Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsBSD (Axis+3) vs AEV (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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@aequitas:
@BSD:
@aequitas:
Why did you Change the ownership of Iraq?
I undid a move where my infantry were attacking from TJ to Iraq so I could walk an infantry to Syria and I forgot to put the units back into the attack on Iraq.�� I figured instead of asking for a reroll it would just be easier to loose the equipment and walk the inf in.�� We can reroll if you’d like to.��
So basically you attacked with:
1x Inf
1x Arm
1x Art
3x Ftrs
In this case you should have erased/edit 1x Inf out, because it walked into Iraq.
There should be now 2x Inf in Iraq and 1x Inf in Syria.
That is what irritated me in the first place.No, you don’t need to reroll this battle. Just let whoever you play against know, before you roll for combat that you intended to bring in additional its.
I am fine with now. Thank you for clearing that out.
I’ll leave the edit to you and doing my turn now with this map.AetV
No, the attack should have been 3 infantry, 1 arm, 2 art, 3 fighters. 3 inf and an art were moved back so that I could move an infantry into Syria. And honestly I would prefer that you just moved them out of Iraq and turned it back to UK instead of getting false indignation about it, losing Italian equipment is a benefit to you not me. I should have been losing infantry. Now that I know that you’re an officious hard liner I won’t do any edits.
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@BSD:
Now that I know that you’re an officious hard liner I won’t do any edits. Â
What do you mean with this? I am not familiar with this Phrase.
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@aequitas:
@BSD:
Now that I know that you’re an officious hard liner I won’t do any edits. �
What do you mean with this? I am not familiar with this Phrase.
It means that I think you’re getting worked up about something that is not really a big deal and I would rather just not take the edit if it is going to be a perceived as an issue. Please let me know now if you’d like to edit Iraq back and redo Anzac’s turn or if I should proceed with Germany.
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@BSD:
@aequitas:
@BSD:
Now that I know that you’re an officious hard liner I won’t do any edits. �
What do you mean with this? I am not familiar with this Phrase.
It means that I think you’re getting worked up about something that is not really a big deal and I would rather just not take the edit if it is going to be a perceived as an issue. Please let me know now if you’d like to edit Iraq back and redo Anzac’s turn or if I should proceed with Germany.
:lol: :lol: no i am cool, absolutely.
Proceed w. G. please. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Volgograd to Samara
1 infantry moved from Smolensk to Vologda
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 submarine moved from 122 Sea Zone to 120 Sea Zone
2 fighters and 2 tactical_bombers moved from Northwest Persia to Samara
2 bombers moved from Northwest Persia to Vologda
1 fighter moved from Western Germany to 126 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea ZoneCombat - Germans
Battle in 126 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Vologda
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Belarus to Smolensk
2 bombers moved from Vologda to Novgorod
1 fighter moved from 126 Sea Zone to Novgorod
5 armour, 1 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Samara to Volgograd
2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
3 armour and 2 mech_infantrys moved from Poland to Western Ukraine
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 mech_infantry moved from Holland Belgium to Western Germany
5 mech_infantrys moved from Western Germany to Germany
1 infantry moved from Northern Italy to France
3 fighters moved from Northwest Persia to Bryansk
3 mech_infantrys moved from Bryansk to Volgograd
5 mech_infantrys moved from Germany to PolandPlace Units - Germans
2 armour placed in Western Germany
3 mech_infantrys placed in Western Germany
3 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Novgorod
7 infantry placed in Germany
1 armour placed in Western Germany
1 mech_infantry placed in Western Germany
1 mech_infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in Western Germany
2 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Germans undo move 9.
1 infantry placed in Germany
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 fighters
EDIT: Adding units owned by Germans to Iraq: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
This one is yours.
I concede. Posted your win in the Forum.Rematch ? Switching sides?
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GG WP and thanks for the game. Sure, we can rematch. Let’s bid. I bid 3 for Axis.
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Counter 5 for playing Axis.
I am Not going down he he :-D
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I’m confused, doesn’t a 3 bid out bid a 5 bid? I think if you want Axis you have to go lower than my bid correct?
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@BSD:
I’m confused, doesn’t a 3 bid out bid a 5 bid? I think if you want Axis you have to go lower than my bid correct?
Normally you are right.
We figured for Vanilla a common starting bid over the years in a certain range.
Right now we experimenting a certain range for BM3.
You did well with 3 and have two games right now with 6.
So i was thinking we should go up.
We won’t exceed 10 anyway and figuring out where it hurts us right now. -
@aequitas:
@BSD:
I’m confused, doesn’t a 3 bid out bid a 5 bid? I think if you want Axis you have to go lower than my bid correct?
Normally you are right.
We figured for Vanilla a common starting bid over the years in a certain range.
Right now we experimenting a certain range for BM3.
You did well with 3 and have two games right now with 6.
So i was thinking we should go up.
We won’t exceed 10 anyway and figuring out where it hurts us right now.Alright, 5 is fine. Set er up.
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The game is up!
Here: https://www.axisandallies.org/forums/index.php?topic=41458.0GL HF no retreat no surrender!!