Odonis (Axis) vs BSD (Allies) G40L18 BM3

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 infantry moved from Syria to Iraq
                1 armour and 1 artillery moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British

    Combat - Italians
                Battle in Iraq
                    Italians attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    British defend with 1 artillery
                        Italians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Iraq, round 2 :  1/6 hits
                        British roll dice for 1 artillery in Iraq, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                1 marine and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 marine moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 95 Sea Zone to Northern Italy
                3 infantry moved from Southern Italy to Northern Italy
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from Egypt to Southern Italy
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                2 aaGuns moved from Southern Italy to Northern Italy
                2 fighters moved from 95 Sea Zone to Northern Italy
                2 fighters moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 artilleries, 3 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
                Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    triplea_41278_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam

    Combat - ANZAC
                Battle in Guam

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to Caroline Islands
                1 infantry moved from Dutch New Guinea to New Guinea
                1 infantry moved from Western Australia to South Australia
                1 artillery and 1 infantry moved from Northern Territory to Queensland
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 56 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_41278_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam

    Combat - ANZAC
                Battle in Guam

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to Caroline Islands
                1 infantry moved from Dutch New Guinea to New Guinea
                1 infantry moved from Western Australia to South Australia
                1 artillery and 1 infantry moved from Northern Territory to Queensland
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 56 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Russia: 1 fighter
                EDIT: Adding units owned by ANZAC to Persia: 1 fighter
                EDIT: Turning off Edit Mode
                Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from France to Southern France
                      French take Southern France from Germans
                1 fighter moved from Normandy Bordeaux to France

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Turn Complete - French
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
                French collect 15 PUs; end with 15 PUs

    triplea_41278_Fre11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam

    Combat - ANZAC
                Battle in Guam

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to Caroline Islands
                1 infantry moved from Dutch New Guinea to New Guinea
                1 infantry moved from Western Australia to South Australia
                1 artillery and 1 infantry moved from Northern Territory to Queensland
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 56 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Russia: 1 fighter
                EDIT: Adding units owned by ANZAC to Persia: 1 fighter
                EDIT: Turning off Edit Mode
                Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from France to Southern France
                      French take Southern France from Germans
                1 fighter moved from Normandy Bordeaux to France

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Turn Complete - French
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
                French collect 15 PUs; end with 15 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by French from 39 Sea Zone: 1 destroyer
                EDIT: Adding units owned by French to 80 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_41278_Fre11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 21 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries, 2 fighters, 5 infantry and 7 mech_infantrys moved from Western Germany to Holland Belgium
                3 bombers and 3 mech_infantrys moved from Germany to Holland Belgium
                1 mech_infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from British
                1 mech_infantry moved from Caucasus to Volgograd
                1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
                1 armour moved from Novgorod to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 fighter moved from Bryansk to Archangel

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 3 artilleries, 3 bombers, 2 fighters, 5 infantry and 10 mech_infantrys
                    British defend with 2 aaGuns, 1 artillery and 5 infantry; Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 1 mech_infantry
                        AA fire in Holland Belgium :  0/5 hits
                        Germans roll dice for 3 artilleries, 3 bombers, 2 fighters, 5 infantry and 10 mech_infantrys in Holland Belgium, round 2 :  4/23 hits
                        Americans roll dice for 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 10 infantry and 1 mech_infantry in Holland Belgium, round 2 :  3/18 hits
                        2 aaGuns owned by the British, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 3 artilleries, 3 bombers, 2 fighters, 2 infantry and 10 mech_infantrys in Holland Belgium, round 3 :  5/20 hits
                        Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Holland Belgium, round 3 :  6/16 hits
                        2 infantry owned by the Germans, 3 infantry owned by the Americans, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                        Germans roll dice for 3 artilleries, 3 bombers, 2 fighters and 6 mech_infantrys in Holland Belgium, round 4 :  10/14 hits
                        Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 4 :  4/11 hits
                        1 armour owned by the Americans, 1 fighter owned by the Americans, 3 artilleries owned by the Americans, 1 artillery owned by the British, 4 mech_infantrys owned by the Germans, 3 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 3 artilleries, 3 bombers, 2 fighters and 2 mech_infantrys in Holland Belgium, round 5 :  4/10 hits
                        Americans roll dice for 1 fighter in Holland Belgium, round 5 :  1/1 hits
                        1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 3 artilleries, 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 35
                    Casualties for Germans: 5 infantry and 9 mech_infantrys
                    Casualties for British: 2 aaGuns, 1 artillery and 5 infantry
                    Casualties for Americans: 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour and 1 factory_minor
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 :  0/3 hits
                        Russians roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 :  1/3 hits
                        Russians roll dice for 1 armour in Volgograd, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Archangel
                    Germans attack with 1 armour and 1 fighter
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 fighter in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  1/1 hits
                        1 armour owned by the Germans lost in Archangel
                        Germans roll dice for 1 fighter in Archangel, round 3 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Archangel
                    Russians win with no units remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 armour and 1 fighter
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                2 armour moved from Novgorod to Bryansk
                1 mech_infantry moved from Bryansk to Smolensk
                3 armour moved from Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
                7 infantry moved from Germany to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                3 bombers moved from Holland Belgium to Germany
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun moved from Novgorod to 115 Sea Zone
                1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 aaGun moved from 114 Sea Zone to Germany
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                2 mech_infantrys placed in Novgorod
                10 infantry placed in Western Germany
                10 infantry placed in Germany
                1 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

    triplea_41278_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 30 PUs;
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Urals to Vologda
                      Russians take Vologda from Japanese
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 artillery and 1 infantry moved from Russia to Tambov
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Tambov

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                    Russians win, taking Samara from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 4 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 5 infantry moved from Urals to Vologda
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Tambov to Russia
                4 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs

    triplea_41278_Rus12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                1 submarine moved from 37 Sea Zone to 46 Sea Zone
                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
                1 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Burma to India
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Alaska
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 21 Sea Zone
                    Japanese win, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 22 Sea Zone
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 :  3/3 hits
                        1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 :  1/6 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 34 Sea Zone
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Americans lost in 34 Sea Zone
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 :  1/1 hits
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in India
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys
                    British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys in India, round 2 :  1/7 hits
                        UK_Pacific roll dice for 1 artillery in India, round 2 :  0/1 hits
                        1 artillery owned by the British lost in India
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                3 mech_infantrys moved from Yunnan to India
                1 mech_infantry moved from Szechwan to Kazakhstan
                1 mech_infantry moved from Shensi to Kazakhstan
                1 mech_infantry moved from Hopei to Tsinghai
                1 mech_infantry moved from Suiyuyan to Novosibirsk
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Anhwe to Shensi
                1 mech_infantry moved from Hunan to Chahar
                1 artillery moved from Hunan to Yunnan
                1 mech_infantry moved from Kweichow to Hopei
                1 mech_infantry moved from French Indo China to Hunan
                1 mech_infantry moved from French Indo China to Kweichow
                1 mech_infantry moved from French Indo China to Szechwan
                4 fighters moved from Yunnan to French Indo China
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 4 destroyers and 1 transport placed in 6 Sea Zone
                2 mech_infantrys placed in French Indo China
                1 mech_infantry placed in Kiangsu
                Japanese undo move 2.
                1 mech_infantry placed in French Indo China
                1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,3
                Japanese collect 64 PUs (3 lost to blockades); end with 72 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_41278_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 2 fighters, 8 infantry and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 1 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 46 Sea Zone
                3 fighters moved from 33 Sea Zone to 46 Sea Zone
                3 fighters moved from 33 Sea Zone to 34 Sea Zone
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from Gibraltar to 112 Sea Zone
                2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in Norway
                Battle in 1 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 1 Sea Zone
                        Americans roll dice for 1 submarine in 1 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking Norway from Germans, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Holland Belgium
                    Americans attack with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry
                    Germans defend with 3 artilleries, 1 factory_minor and 1 mech_infantry
                        Americans roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Holland Belgium, round 2 :  3/12 hits
                        Germans roll dice for 3 artilleries and 1 mech_infantry in Holland Belgium, round 2 :  0/4 hits
                        1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Holland Belgium, round 3 :  2/12 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 3 artilleries and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 3 :  1/4 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                3 fighters moved from 46 Sea Zone to 33 Sea Zone
                3 fighters moved from 34 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                3 transports moved from 91 Sea Zone to 102 Sea Zone
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 110 Sea Zone to 104 Sea Zone
                1 transport moved from 104 Sea Zone to 91 Sea Zone
                4 transports moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 destroyer and 6 submarines placed in 10 Sea Zone
                1 artillery, 2 fighters and 5 infantry placed in Eastern United States
                2 infantry placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States
                Americans undo move 4.
                Americans undo move 3.
                1 artillery and 1 infantry placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs

    triplea_41278_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 2 fighters, 8 infantry and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 1 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 46 Sea Zone
                3 fighters moved from 33 Sea Zone to 46 Sea Zone
                3 fighters moved from 33 Sea Zone to 34 Sea Zone
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from Gibraltar to 112 Sea Zone
                2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in Norway
                Battle in 1 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 1 Sea Zone
                        Americans roll dice for 1 submarine in 1 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking Norway from Germans, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Holland Belgium
                    Americans attack with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry
                    Germans defend with 3 artilleries, 1 factory_minor and 1 mech_infantry
                        Americans roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Holland Belgium, round 2 :  3/12 hits
                        Germans roll dice for 3 artilleries and 1 mech_infantry in Holland Belgium, round 2 :  0/4 hits
                        1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Holland Belgium, round 3 :  2/12 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 3 artilleries and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 3 :  1/4 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                3 fighters moved from 46 Sea Zone to 33 Sea Zone
                3 fighters moved from 34 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                3 transports moved from 91 Sea Zone to 102 Sea Zone
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 110 Sea Zone to 104 Sea Zone
                1 transport moved from 104 Sea Zone to 91 Sea Zone
                4 transports moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 destroyer and 6 submarines placed in 10 Sea Zone
                1 artillery, 2 fighters and 5 infantry placed in Eastern United States
                2 infantry placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States
                Americans undo move 4.
                Americans undo move 3.
                1 artillery and 1 infantry placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 fighter moved from France to 114 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                1 bomber moved from Persia to Belgian Congo
                2 infantry moved from Rhodesia to Belgian Congo
                2 fighters moved from Russia to Northwest Persia
                1 fighter moved from Persia to Northwest Persia

    Combat - British
                Battle in 114 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 114 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Belgian Congo
                    British attack with 1 bomber and 2 infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 bomber and 2 infantry in Belgian Congo, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 2 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Northwest Persia
                    British attack with 3 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 3 fighters and 1 infantry in Northwest Persia, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                3 fighters moved from Northwest Persia to Persia
                1 artillery moved from West India to Eastern Persia
                3 infantry moved from Union of South Africa to Rhodesia
                1 bomber moved from Belgian Congo to Rhodesia
                1 mech_infantry moved from Tanganyika Territory to Rhodesia
                1 fighter moved from 114 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to Gibraltar
                1 fighter moved from France to Gibraltar
                1 fighter moved from France to United Kingdom
                1 aaGun moved from Normandy Bordeaux to France
                1 aaGun, 1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 artillery and 6 infantry moved from 110 Sea Zone to Holland Belgium
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                Turning on Edit Mode
                EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 41 Sea Zone: 1 submarine
                EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                2 fighters and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1
                British collect 25 PUs (1 lost to blockades); end with 25 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs

    Turn Complete - UK_Pacific

    triplea_41278_UK_12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 artillery moved from Kenya to Belgian Congo
                1 armour moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 armour moved from Nigeria to French Central Africa
                      Italians take French Central Africa from French
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                4 artilleries, 4 fighters, 8 infantry, 1 marine and 2 mech_infantrys moved from Northern Italy to France

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 1 artillery
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery in Belgian Congo, round 2 :  0/1 hits
                        British roll dice for 1 infantry in Belgian Congo, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 3 :  1/1 hits
                        British roll dice for 1 infantry in Belgian Congo, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 3 :  0/3 hits
                        British roll dice for 1 infantry in Northwest Persia, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 4 :  0/3 hits
                        British roll dice for 1 infantry in Northwest Persia, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 5 :  1/3 hits
                        British roll dice for 1 infantry in Northwest Persia, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Italians win, taking Northwest Persia from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in France
                    Italians attack with 4 artilleries, 4 fighters, 8 infantry, 1 marine and 2 mech_infantrys
                    British defend with 2 aaGuns and 3 infantry; French defend with 1 airfield, 1 factory_minor, 1 fighter and 3 infantry; Americans defend with 4 armour, 2 artilleries and 6 infantry
                        AA fire in France :  0/4 hits
                        Italians roll dice for 4 artilleries, 4 fighters, 8 infantry, 1 marine and 2 mech_infantrys in France, round 2 :  8/19 hits
                        French roll dice for 2 aaGuns, 4 armour, 2 artilleries, 1 fighter and 12 infantry in France, round 2 :  6/19 hits
                        2 aaGuns owned by the British, 5 infantry owned by the Americans, 1 infantry owned by the French and 6 infantry owned by the Italians lost in France
                        Italians roll dice for 4 artilleries, 4 fighters, 2 infantry, 1 marine and 2 mech_infantrys in France, round 3 :  4/13 hits
                        French roll dice for 4 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 3 :  3/13 hits
                        1 marine owned by the Italians, 1 infantry owned by the Americans, 3 infantry owned by the British and 2 infantry owned by the Italians lost in France
                        Italians roll dice for 4 artilleries, 4 fighters and 2 mech_infantrys in France, round 4 :  5/10 hits
                        French roll dice for 4 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 4 :  3/9 hits
                        1 armour owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the French and 3 artilleries owned by the Italians lost in France
                        Italians roll dice for 1 artillery, 4 fighters and 2 mech_infantrys in France, round 5 :  2/7 hits
                        French roll dice for 3 armour and 1 fighter in France, round 5 :  3/4 hits
                        2 mech_infantrys owned by the Italians, 2 armour owned by the Americans and 1 artillery owned by the Italians lost in France
                    retreated to France
                    French win with 1 armour and 1 fighter remaining. Battle score for attacker is 19
                    Casualties for Italians: 4 artilleries, 8 infantry, 1 marine and 2 mech_infantrys
                    Casualties for British: 2 aaGuns and 3 infantry
                    Casualties for French: 3 infantry
                    Casualties for Americans: 3 armour, 2 artilleries and 6 infantry

    Non Combat Move - Italians
                2 fighters moved from France to Northern Italy
                2 fighters moved from France to Northern Italy
                2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Iraq to Egypt
                2 armour moved from Iraq to Egypt
                1 marine moved from Iraq to Trans-Jordan

    Place Units - Italians
                10 infantry placed in Northern Italy
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
                Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs

    triplea_41278_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from South Australia to Queensland
                1 artillery and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_41278_ANZ12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from South Australia to Queensland
                1 artillery and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Purchase Units - French
                French buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Southern France to France

    Place Units - French
                3 infantry placed in France
                2 infantry placed in Normandy Bordeaux

    Turn Complete - French
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                French collect 11 PUs (3 lost to blockades); end with 11 PUs

    triplea_41278_Fre12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Samara
                2 mech_infantrys moved from Ukraine to Tambov
                1 tactical_bomber moved from Bryansk to Samara
                1 fighter moved from Bryansk to Tambov
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                6 infantry moved from Western Germany to France
                2 fighters moved from Western Germany to France
                3 bombers moved from Germany to France

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 artillery
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Tambov, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Tambov, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Samara
                    Germans attack with 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Samara, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in France
                    Germans attack with 3 bombers, 2 fighters and 6 infantry
                    French defend with 1 airfield, 1 factory_minor, 1 fighter and 4 infantry; Americans defend with 1 armour
                        Germans roll dice for 3 bombers, 2 fighters and 6 infantry in France, round 2 :  6/11 hits
                        French roll dice for 1 armour, 1 fighter and 4 infantry in France, round 2 :  4/6 hits
                        4 infantry owned by the Germans, 1 armour owned by the Americans, 4 infantry owned by the French and 1 fighter owned by the French lost in France
                    Germans destroys 11PUs while taking French capital
                    Germans win, taking France from French with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 4 infantry
                    Casualties for French: 1 fighter and 4 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                2 fighters moved from France to Western Germany
                3 bombers moved from France to Germany
                1 mech_infantry moved from Ukraine to Smolensk
                1 fighter moved from Tambov to Novgorod
                1 tactical_bomber moved from Samara to Sikang
                25 armour moved from Bryansk to Belarus
                5 armour moved from Bryansk to Eastern Poland
                10 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Western Germany
                10 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_41278_Ger13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Vologda to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Nenetsia to Archangel
                1 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Russia to Bryansk
                1 artillery and 2 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                2 infantry moved from Vologda to Smolensk
                1 fighter moved from Russia to Smolensk
                1 armour and 4 infantry moved from Russia to Samara
                1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 :  1/5 hits
                        Germans roll dice for 2 mech_infantrys in Tambov, round 2 :  2/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 armour and 4 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 4 infantry in Samara, round 2 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Archangel to Russia
                1 aaGun moved from Vologda to Samara
                1 aaGun moved from Vologda to Russia
                1 aaGun moved from Russia to Tambov
                4 infantry moved from Yenisey to Timguska
                5 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Samara
                3 infantry moved from Russia to Samara
                7 infantry moved from Russia to Vologda
                3 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Samara

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_41278_Rus13.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 72 PUs;
                Japanese buy 1 armour, 1 artillery, 3 destroyers, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 22 Sea Zone to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                3 fighters moved from French Indo China to 35 Sea Zone
                2 fighters moved from 35 Sea Zone to Philippines
                1 fighter moved from French Indo China to Philippines
                1 armour, 1 artillery, 1 infantry and 7 mech_infantrys moved from India to West India
                1 fighter moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Philippines
                    Japanese attack with 4 fighters and 2 infantry
                    Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 4 fighters and 2 infantry in Philippines, round 2 :  3/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 :  5/7 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in West India
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in West India, round 2 :  4/10 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 mech_infantrys moved from Kazakhstan to Shensi
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kweichow to Hunan
                1 mech_infantry moved from Hunan to Burma
                1 mech_infantry moved from French Indo China to Burma
                3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
                1 battleship and 7 carriers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                4 fighters moved from Philippines to 35 Sea Zone
                3 fighters moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to French Indo China

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in India
                1 artillery and 1 infantry placed in Kwangtung
                Japanese undo move 3.
                1 artillery and 1 infantry placed in French Indo China
                Japanese undo move 3.
                2 fighters placed in French Indo China
                1 artillery and 2 infantry placed in Kwangtung
                1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
                Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_41278_Jap13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 1 destroyer, 1 factory_minor, 7 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                2 infantry moved from Holland Belgium to France
                3 fighters moved from 112 Sea Zone to France
                1 artillery moved from Holland Belgium to France
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 22 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 23 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in France
                    Americans attack with 1 artillery, 3 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                        Americans roll dice for 1 artillery, 3 fighters and 2 infantry in France, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in France, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in France
                    Americans win, taking France from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Americans
                3 fighters moved from France to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to British Columbia
                1 fighter moved from Eastern United States to British Columbia
                1 fighter moved from Eastern United States to Gibraltar
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                6 transports moved from 110 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                3 fighters moved from 22 Sea Zone to 33 Sea Zone
                2 fighters moved from 23 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 carriers, 2 destroyers and 1 fighter moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                3 artilleries placed in Holland Belgium
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 armour and 1 mech_infantry placed in Western United States
                1 artillery and 7 infantry placed in Eastern United States
                Americans undo move 5.
                1 infantry placed in Western United States
                1 armour, 1 artillery and 6 infantry placed in Eastern United States
                Americans undo move 4.
                Americans undo move 5.
                2 armour and 1 mech_infantry placed in Western United States
                Americans undo move 5.
                Americans undo move 4.
                1 armour and 1 mech_infantry placed in Western United States
                1 armour, 1 artillery and 7 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs

    triplea_41278_Ame13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 1 destroyer, 1 factory_minor, 7 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                2 infantry moved from Holland Belgium to France
                3 fighters moved from 112 Sea Zone to France
                1 artillery moved from Holland Belgium to France
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 22 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 23 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in France
                    Americans attack with 1 artillery, 3 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                        Americans roll dice for 1 artillery, 3 fighters and 2 infantry in France, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in France, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in France
                    Americans win, taking France from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Americans
                3 fighters moved from France to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to British Columbia
                1 fighter moved from Eastern United States to British Columbia
                1 fighter moved from Eastern United States to Gibraltar
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                6 transports moved from 110 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                3 fighters moved from 22 Sea Zone to 33 Sea Zone
                2 fighters moved from 23 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 carriers, 2 destroyers and 1 fighter moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                3 artilleries placed in Holland Belgium
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 armour and 1 mech_infantry placed in Western United States
                1 artillery and 7 infantry placed in Eastern United States
                Americans undo move 5.
                1 infantry placed in Western United States
                1 armour, 1 artillery and 6 infantry placed in Eastern United States
                Americans undo move 4.
                Americans undo move 5.
                2 armour and 1 mech_infantry placed in Western United States
                Americans undo move 5.
                Americans undo move 4.
                1 armour and 1 mech_infantry placed in Western United States
                1 armour, 1 artillery and 7 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                2 fighters moved from Russia to Northwest Persia
                1 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                1 fighter moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Northwest Persia
                1 fighter moved from Persia to Iraq
                1 fighter moved from Persia to Northwest Persia
                1 bomber moved from Rhodesia to 71 Sea Zone
                1 destroyer moved from 80 Sea Zone to 71 Sea Zone
                      British take 72 Sea Zone from Germans
                5 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo

    Combat - British
                Battle in Belgian Congo
                    British attack with 5 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                        British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 2 :  0/6 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 2 :  0/1 hits
                        British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 3 :  0/6 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 3 :  0/1 hits
                        British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 4 :  1/6 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 92 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in 71 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Germans defend with 1 destroyer
                        British roll dice for 1 bomber and 1 destroyer in 71 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 71 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British lost in 71 Sea Zone
                    retreated to 71 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Northwest Persia
                    British attack with 1 artillery, 3 fighters and 2 infantry
                    Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 3 fighters and 2 infantry in Northwest Persia, round 2 :  1/6 hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
                        British roll dice for 1 artillery, 3 fighters and 1 infantry in Northwest Persia, round 3 :  3/5 hits
                        Italians roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 3 :  0/2 hits
                        1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Northwest Persia
                    British win, taking Northwest Persia from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Iraq
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 2 fighters and 2 infantry in Iraq, round 2 :  2/4 hits
                        Italians roll dice for 1 mech_infantry in Iraq, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Iraq to Persia
                3 fighters moved from Northwest Persia to Persia
                1 artillery moved from Eastern Persia to Persia
                1 bomber moved from 71 Sea Zone to Persia
                1 fighter moved from 92 Sea Zone to Holland Belgium
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 battleship moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to Holland Belgium

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                British undo move 1.
                3 infantry placed in Persia
                1 artillery and 5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
                British collect 24 PUs (2 lost to blockades); end with 24 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs

    Turn Complete - UK_Pacific

    triplea_41278_UK_13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 1 destroyer, 1 factory_minor, 7 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                2 infantry moved from Holland Belgium to France
                3 fighters moved from 112 Sea Zone to France
                1 artillery moved from Holland Belgium to France
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 22 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 23 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in France
                    Americans attack with 1 artillery, 3 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                        Americans roll dice for 1 artillery, 3 fighters and 2 infantry in France, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in France, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in France
                    Americans win, taking France from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Americans
                3 fighters moved from France to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to British Columbia
                1 fighter moved from Eastern United States to British Columbia
                1 fighter moved from Eastern United States to Gibraltar
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                6 transports moved from 110 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                3 fighters moved from 22 Sea Zone to 33 Sea Zone
                2 fighters moved from 23 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 carriers, 2 destroyers and 1 fighter moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                3 artilleries placed in Holland Belgium
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 armour and 1 mech_infantry placed in Western United States
                1 artillery and 7 infantry placed in Eastern United States
                Americans undo move 5.
                1 infantry placed in Western United States
                1 armour, 1 artillery and 6 infantry placed in Eastern United States
                Americans undo move 4.
                Americans undo move 5.
                2 armour and 1 mech_infantry placed in Western United States
                Americans undo move 5.
                Americans undo move 4.
                1 armour and 1 mech_infantry placed in Western United States
                1 armour, 1 artillery and 7 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                2 fighters moved from Russia to Northwest Persia
                1 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                1 fighter moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Northwest Persia
                1 fighter moved from Persia to Iraq
                1 fighter moved from Persia to Northwest Persia
                1 bomber moved from Rhodesia to 71 Sea Zone
                1 destroyer moved from 80 Sea Zone to 71 Sea Zone
                      British take 72 Sea Zone from Germans
                5 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo

    Combat - British
                Battle in Belgian Congo
                    British attack with 5 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                        British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 2 :  0/6 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 2 :  0/1 hits
                        British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 3 :  0/6 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 3 :  0/1 hits
                        British roll dice for 5 infantry and 1 mech_infantry in Belgian Congo, round 4 :  1/6 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 92 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in 71 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Germans defend with 1 destroyer
                        British roll dice for 1 bomber and 1 destroyer in 71 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 71 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British lost in 71 Sea Zone
                    retreated to 71 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Northwest Persia
                    British attack with 1 artillery, 3 fighters and 2 infantry
                    Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 3 fighters and 2 infantry in Northwest Persia, round 2 :  1/6 hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
                        British roll dice for 1 artillery, 3 fighters and 1 infantry in Northwest Persia, round 3 :  3/5 hits
                        Italians roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 3 :  0/2 hits
                        1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Northwest Persia
                    British win, taking Northwest Persia from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Iraq
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 2 fighters and 2 infantry in Iraq, round 2 :  2/4 hits
                        Italians roll dice for 1 mech_infantry in Iraq, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Iraq to Persia
                3 fighters moved from Northwest Persia to Persia
                1 artillery moved from Eastern Persia to Persia
                1 bomber moved from 71 Sea Zone to Persia
                1 fighter moved from 92 Sea Zone to Holland Belgium
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 battleship moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to Holland Belgium

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                British undo move 1.
                3 infantry placed in Persia
                1 artillery and 5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
                British collect 24 PUs (2 lost to blockades); end with 24 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from 41 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 39 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_41278_UK_13.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from French
                4 infantry moved from Northern Italy to France
                2 fighters moved from Northern Italy to France
                1 armour moved from French Central Africa to French West Africa
                      Italians take French West Africa from French
                1 armour moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 mech_infantry moved from Ethiopia to Tanganyika Territory
                      Italians take Tanganyika Territory from British

    Combat - Italians
                Battle in France
                    Italians attack with 2 fighters and 4 infantry
                    French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery and 2 infantry
                        Italians roll dice for 2 fighters and 4 infantry in France, round 2 :  2/6 hits
                        French roll dice for 1 artillery and 2 infantry in France, round 2 :  0/3 hits
                        2 infantry owned by the Americans lost in France
                        Italians roll dice for 2 fighters and 4 infantry in France, round 3 :  3/6 hits
                        French roll dice for 1 artillery in France, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in France
                    Italians destroys 0PUs while taking French capital
                    Italians win, taking France from French with 2 fighters and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Italians
                2 fighters moved from France to Southern Italy
                2 fighters moved from Northern Italy to Egypt
                2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 marine moved from Trans-Jordan to Egypt
                2 infantry moved from Northern Italy to Southern Italy
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                3 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                3 artilleries and 3 infantry placed in Northern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 31 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs

    triplea_41278_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                2 artilleries and 1 infantry placed in Queensland
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_41278_ANZ13.tsvg

Suggested Topics

  • 69
  • 38
  • 30
  • 172
  • 125
  • 146
  • 292
  • 133
Axis & Allies Boardgaming Custom Painted Miniatures

83

Online

17.7k

Users

40.3k

Topics

1.8m

Posts