gl & hf
scramble?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Eastern Poland to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 infantry in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Cyprus to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Albania
4 aaGuns, 1 artillery and 2 infantry moved from Eastern Poland to Belarus
7 mech_infantrys moved from Slovakia Hungary to Belarus
1 armour moved from Novgorod to Belarus
Place Units - Italians
1 bomber and 2 infantry placed in Southern Italy
3 infantry placed in Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 20 PUs; end with 22 PUs
Did the wrong calcs in Yunnan, but 5 hits over average for uk in round one just killed the game I think.
Did the wrong calcs in Yunnan, but 5 hits over average for uk in round one just killed the game I think.
Both sides had over average hits round 1 but yeah, UK got the better deal.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Northern Territory
ANZAC take Northern Territory from Japanese
3 fighters and 2 infantry moved from New South Wales to Queensland
1 infantry moved from Libya to Tunisia
ANZAC take Tunisia from Italians
Combat - ANZAC
Battle in Queensland
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
1 cruiser and 4 submarines moved from 32 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4
ANZAC collect 11 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Denmark
2 fighters moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Novgorod to Denmark
1 tactical_bomber moved from 113 Sea Zone to Denmark
6 infantry moved from Belarus to Smolensk
6 artilleries moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
2 bombers moved from Novgorod to Archangel
1 fighter moved from Southern Italy to Denmark
2 fighters moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Denmark
Combat - Germans
Battle in Smolensk
Germans attack with 6 artilleries and 6 infantry
Russians defend with 1 aaGun and 7 infantry
Germans roll dice for 6 artilleries and 6 infantry in Smolensk, round 2 : 4/12 hits
Russians roll dice for 1 aaGun and 7 infantry in Smolensk, round 2 : 2/7 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
6 artilleries owned by the Germans and 4 infantry owned by the Germans retreated to Belarus
Russians win with 1 aaGun and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 2 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Archangel, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Denmark, round 2 : 4/8 hits
British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
2 fighters moved from Archangel to Novgorod
2 bombers moved from Archangel to Novgorod
7 infantry moved from Eastern Poland to Belarus
3 infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
10 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
2 infantry moved from Novgorod to Belarus
10 infantry moved from Germany to Poland
3 tactical_bombers moved from Denmark to Western Germany
3 fighters moved from Denmark to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Denmark
2 fighters moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Novgorod to Denmark
1 tactical_bomber moved from 113 Sea Zone to Denmark
6 infantry moved from Belarus to Smolensk
6 artilleries moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
2 bombers moved from Novgorod to Archangel
1 fighter moved from Southern Italy to Denmark
2 fighters moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Denmark
Combat - Germans
Battle in Smolensk
Germans attack with 6 artilleries and 6 infantry
Russians defend with 1 aaGun and 7 infantry
Germans roll dice for 6 artilleries and 6 infantry in Smolensk, round 2 : 4/12 hits
Russians roll dice for 1 aaGun and 7 infantry in Smolensk, round 2 : 2/7 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
6 artilleries owned by the Germans and 4 infantry owned by the Germans retreated to Belarus
Russians win with 1 aaGun and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 2 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Archangel, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Denmark, round 2 : 4/8 hits
British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
2 fighters moved from Archangel to Novgorod
2 bombers moved from Archangel to Novgorod
7 infantry moved from Eastern Poland to Belarus
3 infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
10 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
2 infantry moved from Novgorod to Belarus
10 infantry moved from Germany to Poland
3 tactical_bombers moved from Denmark to Western Germany
3 fighters moved from Denmark to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 aaGun
EDIT: Adding units owned by Germans to Archangel: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 1 infantry
AA fire in Archangel : 0/2 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 aaGun and 1 infantry in Archangel, round 2 : 0/1 hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 fighters moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Smolensk to Vologda
4 infantry moved from Samara to Russia
3 aaGuns, 8 artilleries and 55 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 aaGun moved from Smolensk to Vologda
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
1 fighter and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 3 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from 31 Sea Zone to Wake Island
2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters, 2 marines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
6 submarines moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Philippines to Yunnan
2 bombers moved from Philippines to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Yunnan
scramble?
Yeah scramble.
Last ditch effort?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 3 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from 31 Sea Zone to Wake Island
2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters, 2 marines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
6 submarines moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Philippines to Yunnan
2 bombers moved from Philippines to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Yunnan
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Marshall Islands
Battle in Iwo Jima
Battle in Wake Island
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters and 7 mech_infantrys
British defend with 1 aaGun, 1 armour, 5 artilleries, 3 infantry and 3 mech_infantrys
AA fire in Yunnan : 0/3 hits
Japanese roll dice for 2 bombers, 3 fighters and 7 mech_infantrys in Yunnan, round 2 : 3/12 hits
Chinese roll dice for 1 aaGun, 1 armour, 5 artilleries, 3 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/12 hits
2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 bombers, 3 fighters and 5 mech_infantrys in Yunnan, round 3 : 5/10 hits
Chinese roll dice for 1 armour, 5 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 3 : 2/10 hits
2 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 bombers, 3 fighters and 3 mech_infantrys in Yunnan, round 4 : 5/8 hits
Chinese roll dice for 1 armour and 4 artilleries in Yunnan, round 4 : 1/5 hits
1 mech_infantry owned by the Japanese, 4 artilleries owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Marshall Islands from Americans, taking Iwo Jima from Americans, taking Wake Island from Americans, taking Yunnan from Chinese with 2 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 32
Casualties for British: 1 aaGun, 1 armour, 5 artilleries, 3 infantry and 3 mech_infantrys
Casualties for Japanese: 5 mech_infantrys
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters, 2 marines, 6 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 10 fighters, 6 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 4 submarines
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 11/20 hits
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 10 submarines in 26 Sea Zone, round 2 : 3/10 hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 10/24 hits
Units damaged: 2 battleships owned by the Japanese
6 submarines owned by the Americans and 4 carriers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 6 submarines in 26 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 10 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 13/20 hits
Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 3 : 12/24 hits
4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 5 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 5 carriers owned by the Americans, 6 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 4 : 8/15 hits
Americans roll dice for 1 battleship, 1 cruiser, 10 fighters and 2 transports in 26 Sea Zone, round 4 : 8/12 hits
2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 2 carriers owned by the Japanese and 7 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 5 : 2/9 hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 26 Sea Zone, round 5 : 2/4 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 6 : 1/7 hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 26 Sea Zone, round 6 : 0/2 hits
1 fighter owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 7 : 4/7 hits
Americans roll dice for 1 battleship and 2 transports in 26 Sea Zone, round 7 : 1/1 hits
1 fighter owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 cruisers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Americans: 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 10 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 1 cruiser and 4 submarines
Casualties for Japanese: 7 carriers, 1 destroyer, 10 fighters, 6 submarines and 3 tactical_bombers
Non Combat Move - Japanese
1 tactical_bomber could not land in 26 Sea Zone and was removed
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 7 infantry moved from Manchuria to Jehol
1 fighter moved from Japan to French Indo China
3 fighters moved from Yunnan to French Indo China
1 submarine moved from 62 Sea Zone to 49 Sea Zone
2 destroyers and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Yunnan to French Indo China
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 bomber and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Changing ownership of Solomon Islands from ANZAC to Japanese
EDIT: Removing units owned by Japanese from New Guinea: 1 infantry
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by Japanese to Solomon Islands: 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 3 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from 31 Sea Zone to Wake Island
2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters, 2 marines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
6 submarines moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Philippines to Yunnan
2 bombers moved from Philippines to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Yunnan
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Marshall Islands
Battle in Iwo Jima
Battle in Wake Island
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters and 7 mech_infantrys
British defend with 1 aaGun, 1 armour, 5 artilleries, 3 infantry and 3 mech_infantrys
AA fire in Yunnan : 0/3 hits
Japanese roll dice for 2 bombers, 3 fighters and 7 mech_infantrys in Yunnan, round 2 : 3/12 hits
Chinese roll dice for 1 aaGun, 1 armour, 5 artilleries, 3 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/12 hits
2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 bombers, 3 fighters and 5 mech_infantrys in Yunnan, round 3 : 5/10 hits
Chinese roll dice for 1 armour, 5 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 3 : 2/10 hits
2 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 bombers, 3 fighters and 3 mech_infantrys in Yunnan, round 4 : 5/8 hits
Chinese roll dice for 1 armour and 4 artilleries in Yunnan, round 4 : 1/5 hits
1 mech_infantry owned by the Japanese, 4 artilleries owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Marshall Islands from Americans, taking Iwo Jima from Americans, taking Wake Island from Americans, taking Yunnan from Chinese with 2 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 32
Casualties for British: 1 aaGun, 1 armour, 5 artilleries, 3 infantry and 3 mech_infantrys
Casualties for Japanese: 5 mech_infantrys
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters, 2 marines, 6 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 10 fighters, 6 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 4 submarines
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 11/20 hits
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 10 submarines in 26 Sea Zone, round 2 : 3/10 hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 10/24 hits
Units damaged: 2 battleships owned by the Japanese
6 submarines owned by the Americans and 4 carriers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 6 submarines in 26 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 10 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 13/20 hits
Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 3 : 12/24 hits
4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 5 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 5 carriers owned by the Americans, 6 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 4 : 8/15 hits
Americans roll dice for 1 battleship, 1 cruiser, 10 fighters and 2 transports in 26 Sea Zone, round 4 : 8/12 hits
2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 2 carriers owned by the Japanese and 7 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 5 : 2/9 hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 26 Sea Zone, round 5 : 2/4 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 6 : 1/7 hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 26 Sea Zone, round 6 : 0/2 hits
1 fighter owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 7 : 4/7 hits
Americans roll dice for 1 battleship and 2 transports in 26 Sea Zone, round 7 : 1/1 hits
1 fighter owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 cruisers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Americans: 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 10 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 1 cruiser and 4 submarines
Casualties for Japanese: 7 carriers, 1 destroyer, 10 fighters, 6 submarines and 3 tactical_bombers
Non Combat Move - Japanese
1 tactical_bomber could not land in 26 Sea Zone and was removed
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 7 infantry moved from Manchuria to Jehol
1 fighter moved from Japan to French Indo China
3 fighters moved from Yunnan to French Indo China
1 submarine moved from 62 Sea Zone to 49 Sea Zone
2 destroyers and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Yunnan to French Indo China
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 bomber and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Changing ownership of Solomon Islands from ANZAC to Japanese
EDIT: Removing units owned by Japanese from New Guinea: 1 infantry
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by Japanese to Solomon Islands: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 79 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Yeah scramble.
Last ditch effort?
Yeah, needed a bit more in 26 (3 less hits from you to save a loaded carrier), one more round before giving you the game.
Forgot Solomon land to avoid the anzac fighters, hope you are fine with it.
Wow you won both handily.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Scramble 97?
No
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Japanese defend with 2 battleships, 2 cruisers, 1 destroyer and 2 marines
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 26 Sea Zone, round 2 : 3/5 hits
1 marine owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
1 marine owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships in 26 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 2 battleships in 26 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 fighters in 26 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 1 battleship in 26 Sea Zone, round 5 : 0/1 hits
1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 40
Casualties for Americans: 1 carrier, 1 destroyer and 3 submarines
Casualties for Japanese: 2 battleships, 2 cruisers, 1 destroyer and 2 marines
Non Combat Move - Americans
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Norway to Finland
1 fighter moved from United Kingdom to Norway
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
3 infantry placed in Norway
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to Yunnan
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hopei
2 infantry moved from Suiyuyan to Hopei
3 infantry moved from Shensi to Kweichow
2 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Kweichow
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 2 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 2 infantry
EDIT: Removing units owned by Chinese from Hopei: 3 infantry
EDIT: Adding units owned by Chinese to Kweichow: 3 infantry
EDIT: Removing units owned by Chinese from Hopei: 1 fighter
EDIT: Adding units owned by Chinese to Kweichow: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - British
Battle in Cyprus
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 3 submarines in 97 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 4/6 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 3 : 2/2 hits
1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone
British win, taking Cyprus from Italians, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 47
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Casualties for British: 2 submarines
Non Combat Move - British
1 bomber moved from 97 Sea Zone to Tobruk
1 mech_infantry moved from Egypt to Tobruk
2 marines moved from Egypt to Alexandria
1 fighter moved from Gibraltar to Tobruk
1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 infantry moved from Algeria to Tunisia
1 aaGun moved from Morocco to Algeria
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 aaGuns and 3 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from British Somaliland to Ethiopia
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
4 infantry moved from India to Burma
1 fighter moved from India to Burma
Place Units - British
2 submarines placed in 98 Sea Zone
1 infantry placed in Egypt
1 fighter, 4 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
With the counter, 26 was 0 TUV swing finally as expected. As I said the Axis needed (not deserved) 3 less hits in your defense in 26, that would have given me a +100 TUV swing overall in 26 and a very good chance to win this game by Pacific VCs. Given my disadvantage I think I did the right thing trying.
This game is already over, wow!