@Booper Yeah definitely better than my simulation went, less hits from both sides. I’m not a great Japan player, really wishing I had a few mulligans haha. Not sure how I didn’t factor the Allies declaring war on me
G40L BM3 Snigg (Axis) vs.AAGamer (Allies)
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Wow…got diced there. Was supposed to be a TUV swing of about 80…turned out to be 7, while leaving navy out there… not a good swing.
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I don’t know if i have anything to take advantage of the units you lost.
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Thank you for the comments Snigg… This only my 2nd game… so i have a lot to learn… I want to say I appreciate your patience and understanding with me. It is greatly appreciated!
As for Russia and China those two are in rough shape… Not sure what to do with it all.
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Snigg,
Two rules questions.
1. if i attack japan sz with the destroyer and the two aircraft and you kill the destroyer with kamikaze strikes do the planes still get to attack the sub or does the attack not happen?
2. if i attack Gibralter with the American fleet and ground troops and you scramble who does your three fighters attack/defend against? All the ground and air or jsut the fleet? I have no idea how this one works out?
Thanks
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Snigg,
Two rules questions.
1. if i attack japan sz with the destroyer and the two aircraft and you kill the destroyer with kamikaze strikes do the planes still get to attack the sub or does the attack not happen?
2. if i attack Gibralter with the American fleet and ground troops and you scramble who does your three fighters attack/defend against? All the ground and air or jsut the fleet? I have no idea how this one works out?
Thanks
1. Kamikazes happen after combat moves, but before actual combat starts. So, if you send planes and one DD against the sub, and I manage to knock out the DD with a kami then the sub can submerge and the planes can’t hit. Attack happens, it’s just futile really. Of course the odds of hitting on a kamikaze isn’t very good.
2. If I scramble all/some of the planes in Gibraltar, then they will fight a naval battle with whatever is left in the sea zone. The land units (and whatever planes you sent) would fight the land war then. So, it depends on what you leave in the sea zone and what you send against the land units as to whether scrambling is good or not for me.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 cruiser, 4 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 armour moved from Morocco to 91 Sea Zone
3 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Dutch New Guinea to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone -
Would you like to scramble off Gibralter?
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Scramble all please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 cruiser, 4 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 armour moved from Morocco to 91 Sea Zone
3 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Dutch New Guinea to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Italians scrambles to create a battle in territory 91 Sea Zone
Battle in 91 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 4 transports
Germans defend with 3 fighters
Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Americans and 2 fighters owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 3 : 2/5 hits
Germans roll dice for 1 fighter in 91 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is 22
Casualties for Germans: 3 fighters
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter and 4 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter and 4 infantry in Gibraltar, round 2 : 8/11 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 42 Sea Zone
Americans attack with 2 bombers and 1 tactical_bomber
Japanese defend with 2 battleships and 2 transports
Americans roll dice for 2 bombers and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 2 : 0/2 hits
1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Japanese: 2 battleships and 2 transportsNon Combat Move - Americans
1 tactical_bomber moved from 42 Sea Zone to Sumatra
2 bombers moved from 42 Sea Zone to India
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
2 bombers moved from Gibraltar to Morocco
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
1 tactical_bomber moved from Midway to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 fighter placed in Western United States
2 bombers placed in Western United States
1 cruiser and 3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - British
1 infantry moved from Morocco to Algeria
1 bomber moved from Egypt to Algeria
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from India to French Indo China
7 infantry moved from Shan State to French Indo China
1 armour moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 cruiser, 4 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 armour moved from Morocco to 91 Sea Zone
3 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Dutch New Guinea to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Italians scrambles to create a battle in territory 91 Sea Zone
Battle in 91 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 4 transports
Germans defend with 3 fighters
Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Americans and 2 fighters owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 3 : 2/5 hits
Germans roll dice for 1 fighter in 91 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is 22
Casualties for Germans: 3 fighters
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter and 4 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter and 4 infantry in Gibraltar, round 2 : 8/11 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 42 Sea Zone
Americans attack with 2 bombers and 1 tactical_bomber
Japanese defend with 2 battleships and 2 transports
Americans roll dice for 2 bombers and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 2 : 0/2 hits
1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Japanese: 2 battleships and 2 transportsNon Combat Move - Americans
1 tactical_bomber moved from 42 Sea Zone to Sumatra
2 bombers moved from 42 Sea Zone to India
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
2 bombers moved from Gibraltar to Morocco
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
1 tactical_bomber moved from Midway to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 fighter placed in Western United States
2 bombers placed in Western United States
1 cruiser and 3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British buy 1 airfield, 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to Algeria
1 bomber moved from Egypt to Algeria
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from India to French Indo China
7 infantry moved from Shan State to French Indo China
1 armour moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to YunnanCombat - British
Battle in Algeria
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 1 fighter, 7 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 factory_minor and 4 infantry
British roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/9 hits
Japanese roll dice for 2 artilleries and 4 infantry in French Indo China, round 2 : 4/6 hits
3 infantry owned by the Japanese and 4 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 3/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in French Indo China, round 3 : 0/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 4 infantry
Casualties for Japanese: 2 artilleries and 4 infantry
Battle in Malaya
British attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the British lost in Malaya
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Malaya, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Malaya, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Malaya
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Malaya, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Shan State to Yunnan
1 fighter moved from India to Persia
1 armour moved from West India to Burma
8 infantry moved from India to Burma
1 artillery moved from India to Burma
1 aaGun moved from India to Burma
2 armour moved from Eastern Persia to India
1 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
7 infantry moved from Egypt to Alexandria
3 artilleries moved from Egypt to Alexandria
4 armour moved from Egypt to Alexandria
1 fighter moved from Egypt to Persia
1 aaGun moved from Egypt to Alexandria
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 armour moved from Kenya to Egypt
1 bomber moved from Algeria to Morocco
2 transports moved from 91 Sea Zone to 109 Sea ZonePlace Units - British
1 airfield and 1 fighter placed in Persia
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,4,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
UK_Pacific collect 7 PUs (5 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
Hi Snigg,
Two things… could you edit and move 1 inf from burma to shan state…
Secondly, I think I found a bug in TripleAA. After taking French IndoChina this turn the game was going to allow me to place my UK Pacific Builds in French Indo China. I have understood you have to hold a territory for a turn before you can build… Am I wrong in that assumption? Or can I place my builds there… Seems really strange that i would be allowed to put my builds there.
Thanks
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I can definitely do the edit, and no you should not be able to build units in a factory you just took over…very odd.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from RussiansCombat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Egypt to GreecePlace Units - Italians
1 marine placed in Southern Italy
1 carrier placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Libya: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Adding units owned by Italians to Libya: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUsTerritory Summary for Italians :
British Somaliland : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Libya : 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 marine
Bryansk : 1 flag, 1 artillery and 2 infantry
Rostov : 1 flag
Ukraine : 1 aaGun, 1 armour and 1 infantry
Greece : 1 flag, 1 bomber and 3 infantry
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 1 destroyer
Northwest Persia : 1 flag, 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_Axis -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_AxisCombat - ANZAC
Battle in Borneo
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 fighter moved from Shan State to Eastern Persia
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - French
1 fighter moved from Russia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_AxisCombat - ANZAC
Battle in Borneo
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 fighter moved from Shan State to Eastern Persia
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUsCombat Move - French
1 fighter moved from Russia to CaucasusCombat - French
Battle in Caucasus
French attack with 1 fighter
Germans defend with 1 mech_infantry
French roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the French lost in Caucasus
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Tambov to Samara
1 artillery and 1 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Eastern Poland to Archangel
1 fighter moved from Ukraine to Archangel
2 mech_infantrys moved from Volgograd to Kazakhstan
2 bombers moved from Ukraine to Kazakhstan
2 armour moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Ukraine to Samara
1 tactical_bomber moved from Ukraine to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
1 tactical_bomber moved from Ukraine to SamaraCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer and 3 submarines
Americans defend with 1 carrier, 2 cruisers, 2 destroyers and 4 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers and 4 transports in 91 Sea Zone, round 2 : 2/5 hits
2 submarines owned by the Germans and 2 destroyers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 91 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 carrier, 2 cruisers and 4 transports in 91 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 91 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 carrier, 2 cruisers and 4 transports in 91 Sea Zone, round 4 : 0/3 hits
1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 91 Sea Zone, round 5 : 2/3 hits
Americans roll dice for 1 cruiser and 4 transports in 91 Sea Zone, round 5 : 0/1 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 66
Casualties for Germans: 3 submarines
Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers and 4 transports
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Samara, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 2 bombers, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 bombers, 2 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour, 2 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
10 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Western Ukraine to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Karelia to Novgorod
1 aaGun and 4 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 2 tactical_bombers moved from Samara to Volgograd
2 tactical_bombers moved from Kazakhstan to Volgograd
7 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
2 bombers moved from Kazakhstan to Ukraine
2 bombers moved from Greece to Ukraine
1 bomber moved from 91 Sea Zone to Holland Belgium
2 infantry moved from France to Holland Belgium
1 aaGun and 1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
6 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 submarine placed in 105 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 2 bombers
EDIT: Adding units owned by Germans to Western Germany: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 2 armour and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
Germany : 1 factory_major and 6 mech_infantrys
Holland Belgium : 1 aaGun, 1 bomber and 5 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery
Eastern Poland : 1 flag, 6 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 4 aaGuns, 19 artilleries, 2 bombers, 1 factory_minor, 15 infantry and 9 mech_infantrys
Western Ukraine : 1 flag, 10 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 4 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 transport
Northwest Persia : 7 armour and 4 mech_infantrys
Yugoslavia : 1 flag
91 Sea Zone : 1 cruiser and 1 destroyer
Finland : 1 flag
105 Sea Zone : 1 submarine





