G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Java
                1 fighter moved from India to Shan State
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41115_Fre5.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                5 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 mech_infantry moved from Baltic States to Novgorod
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                1 artillery and 2 infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                9 armour and 7 mech_infantrys moved from Bryansk to Volgograd
                1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
                2 tactical_bombers moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Belarus
                2 bombers moved from Bryansk to 98 Sea Zone
                2 fighters moved from Alexandria to 98 Sea Zone
                1 bomber moved from Poland to Novgorod
                1 tactical_bomber moved from Bryansk to Novgorod

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers and 2 fighters
                    British defend with 1 battleship, 1 destroyer and 1 transport
                        Germans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 battleship, 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the British, 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
                        1 transport owned by the British lost in 98 Sea Zone
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 battleship, 1 destroyer and 1 transport
                Battle in Novgorod
                    Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Novgorod, round 2 :  0/2 hits
                        Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 :  2/3 hits
                        Russians roll dice for 2 infantry in Novgorod, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Belarus, round 3 :  2/4 hits
                        Russians roll dice for 1 artillery in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 9 armour and 7 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 9 armour and 7 mech_infantrys in Volgograd, round 2 :  4/16 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 9 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 aaGuns, 8 artilleries and 11 infantry moved from Bryansk to Ukraine
                2 tactical_bombers moved from Tambov to Ukraine
                2 aaGuns and 9 artilleries moved from Western Ukraine to Ukraine
                10 infantry moved from Poland to Eastern Poland
                8 mech_infantrys moved from Germany to Eastern Poland
                2 bombers moved from 98 Sea Zone to Greece
                1 fighter moved from 98 Sea Zone to Ukraine
                1 tactical_bomber moved from Belarus to Ukraine
                1 fighter moved from Smolensk to Ukraine
                1 tactical_bomber moved from Smolensk to Ukraine
                1 bomber moved from Novgorod to Ukraine
                1 tactical_bomber moved from Novgorod to Eastern Poland
                1 aaGun moved from Finland to Karelia
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 transport moved from 92 Sea Zone to 97 Sea Zone
                1 bomber moved from 104 Sea Zone to Western Germany
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Germans
                1 bomber, 1 infantry and 1 mech_infantry placed in Ukraine
                5 mech_infantrys placed in Germany
                3 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs

    Territory Summary for Germans :

    Gibraltar : 1 artillery, 3 fighters and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
        Germany : 1 factory_major and 5 mech_infantrys
        Belarus : 1 flag, 1 artillery and 1 infantry
        Karelia : 1 flag, 1 aaGun and 5 infantry
        Baltic States : 1 flag
        Bryansk : 1 infantry
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 10 infantry, 8 mech_infantrys and 1 tactical_bomber
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 4 aaGuns, 18 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 9 armour, 1 factory_minor and 6 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 cruiser and 1 transport
        125 Sea Zone : 1 flag, 1 submarine
        104 Sea Zone : 1 submarine
        93 Sea Zone : 3 submarines
        Bulgaria : 1 flag
        Greece : 2 bombers
        97 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    triplea_41115_Ger6.tsvg

  • 19 18 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 4 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    triplea_41115_Rus6.tsvg

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 4 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/4 hits
                        Italians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Russia
                2 fighters moved from Bryansk to Russia
                6 infantry moved from Samara to Russia
                2 aaGuns moved from Novosibirsk to Vologda
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Novosibirsk to Timguska
                2 infantry moved from Novosibirsk to Vologda

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,6
                Russians collect 19 PUs (3 lost to blockades); end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs

    triplea_41115_Rus6.tsvg

  • 19 18 17

    Snigg,

    Just going to ask you a few questions if you dont mind. Then I am going to ask them on the forums too.

    How the heck do you defend Russia?I mean I don’t know if I have really done anything wrong other than attacks not working?  I mean what could I have done differently? As the Germans you have so many troops coming at me and yet you can spend 20 + ipcs on troops to go west?

    Also how do you defend China?  I mean I had no chance there… none what so ever?

    Thanks,

    AAGamer

  • 22 21 20 17 15

    No problem, I’m always willing to give my interpretation of the game.

    Defending Russia is one of the main challenges of the Allies, and you’re not doing anything wrong with it.  I’ve had to back off from next to the capital since I needed more units to maybe take it.  Russia had 2 things in great supply during the war that made the Wehrmacht stall…land and men.  Well, that and a brutal winter…  In the game you don’t have the winter to help, but you can build men out the yang, and you have been.  Russia can’t stand toe to toe with Germany on the front lines.  The only thing they really can do is bide time and try and slow the advance long enough for their Allies to hit Germany/Italy in Europe/Africa so that they have to split their attention.

    China…that’s the other biggie.  They don’t have much of anything they can do, other than slow Japan down, and that requires help really.  I go after China a lot harder than some do, but it limits my options for trying to take India quickly.  I’m using planes in China that would be needed to overwhelm the forces in Calcutta. Stacking Burma with UK and moving up to Yunnan after war is declared is a good option.  However, that does leave Calcutta more at risk.  Just need to make sure you have enough that can get back in time to stop a Japanese invasion.

    From the initial setup, Japan has a lot of goals that they want to try and accomplish quickly and hold on to…but the problem is the goals are so far apart on the map, they can’t aim their force at more than one at a time really, without diffusing their power, which causes them to suffer more losses that are hard to recoup.

    Snigg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 armour, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 42 Sea Zone to Java
                2 bombers, 2 fighters and 4 tactical_bombers moved from French Indo China to 42 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine, 5 tactical_bombers and 2 transports
                    Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports; ANZAC defend with 1 cruiser and 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 42 Sea Zone, round 2 :  9/17 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 2 transports in 42 Sea Zone, round 2 :  9/15 hits
                    Units damaged: 2 battleships owned by the Japanese
                        2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 1 fighter owned by the Japanese, 1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 4 fighters, 4 tactical_bombers and 2 transports in 42 Sea Zone, round 3 :  5/13 hits
                        Americans roll dice for 1 battleship, 3 cruisers, 6 fighters and 2 transports in 42 Sea Zone, round 3 :  9/10 hits
                        1 cruiser owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
                        Japanese roll dice for 2 battleships, 2 bombers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 4 :  4/8 hits
                        Americans roll dice for 1 battleship, 4 fighters and 2 transports in 42 Sea Zone, round 4 :  3/5 hits
                        2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 4 fighters owned by the Americans lost in 42 Sea Zone
                        Japanese roll dice for 2 battleships, 2 bombers, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 5 :  4/5 hits
                        Americans roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 5 :  1/1 hits
                        1 battleship owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 transports owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 bombers and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports
                    Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 5 tactical_bombers
                Battle in Java
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 2 infantry; ANZAC defend with 1 fighter
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 :  2/6 hits
                        Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Java
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 :  1/5 hits
                        Americans roll dice for 1 artillery and 1 fighter in Java, round 3 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Java
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Java, round 4 :  1/3 hits
                        Americans roll dice for 1 fighter in Java, round 4 :  1/1 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
                    Japanese win, taking Java from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry

    Non Combat Move - Japanese
                1 tactical_bomber could not land in Java and was removed
                2 bombers moved from 42 Sea Zone to Kwangsi
                1 aaGun and 2 infantry moved from Hunan to Kwangsi
                1 infantry moved from Kweichow to Yunnan
                1 artillery moved from Szechwan to Kweichow
                2 infantry moved from Anhwe to Hunan
                3 infantry moved from Shantung to Jehol
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Japan to Kwangsi

    Place Units - Japanese
                1 airfield placed in Kwangsi
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kweichow: 1 artillery
                EDIT: Removing units owned by Japanese from Hunan: 1 infantry
                EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
                EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
                EDIT: Turning off Edit Mode
                3 infantry placed in Malaya
                Japanese undo move 2.
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier placed in 37 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                2 infantry placed in Malaya
                1 destroyer placed in 36 Sea Zone
                2 infantry placed in French Indo China
                3 infantry placed in Shantung
                1 submarine placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 1 factory_minor and 3 infantry
        Kwangsi : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
        Jehol : 1 flag, 3 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 1 infantry
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 4 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 armour
        42 Sea Zone : 1 flag, 2 battleships and 2 transports
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
        36 Sea Zone : 1 carrier and 1 destroyer
        39 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine

    triplea_41115_Jap6.tsvg

  • 22 21 20 17 15

    Wow…got diced there.  Was supposed to be a TUV swing of about 80…turned out to be 7, while leaving navy out there…  not a good swing.

  • 19 18 17

    I don’t know if i have anything to take advantage of the units you lost.

  • 19 18 17

    Thank you for the comments Snigg… This only my 2nd game… so i have a lot to learn… I want to say I appreciate your patience and understanding with me. It is greatly appreciated!

    As for Russia and China those two are in rough shape… Not sure what to do with it all.

  • 19 18 17

    Snigg,

    Two rules questions.

    1. if i attack japan sz with the destroyer and the two aircraft and you kill the destroyer with kamikaze strikes do the planes still get to attack the sub or does the attack not happen?

    2. if i attack Gibralter with the American fleet and ground troops and you scramble who does your three fighters attack/defend against?  All the ground and air or jsut the fleet?  I have no idea how this one works out?

    Thanks

  • 22 21 20 17 15

    @AAGamer:

    Snigg,

    Two rules questions.

    1. if i attack japan sz with the destroyer and the two aircraft and you kill the destroyer with kamikaze strikes do the planes still get to attack the sub or does the attack not happen?

    2. if i attack Gibralter with the American fleet and ground troops and you scramble who does your three fighters attack/defend against?  All the ground and air or jsut the fleet?  I have no idea how this one works out?

    Thanks

    1. Kamikazes happen after combat moves, but before actual combat starts.  So, if you send planes and one DD against the sub, and I manage to knock out the DD with a kami then the sub can submerge and the planes can’t hit.  Attack happens, it’s just futile really.  Of course the odds of hitting on a kamikaze isn’t very good.

    2. If I scramble all/some of the planes in Gibraltar, then they will fight a naval battle with whatever is left in the sea zone.  The land units (and whatever planes you sent) would fight the land war then.  So, it depends on what you leave in the sea zone and what you send against the land units as to whether scrambling is good or not for me.

  • 19 18 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 bombers, 1 cruiser, 4 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from Eastern United States to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 armour moved from Morocco to 91 Sea Zone
                3 artilleries moved from Morocco to 91 Sea Zone
                4 infantry moved from Morocco to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                3 artilleries moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Queensland to 42 Sea Zone
                1 bomber moved from Dutch New Guinea to 42 Sea Zone
                1 tactical_bomber moved from Queensland to 42 Sea Zone

    triplea_41115_Ame6.tsvg

  • 19 18 17

    Would you like to scramble off Gibralter?

  • 22 21 20 17 15

    Scramble all please

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 bombers, 1 cruiser, 4 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from Eastern United States to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 armour moved from Morocco to 91 Sea Zone
                3 artilleries moved from Morocco to 91 Sea Zone
                4 infantry moved from Morocco to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                3 artilleries moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Queensland to 42 Sea Zone
                1 bomber moved from Dutch New Guinea to 42 Sea Zone
                1 tactical_bomber moved from Queensland to 42 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Italians scrambles to create a battle in territory 91 Sea Zone
                Battle in 91 Sea Zone
                    British loiter and taunt; Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 4 transports
                    Germans defend with 3 fighters
                        Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 2 :  2/6 hits
                        Germans roll dice for 3 fighters in 91 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Americans and 2 fighters owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 3 :  2/5 hits
                        Germans roll dice for 1 fighter in 91 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is 22
                    Casualties for Germans: 3 fighters
                    Casualties for Americans: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter and 4 infantry
                    Germans defend with 1 artillery and 1 infantry; Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter and 4 infantry in Gibraltar, round 2 :  8/11 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  2/4 hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 42 Sea Zone
                    Americans attack with 2 bombers and 1 tactical_bomber
                    Japanese defend with 2 battleships and 2 transports
                        Americans roll dice for 2 bombers and 1 tactical_bomber in 42 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 2 :  0/2 hits
                        1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 54
                    Casualties for Japanese: 2 battleships and 2 transports

    Non Combat Move - Americans
                1 tactical_bomber moved from 42 Sea Zone to Sumatra
                2 bombers moved from 42 Sea Zone to India
                1 fighter moved from 91 Sea Zone to Morocco
                1 fighter moved from Gibraltar to Morocco
                2 bombers moved from Gibraltar to Morocco
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Western United States to Queensland
                1 tactical_bomber moved from Midway to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 fighter placed in Western United States
                2 bombers placed in Western United States
                1 cruiser and 3 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_41115_Ame6.tsvg

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    triplea_41115_Chi6.tsvg

  • 19 18 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Combat Move - British
                1 infantry moved from Morocco to Algeria
                1 bomber moved from Egypt to Algeria
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 fighter moved from Burma to French Indo China
                1 tactical_bomber moved from India to French Indo China
                7 infantry moved from Shan State to French Indo China
                1 armour moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya
                2 infantry moved from Burma to Yunnan
                2 artilleries moved from Burma to Yunnan

    triplea_41115_Bri6.tsvg

  • 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 bombers, 1 cruiser, 4 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from Eastern United States to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 armour moved from Morocco to 91 Sea Zone
                3 artilleries moved from Morocco to 91 Sea Zone
                4 infantry moved from Morocco to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                3 artilleries moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Queensland to 42 Sea Zone
                1 bomber moved from Dutch New Guinea to 42 Sea Zone
                1 tactical_bomber moved from Queensland to 42 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Italians scrambles to create a battle in territory 91 Sea Zone
                Battle in 91 Sea Zone
                    British loiter and taunt; Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 4 transports
                    Germans defend with 3 fighters
                        Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 2 :  2/6 hits
                        Germans roll dice for 3 fighters in 91 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Americans and 2 fighters owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 3 :  2/5 hits
                        Germans roll dice for 1 fighter in 91 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is 22
                    Casualties for Germans: 3 fighters
                    Casualties for Americans: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter and 4 infantry
                    Germans defend with 1 artillery and 1 infantry; Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter and 4 infantry in Gibraltar, round 2 :  8/11 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  2/4 hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 42 Sea Zone
                    Americans attack with 2 bombers and 1 tactical_bomber
                    Japanese defend with 2 battleships and 2 transports
                        Americans roll dice for 2 bombers and 1 tactical_bomber in 42 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 2 :  0/2 hits
                        1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 54
                    Casualties for Japanese: 2 battleships and 2 transports

    Non Combat Move - Americans
                1 tactical_bomber moved from 42 Sea Zone to Sumatra
                2 bombers moved from 42 Sea Zone to India
                1 fighter moved from 91 Sea Zone to Morocco
                1 fighter moved from Gibraltar to Morocco
                2 bombers moved from Gibraltar to Morocco
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Western United States to Queensland
                1 tactical_bomber moved from Midway to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 fighter placed in Western United States
                2 bombers placed in Western United States
                1 cruiser and 3 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Morocco to Algeria
                1 bomber moved from Egypt to Algeria
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 fighter moved from Burma to French Indo China
                1 tactical_bomber moved from India to French Indo China
                7 infantry moved from Shan State to French Indo China
                1 armour moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya
                2 infantry moved from Burma to Yunnan
                2 artilleries moved from Burma to Yunnan

    Combat - British
                Battle in Algeria
                    British attack with 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber and 1 infantry in Algeria, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Algeria
                    British win, taking Algeria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in French Indo China
                    British attack with 1 fighter, 7 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries, 1 factory_minor and 4 infantry
                        British roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in French Indo China, round 2 :  3/9 hits
                        Japanese roll dice for 2 artilleries and 4 infantry in French Indo China, round 2 :  4/6 hits
                        3 infantry owned by the Japanese and 4 infantry owned by the British lost in French Indo China
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 3 :  3/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in French Indo China, round 3 :  0/3 hits
                        1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 4 infantry
                    Casualties for Japanese: 2 artilleries and 4 infantry
                Battle in Malaya
                    British attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 2 :  0/4 hits
                        Japanese roll dice for 2 infantry in Malaya, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Malaya
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Malaya, round 3 :  1/3 hits
                        Japanese roll dice for 2 infantry in Malaya, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Malaya
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Malaya, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Malaya, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter moved from French Indo China to Burma
                1 tactical_bomber moved from French Indo China to Burma
                1 aaGun moved from Shan State to French Indo China
                1 aaGun moved from Shan State to Yunnan
                1 fighter moved from India to Persia
                1 armour moved from West India to Burma
                8 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 aaGun moved from India to Burma
                2 armour moved from Eastern Persia to India
                1 infantry moved from Eastern Persia to Persia
                1 artillery moved from Eastern Persia to Persia
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                7 infantry moved from Egypt to Alexandria
                3 artilleries moved from Egypt to Alexandria
                4 armour moved from Egypt to Alexandria
                1 fighter moved from Egypt to Persia
                1 aaGun moved from Egypt to Alexandria
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 armour moved from Kenya to Egypt
                1 bomber moved from Algeria to Morocco
                2 transports moved from 91 Sea Zone to 109 Sea Zone

    Place Units - British
                1 airfield and 1 fighter placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,4,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
                UK_Pacific collect 7 PUs (5 lost to blockades); end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    triplea_41115_UK_6.tsvg

  • 19 18 17

    Hi Snigg,

    Two things… could you edit and move 1 inf from burma to shan state…

    Secondly, I think I found a bug in TripleAA.  After taking French IndoChina this turn the game was going to allow me to place my UK Pacific Builds in French Indo China.  I have understood you have to hold a territory for a turn before you can build… Am I wrong in that assumption? Or can I place my builds there… Seems really strange that i would be allowed to put my builds there.

    Thanks

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