scramble option for sz100
Odonis (Axis) vs BSD (Allies) G40L18 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 fighters, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from South West Africa to Rhodesia
Italians take Rhodesia from British
2 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to IraqCombat - Italians
Battle in Belgian Congo
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 2 armour and 1 mech_infantry in Belgian Congo, round 2 : 2/3 hits
British roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 2 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour
Battle in Iraq
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 0/4 hits
British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Iraq, round 3 : 3/4 hits
British roll dice for 1 artillery in Iraq, round 3 : 0/1 hits
1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 aaGun moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 marines moved from Southern Italy to 95 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 95 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to Egypt
1 carrier moved from 95 Sea Zone to 97 Sea Zone
3 submarines moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
2 fighters and 1 marine placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from India to 54 Sea Zone
1 fighter moved from India to 54 Sea Zone
1 fighter moved from India to Persia
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from India to 54 Sea Zone
1 fighter moved from India to 54 Sea Zone
1 fighter moved from India to Persia
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
1 destroyer moved from 80 Sea Zone to 74 Sea ZoneCombat - French
Battle in 74 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 74 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 74 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 3 tactical_bombers moved from Algeria to Morocco
10 armour, 14 artilleries, 32 infantry and 18 mech_infantrys moved from Belarus to Smolensk
2 armour and 5 mech_infantrys moved from Eastern Poland to Smolensk
3 armour moved from Novgorod to Smolensk
3 mech_infantrys moved from Eastern Poland to Western Ukraine
3 fighters moved from Western Germany to Western Ukraine
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Morocco
Germans attack with 1 bomber and 3 tactical_bombers
Americans defend with 1 armour and 1 artillery
Germans roll dice for 1 bomber and 3 tactical_bombers in Morocco, round 2 : 1/4 hits
Americans roll dice for 1 armour and 1 artillery in Morocco, round 2 : 2/2 hits
1 artillery owned by the Americans and 2 tactical_bombers owned by the Germans lost in Morocco
Germans roll dice for 1 bomber and 1 tactical_bomber in Morocco, round 3 : 0/2 hits
Americans roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans lost in Morocco
Germans roll dice for 1 bomber in Morocco, round 4 : 1/1 hits
Americans roll dice for 1 armour in Morocco, round 4 : 1/1 hits
1 bomber owned by the Germans and 1 armour owned by the Americans lost in Morocco
Americans win with no units remaining. Battle score for attacker is -35
Casualties for Germans: 1 bomber and 3 tactical_bombers
Casualties for Americans: 1 armour and 1 artillery
Battle in Western Ukraine
Germans attack with 3 fighters and 3 mech_infantrys
Russians defend with 2 artilleries
Germans roll dice for 3 fighters and 3 mech_infantrys in Western Ukraine, round 2 : 2/6 hits
Russians roll dice for 2 artilleries in Western Ukraine, round 2 : 1/2 hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries
Battle in Smolensk
Germans attack with 15 armour, 14 artilleries, 32 infantry and 23 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 15 armour, 14 artilleries, 32 infantry and 23 mech_infantrys in Smolensk, round 2 : 17/84 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 15 armour, 14 artilleries, 31 infantry and 23 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to France
4 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Belarus to Smolensk
3 fighters moved from Western Ukraine to Eastern Poland
1 submarine moved from 98 Sea Zone to 93 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
2 fighters placed in Western Germany
3 infantry placed in France
3 mech_infantrys placed in Western Germany
1 destroyer and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
2 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to NovgorodCombat - Russians
Battle in Belarus
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits
Germans roll dice for 3 armour in Novgorod, round 2 : 1/3 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits
Germans roll dice for 2 armour in Novgorod, round 3 : 1/2 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
retreated to Novgorod
Germans win with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Western Ukraine, round 3 : 2/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 2/2 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 5 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Novgorod to Nenetsia
2 aaGuns and 12 infantry moved from Sakha to Buryatia
1 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Tambov
2 infantry moved from Russia to Tambov
1 aaGun moved from Bryansk to Tambov
3 aaGuns, 4 armour, 17 artilleries, 51 infantry and 2 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
7 artilleries and 3 infantry placed in Russia
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 bomber moved from Shensi to Russia
1 bomber moved from Shensi to Russia
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Alaska to British Columbia
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
2 fighters and 2 tactical_bombers moved from Shensi to BurmaCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in British Columbia
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 aaGun and 2 mech_infantrys
Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 2 : 0/2 hits
British roll dice for 1 aaGun and 2 mech_infantrys in British Columbia, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 3 : 0/2 hits
British roll dice for 1 aaGun and 2 mech_infantrys in British Columbia, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 4 : 1/2 hits
British roll dice for 1 aaGun and 2 mech_infantrys in British Columbia, round 4 : 0/2 hits
1 aaGun owned by the Americans lost in British Columbia
Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 5 : 1/2 hits
British roll dice for 2 mech_infantrys in British Columbia, round 5 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia
Japanese roll dice for 1 artillery in British Columbia, round 6 : 0/1 hits
British roll dice for 1 mech_infantry in British Columbia, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in British Columbia, round 7 : 0/1 hits
British roll dice for 1 mech_infantry in British Columbia, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in British Columbia, round 8 : 1/1 hits
British roll dice for 1 mech_infantry in British Columbia, round 8 : 0/1 hits
1 mech_infantry owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 1 artillery remaining. Battle score for attacker is 10
Casualties for Americans: 1 aaGun and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 2 artilleries and 2 infantry
AA fire in Burma : 1/3 hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/7 hits
UK_Pacific roll dice for 1 aaGun, 2 artilleries and 2 infantry in Burma, round 2 : 3/4 hits
3 mech_infantrys owned by the Japanese and 1 aaGun owned by the British lost in Burma
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Burma, round 3 : 1/4 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 1/4 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 fighter and 2 tactical_bombers in Burma, round 4 : 1/3 hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 4 : 1/3 hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 tactical_bombers in Burma, round 5 : 1/2 hits
UK_Pacific roll dice for 2 artilleries in Burma, round 5 : 0/2 hits
1 artillery owned by the British lost in Burma
Japanese roll dice for 2 tactical_bombers in Burma, round 6 : 0/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 6 : 0/1 hits
Japanese roll dice for 2 tactical_bombers in Burma, round 7 : 2/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 7 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for British: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Japanese: 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 tactical_bomber moved from Burma to Yunnan
3 artilleries and 3 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from Suiyuyan to Kansu
1 armour moved from Suiyuyan to Shensi
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
3 infantry moved from Manchuria to Jehol
1 cruiser moved from 36 Sea Zone to 46 Sea Zone
1 cruiser moved from 35 Sea Zone to 55 Sea Zone
2 bombers moved from Russia to SmolenskPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 fighter placed in Japan
3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Western United States to British Columbia
1 mech_infantry moved from Central United States to British Columbia
2 fighters moved from Western United States to British Columbia
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser
Battle in British Columbia
Americans attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in British Columbia, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 2 fighters and 1 submarine
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 submarine owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 6 infantry and 5 transports moved from 102 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from British Columbia to Western United States
2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from 92 Sea Zone to GibraltarPlace Units - Americans
2 destroyers and 5 submarines placed in 10 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Western United States to British Columbia
1 mech_infantry moved from Central United States to British Columbia
2 fighters moved from Western United States to British Columbia
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser
Battle in British Columbia
Americans attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in British Columbia, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 2 fighters and 1 submarine
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 submarine owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 6 infantry and 5 transports moved from 102 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from British Columbia to Western United States
2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from 92 Sea Zone to GibraltarPlace Units - Americans
2 destroyers and 5 submarines placed in 10 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from Persia to Iraq
1 armour moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 armour moved from South West Africa to Rhodesia
1 bomber moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from 92 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 cruiser and 5 fighters
Germans defend with 1 destroyer
British roll dice for 1 cruiser and 5 fighters in 104 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 1 cruiser and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Rhodesia
British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Rhodesia, round 2 : 1/5 hits
Italians roll dice for 1 mech_infantry in Rhodesia, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Iraq
British attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 4 infantry
British roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 4/8 hits
Italians roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 0/5 hits
4 infantry owned by the Italians lost in Iraq
1 artillery owned by the British and 2 infantry owned by the British retreated to Persia
Italians win with 1 artillery remaining. Battle score for attacker is 12
Casualties for Italians: 4 infantryNon Combat Move - British
3 fighters and 2 tactical_bombers moved from Iraq to Persia
2 aaGuns, 1 artillery and 18 infantry moved from India to Burma
1 bomber moved from Rhodesia to Persia
1 battleship, 1 carrier and 1 cruiser moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 92 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
3 infantry placed in Persia
3 infantry placed in Union of South Africa
1 airfield placed in GibraltarTurn Complete - British
British collect 24 PUs; end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Western United States to British Columbia
1 mech_infantry moved from Central United States to British Columbia
2 fighters moved from Western United States to British Columbia
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser
Battle in British Columbia
Americans attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in British Columbia, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 2 fighters and 1 submarine
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 submarine owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 6 infantry and 5 transports moved from 102 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from British Columbia to Western United States
2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from 92 Sea Zone to GibraltarPlace Units - Americans
2 destroyers and 5 submarines placed in 10 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from Persia to Iraq
1 armour moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 armour moved from South West Africa to Rhodesia
1 bomber moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from 92 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 cruiser and 5 fighters
Germans defend with 1 destroyer
British roll dice for 1 cruiser and 5 fighters in 104 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 1 cruiser and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Rhodesia
British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Rhodesia, round 2 : 1/5 hits
Italians roll dice for 1 mech_infantry in Rhodesia, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Iraq
British attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 4 infantry
British roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 4/8 hits
Italians roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 0/5 hits
4 infantry owned by the Italians lost in Iraq
1 artillery owned by the British and 2 infantry owned by the British retreated to Persia
Italians win with 1 artillery remaining. Battle score for attacker is 12
Casualties for Italians: 4 infantryNon Combat Move - British
3 fighters and 2 tactical_bombers moved from Iraq to Persia
2 aaGuns, 1 artillery and 18 infantry moved from India to Burma
1 bomber moved from Rhodesia to Persia
1 battleship, 1 carrier and 1 cruiser moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 92 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
3 infantry placed in Persia
3 infantry placed in Union of South Africa
1 airfield placed in GibraltarTurn Complete - British
British collect 24 PUs; end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 87 Sea Zone: 1 transport
EDIT: Removing units owned by British from 83 Sea Zone: 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to French Equatorial Africa
1 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 2 armour and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Italians attack with 1 armour
Americans defend with 1 artillery
Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits
Americans roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits
1 artillery owned by the Americans lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 mech_infantry moved from Egypt to Belgian Congo
1 infantry moved from Trans-Jordan to Iraq
2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
2 marines moved from Egypt to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 marines, 3 submarines and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
1 marine moved from 95 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to 95 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Persia to India
1 destroyer moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Persia to India
1 destroyer moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer moved from 74 Sea Zone to 77 Sea ZoneNon Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Belarus
2 infantry moved from Smolensk to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Eastern Poland to Bryansk
2 infantry moved from Smolensk to Archangel
1 armour moved from Novgorod to Belarus
15 armour, 13 artilleries, 25 infantry and 23 mech_infantrys moved from Smolensk to Belarus
1 artillery moved from Smolensk to Archangel
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to Western Ukraine
1 fighter moved from Eastern Poland to ArchangelCombat - Germans
Battle in Bryansk
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Belarus
Germans attack with 16 armour, 13 artilleries, 25 infantry and 24 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 13 artilleries, 25 infantry and 24 mech_infantrys in Belarus, round 2 : 21/78 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 16 armour, 13 artilleries, 25 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Archangel to Novgorod
2 fighters moved from Bryansk to Novgorod
1 fighter moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Smolensk to Belarus
6 mech_infantrys moved from Western Germany to Southern Italy
1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from France to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
2 bombers placed in Western Germany
1 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 armour moved from Russia to Archangel
1 tactical_bomber moved from Nenetsia to Archangel
1 fighter moved from Nenetsia to Smolensk
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Nenetsia to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
1 armour moved from Russia to Kazakhstan
3 infantry moved from Tambov to Bryansk
5 artilleries moved from Russia to Bryansk
7 infantry moved from Russia to Bryansk
5 artilleries moved from Russia to Bryansk
1 submarine moved from 91 Sea Zone to 104 Sea ZoneCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Russians lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry; Japanese defend with 2 bombers
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Smolensk, round 2 : 1/5 hits
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 1/4 hits
1 bomber owned by the Japanese and 1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 3 : 2/4 hits
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 0/3 hits
1 bomber owned by the Japanese and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 4 : 2/4 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 bombers
Battle in Kazakhstan
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
1 armour owned by the Russians retreated to Volgograd
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 10 artilleries and 10 infantry
Germans defend with 2 infantry
Russians roll dice for 10 artilleries and 10 infantry in Bryansk, round 2 : 8/20 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 10 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Smolensk to Russia
3 aaGuns, 2 armour, 14 artilleries and 53 infantry moved from Russia to Bryansk
1 aaGun moved from Tambov to Bryansk
1 tactical_bomber moved from Archangel to Russia
4 infantry moved from Buryatia to Sakha
2 aaGuns and 7 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 4/8 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 4 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 battleship, 6 carriers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
4 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
3 mech_infantrys moved from French Indo China to Yunnan
1 armour moved from Shensi to Yunnan
1 armour moved from Kweichow to Yunnan
1 armour moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Suiyuyan to Szechwan
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery and 4 infantry moved from Korea to 6 Sea Zone
1 artillery, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 6 infantry moved from 36 Sea Zone to French Indo China
3 destroyers moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to French Indo China
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kwangtung
Japanese undo move 2.
2 artilleries and 1 fighter placed in Kwangtung
1 artillery, 1 fighter and 1 infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Germans
Americans take Tunisia from Germans
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 battleship moved from 54 Sea Zone to 46 Sea Zone
3 cruisers moved from 54 Sea Zone to 46 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 destroyers moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 battleship, 3 cruisers, 3 destroyers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 3 cruisers, 3 destroyers and 1 transport in 46 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 battleship, 3 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in New Guinea
Battle in 55 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking New Guinea from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 4 carriers, 3 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports moved from 54 Sea Zone to 46 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 46 Sea Zone to New Guinea
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
2 destroyers and 1 submarine moved from 30 Sea Zone to 46 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 aaGun, 2 artilleries and 6 infantry moved from Morocco to Algeria
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from British Columbia to Western United States
1 armour moved from Western United States to Central United StatesPlace Units - Americans
2 fighters placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Germans
Americans take Tunisia from Germans
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 battleship moved from 54 Sea Zone to 46 Sea Zone
3 cruisers moved from 54 Sea Zone to 46 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 destroyers moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 battleship, 3 cruisers, 3 destroyers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 3 cruisers, 3 destroyers and 1 transport in 46 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 battleship, 3 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in New Guinea
Battle in 55 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking New Guinea from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 4 carriers, 3 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports moved from 54 Sea Zone to 46 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 46 Sea Zone to New Guinea
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
2 destroyers and 1 submarine moved from 30 Sea Zone to 46 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 aaGun, 2 artilleries and 6 infantry moved from Morocco to Algeria
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from British Columbia to Western United States
1 armour moved from Western United States to Central United StatesPlace Units - Americans
2 fighters placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Iraq
2 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 bomber moved from Persia to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Belgian Congo
1 artillery moved from Rhodesia to Belgian CongoCombat - British
Battle in Belgian Congo
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Belgian Congo, round 2 : 2/4 hits
Italians roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Northwest Persia
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/5 hits
Italians roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Iraq
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in French Equatorial Africa
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery, 1 bomber and 1 infantry in French Equatorial Africa, round 2 : 2/3 hits
Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
3 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from French Equatorial Africa to Rhodesia
2 aaGuns, 1 artillery and 18 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Iraq to India
2 fighters and 1 tactical_bomber moved from Northwest Persia to India
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to 92 Sea ZonePlace Units - British
1 fighter and 2 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from 95 Sea Zone to Tunisia
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 2 fighters and 1 marine
Americans defend with 1 armour
Italians roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 1 marine in Tunisia, round 2 : 1/3 hits
Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits
1 marine owned by the Italians and 1 armour owned by the Americans lost in Tunisia
Italians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 marine
Casualties for Americans: 1 armourNon Combat Move - Italians
2 fighters moved from Tunisia to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 armour moved from Anglo Egyptian Sudan to Egypt
1 aaGun and 1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
1 artillery and 1 fighter placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Egypt
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 destroyer moved from 77 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French