@nikola1975 Let’s see how the shoe is on the other foot - you can take Axis. GLHF!
8L G40 BM.3 BSD (Allies) vs VonAlba (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Syria to Iraq
Italians take Iraq from British
2 artilleries moved from Syria to Iraq
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 battleship and 1 cruiser moved from 99 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to Ukraine
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
2 fighters moved from Southern France to Southern Italy
1 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern PolandCombat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Malta
Battle in French Equatorial Africa
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 1/4 hits
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in French Equatorial Africa
Italians win, taking Malta from British, taking French Equatorial Africa from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
2 infantry moved from 96 Sea Zone to Libya
1 bomber moved from Ukraine to Slovakia HungaryPlace Units - Italians
3 infantry placed in Egypt
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 17 Sea ZoneNon Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Trans-Jordan to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 infantry moved from Trans-Jordan to Iraq
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 carriers moved from 95 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to Poland
2 bombers moved from Anglo Egyptian Sudan to Romania
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
3 armour, 11 artilleries and 33 infantry moved from Slovakia Hungary to Eastern Poland
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 artillery and 8 infantry moved from Southern France to Northern Italy
1 fighter moved from 95 Sea Zone to Holland Belgium
2 tactical_bombers moved from 95 Sea Zone to Holland Belgium
1 infantry moved from Western Germany to Germany
1 infantry moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in Romania
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Romania, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery and 2 bombers in Romania, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 marine
Germans roll dice for 1 fighter and 2 tactical_bombers in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits
1 marine owned by the Americans lost in Holland Belgium
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Poland
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Poland, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Poland, round 3 : 3/5 hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
1 cruiser, 1 submarine and 1 transport moved from 125 Sea Zone to 127 Sea Zone
6 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
3 fighters moved from Poland to Eastern Poland
2 bombers moved from Romania to Eastern Poland
1 aaGun moved from Western Germany to Germany
2 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
7 artilleries placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 48 PUs;
Russians buy 16 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Novgorod to Romania
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Russia to Baltic StatesCombat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Romania, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits
Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits
1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 submarine moved from 109 Sea Zone to 110 Sea Zone
4 aaGuns, 11 artilleries and 39 infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
1 fighter and 1 tactical_bomber moved from Baltic States to Western Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine
2 artilleries and 3 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Archangel
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
4 infantry moved from Russia to Bryansk
6 infantry moved from Vologda to Smolensk
4 infantry moved from Buryatia to Sakha
2 aaGuns and 8 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 aaGun
EDIT: Adding units owned by Russians to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
1 submarine moved from 36 Sea Zone to 22 Sea Zone
4 fighters moved from 43 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 carriers moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 artilleries moved from Sikang to Kazakhstan
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 bomber moved from India to Volgograd
1 bomber moved from India to Persia
1 marine moved from Persia to Northwest Persia
1 armour moved from Persia to Caucasus
Japanese take Caucasus from Russians
1 artillery moved from Persia to Northwest Persia
1 artillery moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Kazakhstan
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 tactical_bomber moved from West India to French Indo China
1 fighter moved from West India to French Indo China
8 infantry moved from Manchuria to Amur
Japanese take Amur from RussiansCombat - Japanese
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Battle in Java
Japanese attack with 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Java, round 2 : 3/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Malaya from UK_Pacific, taking Java from ANZAC with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
4 fighters moved from Java to 37 Sea Zone
1 aaGun moved from Kweichow to Szechwan
1 fighter moved from 17 Sea Zone to Japan
1 bomber moved from Volgograd to Northwest PersiaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
3 infantry placed in PersiaTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to 42 Sea Zone
3 fighters moved from 34 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to PhilippinesCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 4/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 4 submarines moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Eastern United States
3 artilleries placed in Normandy BordeauxTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Non Combat Move - British
2 aaGuns and 6 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns, 1 armour, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 4 infantry and 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 4 infantry and 2 mech_infantrys
EDIT: Removing units owned by British from Italian Somaliland: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Kenya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Union of South Africa
3 artilleries and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
British collect 25 PUs (1 lost to blockades); end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to French West Africa
Italians take Nigeria from British
Italians take French West Africa from French
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
2 infantry moved from Libya to Tunisia
2 infantry moved from Malta to 96 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 battleship moved from 96 Sea Zone to 94 Sea Zone
1 cruiser moved from 96 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from Southern Italy to Tunisia
5 infantry moved from Northern Italy to Southern Italy
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Slovakia Hungary to Belarus
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
2 artilleries moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-JordanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 1/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 2 fighters and 6 infantry
French defend with 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits
Italians roll dice for 2 fighters and 6 infantry in Tunisia, round 2 : 1/8 hits
French roll dice for 3 infantry in Tunisia, round 2 : 0/3 hits
2 infantry owned by the French lost in Tunisia
Italians roll dice for 2 fighters and 6 infantry in Tunisia, round 3 : 3/8 hits
French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 2 fighters and 5 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for French: 3 infantryNon Combat Move - Italians
2 fighters moved from Tunisia to 96 Sea Zone
1 bomber moved from Belarus to Western GermanyPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
3 fighters moved from Caroline Islands to Philippines
1 cruiser, 1 destroyer and 2 submarines moved from 34 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns and 3 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Romania
2 tactical_bombers moved from Western Germany to Romania
2 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
3 fighters moved from Eastern Poland to Archangel
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
2 bombers moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 carriers, 2 fighters and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Northwest Persia to Kazakhstan
2 infantry moved from Northern Italy to Southern Italy
1 artillery and 6 infantry moved from Northern Italy to Western GermanyCombat - Germans
Battle in Romania
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Romania, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 3 infantry
AA fire in Ukraine : 0/2 hits
Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 2 bombers in Ukraine, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Archangel
Germans attack with 3 fighters, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits
Germans roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Archangel, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 fighters moved from Archangel to Karelia
2 bombers moved from Ukraine to Southern Italy
1 fighter moved from Romania to Germany
2 tactical_bombers moved from Romania to Germany
2 aaGuns, 3 armour, 10 artilleries and 29 infantry moved from Eastern Poland to Slovakia Hungary
2 artilleries and 7 infantry moved from Germany to Western GermanyPlace Units - Germans
1 artillery and 9 infantry placed in Western Germany
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 42 PUs;
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Smolensk to Archangel
1 armour moved from Bryansk to Archangel
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Caucasus
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 fighter moved from Western Ukraine to Belarus
1 infantry moved from Western Ukraine to Bessarabia
3 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 2 infantry moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Bessarabia
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits
Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits
Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Archangel
Russians attack with 1 armour and 3 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 armour and 3 infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 armour and 2 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 6 artilleries and 8 infantry
Italians defend with 1 armour
Russians roll dice for 6 artilleries and 8 infantry in Eastern Poland, round 2 : 5/14 hits
Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 6 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
3 aaGuns, 10 artilleries and 37 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Buryatia
4 infantry moved from Sakha to Buryatia
1 aaGun moved from Yakut S.S.R. to Yenisey
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
3 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Yakut S.S.R. to Buryatia
3 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Yakut S.S.R. to Buryatia
1 armour and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
1 fighter moved from Belarus to Smolensk
1 tactical_bomber moved from Bessarabia to Smolensk
2 infantry moved from Russia to Smolensk
8 infantry moved from Russia to SamaraPlace Units - Russians
3 infantry placed in Volgograd
7 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
8 infantry moved from Amur to Buryatia
6 fighters moved from Japan to Buryatia
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 carriers, 1 destroyer and 4 fighters moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 marine moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Volgograd
2 artilleries and 2 infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Turkmenistan to Volgograd
3 infantry moved from Persia to Northwest Persia
1 bomber moved from Persia to Volgograd
1 armour moved from Eastern Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery moved from Timguska to Kansu
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 2 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to SzechwanCombat - Japanese
Battle in Celebes
Battle in Buryatia
Japanese attack with 6 fighters and 8 infantry
Russians defend with 1 aaGun and 10 infantry
AA fire in Buryatia : 2/3 hits
2 fighters owned by the Japanese lost in Buryatia
Japanese roll dice for 4 fighters and 8 infantry in Buryatia, round 2 : 4/12 hits
Russians roll dice for 1 aaGun and 10 infantry in Buryatia, round 2 : 2/10 hits
2 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Buryatia
Japanese roll dice for 4 fighters and 6 infantry in Buryatia, round 3 : 0/10 hits
Russians roll dice for 7 infantry in Buryatia, round 3 : 5/7 hits
5 infantry owned by the Japanese lost in Buryatia
1 infantry owned by the Japanese retreated to Amur
Russians win, taking Celebes from Dutch with 7 infantry remaining. Battle score for attacker is -27
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Japanese: 2 fighters and 7 infantry
Battle in Volgograd
Japanese attack with 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry
Russians defend with 1 armour, 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry in Volgograd, round 2 : 3/7 hits
Russians roll dice for 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 5/8 hits
2 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Volgograd
retreated to Volgograd
Russians win with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Caucasus
Japanese attack with 1 artillery and 1 marine
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 marine in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers moved from Volgograd to Persia
4 fighters moved from Buryatia to AmurPlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 submarine placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
1 artillery and 2 infantry placed in India
2 artilleries placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer and 4 submarines moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from Caroline Islands to 36 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 fighters moved from Gibraltar to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
1 artillery and 3 infantry moved from Southern France to Northern ItalyCombat - Americans
Battle in Sumatra
Battle in Northern Italy
Americans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Italians defend with 1 artillery, 1 factory_major and 3 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Northern Italy, round 2 : 3/7 hits
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Northern Italy, round 3 : 3/6 hits
Italians roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Sumatra from Japanese, taking Northern Italy from Italians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 2 infantry
Battle in 36 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 3 tactical_bombers and 2 transports
Americans roll dice for 8 submarines in 36 Sea Zone, round 2 : 2/8 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 5/18 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 6/21 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
2 carriers owned by the Americans lost in 36 Sea Zone
Americans roll dice for 8 submarines in 36 Sea Zone, round 3 : 5/8 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 9/18 hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 3 : 11/21 hits
2 destroyers owned by the Japanese, 8 submarines owned by the Americans, 2 cruisers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 5 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 7 destroyers, 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 4 : 8/16 hits
Japanese roll dice for 2 battleships, 5 fighters and 2 transports in 36 Sea Zone, round 4 : 4/7 hits
5 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 transport owned by the Japanese, 3 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 7 destroyers and 2 fighters remaining. Battle score for attacker is 120
Casualties for Americans: 3 carriers, 5 fighters, 8 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 3 tactical_bombers and 2 transportsNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 102 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 104 Sea Zone
1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Southern France
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 104 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
1 armour, 1 artillery and 1 infantry placed in Southern France
1 artillery, 4 infantry and 1 mech_infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern France to Holland Belgium
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Holland Belgium
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
2 aaGuns and 6 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - British
7 infantry placed in United Kingdom
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 5 PUs;Combat Move - Italians
1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 94 Sea Zone to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Northern Italy
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from French West Africa to French Equatorial Africa
1 mech_infantry moved from French Central Africa to French Equatorial Africa
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Western Germany to Normandy BordeauxCombat - Italians
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 2/2 hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 2 artilleries and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 2 artilleries in Anglo Egyptian Sudan, round 4 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 1/2 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
1 artillery owned by the Italians retreated to Egypt
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in French Equatorial Africa
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits
British roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in French Equatorial Africa
Italians roll dice for 1 armour in French Equatorial Africa, round 3 : 0/1 hits
British roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits
Italians roll dice for 1 armour in French Equatorial Africa, round 4 : 1/1 hits
British roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits
1 infantry owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Italians undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in EgyptTurn Complete - Italians
Italians collect 20 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Philippines to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
2 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 2 artilleries in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
ANZAC roll dice for 2 artilleries in Java, round 4 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 aaGuns and 2 infantry moved from New South Wales to Queensland
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Germans
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 7 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
3 fighters moved from Karelia to Belarus
1 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 armour moved from Baltic States to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Baltic States to Slovakia Hungary
2 mech_infantrys moved from Baltic States to Slovakia Hungary
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Poland
2 infantry moved from Romania to Bessarabia
2 bombers moved from Southern Italy to Bessarabia
1 armour moved from Slovakia Hungary to Bessarabia
1 infantry moved from Slovakia Hungary to Romania
10 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Germany to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 carriers and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Germany to Holland Belgium
1 tactical_bomber moved from Germany to 114 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 1 armour, 2 bombers and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 2 bombers and 2 infantry in Bessarabia, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 2 bombers and 1 infantry in Bessarabia, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 114 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Holland Belgium
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/3 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 tactical_bomber in Holland Belgium, round 4 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Archangel, round 2 : 0/4 hits
Russians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 0/2 hits
Russians roll dice for 1 armour in Archangel, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour in Archangel, round 5 : 0/1 hits
Russians roll dice for 1 armour in Archangel, round 5 : 0/1 hits
Germans roll dice for 1 armour in Archangel, round 6 : 0/1 hits
Russians roll dice for 1 armour in Archangel, round 6 : 0/1 hits
Germans roll dice for 1 armour in Archangel, round 7 : 1/1 hits
Russians roll dice for 1 armour in Archangel, round 7 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Belarus, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters moved from Belarus to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 fighter moved from 114 Sea Zone to Slovakia Hungary
1 tactical_bomber moved from 114 Sea Zone to Slovakia Hungary
1 tactical_bomber moved from Holland Belgium to Western Germany
2 bombers moved from Bessarabia to Slovakia HungaryPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
6 artilleries and 4 infantry placed in Germany
9 infantry placed in Western Germany
Germans undo move 3.
9 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 6 infantry
EDIT: Adding units owned by Germans to Greater Southern Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs