Odonis (Axis) vs BSD (Allies) G40L18 BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 1 destroyer, 1 factory_minor, 7 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                2 infantry moved from Holland Belgium to France
                3 fighters moved from 112 Sea Zone to France
                1 artillery moved from Holland Belgium to France
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 22 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 23 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in France
                    Americans attack with 1 artillery, 3 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                        Americans roll dice for 1 artillery, 3 fighters and 2 infantry in France, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in France, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in France
                    Americans win, taking France from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Americans
                3 fighters moved from France to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to British Columbia
                1 fighter moved from Eastern United States to British Columbia
                1 fighter moved from Eastern United States to Gibraltar
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                6 transports moved from 110 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                3 fighters moved from 22 Sea Zone to 33 Sea Zone
                2 fighters moved from 23 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 carriers, 2 destroyers and 1 fighter moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                3 artilleries placed in Holland Belgium
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 armour and 1 mech_infantry placed in Western United States
                1 artillery and 7 infantry placed in Eastern United States
                Americans undo move 5.
                1 infantry placed in Western United States
                1 armour, 1 artillery and 6 infantry placed in Eastern United States
                Americans undo move 4.
                Americans undo move 5.
                2 armour and 1 mech_infantry placed in Western United States
                Americans undo move 5.
                Americans undo move 4.
                1 armour and 1 mech_infantry placed in Western United States
                1 armour, 1 artillery and 7 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs

    triplea_41278_Ame13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 1 destroyer, 1 factory_minor, 7 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                2 infantry moved from Holland Belgium to France
                3 fighters moved from 112 Sea Zone to France
                1 artillery moved from Holland Belgium to France
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 22 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 23 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in France
                    Americans attack with 1 artillery, 3 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                        Americans roll dice for 1 artillery, 3 fighters and 2 infantry in France, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in France, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in France
                    Americans win, taking France from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Americans
                3 fighters moved from France to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to British Columbia
                1 fighter moved from Eastern United States to British Columbia
                1 fighter moved from Eastern United States to Gibraltar
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                6 transports moved from 110 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                3 fighters moved from 22 Sea Zone to 33 Sea Zone
                2 fighters moved from 23 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 carriers, 2 destroyers and 1 fighter moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                3 artilleries placed in Holland Belgium
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 armour and 1 mech_infantry placed in Western United States
                1 artillery and 7 infantry placed in Eastern United States
                Americans undo move 5.
                1 infantry placed in Western United States
                1 armour, 1 artillery and 6 infantry placed in Eastern United States
                Americans undo move 4.
                Americans undo move 5.
                2 armour and 1 mech_infantry placed in Western United States
                Americans undo move 5.
                Americans undo move 4.
                1 armour and 1 mech_infantry placed in Western United States
                1 armour, 1 artillery and 7 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                2 fighters moved from Russia to Northwest Persia
                1 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                1 fighter moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Northwest Persia
                1 fighter moved from Persia to Iraq
                1 fighter moved from Persia to Northwest Persia
                1 bomber moved from Rhodesia to 71 Sea Zone
                1 destroyer moved from 80 Sea Zone to 71 Sea Zone
                      British take 72 Sea Zone from Germans
                5 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo

    Combat - British
                Battle in Belgian Congo
                    British attack with 5 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                        British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 2 :  0/6 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 2 :  0/1 hits
                        British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 3 :  0/6 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 3 :  0/1 hits
                        British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 4 :  1/6 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 92 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in 71 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Germans defend with 1 destroyer
                        British roll dice for 1 bomber and 1 destroyer in 71 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 71 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British lost in 71 Sea Zone
                    retreated to 71 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Northwest Persia
                    British attack with 1 artillery, 3 fighters and 2 infantry
                    Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 3 fighters and 2 infantry in Northwest Persia, round 2 :  1/6 hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
                        British roll dice for 1 artillery, 3 fighters and 1 infantry in Northwest Persia, round 3 :  3/5 hits
                        Italians roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 3 :  0/2 hits
                        1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Northwest Persia
                    British win, taking Northwest Persia from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Iraq
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 2 fighters and 2 infantry in Iraq, round 2 :  2/4 hits
                        Italians roll dice for 1 mech_infantry in Iraq, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Iraq to Persia
                3 fighters moved from Northwest Persia to Persia
                1 artillery moved from Eastern Persia to Persia
                1 bomber moved from 71 Sea Zone to Persia
                1 fighter moved from 92 Sea Zone to Holland Belgium
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 battleship moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to Holland Belgium

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                British undo move 1.
                3 infantry placed in Persia
                1 artillery and 5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
                British collect 24 PUs (2 lost to blockades); end with 24 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs

    Turn Complete - UK_Pacific

    triplea_41278_UK_13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 1 destroyer, 1 factory_minor, 7 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                2 infantry moved from Holland Belgium to France
                3 fighters moved from 112 Sea Zone to France
                1 artillery moved from Holland Belgium to France
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 22 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 23 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in France
                    Americans attack with 1 artillery, 3 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                        Americans roll dice for 1 artillery, 3 fighters and 2 infantry in France, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in France, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in France
                    Americans win, taking France from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Americans
                3 fighters moved from France to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to British Columbia
                1 fighter moved from Eastern United States to British Columbia
                1 fighter moved from Eastern United States to Gibraltar
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                6 transports moved from 110 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                3 fighters moved from 22 Sea Zone to 33 Sea Zone
                2 fighters moved from 23 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 carriers, 2 destroyers and 1 fighter moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                3 artilleries placed in Holland Belgium
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 armour and 1 mech_infantry placed in Western United States
                1 artillery and 7 infantry placed in Eastern United States
                Americans undo move 5.
                1 infantry placed in Western United States
                1 armour, 1 artillery and 6 infantry placed in Eastern United States
                Americans undo move 4.
                Americans undo move 5.
                2 armour and 1 mech_infantry placed in Western United States
                Americans undo move 5.
                Americans undo move 4.
                1 armour and 1 mech_infantry placed in Western United States
                1 armour, 1 artillery and 7 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                2 fighters moved from Russia to Northwest Persia
                1 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                1 fighter moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Northwest Persia
                1 fighter moved from Persia to Iraq
                1 fighter moved from Persia to Northwest Persia
                1 bomber moved from Rhodesia to 71 Sea Zone
                1 destroyer moved from 80 Sea Zone to 71 Sea Zone
                      British take 72 Sea Zone from Germans
                5 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo

    Combat - British
                Battle in Belgian Congo
                    British attack with 5 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                        British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 2 :  0/6 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 2 :  0/1 hits
                        British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 3 :  0/6 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 3 :  0/1 hits
                        British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 4 :  1/6 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 92 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in 71 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Germans defend with 1 destroyer
                        British roll dice for 1 bomber and 1 destroyer in 71 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 71 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British lost in 71 Sea Zone
                    retreated to 71 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Northwest Persia
                    British attack with 1 artillery, 3 fighters and 2 infantry
                    Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 3 fighters and 2 infantry in Northwest Persia, round 2 :  1/6 hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
                        British roll dice for 1 artillery, 3 fighters and 1 infantry in Northwest Persia, round 3 :  3/5 hits
                        Italians roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 3 :  0/2 hits
                        1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Northwest Persia
                    British win, taking Northwest Persia from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Iraq
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 2 fighters and 2 infantry in Iraq, round 2 :  2/4 hits
                        Italians roll dice for 1 mech_infantry in Iraq, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Iraq to Persia
                3 fighters moved from Northwest Persia to Persia
                1 artillery moved from Eastern Persia to Persia
                1 bomber moved from 71 Sea Zone to Persia
                1 fighter moved from 92 Sea Zone to Holland Belgium
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 battleship moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to Holland Belgium

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                British undo move 1.
                3 infantry placed in Persia
                1 artillery and 5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
                British collect 24 PUs (2 lost to blockades); end with 24 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from 41 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 39 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_41278_UK_13.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from French
                4 infantry moved from Northern Italy to France
                2 fighters moved from Northern Italy to France
                1 armour moved from French Central Africa to French West Africa
                      Italians take French West Africa from French
                1 armour moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 mech_infantry moved from Ethiopia to Tanganyika Territory
                      Italians take Tanganyika Territory from British

    Combat - Italians
                Battle in France
                    Italians attack with 2 fighters and 4 infantry
                    French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery and 2 infantry
                        Italians roll dice for 2 fighters and 4 infantry in France, round 2 :  2/6 hits
                        French roll dice for 1 artillery and 2 infantry in France, round 2 :  0/3 hits
                        2 infantry owned by the Americans lost in France
                        Italians roll dice for 2 fighters and 4 infantry in France, round 3 :  3/6 hits
                        French roll dice for 1 artillery in France, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in France
                    Italians destroys 0PUs while taking French capital
                    Italians win, taking France from French with 2 fighters and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Italians
                2 fighters moved from France to Southern Italy
                2 fighters moved from Northern Italy to Egypt
                2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 marine moved from Trans-Jordan to Egypt
                2 infantry moved from Northern Italy to Southern Italy
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                3 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                3 artilleries and 3 infantry placed in Northern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 31 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs

    triplea_41278_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                2 artilleries and 1 infantry placed in Queensland
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_41278_ANZ13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                2 artilleries and 1 infantry placed in Queensland
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Normandy Bordeaux to Holland Belgium

    Turn Complete - French

    triplea_41278_Fre13.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries and 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Novgorod to Finland
                1 bomber moved from Germany to Finland
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                2 mech_infantrys moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Smolensk
                1 armour moved from Belarus to Smolensk
                1 fighter moved from Novgorod to Smolensk
                24 armour moved from Belarus to Bryansk
                5 armour moved from Eastern Poland to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 bomber moved from Germany to Archangel
                1 bomber moved from Germany to Archangel

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 29 armour and 3 artilleries
                    Russians defend with 1 infantry
                        Germans roll dice for 29 armour and 3 artilleries in Bryansk, round 2 :  15/32 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 29 armour and 3 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Finland, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Finland, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Finland
                        Germans roll dice for 1 bomber and 1 mech_infantry in Finland, round 3 :  1/2 hits
                        Americans roll dice for 1 infantry in Finland, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Finland
                    Germans win, taking Finland from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Archangel
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Smolensk to Novgorod
                1 bomber moved from Finland to Novgorod
                2 bombers moved from Archangel to Novgorod
                10 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Volgograd to Bryansk
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 fighter moved from Western Germany to Germany

    Place Units - Germans
                10 infantry placed in Germany
                5 artilleries and 5 infantry placed in Western Germany
                1 infantry placed in Ukraine
                1 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs

    triplea_41278_Ger14.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries and 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Novgorod to Finland
                1 bomber moved from Germany to Finland
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                2 mech_infantrys moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Smolensk
                1 armour moved from Belarus to Smolensk
                1 fighter moved from Novgorod to Smolensk
                24 armour moved from Belarus to Bryansk
                5 armour moved from Eastern Poland to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 bomber moved from Germany to Archangel
                1 bomber moved from Germany to Archangel

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 29 armour and 3 artilleries
                    Russians defend with 1 infantry
                        Germans roll dice for 29 armour and 3 artilleries in Bryansk, round 2 :  15/32 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 29 armour and 3 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Finland, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Finland, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Finland
                        Germans roll dice for 1 bomber and 1 mech_infantry in Finland, round 3 :  1/2 hits
                        Americans roll dice for 1 infantry in Finland, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Finland
                    Germans win, taking Finland from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Archangel
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Smolensk to Novgorod
                1 bomber moved from Finland to Novgorod
                2 bombers moved from Archangel to Novgorod
                10 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Volgograd to Bryansk
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 fighter moved from Western Germany to Germany

    Place Units - Germans
                10 infantry placed in Germany
                5 artilleries and 5 infantry placed in Western Germany
                1 infantry placed in Ukraine
                1 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Sikang: 1 tactical_bomber
                EDIT: Adding units owned by Germans to India: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    triplea_41278_Ger14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                2 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                3 infantry moved from Novosibirsk to Kazakhstan
                1 armour moved from Samara to Volgograd
                4 infantry moved from Samara to Volgograd
                1 fighter moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Smolensk, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 armour and 4 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 armour and 4 infantry in Volgograd, round 2 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Kazakhstan to Russia
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Archangel to Russia
                4 infantry moved from Timguska to Novosibirsk
                1 artillery and 5 infantry moved from Tambov to Russia
                1 aaGun and 3 infantry moved from Tambov to Russia
                1 aaGun and 6 infantry moved from Samara to Russia
                4 infantry moved from Vologda to Russia
                3 infantry moved from Vologda to Russia
                1 infantry moved from Vologda to Russia

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs

    triplea_41278_Rus14.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Shensi to Kazakhstan
                1 armour moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 mech_infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 mech_infantry moved from Shensi to Kazakhstan
                1 infantry moved from Sikang to Kazakhstan
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
                2 fighters moved from 35 Sea Zone to 34 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                4 fighters moved from 35 Sea Zone to Celebes
                1 infantry moved from Philippines to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 fighter moved from Japan to 23 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to 22 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Alaska to British Columbia

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 :  2/6 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 22 Sea Zone
                    Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 23 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 23 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Celebes
                    Japanese attack with 1 artillery, 4 fighters and 1 infantry
                    Americans defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Celebes, round 2 :  3/6 hits
                        Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kazakhstan
                    Japanese attack with 1 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                        Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in British Columbia
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 artillery, 1 fighter and 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 2 :  0/2 hits
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in British Columbia, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 3 :  0/2 hits
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in British Columbia, round 3 :  2/3 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in British Columbia
                    British win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 23 Sea Zone to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
                3 fighters moved from 34 Sea Zone to Philippines
                4 fighters moved from Celebes to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
                1 fighter moved from 22 Sea Zone to 35 Sea Zone
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery, 1 infantry and 6 mech_infantrys moved from West India to Eastern Persia
                2 mech_infantrys moved from Burma to West India
                1 mech_infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Szechwan
                1 artillery moved from Yunnan to Kweichow
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Kiangsu to Hunan

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in India
                3 mech_infantrys placed in French Indo China
                1 destroyer placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
                Japanese collect 68 PUs; end with 68 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_41278_Jap14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 1 carrier, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Holland Belgium to France
                1 artillery and 1 infantry moved from Holland Belgium to France
                1 fighter moved from 110 Sea Zone to France
                1 fighter moved from 110 Sea Zone to France
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Gibraltar to France
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from British Columbia to Alaska
                      Americans take Alaska from Japanese

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in France
                    Americans attack with 2 artilleries, 3 fighters and 3 infantry
                    Italians defend with 1 airfield, 1 factory_minor and 4 infantry
                        Americans roll dice for 2 artilleries, 3 fighters and 3 infantry in France, round 2 :  4/8 hits
                        Italians roll dice for 4 infantry in France, round 2 :  1/4 hits
                        1 infantry owned by the Americans and 4 infantry owned by the Italians lost in France
                    Americans win, taking France from Italians, taking Normandy Bordeaux from Americans with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 4 infantry
                    Casualties for Americans: 1 infantry
                Battle in 23 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 34 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
                3 fighters moved from 22 Sea Zone to 33 Sea Zone
                1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
                3 fighters moved from France to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Norway
                5 transports moved from 91 Sea Zone to 90 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 9 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 11 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
                3 transports moved from 110 Sea Zone to 104 Sea Zone
                1 artillery and 11 infantry moved from 110 Sea Zone to Holland Belgium
                3 transports moved from 104 Sea Zone to 91 Sea Zone
                5 transports moved from 90 Sea Zone to 102 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                5 transports moved from 102 Sea Zone to 101 Sea Zone
                1 armour and 1 mech_infantry moved from Western United States to Central United States
                1 artillery moved from British Columbia to Western United States
                1 fighter moved from British Columbia to Eastern United States

    Place Units - Americans
                1 carrier and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                2 armour and 1 infantry placed in Holland Belgium
                Americans undo move 3.
                3 armour placed in Holland Belgium
                3 infantry placed in Norway
                3 artilleries and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs

    triplea_41278_Ame14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 1 carrier, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Holland Belgium to France
                1 artillery and 1 infantry moved from Holland Belgium to France
                1 fighter moved from 110 Sea Zone to France
                1 fighter moved from 110 Sea Zone to France
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Gibraltar to France
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from British Columbia to Alaska
                      Americans take Alaska from Japanese

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in France
                    Americans attack with 2 artilleries, 3 fighters and 3 infantry
                    Italians defend with 1 airfield, 1 factory_minor and 4 infantry
                        Americans roll dice for 2 artilleries, 3 fighters and 3 infantry in France, round 2 :  4/8 hits
                        Italians roll dice for 4 infantry in France, round 2 :  1/4 hits
                        1 infantry owned by the Americans and 4 infantry owned by the Italians lost in France
                    Americans win, taking France from Italians, taking Normandy Bordeaux from Americans with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 4 infantry
                    Casualties for Americans: 1 infantry
                Battle in 23 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 34 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
                3 fighters moved from 22 Sea Zone to 33 Sea Zone
                1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
                3 fighters moved from France to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Norway
                5 transports moved from 91 Sea Zone to 90 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 9 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 11 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
                3 transports moved from 110 Sea Zone to 104 Sea Zone
                1 artillery and 11 infantry moved from 110 Sea Zone to Holland Belgium
                3 transports moved from 104 Sea Zone to 91 Sea Zone
                5 transports moved from 90 Sea Zone to 102 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                5 transports moved from 102 Sea Zone to 101 Sea Zone
                1 armour and 1 mech_infantry moved from Western United States to Central United States
                1 artillery moved from British Columbia to Western United States
                1 fighter moved from British Columbia to Eastern United States

    Place Units - Americans
                1 carrier and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                2 armour and 1 infantry placed in Holland Belgium
                Americans undo move 3.
                3 armour placed in Holland Belgium
                3 infantry placed in Norway
                3 artilleries and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                2 infantry moved from Belgian Congo to Tanganyika Territory
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 bomber moved from Persia to Tanganyika Territory
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      French take French Equatorial Africa from Italians

    Combat - British
                Battle in Tanganyika Territory
                    British attack with 1 bomber and 2 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 1 bomber and 2 infantry in Tanganyika Territory, round 2 :  2/3 hits
                        Italians roll dice for 1 mech_infantry in Tanganyika Territory, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
                    British win, taking Tanganyika Territory from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                1 mech_infantry moved from Belgian Congo to Rhodesia
                1 bomber moved from Tanganyika Territory to Union of South Africa
                1 mech_infantry moved from Rhodesia to Union of South Africa
                2 infantry moved from Iraq to Persia
                1 artillery and 1 infantry moved from Northwest Persia to Persia
                1 fighter moved from Holland Belgium to Norway
                1 fighter moved from Holland Belgium to Norway
                1 battleship moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium

    Place Units - British
                3 infantry placed in Persia
                1 destroyer placed in 110 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
                British collect 25 PUs (2 lost to blockades); end with 25 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs

    Turn Complete - UK_Pacific

    triplea_41278_UK_14.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 3 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Egypt to Iraq
                      Italians take Iraq from British
                2 armour moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                3 infantry moved from Western Germany to France
                1 artillery and 2 infantry moved from Northern Italy to France
                2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from Southern Italy to Morocco
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians

    triplea_41278_Ita14.tsvg

  • '20 '19 '18 '15 '13

    scramble?


  • No scramble, thanks.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 3 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Egypt to Iraq
                      Italians take Iraq from British
                2 armour moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                3 infantry moved from Western Germany to France
                1 artillery and 2 infantry moved from Northern Italy to France
                2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from Southern Italy to Morocco
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 artilleries, 2 fighters and 2 infantry
                    Americans defend with 1 armour, 3 infantry and 1 mech_infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 :  1/3 hits
                        Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Morocco, round 2 :  3/6 hits
                        French roll dice for 1 armour, 3 infantry and 1 mech_infantry in Morocco, round 2 :  1/5 hits
                        3 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
                        Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Morocco, round 3 :  3/5 hits
                        French roll dice for 1 armour in Morocco, round 3 :  1/1 hits
                        1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from French with 2 artilleries and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 armour, 3 infantry and 1 mech_infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 armour and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 armour and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in France
                    Italians attack with 1 artillery and 5 infantry
                    French defend with 1 airfield and 1 factory_minor; Americans defend with 2 artilleries and 2 infantry
                        Italians roll dice for 1 artillery and 5 infantry in France, round 2 :  0/6 hits
                        French roll dice for 2 artilleries and 2 infantry in France, round 2 :  1/4 hits
                        1 infantry owned by the Italians lost in France
                        Italians roll dice for 1 artillery and 4 infantry in France, round 3 :  1/5 hits
                        French roll dice for 2 artilleries and 2 infantry in France, round 3 :  1/4 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in France
                        Italians roll dice for 1 artillery and 3 infantry in France, round 4 :  1/4 hits
                        French roll dice for 2 artilleries and 1 infantry in France, round 4 :  2/3 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in France
                        Italians roll dice for 1 artillery and 1 infantry in France, round 5 :  0/2 hits
                        French roll dice for 2 artilleries in France, round 5 :  1/2 hits
                        1 infantry owned by the Italians lost in France
                        Italians roll dice for 1 artillery in France, round 6 :  0/1 hits
                        French roll dice for 2 artilleries in France, round 6 :  2/2 hits
                        1 artillery owned by the Italians lost in France
                    French win with 2 artilleries remaining. Battle score for attacker is -13
                    Casualties for Italians: 1 artillery and 5 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                3 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Egypt to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Morocco to 92 Sea Zone
                1 armour moved from Gold Coast to Nigeria

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                3 artilleries, 3 infantry and 1 mech_infantry placed in Northern Italy
                3 mech_infantrys placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
                Italians collect 25 PUs (2 lost to blockades); end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_41278_Ita14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 33 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 submarine and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_41278_ANZ14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 33 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 submarine and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French

    Turn Complete - French
                French collect 10 PUs; end with 10 PUs

    triplea_41278_Fre14.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                1 artillery moved from Bryansk to Rostov
                1 mech_infantry moved from Finland to Norway
                3 bombers and 1 fighter moved from Novgorod to Norway
                1 fighter moved from Germany to Norway
                1 fighter moved from Western Germany to Norway
                1 artillery and 1 mech_infantry moved from Bryansk to Smolensk
                1 infantry moved from Novgorod to Archangel
                3 armour moved from Bryansk to Archangel
                1 artillery moved from Bryansk to Tambov
                4 armour moved from Bryansk to Rostov
                1 armour moved from Bryansk to Tambov
                1 armour moved from Bryansk to Smolensk
                1 artillery and 3 infantry moved from Western Germany to France

    Combat - Germans
                Battle in Norway
                    Germans attack with 3 bombers, 3 fighters and 1 mech_infantry
                    British defend with 2 fighters; Americans defend with 1 factory_minor, 1 fighter and 3 infantry
                        Germans roll dice for 3 bombers, 3 fighters and 1 mech_infantry in Norway, round 2 :  4/7 hits
                        Americans roll dice for 3 fighters and 3 infantry in Norway, round 2 :  4/6 hits
                        2 bombers owned by the Germans, 2 fighters owned by the Germans, 1 fighter owned by the Americans and 3 infantry owned by the Americans lost in Norway
                        Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Norway, round 3 :  0/3 hits
                        Americans roll dice for 2 fighters in Norway, round 3 :  1/2 hits
                        1 fighter owned by the Germans lost in Norway
                        Germans roll dice for 1 bomber and 1 mech_infantry in Norway, round 4 :  1/2 hits
                        Americans roll dice for 2 fighters in Norway, round 4 :  0/2 hits
                        1 fighter owned by the British lost in Norway
                        Germans roll dice for 1 bomber and 1 mech_infantry in Norway, round 5 :  1/2 hits
                        Americans roll dice for 1 fighter in Norway, round 5 :  1/1 hits
                        1 bomber owned by the Germans and 1 fighter owned by the British lost in Norway
                    Germans win, taking Norway from Americans with 1 mech_infantry remaining. Battle score for attacker is -27
                    Casualties for Germans: 3 bombers and 3 fighters
                    Casualties for British: 2 fighters
                    Casualties for Americans: 1 fighter and 3 infantry
                Battle in France
                    Germans attack with 1 artillery and 3 infantry
                    French defend with 1 airfield and 1 factory_minor; Americans defend with 2 artilleries
                        Germans roll dice for 1 artillery and 3 infantry in France, round 2 :  0/4 hits
                        French roll dice for 2 artilleries in France, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in France
                        Germans roll dice for 1 artillery and 2 infantry in France, round 3 :  0/3 hits
                        French roll dice for 2 artilleries in France, round 3 :  1/2 hits
                        1 infantry owned by the Germans lost in France
                        Germans roll dice for 1 artillery and 1 infantry in France, round 4 :  0/2 hits
                        French roll dice for 2 artilleries in France, round 4 :  1/2 hits
                        1 infantry owned by the Germans lost in France
                        Germans roll dice for 1 artillery in France, round 5 :  0/1 hits
                        French roll dice for 2 artilleries in France, round 5 :  1/2 hits
                        1 artillery owned by the Germans lost in France
                    French win with 2 artilleries remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 artillery and 3 infantry
                Battle in Tambov
                    Germans attack with 1 armour and 1 artillery
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 artillery in Tambov, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 4 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 1 artillery and 1 infantry in Rostov, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 3 armour and 1 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 3 armour and 1 infantry in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 3 armour and 1 infantry in Archangel, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Smolensk, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                7 armour moved from Bryansk to Archangel
                6 armour moved from Bryansk to Rostov
                4 armour moved from Bryansk to Eastern Poland
                3 armour moved from Bryansk to Rostov
                1 submarine moved from 98 Sea Zone to 72 Sea Zone
                10 infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Western Germany to Germany
                2 infantry moved from Western Germany to Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 armour placed in Ukraine
                1 armour, 4 artilleries and 5 infantry placed in Western Germany
                Germans undo move 3.
                1 armour, 4 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    triplea_41278_Ger15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                2 infantry moved from Novosibirsk to Kazakhstan
                2 infantry moved from Novosibirsk to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                3 artilleries and 6 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                2 fighters moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 armour moved from Volgograd to Tambov

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Japanese defend with 3 mech_infantrys
                        Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/6 hits
                        Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Japanese lost in Kazakhstan
                    4 infantry owned by the Russians retreated to Novosibirsk
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Smolensk
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 1 armour and 1 artillery
                        Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 :  1/5 hits
                        Germans roll dice for 1 armour and 1 artillery in Smolensk, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                        Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 :  2/3 hits
                        Germans roll dice for 1 armour in Smolensk, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for Russians: 3 infantry
                Battle in Tambov
                    Russians attack with 1 armour, 3 artilleries and 6 infantry
                    Germans defend with 1 armour and 1 artillery
                        Russians roll dice for 1 armour, 3 artilleries and 6 infantry in Tambov, round 2 :  2/10 hits
                        Germans roll dice for 1 armour and 1 artillery in Tambov, round 2 :  0/2 hits
                        1 armour owned by the Germans and 1 artillery owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 artillery

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                2 fighters moved from Smolensk to Russia
                4 infantry moved from Russia to Samara
                2 infantry moved from Russia to Tambov
                3 infantry moved from Volgograd to Tambov
                2 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Tambov
                1 aaGun moved from Russia to Tambov
                5 infantry moved from Russia to Tambov

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs

    triplea_41278_Rus15.tsvg

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