Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
G18L - variance (allies+24) vs Tizkit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 armour moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits
Americans roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/2 hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/2 hits
1 armour owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
Americans win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
2 mech_infantrys moved from France to Western Germany
1 mech_infantry moved from Northern Italy to Germany
1 fighter moved from Western Germany to Belarus
1 fighter moved from France to Belarus
2 aaGuns moved from Northern Italy to Western Germany
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 95 Sea ZonePlace Units - Italians
2 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Western Germany : 2 aaGuns and 2 mech_infantrys
Germany : 1 mech_infantry
Northern Italy : 1 aaGun, 2 armour, 1 factory_major, 3 infantry and 3 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag, 1 airfield, 2 armour and 3 fighters
Eastern Poland : 1 flag
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
93 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Celebes
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 39 Sea Zone to West India
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 cruiser and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 1 infantry moved from South Australia to New South Wales
2 aaGuns moved from South Australia to Queensland
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 fighter moved from France to Normandy Bordeaux
1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery and 4 infantry moved from France to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
5 infantry moved from Belarus to Smolensk
1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
2 bombers moved from Western Germany to SmolenskCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
French defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the French and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 2 infantry
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 7 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 2 infantry
Germans roll dice for 2 artilleries and 7 infantry in Holland Belgium, round 2 : 3/9 hits
Americans roll dice for 1 aaGun and 3 infantry in Holland Belgium, round 2 : 1/3 hits
1 aaGun owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 artilleries and 6 infantry in Holland Belgium, round 3 : 1/8 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 2 infantry
Battle in Smolensk
Germans attack with 3 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 6 infantry
Germans roll dice for 3 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 6/10 hits
Russians roll dice for 6 infantry in Smolensk, round 2 : 3/6 hits
3 infantry owned by the Germans and 6 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
1 bomber moved from Smolensk to Western Germany
2 bombers moved from Smolensk to Belarus
2 artilleries and 1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Baltic States to Karelia
1 mech_infantry moved from Belarus to Karelia
3 armour moved from Belarus to Karelia
2 mech_infantrys moved from Poland to Belarus
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Germany
1 mech_infantry moved from Belarus to Karelia
1 submarine moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
7 infantry placed in Germany
3 artilleries placed in Novgorod
2 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Poland : 1 mech_infantry
Germany : 1 aaGun, 1 armour, 1 factory_major, 8 infantry and 1 mech_infantry
Holland Belgium : 1 aaGun, 2 artilleries and 6 infantry
Belarus : 4 aaGuns, 10 armour, 10 artilleries, 2 bombers, 1 fighter, 7 infantry, 23 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag, 3 armour and 4 mech_infantrys
Baltic States : 1 flag
Vyborg : 1 flag
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 2 infantry
Bulgaria : 1 flag
115 Sea Zone : 1 submarine
Finland : 1 flag, 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
7 infantry moved from Russia to Smolensk
1 artillery moved from Urals to Novosibirsk
1 artillery and 1 infantry moved from Urals to NovosibirskCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
Battle in Evenkiyskiy
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenkiyskiy
Russians winRussians win with 1 cruiser and 1 submarine remaining, taking Evenkiyskiy from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 2 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 8 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 2 : 4/9 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 aaGun moved from Urals to Evenkiyskiy
1 aaGun moved from Urals to Novosibirsk
1 artillery moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 91 PUs;
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 5 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to Java
2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 5 submarines moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 35 Sea Zone to 42 Sea Zone
6 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
4 artilleries, 3 infantry and 3 mech_infantrys moved from India to West India
1 bomber moved from Burma to West India
2 fighters moved from Burma to West India
3 bombers moved from Kweichow to West India
7 infantry moved from Timguska to Novosibirsk
2 mech_infantrys moved from Timguska to Evenkiyskiy
4 mech_infantrys moved from Kansu to Evenkiyskiy
1 mech_infantry moved from Timguska to Urals
1 mech_infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Yakut S.S.R. to Urals
1 bomber moved from Kweichow to Urals
1 armour and 6 mech_infantrys moved from Tsinghai to NovosibirskCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 submarines and 1 transport
Americans defend with 1 carrier and 1 transport; ANZAC defend with 1 fighter
Japanese roll dice for 5 submarines in 42 Sea Zone, round 2 : 2/5 hits
1 carrier owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport in 42 Sea Zone, round 2 : 5/10 hits
Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the Americans and 1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 33
Casualties for Americans: 1 carrier and 1 transport
Casualties for ANZAC: 1 fighter
Battle in Java
Japanese attack with 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 3/10 hits
Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 1 mech_infantry
EDIT: Adding units owned by Japanese to Java: 1 infantry
EDIT: Turning off Edit Mode
Battle in West India
Japanese attack with 4 artilleries, 4 bombers, 2 fighters, 3 infantry and 3 mech_infantrys
British defend with 2 armour and 3 mech_infantrys; ANZAC defend with 1 fighter
Japanese roll dice for 4 artilleries, 4 bombers, 2 fighters, 3 infantry and 3 mech_infantrys in West India, round 2 : 7/16 hits
UK_Pacific roll dice for 2 armour, 1 fighter and 3 mech_infantrys in West India, round 2 : 2/6 hits
2 infantry owned by the Japanese, 3 mech_infantrys owned by the British, 2 armour owned by the British and 1 fighter owned by the ANZAC lost in West India
Japanese win, taking West India from UK_Pacific with 4 artilleries, 4 bombers, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 28
Casualties for British: 2 armour and 3 mech_infantrys
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 infantry
Battle in Novosibirsk
Japanese attack with 1 armour, 7 infantry and 7 mech_infantrys
Russians defend with 1 aaGun, 2 artilleries and 1 infantry
Japanese roll dice for 1 armour, 7 infantry and 7 mech_infantrys in Novosibirsk, round 2 : 2/15 hits
Russians roll dice for 1 aaGun, 2 artilleries and 1 infantry in Novosibirsk, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour, 5 infantry and 7 mech_infantrys in Novosibirsk, round 3 : 3/13 hits
Russians roll dice for 2 artilleries in Novosibirsk, round 3 : 0/2 hits
2 artilleries owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 aaGun, 2 artilleries and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Urals
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Japanese attack with 6 mech_infantrys
Russians defend with 1 aaGun and 1 artillery
Japanese roll dice for 6 mech_infantrys in Evenkiyskiy, round 2 : 0/6 hits
Russians roll dice for 1 aaGun and 1 artillery in Evenkiyskiy, round 2 : 0/1 hits
Japanese roll dice for 6 mech_infantrys in Evenkiyskiy, round 3 : 0/6 hits
Russians roll dice for 1 aaGun and 1 artillery in Evenkiyskiy, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Evenkiyskiy
Japanese roll dice for 5 mech_infantrys in Evenkiyskiy, round 4 : 1/5 hits
Russians roll dice for 1 aaGun and 1 artillery in Evenkiyskiy, round 4 : 0/1 hits
1 aaGun owned by the Russians lost in Evenkiyskiy
Japanese roll dice for 5 mech_infantrys in Evenkiyskiy, round 5 : 0/5 hits
Russians roll dice for 1 artillery in Evenkiyskiy, round 5 : 0/1 hits
Japanese roll dice for 5 mech_infantrys in Evenkiyskiy, round 6 : 2/5 hits
Russians roll dice for 1 artillery in Evenkiyskiy, round 6 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 aaGun and 1 artillery
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 tactical_bomber moved from Urals to Timguska
1 bomber moved from Urals to Timguska
1 tactical_bomber moved from Chahar to Timguska
1 aaGun moved from Timguska to Novosibirsk
3 mech_infantrys moved from Chahar to Kansu
1 tactical_bomber moved from Korea to 6 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from Korea to Amur
1 fighter moved from Kiangsu to 6 Sea Zone
5 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters moved from West India to India
1 bomber moved from West India to Yunnan
3 bombers moved from West India to India
1 fighter moved from 44 Sea Zone to 42 Sea Zone
5 fighters moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 mech_infantry moved from French Indo China to BurmaPlace Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in India
2 mech_infantrys placed in Shantung
2 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 bomber
EDIT: Adding units owned by Japanese to Szechwan: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 8 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 3 mech_infantrys
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 bomber
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 tactical_bomber
Sakha : 1 flag
Evenkiyskiy : 1 flag, 4 mech_infantrys
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 bomber and 2 tactical_bombers
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 5 submarines, 3 tactical_bombers and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
West India : 1 flag, 4 artilleries, 1 infantry and 3 mech_infantrys
Urals : 1 flag, 1 mech_infantry
Novosibirsk : 1 flag, 1 aaGun, 1 armour, 5 infantry and 7 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 5 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/7 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
10 fighters moved from 54 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Queensland to Celebes
1 battleship, 5 carriers, 2 cruisers, 6 destroyers and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea ZonePlace Units - Americans
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Johnston Island: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Americans undo move 1.
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Celebes
1 armour and 4 mech_infantrys moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
1 armour and 5 mech_infantrys moved from Egypt to Iraq
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
British undo move 1.
1 armour and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 33 PUs; end with 33 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Germany to Eastern Poland
3 fighters moved from Belarus to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Eastern Poland, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Eastern Poland
Italians win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Eastern Poland to Belarus
2 mech_infantrys moved from Western Germany to Poland
2 armour and 3 mech_infantrys moved from Northern Italy to Romania
2 aaGuns moved from Western Germany to Northern ItalyPlace Units - Italians
3 artilleries, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 2 armour and 3 mech_infantrys
Poland : 2 mech_infantrys
Northern Italy : 3 aaGuns, 3 artilleries, 1 factory_major, 6 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag, 1 airfield, 2 armour and 3 fighters
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
93 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Celebes
2 aaGuns moved from Queensland to South Australia
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Belarus
5 infantry moved from Belarus to Smolensk
4 artilleries moved from Belarus to Smolensk
2 bombers, 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
1 bomber moved from Western Germany to Smolensk
2 artilleries and 6 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from France to Normandy Bordeaux
2 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Smolensk
Germans attack with 4 artilleries, 3 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 8 infantry
Germans roll dice for 4 artilleries, 3 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/14 hits
Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 2 : 4/9 hits
4 infantry owned by the Germans and 4 infantry owned by the Russians lost in Smolensk
1 infantry owned by the Germans and 4 artilleries owned by the Germans retreated to Belarus
Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
British defend with 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in Normandy Bordeaux, round 2 : 4/16 hits
Americans roll dice for 1 aaGun, 1 artillery, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/8 hits
1 aaGun owned by the British, 2 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Normandy Bordeaux, round 3 : 4/14 hits
Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/5 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Americans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 armour, 2 artilleries, 1 infantry and 5 mech_infantrys in Normandy Bordeaux, round 4 : 5/11 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 armour, 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 5 infantry
Casualties for British: 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Smolensk to Western Germany
2 bombers, 1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
3 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 aaGun moved from Germany to Western Germany
8 infantry moved from Germany to Western Germany
3 armour and 4 mech_infantrys moved from Karelia to BelarusPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
Germans undo move 1.
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 4 mech_infantrys placed in Western Germany
2 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 39 PUs (5 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 5 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
Germany : 2 armour, 1 factory_major and 2 mech_infantrys
Belarus : 4 aaGuns, 13 armour, 13 artilleries, 2 bombers, 1 fighter, 3 infantry, 28 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flag, 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Bryansk to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from JapaneseCombat - Russians
Non Combat Move - Russians
3 artilleries moved from Samara to Russia
1 artillery moved from Smolensk to Bryansk
6 mech_infantrys moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
3 infantry moved from Samara to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUsTerritory Summary for Russians :
Sikang : 1 infantry
Bryansk : 2 aaGuns, 22 artilleries, 37 infantry and 12 mech_infantrys
Eastern Poland : 1 mech_infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major and 11 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Smolensk : 8 infantry
115 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine -
bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 6 infantry, 1 mech_infantry, 2 submarines and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
2 mech_infantrys moved from Kweichow to Sikang
1 bomber moved from Szechwan to Sikang
1 bomber moved from Timguska to Sikang
3 bombers moved from India to Sikang
1 submarine moved from 42 Sea Zone to 44 Sea Zone
9 fighters and 3 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
2 fighters moved from India to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 11 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 11 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 : 13/15 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win with 11 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sikang
Japanese attack with 5 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 5 bombers and 2 mech_infantrys in Sikang, round 2 : 4/7 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 44 Sea Zone to Philippines
11 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour, 2 infantry and 2 mech_infantrys moved from Amur to Korea
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Kweichow to Shantung
3 mech_infantrys moved from Kweichow to Kiangsu
3 mech_infantrys moved from Kansu to Kazakhstan
1 aaGun, 4 infantry and 7 mech_infantrys moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Urals to Kazakhstan
4 mech_infantrys moved from Evenkiyskiy to Novosibirsk
2 tactical_bombers moved from Timguska to Hunan
5 bombers moved from Sikang to Szechwan
2 infantry and 1 mech_infantry moved from India to West India
1 mech_infantry moved from Burma to West IndiaPlace Units - Japanese
1 artillery and 1 infantry placed in India
1 submarine placed in 39 Sea Zone
1 destroyer and 1 submarine placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
3 tactical_bombers placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Szechwan: 2 bombers
EDIT: Adding units owned by Japanese to Yunnan: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 5 mech_infantrys
Kwangsi : 1 flag
Korea : 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Kiangsu : 1 flag, 1 factory_minor, 3 infantry and 5 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 4 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 2 bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 tactical_bombers
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 3 bombers
Chahar : 1 flag
Sikang : 1 flag, 2 mech_infantrys
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 tactical_bomber
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 aaGun, 1 armour, 4 infantry and 11 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 1 mech_infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer and 1 submarine
35 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters, 6 submarines, 3 tactical_bombers and 3 transports
39 Sea Zone : 1 submarine
5 Sea Zone : 1 destroyer
West India : 1 flag, 4 artilleries, 3 infantry and 5 mech_infantrys
Urals : 1 flag
Novosibirsk : 1 flag, 4 mech_infantrys
Vologda : 1 flag, 1 infantry
Samara : 1 flag -
Japanese roll dice for 11 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 : 13/15 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hitsHa 13/15… if only it mattered.
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overkill
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scramble tac from philippines?
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Lets keep him on the land and try to preserve 1 infantry for me.
Thought I considered all your possible shenanigans… but apparently not or I would have put planes on the land. :p
I’m definitely learning a lot from playing you… I don’t think I’ve had a game go this long where I’m playing Japan. At least not where it mattered.
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I’m actually rethinking this. If you haven’t done it yet I think I’d like to change my mind to scramble. If you’ve already done it then no worries, I’d like to see how it plays out either way.
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ok scramble