Oh.
It will be difficult to intercept all the letters we sent to the mothers of the red fleet seamen.
A pity. We had already named the wreck.
We will add the cruiser to our museum of miscalculations.
“Rolls: 10@1; Total Hits: 010@1: (6, 3, 4, 3, 5, 6, 5, 4, 6, 5)”
“Rolls: 7@2; Total Hits: 37@2: (5, 1, 6, 3, 6, 2, 1)”
“Rolls: 7@1; Total Hits: 17@1: (2, 2, 5, 1, 3, 2, 6)”
“Rolls: 7@2; Total Hits: 57@2: (1, 2, 2, 2, 4, 6, 1)”
retreat!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Suiyuyan to Timguska
2 fighters and 1 tactical_bomber moved from Shensi to Timguska
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 artillery and 3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Timguska
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Timguska, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Timguska
Russians win, taking Timguska from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 4 infantry
EDIT: Removing units owned by Russians from Korea: 14 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Timguska to Yenisey
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,4,2,4,6,1,3,3,4,4,6,3,4,5,2,5,1,4,3,2,6,4,2,6,1,2
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Hainan to Borneo
2 infantry moved from Manchuria to Korea
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 fighter moved from Japan to 5 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
2 fighters moved from 20 Sea Zone to Kiangsi
1 bomber moved from Philippines to Kiangsi
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsi
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Kwangtung from UK_Pacific, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 2 infantry
AA fire in Korea : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Korea, round 2 : 3/8 hits
Russians roll dice for 2 aaGuns and 2 infantry in Korea, round 2 : 0/2 hits
2 aaGuns owned by the Russians and 2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 2 aaGuns and 2 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsi to Philippines
1 bomber moved from Borneo to Philippines
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Kiangsi to Philippines
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 5 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 artillery moved from Jehol to Manchuria
1 infantry moved from Jehol to Shantung
Place Units - Japanese
1 armour, 2 infantry and 1 mech_infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Japanese collect 36 PUs (3 lost to blockades); end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
1 bomber and 1 fighter moved from Sakha to Amur
2 bombers and 3 fighters moved from Sakha to Manchuria
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in Manchuria
Americans attack with 2 bombers and 3 fighters
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers and 3 fighters in Manchuria, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Amur
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Amur, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
2 bombers and 2 fighters moved from Manchuria to Anhwe
1 bomber and 1 fighter moved from Amur to Anhwe
1 armour and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 mech_infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery and 2 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries and 2 infantry moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 6 : 2/3 hits
Japanese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
Place Units - Chinese
1 artillery placed in Kiangsu
1 infantry placed in Kiangsi
1 artillery placed in Kwangsi
2 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 80 Sea Zone
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 bomber moved from India to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Yunnan to 20 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
British attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 2 : 3/4 hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the British lost in 20 Sea Zone
British roll dice for 1 bomber and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the British lost in 20 Sea Zone
2 transports owned by the Japanese lost in 20 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 18
Casualties for British: 3 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Non Combat Move - British
1 bomber moved from 20 Sea Zone to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 artillery and 2 infantry moved from Burma to Yunnan
3 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from India to Yunnan
3 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
2 artilleries moved from Egypt to 98 Sea Zone
2 artilleries and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from 92 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to Persia
1 fighter moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
Place Units - British
1 factory_minor placed in Iraq
1 fighter placed in Egypt
3 mech_infantrys placed in Persia
2 infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
UK_Pacific collect 14 PUs (5 lost to blockades); end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 2 armour and 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from France to Bryansk
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Battle in Bryansk
Italians attack with 2 artilleries, 1 bomber and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Syria from French, taking Bryansk from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 aaGun moved from Western Ukraine to Bryansk
1 bomber moved from Bryansk to Ukraine
1 armour moved from Western Ukraine to Bryansk
Place Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from Malta to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 99 Sea Zone to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Urals to Timguska
1 mech_infantry moved from Nenetsia to Timguska
4 infantry moved from Ukraine to Rostov
3 bombers moved from Southern Italy to Rostov
2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
Combat - Germans
Battle in Timguska
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Timguska, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 3 bombers and 4 infantry
Russians defend with 1 infantry and 2 mech_infantrys
Germans roll dice for 3 bombers and 4 infantry in Rostov, round 2 : 3/7 hits
Russians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in Smolensk
Germans attack with 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 7 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 8 : 1/1 hits
Russians roll dice for 1 infantry in Smolensk, round 8 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 artilleries moved from Novgorod to Archangel
3 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
4 aaGuns, 11 armour, 5 artilleries, 6 infantry and 14 mech_infantrys moved from Ukraine to Bryansk
3 bombers moved from Rostov to Bulgaria
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to Nenetsia
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Bryansk
1 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 artilleries placed in Ukraine
3 infantry placed in France
6 infantry and 1 mech_infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
Germans undo move 3.
3 infantry placed in France
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Yenisey to Timguska
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
Combat - Russians
Battle in Timguska
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Timguska, round 2 : 3/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Timguska, round 2 : 1/2 hits
1 tactical_bomber owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Timguska
Russians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 tactical_bomber
Non Combat Move - Russians
2 fighters moved from Timguska to Russia
2 infantry moved from Russia to Tambov
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 4 infantry moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Amur
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 artilleries and 4 infantry in Amur, round 2 : 4/6 hits
Russians roll dice for 1 artillery in Amur, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Japanese collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 bombers and 3 fighters moved from Anhwe to Amur
1 bomber moved from 16 Sea Zone to Amur
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 mech_infantry moved from Soviet Far East to Amur
Combat - Americans
Battle in Syria
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Syria, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Syria
Americans win, taking Syria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Amur
Americans attack with 4 bombers, 3 fighters and 1 mech_infantry
Japanese defend with 2 artilleries and 4 infantry
Americans roll dice for 4 bombers, 3 fighters and 1 mech_infantry in Amur, round 2 : 4/8 hits
Japanese roll dice for 2 artilleries and 4 infantry in Amur, round 2 : 2/6 hits
4 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Amur
Americans roll dice for 4 bombers, 1 fighter and 1 mech_infantry in Amur, round 3 : 1/6 hits
Japanese roll dice for 2 artilleries in Amur, round 3 : 2/2 hits
1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Amur
Americans roll dice for 3 bombers and 1 mech_infantry in Amur, round 4 : 2/4 hits
Japanese roll dice for 1 artillery in Amur, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Americans: 1 bomber and 3 fighters
Casualties for Japanese: 2 artilleries and 4 infantry
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
3 bombers moved from Amur to Buryatia
Place Units - Americans
4 fighters placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Hunan to Kwangsi
2 artilleries and 1 infantry moved from Kiangsi to Hunan
2 infantry moved from Burma to Yunnan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Chahar to Jehol
Place Units - Chinese
1 artillery and 1 infantry placed in Jehol
1 artillery and 1 infantry placed in Tsinghai
2 artilleries placed in Yunnan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
3 mech_infantrys moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from India to Tsinghai
3 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 bomber moved from Anhwe to India
1 mech_infantry moved from Anhwe to Yunnan
2 armour moved from India to Eastern Persia
Place Units - British
2 fighters and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
2 artilleries moved from Bryansk to Tambov
1 bomber moved from Ukraine to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 2 artilleries and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 2 artilleries and 1 bomber in Tambov, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 artillery owned by the Italians lost in Tambov
Italians roll dice for 1 artillery and 1 bomber in Tambov, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 2 artilleries
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Bulgaria
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Queensland to 41 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 cruiser in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to Sumatra: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in Queensland
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Persia
Turn Complete - French