assumed no scramble in n.ita
Odonis (Axis) vs BSD (Allies) G40L18 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from South Australia to Queensland
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsPurchase Units - French
French buy 5 infantry; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Southern France to FrancePlace Units - French
3 infantry placed in France
2 infantry placed in Normandy BordeauxTurn Complete - French
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
French collect 11 PUs (3 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Samara
2 mech_infantrys moved from Ukraine to Tambov
1 tactical_bomber moved from Bryansk to Samara
1 fighter moved from Bryansk to Tambov
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
6 infantry moved from Western Germany to France
2 fighters moved from Western Germany to France
3 bombers moved from Germany to FranceCombat - Germans
Battle in Tambov
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 2 mech_infantrys in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Samara
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 3 bombers, 2 fighters and 6 infantry
French defend with 1 airfield, 1 factory_minor, 1 fighter and 4 infantry; Americans defend with 1 armour
Germans roll dice for 3 bombers, 2 fighters and 6 infantry in France, round 2 : 6/11 hits
French roll dice for 1 armour, 1 fighter and 4 infantry in France, round 2 : 4/6 hits
4 infantry owned by the Germans, 1 armour owned by the Americans, 4 infantry owned by the French and 1 fighter owned by the French lost in France
Germans destroys 11PUs while taking French capital
Germans win, taking France from French with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 infantry
Casualties for French: 1 fighter and 4 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
2 fighters moved from France to Western Germany
3 bombers moved from France to Germany
1 mech_infantry moved from Ukraine to Smolensk
1 fighter moved from Tambov to Novgorod
1 tactical_bomber moved from Samara to Sikang
25 armour moved from Bryansk to Belarus
5 armour moved from Bryansk to Eastern Poland
10 infantry moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
1 armour and 4 infantry moved from Russia to Samara
1 infantry moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/5 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 2/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 armour and 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 4 infantry in Samara, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
1 aaGun moved from Vologda to Samara
1 aaGun moved from Vologda to Russia
1 aaGun moved from Russia to Tambov
4 infantry moved from Yenisey to Timguska
5 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
3 infantry moved from Russia to Samara
7 infantry moved from Russia to Vologda
3 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to SamaraPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 72 PUs;
Japanese buy 1 armour, 1 artillery, 3 destroyers, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 22 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from French Indo China to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to Philippines
1 armour, 1 artillery, 1 infantry and 7 mech_infantrys moved from India to West India
1 fighter moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Philippines, round 2 : 3/6 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in West India
Japanese attack with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in West India, round 2 : 4/10 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 mech_infantrys moved from Kazakhstan to Shensi
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kweichow to Hunan
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from French Indo China to Burma
3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 battleship and 7 carriers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
3 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to French Indo ChinaPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 artillery and 1 infantry placed in Kwangtung
Japanese undo move 3.
1 artillery and 1 infantry placed in French Indo China
Japanese undo move 3.
2 fighters placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 destroyer, 1 factory_minor, 7 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 infantry moved from Holland Belgium to France
3 fighters moved from 112 Sea Zone to France
1 artillery moved from Holland Belgium to France
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
Americans attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in France, round 2 : 2/6 hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits
2 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
3 fighters moved from France to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 fighter moved from Eastern United States to British Columbia
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
6 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 2 destroyers and 1 fighter moved from 112 Sea Zone to 110 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
3 artilleries placed in Holland Belgium
1 destroyer and 4 submarines placed in 10 Sea Zone
1 armour and 1 mech_infantry placed in Western United States
1 artillery and 7 infantry placed in Eastern United States
Americans undo move 5.
1 infantry placed in Western United States
1 armour, 1 artillery and 6 infantry placed in Eastern United States
Americans undo move 4.
Americans undo move 5.
2 armour and 1 mech_infantry placed in Western United States
Americans undo move 5.
Americans undo move 4.
1 armour and 1 mech_infantry placed in Western United States
1 armour, 1 artillery and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 destroyer, 1 factory_minor, 7 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 infantry moved from Holland Belgium to France
3 fighters moved from 112 Sea Zone to France
1 artillery moved from Holland Belgium to France
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
Americans attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in France, round 2 : 2/6 hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits
2 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
3 fighters moved from France to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 fighter moved from Eastern United States to British Columbia
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
6 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 2 destroyers and 1 fighter moved from 112 Sea Zone to 110 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
3 artilleries placed in Holland Belgium
1 destroyer and 4 submarines placed in 10 Sea Zone
1 armour and 1 mech_infantry placed in Western United States
1 artillery and 7 infantry placed in Eastern United States
Americans undo move 5.
1 infantry placed in Western United States
1 armour, 1 artillery and 6 infantry placed in Eastern United States
Americans undo move 4.
Americans undo move 5.
2 armour and 1 mech_infantry placed in Western United States
Americans undo move 5.
Americans undo move 4.
1 armour and 1 mech_infantry placed in Western United States
1 armour, 1 artillery and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Russia to Northwest Persia
1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Iraq
1 fighter moved from Persia to Northwest Persia
1 bomber moved from Rhodesia to 71 Sea Zone
1 destroyer moved from 80 Sea Zone to 71 Sea Zone
British take 72 Sea Zone from Germans
5 infantry and 1 mech_infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in Belgian Congo
British attack with 5 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 2 : 0/6 hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits
British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 3 : 0/6 hits
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits
British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 4 : 1/6 hits
Italians roll dice for 1 artillery in Belgian Congo, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
British attack with 1 destroyer and 3 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 destroyer owned by the Italians lost in 92 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 71 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
British roll dice for 1 bomber and 1 destroyer in 71 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 71 Sea Zone
retreated to 71 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Northwest Persia
British attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 3 fighters and 2 infantry in Northwest Persia, round 2 : 1/6 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
British roll dice for 1 artillery, 3 fighters and 1 infantry in Northwest Persia, round 3 : 3/5 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Iraq
British attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 2/4 hits
Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 fighters moved from Iraq to Persia
3 fighters moved from Northwest Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 bomber moved from 71 Sea Zone to Persia
1 fighter moved from 92 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Holland BelgiumPlace Units - British
1 artillery and 2 infantry placed in Persia
British undo move 1.
3 infantry placed in Persia
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
British collect 24 PUs (2 lost to blockades); end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 destroyer, 1 factory_minor, 7 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 infantry moved from Holland Belgium to France
3 fighters moved from 112 Sea Zone to France
1 artillery moved from Holland Belgium to France
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
Americans attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in France, round 2 : 2/6 hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits
2 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
3 fighters moved from France to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 fighter moved from Eastern United States to British Columbia
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
6 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 2 destroyers and 1 fighter moved from 112 Sea Zone to 110 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
3 artilleries placed in Holland Belgium
1 destroyer and 4 submarines placed in 10 Sea Zone
1 armour and 1 mech_infantry placed in Western United States
1 artillery and 7 infantry placed in Eastern United States
Americans undo move 5.
1 infantry placed in Western United States
1 armour, 1 artillery and 6 infantry placed in Eastern United States
Americans undo move 4.
Americans undo move 5.
2 armour and 1 mech_infantry placed in Western United States
Americans undo move 5.
Americans undo move 4.
1 armour and 1 mech_infantry placed in Western United States
1 armour, 1 artillery and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Russia to Northwest Persia
1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Iraq
1 fighter moved from Persia to Northwest Persia
1 bomber moved from Rhodesia to 71 Sea Zone
1 destroyer moved from 80 Sea Zone to 71 Sea Zone
British take 72 Sea Zone from Germans
5 infantry and 1 mech_infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in Belgian Congo
British attack with 5 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 2 : 0/6 hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits
British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 3 : 0/6 hits
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits
British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 4 : 1/6 hits
Italians roll dice for 1 artillery in Belgian Congo, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
British attack with 1 destroyer and 3 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 destroyer owned by the Italians lost in 92 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 71 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
British roll dice for 1 bomber and 1 destroyer in 71 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 71 Sea Zone
retreated to 71 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Northwest Persia
British attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 3 fighters and 2 infantry in Northwest Persia, round 2 : 1/6 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
British roll dice for 1 artillery, 3 fighters and 1 infantry in Northwest Persia, round 3 : 3/5 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Iraq
British attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 2/4 hits
Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 fighters moved from Iraq to Persia
3 fighters moved from Northwest Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 bomber moved from 71 Sea Zone to Persia
1 fighter moved from 92 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Holland BelgiumPlace Units - British
1 artillery and 2 infantry placed in Persia
British undo move 1.
3 infantry placed in Persia
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
British collect 24 PUs (2 lost to blockades); end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
4 infantry moved from Northern Italy to France
2 fighters moved from Northern Italy to France
1 armour moved from French Central Africa to French West Africa
Italians take French West Africa from French
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 mech_infantry moved from Ethiopia to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in France
Italians attack with 2 fighters and 4 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery and 2 infantry
Italians roll dice for 2 fighters and 4 infantry in France, round 2 : 2/6 hits
French roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits
2 infantry owned by the Americans lost in France
Italians roll dice for 2 fighters and 4 infantry in France, round 3 : 3/6 hits
French roll dice for 1 artillery in France, round 3 : 0/1 hits
1 artillery owned by the Americans lost in France
Italians destroys 0PUs while taking French capital
Italians win, taking France from French with 2 fighters and 4 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Italians
2 fighters moved from France to Southern Italy
2 fighters moved from Northern Italy to Egypt
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 marine moved from Trans-Jordan to Egypt
2 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 artilleries and 3 infantry placed in Northern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Holland BelgiumTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Novgorod to Finland
1 bomber moved from Germany to Finland
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
24 armour moved from Belarus to Bryansk
5 armour moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to ArchangelCombat - Germans
Battle in Bryansk
Germans attack with 29 armour and 3 artilleries
Russians defend with 1 infantry
Germans roll dice for 29 armour and 3 artilleries in Bryansk, round 2 : 15/32 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 29 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Finland, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Finland
Germans roll dice for 1 bomber and 1 mech_infantry in Finland, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Novgorod
1 bomber moved from Finland to Novgorod
2 bombers moved from Archangel to Novgorod
10 infantry moved from Germany to Western Germany
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Bryansk
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
5 artilleries and 5 infantry placed in Western Germany
1 infantry placed in Ukraine
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Novgorod to Finland
1 bomber moved from Germany to Finland
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
24 armour moved from Belarus to Bryansk
5 armour moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to ArchangelCombat - Germans
Battle in Bryansk
Germans attack with 29 armour and 3 artilleries
Russians defend with 1 infantry
Germans roll dice for 29 armour and 3 artilleries in Bryansk, round 2 : 15/32 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 29 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Finland, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Finland
Germans roll dice for 1 bomber and 1 mech_infantry in Finland, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Novgorod
1 bomber moved from Finland to Novgorod
2 bombers moved from Archangel to Novgorod
10 infantry moved from Germany to Western Germany
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Bryansk
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
5 artilleries and 5 infantry placed in Western Germany
1 infantry placed in Ukraine
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sikang: 1 tactical_bomber
EDIT: Adding units owned by Germans to India: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
3 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Samara to Volgograd
4 infantry moved from Samara to Volgograd
1 fighter moved from Russia to KazakhstanCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour and 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour and 4 infantry in Volgograd, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
4 infantry moved from Timguska to Novosibirsk
1 artillery and 5 infantry moved from Tambov to Russia
1 aaGun and 3 infantry moved from Tambov to Russia
1 aaGun and 6 infantry moved from Samara to Russia
4 infantry moved from Vologda to Russia
3 infantry moved from Vologda to Russia
1 infantry moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Shensi to Kazakhstan
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Shensi to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from 35 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Alaska to British ColumbiaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 23 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Celebes, round 2 : 3/6 hits
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in British Columbia
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery, 1 fighter and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 2 : 0/2 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in British Columbia, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 3 : 0/2 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in British Columbia, round 3 : 2/3 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in British Columbia
British win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
3 fighters moved from 34 Sea Zone to Philippines
4 fighters moved from Celebes to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery, 1 infantry and 6 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to HunanPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery and 1 infantry moved from Holland Belgium to France
1 fighter moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to France
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from British Columbia to Alaska
Americans take Alaska from JapaneseCombat - Americans
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in France
Americans attack with 2 artilleries, 3 fighters and 3 infantry
Italians defend with 1 airfield, 1 factory_minor and 4 infantry
Americans roll dice for 2 artilleries, 3 fighters and 3 infantry in France, round 2 : 4/8 hits
Italians roll dice for 4 infantry in France, round 2 : 1/4 hits
1 infantry owned by the Americans and 4 infantry owned by the Italians lost in France
Americans win, taking France from Italians, taking Normandy Bordeaux from Americans with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 4 infantry
Casualties for Americans: 1 infantry
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from France to Holland Belgium
1 fighter moved from Normandy Bordeaux to Norway
5 transports moved from 91 Sea Zone to 90 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 9 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 11 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 11 infantry moved from 110 Sea Zone to Holland Belgium
3 transports moved from 104 Sea Zone to 91 Sea Zone
5 transports moved from 90 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
5 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 artillery moved from British Columbia to Western United States
1 fighter moved from British Columbia to Eastern United StatesPlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
2 armour and 1 infantry placed in Holland Belgium
Americans undo move 3.
3 armour placed in Holland Belgium
3 infantry placed in Norway
3 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery and 1 infantry moved from Holland Belgium to France
1 fighter moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to France
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from British Columbia to Alaska
Americans take Alaska from JapaneseCombat - Americans
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in France
Americans attack with 2 artilleries, 3 fighters and 3 infantry
Italians defend with 1 airfield, 1 factory_minor and 4 infantry
Americans roll dice for 2 artilleries, 3 fighters and 3 infantry in France, round 2 : 4/8 hits
Italians roll dice for 4 infantry in France, round 2 : 1/4 hits
1 infantry owned by the Americans and 4 infantry owned by the Italians lost in France
Americans win, taking France from Italians, taking Normandy Bordeaux from Americans with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 4 infantry
Casualties for Americans: 1 infantry
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from France to Holland Belgium
1 fighter moved from Normandy Bordeaux to Norway
5 transports moved from 91 Sea Zone to 90 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 9 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 11 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 11 infantry moved from 110 Sea Zone to Holland Belgium
3 transports moved from 104 Sea Zone to 91 Sea Zone
5 transports moved from 90 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
5 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 artillery moved from British Columbia to Western United States
1 fighter moved from British Columbia to Eastern United StatesPlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
2 armour and 1 infantry placed in Holland Belgium
Americans undo move 3.
3 armour placed in Holland Belgium
3 infantry placed in Norway
3 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 bomber moved from Persia to Tanganyika Territory
1 infantry moved from Belgian Congo to French Equatorial Africa
French take French Equatorial Africa from ItaliansCombat - British
Battle in Tanganyika Territory
British attack with 1 bomber and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Tanganyika Territory, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Tanganyika Territory, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Belgian Congo to Rhodesia
1 bomber moved from Tanganyika Territory to Union of South Africa
1 mech_infantry moved from Rhodesia to Union of South Africa
2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 fighter moved from Holland Belgium to Norway
1 fighter moved from Holland Belgium to Norway
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
3 infantry placed in Persia
1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
British collect 25 PUs (2 lost to blockades); end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from British
2 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Northern Italy to France
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
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scramble?
-
No scramble, thanks.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from British
2 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Northern Italy to France
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 1 armour, 3 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 1/3 hits
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Morocco, round 2 : 3/6 hits
French roll dice for 1 armour, 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits
3 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Morocco, round 3 : 3/5 hits
French roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 2 artilleries and 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 3 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in France
Italians attack with 1 artillery and 5 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 2 artilleries and 2 infantry
Italians roll dice for 1 artillery and 5 infantry in France, round 2 : 0/6 hits
French roll dice for 2 artilleries and 2 infantry in France, round 2 : 1/4 hits
1 infantry owned by the Italians lost in France
Italians roll dice for 1 artillery and 4 infantry in France, round 3 : 1/5 hits
French roll dice for 2 artilleries and 2 infantry in France, round 3 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in France
Italians roll dice for 1 artillery and 3 infantry in France, round 4 : 1/4 hits
French roll dice for 2 artilleries and 1 infantry in France, round 4 : 2/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in France
Italians roll dice for 1 artillery and 1 infantry in France, round 5 : 0/2 hits
French roll dice for 2 artilleries in France, round 5 : 1/2 hits
1 infantry owned by the Italians lost in France
Italians roll dice for 1 artillery in France, round 6 : 0/1 hits
French roll dice for 2 artilleries in France, round 6 : 2/2 hits
1 artillery owned by the Italians lost in France
French win with 2 artilleries remaining. Battle score for attacker is -13
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
3 submarines moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
2 fighters moved from Morocco to 92 Sea Zone
1 armour moved from Gold Coast to NigeriaPlace Units - Italians
1 transport placed in 97 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry placed in Northern Italy
3 mech_infantrys placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs