4 artilleries and 10 infantry in Normandy Bordeaux, round 2 : 7/18 hits
Americans roll dice for 4 aaGuns and 13 infantry in Normandy Bordeaux, round 2 : 5/13 hits
1 aaGun owned by the British, 3 aaGuns owned by the Americans, 5 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 4 armour, 4 artilleries and 5 infantry in Normandy Bordeaux, round 3 : 4/13 hits
Americans roll dice for 10 infantry in Normandy Bordeaux, round 3 : 6/10 hits
1 artillery owned by the Germans, 5 infantry owned by the Germans, 1 infantry owned by the Americans, 2 infantry owned by the French and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 4 armour and 3 artilleries in Normandy Bordeaux, round 4 : 2/7 hits
Americans roll dice for 6 infantry in Normandy Bordeaux, round 4 : 2/6 hits
2 artilleries owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 armour and 1 artillery in Normandy Bordeaux, round 5 : 2/5 hits
Americans roll dice for 4 infantry in Normandy Bordeaux, round 5 : 0/4 hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 armour and 1 artillery in Normandy Bordeaux, round 6 : 2/5 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 6 : 1/2 hits
1 artillery owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 armour remaining. Battle score for attacker is 13
Casualties for Germans: 4 artilleries and 10 infantry
Casualties for British: 1 aaGun and 4 infantry
Casualties for French: 2 infantry
Casualties for Americans: 3 aaGuns and 7 infantry
Battle in Holland Belgium
Germans attack with 3 bombers and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 2 infantry and 5 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 5 tactical_bombers in Rostov, round 2 : 5/9 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Southern France to 96 Sea Zone
2 fighters moved from France to 96 Sea Zone
3 artilleries moved from Russia to Tambov
7 armour moved from Bryansk to Tambov
2 tactical_bombers moved from Southern France to Bessarabia
3 tactical_bombers moved from France to Ukraine
3 bombers moved from Holland Belgium to Southern Italy
1 fighter moved from France to Ukraine
1 fighter moved from France to Bessarabia
1 fighter moved from France to Bessarabia
1 fighter moved from France to Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
3 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 aaGun moved from Southern France to Northern Italy
2 fighters moved from Rostov to Tambov
1 tactical_bomber moved from Rostov to Bessarabia
4 tactical_bombers moved from Rostov to TambovPlace Units - Germans
3 armour placed in Russia
3 tactical_bombers placed in Novgorod
1 armour and 2 infantry placed in Ukraine
1 destroyer placed in 97 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 armour moved from Volgograd to Samara
Russians take Samara from Germans
1 armour moved from Samara to VolgogradCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters moved from Japan to Siberia
4 infantry moved from Chahar to Suiyuyan
1 armour moved from Chahar to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 artillery and 5 infantry moved from Jehol to Shantung
2 armour moved from Chahar to Shantung
2 armour and 9 infantry moved from Kwangtung to Kiangsi
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to Japan
2 fighters moved from 21 Sea Zone to Kiangsi
3 tactical_bombers moved from 35 Sea Zone to Kiangsi
4 tactical_bombers moved from Philippines to Kiangsi
5 fighters moved from Philippines to Kiangsi
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 battleship moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 22 Sea Zone to 6 Sea Zone
1 cruiser moved from 22 Sea Zone to 6 Sea Zone
1 cruiser moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 22 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour and 5 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 armour and 5 infantry in Suiyuyan, round 2 : 2/6 hits
Chinese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Siberia
Japanese attack with 3 fighters
Americans defend with 1 infantry
Japanese roll dice for 3 fighters in Siberia, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Siberia
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shantung
Japanese attack with 2 armour, 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 5 infantry in Shantung, round 2 : 2/8 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour, 7 fighters, 9 infantry and 7 tactical_bombers
British defend with 4 infantry and 2 mech_infantrys; Chinese defend with 1 artillery and 7 infantry
Japanese roll dice for 2 armour, 7 fighters, 9 infantry and 7 tactical_bombers in Kiangsi, round 2 : 10/25 hits
Chinese roll dice for 1 artillery, 11 infantry and 2 mech_infantrys in Kiangsi, round 2 : 3/14 hits
3 infantry owned by the Japanese, 7 infantry owned by the Chinese and 3 infantry owned by the British lost in Kiangsi
Japanese roll dice for 2 armour, 7 fighters, 6 infantry and 7 tactical_bombers in Kiangsi, round 3 : 10/22 hits
Chinese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Kiangsi, round 3 : 1/4 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 infantry owned by the British and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 7 fighters, 5 infantry and 7 tactical_bombers remaining. Battle score for attacker is 33
Casualties for British: 4 infantry and 2 mech_infantrys
Casualties for Chinese: 1 artillery and 7 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kiangsi to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from Kiangsi to Kwangtung
3 fighters moved from Siberia to 6 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Japan
2 carriers, 2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6,2,4,4,6
Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
2 bombers moved from Gibraltar to EgyptNon Combat Move - Americans
1 infantry moved from Midway to 25 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 1 infantry, 4 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 1 Sea Zone to 10 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Eastern United States
Americans undo move 3.
1 infantry placed in Central United States
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 destroyer placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 36 Sea Zone: 1 destroyer
Americans undo move 3.
1 infantry placed in French Indo China
EDIT: Adding units owned by Americans to French Indo China: 1 artillery and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to ShensiCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsu to AnhwePlace Units - Chinese
8 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsPurchase Units - British
British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Eastern United States to Quebec
2 infantry moved from Caucasus to Rostov
1 bomber moved from Persia to Rostov
1 artillery and 2 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 submarine moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
UK_Pacific take 43 Sea Zone from Japanese
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to EgyptCombat - British
Battle in Rostov
British attack with 1 bomber and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
British roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 2 infantry in Rostov, round 4 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 bomber moved from Rostov to Persia
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 aaGun, 2 artilleries and 5 infantry moved from India to Burma
1 aaGun moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo ChinaPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
1 transport placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 35 PUs (1 lost to blockades); end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -1.33
British : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Libya to 96 Sea Zone
1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Gibraltar
2 armour moved from 92 Sea Zone to Gibraltar
6 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
British scrambles to create a battle in territory 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 2 destroyers, 1 submarine and 5 transports
French defend with 1 fighter
1 submarine owned by the Italians Submerged
Italians roll dice for 2 destroyers and 5 transports in 92 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the French lost in 92 Sea Zone
Italians win with 1 destroyer and 5 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for French: 1 fighter
Battle in Gibraltar
Italians attack with 2 armour, 2 artilleries and 6 infantry
British defend with 1 airfield, 1 harbour and 4 infantry; Americans defend with 2 infantry
Italians roll dice for 2 armour, 2 artilleries and 6 infantry in Gibraltar, round 2 : 4/10 hits
British roll dice for 6 infantry in Gibraltar, round 2 : 2/6 hits
4 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Gibraltar, round 3 : 3/8 hits
British roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Casualties for British: 4 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 armour moved from Eastern Poland to YugoslaviaPlace Units - Italians
2 armour and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 techTokens; 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Syria to IraqCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
ANZAC collect 15 PUs (1 lost to blockades); end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 3 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 infantry moved from Ukraine to Rostov
25 armour, 24 artilleries, 2 fighters, 20 infantry, 13 mech_infantrys and 4 tactical_bombers moved from Tambov to Volgograd
4 armour and 2 mech_infantrys moved from Bryansk to Volgograd
2 fighters moved from Ukraine to Volgograd
2 fighters moved from Bessarabia to Volgograd
3 tactical_bombers moved from Ukraine to Volgograd
3 tactical_bombers moved from Bessarabia to Volgograd
3 tactical_bombers moved from Novgorod to Volgograd
1 fighter moved from 96 Sea Zone to Rostov
3 bombers moved from Southern Italy to Volgograd
4 armour moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to France
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
2 armour moved from Russia to VolgogradCombat - Germans
Battle in Rostov
Germans attack with 1 armour, 1 fighter and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits
British roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 32 armour, 24 artilleries, 3 bombers, 6 fighters, 20 infantry, 15 mech_infantrys and 13 tactical_bombers
British defend with 2 artilleries, 18 infantry and 5 mech_infantrys; Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 1 factory_minor, 3 fighters, 65 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Volgograd : 3/12 hits
3 fighters owned by the Germans lost in Volgograd
Germans roll dice for 32 armour, 24 artilleries, 3 bombers, 3 fighters, 20 infantry, 15 mech_infantrys and 13 tactical_bombers in Volgograd, round 2 : 52/110 hits
Russians roll dice for 4 aaGuns, 2 armour, 5 artilleries, 3 fighters, 83 infantry, 7 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 31/101 hits
48 infantry owned by the Russians, 10 artilleries owned by the Germans, 20 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 32 armour, 14 artilleries, 3 bombers, 3 fighters, 14 mech_infantrys and 13 tactical_bombers in Volgograd, round 3 : 35/79 hits
Russians roll dice for 2 armour, 5 artilleries, 3 fighters, 35 infantry, 7 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 22/53 hits
17 infantry owned by the Russians, 8 artilleries owned by the Germans, 14 mech_infantrys owned by the Germans and 18 infantry owned by the British lost in Volgograd
Germans roll dice for 32 armour, 6 artilleries, 3 bombers, 3 fighters and 13 tactical_bombers in Volgograd, round 4 : 37/57 hits
Russians roll dice for 2 armour, 5 artilleries, 3 fighters, 7 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 9/18 hits
2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 5 mech_infantrys owned by the British, 2 armour owned by the Russians, 3 artilleries owned by the Russians, 6 artilleries owned by the Germans, 3 armour owned by the Germans and 2 artilleries owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 29 armour, 3 bombers, 3 fighters and 13 tactical_bombers remaining. Battle score for attacker is 106
Casualties for Germans: 3 armour, 24 artilleries, 3 fighters, 20 infantry and 15 mech_infantrys
Casualties for British: 2 artilleries, 18 infantry and 5 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 3 artilleries, 3 fighters, 65 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 fighter moved from Rostov to Ukraine
2 fighters moved from Volgograd to Ukraine
1 fighter moved from Volgograd to Ukraine
5 tactical_bombers moved from Volgograd to Ukraine
3 bombers and 8 tactical_bombers moved from Volgograd to TambovPlace Units - Germans
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
2 destroyers placed in 127 Sea Zone
1 fighter placed in Novgorod
1 destroyer placed in 97 Sea Zone
1 artillery placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs -
i concede, gg
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
2 artilleries and 1 mech_infantry moved from France to Normandy BordeauxCombat - Germans
Battle in 92 Sea Zone
Germans attack with 2 bombers and 1 tactical_bomber
French defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 92 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 artilleries owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 bombers moved from 92 Sea Zone to Southern Italy
1 tactical_bomber moved from 92 Sea Zone to Southern France
3 fighters and 3 tactical_bombers moved from 96 Sea Zone to Alexandria
3 armour, 2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
3 armour moved from Slovakia Hungary to Poland
5 infantry moved from Bulgaria to Romania
7 artilleries and 2 infantry moved from Germany to Poland
3 aaGuns moved from Holland Belgium to Normandy Bordeaux
6 armour and 3 mech_infantrys moved from France to Germany
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
9 armour and 1 mech_infantry placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs