@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Combat Move - Italians
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Northern Italy to Greece
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yugoslavia
Italians attack with 1 armour, 2 artilleries and 2 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Yugoslavia, round 2 : 2/5 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 2/2 hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 4/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 4/4 hits
4 infantry owned by the Neutral_Allies, 1 fighter owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Greece
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour, 1 fighter and 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Greece to Southern Italy
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Libya to Tobruk
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Well if I had scrambled something completely different would have happened like what just happened in Greece lol
Man that’s rough! 6/6 allied defense hits.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 1
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 artillery and 2 infantry moved from Queensland to Northern Territory
2 aaGuns moved from New South Wales to South Australia
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 fighter moved from Southern Italy to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 2/5 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in 97 Sea Zone
Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 cruiser and 1 destroyer
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/3 hits
1 carrier owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
1 bomber moved from 97 Sea Zone to Western Germany
2 fighters moved from 97 Sea Zone to Southern Italy
2 tactical_bombers moved from 97 Sea Zone to Southern Italy
1 bomber, 1 fighter and 2 tactical_bombers moved from 114 Sea Zone to Western Germany
3 aaGuns, 3 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States
1 armour and 4 mech_infantrys moved from Germany to Baltic States
5 infantry moved from Bulgaria to Romania
2 artilleries and 5 infantry moved from Slovakia Hungary to Romania
1 armour moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
2 infantry moved from Norway to Finland
5 armour and 4 mech_infantrys moved from France to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 bomber and 2 mech_infantrys placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Will post as soon as I can - please note I am moving this week, and with unpacking, posts will be sporadic for about 10 days.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 submarine moved from 111 Sea Zone to 105 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Bessarabia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Russians creates battle in territory Bessarabia
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vyborg to Belarus
1 fighter moved from Karelia to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
3 armour and 2 infantry moved from Novgorod to Belarus
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
3 armour moved from Ukraine to Belarus
4 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Sakha
2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Chahar to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Siam to Shan State
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
3 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to Malaya
1 artillery and 1 mech_infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to Shan State
1 battleship moved from 36 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 bomber and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Malaya, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 4 fighters and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 4 fighters and 2 tactical_bombers in Yunnan, round 2 : 1/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits
3 fighters owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter and 2 tactical_bombers in Yunnan, round 3 : 2/3 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits
2 tactical_bombers owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is -43
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Non Combat Move - Japanese
1 bomber moved from Malaya to Kwangsi
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Suiyuyan to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
1 aaGun moved from Jehol to Anhwe
2 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to French Indo China
Japanese take French Indo China from Neutral_Axis
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter, 2 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
OK I think that tragic air blitz more than made up for Italy’s great rolls on round one. OUCH!!! :lol:
WOW!
Marti Dice are either pretty balanced or ridiculously lopsided. I thought after the first round you had already beat your odds. Little did I know lol
Yeah - I really want to see marty in the steel. Touch it. I swear it’s a hamster in a wheel; and it’s not quite random.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour
EDIT: Removing units owned by Americans from Morocco: 1 artillery
EDIT: Adding units owned by Americans to Morocco: 1 armour
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery
EDIT: Turning off Edit Mode
Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Marshall Islands
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Marshall Islands from Japanese, taking Morocco from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 marine moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from Eastern United States to Gibraltar
1 marine moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 32 Sea Zone
3 fighters moved from Wake Island to Queensland
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Wake Island to Queensland
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Hopei
1 fighter and 2 infantry moved from Shensi to Suiyuyan
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Szechwan
1 artillery and 1 infantry placed in Kansu
Chinese undo move 3.
1 artillery and 1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - British
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 bomber moved from Malta to Alexandria
1 fighter and 1 tactical_bomber moved from Malta to Alexandria
1 armour, 2 artilleries and 4 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Syria to Egypt
Purchase Units - British
British buy 2 airfields; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in French Madagascar
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/10 hits, 4.00 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/6 hits, 2.17 expected hits
3 infantry owned by the Italians and 4 infantry owned by the British lost in Alexandria
2 artilleries owned by the British and 1 armour owned by the British retreated to Egypt
Italians win, taking French Madagascar from Neutral_Axis with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 4 infantry
Casualties for Italians: 3 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Burma to Yunnan
2 aaGuns, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to India
1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 armour and 1 infantry moved from Quebec to Eastern United States
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
Place Units - British
1 airfield placed in Egypt
1 airfield placed in Gibraltar
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
British : 0.00
Italians : 1.83
Americans : -0.17
Chinese : 0.33
Neutral_Axis : 0.33
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Americans
Italians succeeds on action: Political Action Italians To War With Americans: Changing Relationship for Italians and Americans from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt
1 cruiser, 2 destroyers and 2 transports moved from 95 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Yugoslavia to 97 Sea Zone
1 armour moved from Yugoslavia to Greece
Italians take Greece from Neutral_Allies
2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 submarine moved from 91 Sea Zone to 94 Sea Zone
Purchase Units - Italians
Scramble orders for SZ98?
Sorry my purchase didn’t post. I am buying a fighter and saving 2.
Max Scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Americans
Italians succeeds on action: Political Action Italians To War With Americans: Changing Relationship for Italians and Americans from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt
1 cruiser, 2 destroyers and 2 transports moved from 95 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Yugoslavia to 97 Sea Zone
1 armour moved from Yugoslavia to Greece
Italians take Greece from Neutral_Allies
2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 submarine moved from 91 Sea Zone to 94 Sea Zone
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat - Italians
British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 2 destroyers, 2 fighters and 2 transports
British defend with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians roll dice for 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 33
Casualties for Italians: 1 destroyer
Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Egypt
Italians attack with 1 armour, 4 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
British defend with 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 harbour and 1 mech_infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/11 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits
2 infantry owned by the ANZAC, 1 bomber owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Egypt, round 3 : 3/8 hits
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Egypt, round 3 : 2/4 hits
1 mech_infantry owned by the British, 2 artilleries owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 1 bomber and 1 mech_infantry in Egypt, round 4 : 3/6 hits
British roll dice for 1 armour in Egypt, round 4 : 0/1 hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 3 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Italians: 1 artillery and 4 infantry
Casualties for British: 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Egypt to Alexandria
2 fighters moved from 98 Sea Zone to Alexandria
1 infantry moved from British Somaliland to Ethiopia
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Dice giveth and the dice taketh and after the Greece and Yunnan, I was due to be on the giveth side. lol
Dice giveth and the dice taketh and after the Greece and Yunnan, I was due to be on the giveth side. lol
I’m not sure I get what you mean? Greece and Yunnan were nothing in comparison to blow after blow given out by the Italians! Looks like I’m getting rekt in the middle east and it’s no fault of the British! lol. Oh well…
Enjoy your gifts for now :)