Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 fighter moved from Western Germany to 124 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from Western Ukraine to 115 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
2 artilleries moved from Western Ukraine to Ukraine
5 armour, 12 artilleries, 30 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Vyborg to Finland
8 infantry moved from Karelia to Finland
Combat - Germans
Battle in 124 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 124 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in 115 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 2 : 3/3 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians, 1 bomber owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber and 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Germans
1 bomber moved from 115 Sea Zone to Novgorod
1 fighter moved from 124 Sea Zone to Norway
1 armour and 3 mech_infantrys moved from Poland to Western Ukraine
3 aaGuns moved from Western Ukraine to Bryansk
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
2 bombers placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour, 2 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Italians roll dice for 1 aaGun and 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
Italians roll dice for 1 aaGun and 1 infantry in Smolensk, round 3 : 0/1 hits
1 aaGun owned by the Italians lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 5 : 0/2 hits
Italians roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery in Smolensk, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits
Russians roll dice for 1 artillery in Smolensk, round 7 : 0/1 hits
Italians roll dice for 1 infantry in Smolensk, round 7 : 1/1 hits
1 artillery owned by the Russians lost in Smolensk
Italians win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 aaGun
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Russia
1 aaGun, 2 armour, 5 artilleries, 2 fighters and 17 infantry moved from Tambov to Russia
2 aaGuns and 22 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 7 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 2 marines moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
3 fighters moved from 45 Sea Zone to 46 Sea Zone
3 fighters moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 marines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 marine moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 artilleries moved from Yunnan to French Indo China
3 artilleries, 15 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 cruiser
Japanese roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 46 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Java
Japanese attack with 1 artillery, 1 marine and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 marine and 2 tactical_bombers in Java, round 2 : 3/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Sumatra
Japanese attack with 1 artillery and 2 marines
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 2 marines in Sumatra, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 marines in Sumatra, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 2 marines remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 4/4 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 aaGun moved from Central Mongolia to Tsagaan Olom
2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 41 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
3 fighters moved from 46 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Yunnan to French Indo China
2 bombers moved from Chahar to French Indo China
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Neutral_Axis
Combat - Americans
Battle in Philippines
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Philippines from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from 54 Sea Zone to Queensland
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 aaGun moved from Morocco to Algeria
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
4 infantry placed in Eastern United States
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
2 infantry moved from Burma to Shan State
1 bomber moved from India to French Indo China
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Shan State
1 fighter moved from India to Yunnan
1 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from Yunnan to India
1 bomber moved from French Indo China to India
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to India
1 infantry moved from Eastern Persia to West India
6 fighters moved from Persia to Russia
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 aaGun moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 5 infantry moved from 94 Sea Zone to Algeria
1 submarine moved from 95 Sea Zone to 93 Sea Zone
3 submarines moved from 95 Sea Zone to 97 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Place Units - British
1 fighter, 1 infantry and 1 mech_infantry placed in Persia
1 factory_minor placed in Iraq
1 destroyer and 1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 4 infantry
EDIT: Adding units owned by British to India: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
EDIT: Adding units owned by Americans to 94 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 12 PUs;
Combat Move - Italians
1 infantry moved from Smolensk to Vologda
Italians take Vologda from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
1 bomber moved from Southern Italy to Tambov
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Bryansk to Tambov
1 bomber moved from Tambov to Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,1,5,6,6,5,4,1
Italians collect 16 PUs (3 lost to blockades); end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 9 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Southern Italy
3 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
2 bombers moved from Western Germany to United Kingdom
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 bomber moved from Novgorod to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Caucasus
2 armour moved from Bryansk to Caucasus
2 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Norway to Southern Italy
Combat - Germans
Air Battle in United Kingdom
intercept from london?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 9 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Southern Italy
3 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
2 bombers moved from Western Germany to United Kingdom
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 bomber moved from Novgorod to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Caucasus
2 armour moved from Bryansk to Caucasus
2 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Norway to Southern Italy
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 aaGun moved from Bryansk to Ukraine
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Western Germany
1 armour, 2 infantry and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,2,1,6,4,2,1,1
Germans collect 53 PUs (7 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns and 22 infantry moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 64 PUs;
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
3 infantry moved from Shantung to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Tsagaan Olom to Kansu
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 artilleries, 15 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
2 bombers moved from French Indo China to Kansu
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 80 Sea Zone
2 carriers moved from 41 Sea Zone to 79 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 battleship and 1 marine moved from 41 Sea Zone to 79 Sea Zone
1 marine moved from 79 Sea Zone to West India
2 fighters moved from 41 Sea Zone to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 marine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 marine moved from Java to 42 Sea Zone
3 fighters moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 37 Sea Zone
3 submarines moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 7 submarines and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 7 submarines in 35 Sea Zone, round 2 : 3/7 hits
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 7 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
British defend with 1 destroyer and 1 transport; French defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 3/4 hits
British roll dice for 2 destroyers and 1 transport in 80 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the French, 1 destroyer owned by the British and 1 transport owned by the British lost in 80 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 1 destroyer and 1 transport
Casualties for French: 1 destroyer
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kansu, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in West India
Japanese attack with 1 marine
British defend with 1 infantry
Japanese roll dice for 1 battleship in West India, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Shan State, round 2 : 4/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Malaya
Japanese attack with 1 marine
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
UK_Pacific win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 aaGun moved from Tsagaan Olom to Suiyuyan
2 bombers moved from Kansu to Hopei
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to French Indo China
3 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in Java
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Java from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
2 transports moved from 94 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Algeria to Tunisia
1 aaGun moved from Algeria to Tunisia
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 carrier and 2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Americans undo move 4.
1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 5 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to West India
1 mech_infantry moved from Kazakhstan to Volgograd
6 fighters moved from Russia to Volgograd
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter moved from Persia to West India
1 fighter and 1 tactical_bomber moved from India to Shan State
2 fighters moved from India to Yunnan
1 bomber moved from India to Shan State
1 artillery and 5 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 5 infantry moved from 96 Sea Zone to Libya
2 fighters moved from 96 Sea Zone to Libya
1 bomber moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in West India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 marine
British roll dice for 1 fighter and 2 infantry in West India, round 2 : 2/3 hits
Japanese roll dice for 1 marine in West India, round 2 : 0/1 hits
1 marine owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Volgograd
British attack with 6 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 6 fighters and 1 mech_infantry in Volgograd, round 2 : 3/7 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Libya
British attack with 1 artillery, 2 fighters and 5 infantry
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 1 battleship and 3 cruisers in Libya, round 2 : 2/4 hits
British roll dice for 1 artillery, 2 fighters and 5 infantry in Libya, round 2 : 0/8 hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/7 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Libya
British roll dice for 1 artillery, 2 fighters and 4 infantry in Libya, round 3 : 3/7 hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 3 : 2/5 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
British roll dice for 1 artillery, 2 fighters and 2 infantry in Libya, round 4 : 1/5 hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 4 : 2/2 hits
1 artillery owned by the Italians and 2 infantry owned by the British lost in Libya
British roll dice for 1 artillery and 2 fighters in Libya, round 5 : 0/3 hits
Italians roll dice for 1 armour in Libya, round 5 : 0/1 hits
British roll dice for 1 artillery and 2 fighters in Libya, round 6 : 1/3 hits
Italians roll dice for 1 armour in Libya, round 6 : 1/1 hits
1 armour owned by the Italians and 1 artillery owned by the British lost in Libya
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Battle in Shan State
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Libya to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 106 Sea Zone to 88 Sea Zone
6 fighters moved from Volgograd to Northwest Persia
3 fighters moved from Northwest Persia to Iraq
3 fighters moved from Northwest Persia to Persia
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Shan State to India
1 bomber moved from Shan State to India
2 fighters moved from Yunnan to Burma
1 fighter moved from West India to Persia
1 bomber moved from Western Germany to United Kingdom
2 infantry moved from India to Burma
1 mech_infantry moved from Persia to Northwest Persia
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Persia
3 armour placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 3 fighters
EDIT: Adding units owned by British to Persia: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 3 fighters
EDIT: Adding units owned by British to Iraq: 3 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,5,3,5,5,4,1,2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 3 PUs (7 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 5 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to West India
1 mech_infantry moved from Kazakhstan to Volgograd
6 fighters moved from Russia to Volgograd
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter moved from Persia to West India
1 fighter and 1 tactical_bomber moved from India to Shan State
2 fighters moved from India to Yunnan
1 bomber moved from India to Shan State
1 artillery and 5 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 5 infantry moved from 96 Sea Zone to Libya
2 fighters moved from 96 Sea Zone to Libya
1 bomber moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in West India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 marine
British roll dice for 1 fighter and 2 infantry in West India, round 2 : 2/3 hits
Japanese roll dice for 1 marine in West India, round 2 : 0/1 hits
1 marine owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Volgograd
British attack with 6 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 6 fighters and 1 mech_infantry in Volgograd, round 2 : 3/7 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Libya
British attack with 1 artillery, 2 fighters and 5 infantry
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 1 battleship and 3 cruisers in Libya, round 2 : 2/4 hits
British roll dice for 1 artillery, 2 fighters and 5 infantry in Libya, round 2 : 0/8 hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/7 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Libya
British roll dice for 1 artillery, 2 fighters and 4 infantry in Libya, round 3 : 3/7 hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 3 : 2/5 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
British roll dice for 1 artillery, 2 fighters and 2 infantry in Libya, round 4 : 1/5 hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 4 : 2/2 hits
1 artillery owned by the Italians and 2 infantry owned by the British lost in Libya
British roll dice for 1 artillery and 2 fighters in Libya, round 5 : 0/3 hits
Italians roll dice for 1 armour in Libya, round 5 : 0/1 hits
British roll dice for 1 artillery and 2 fighters in Libya, round 6 : 1/3 hits
Italians roll dice for 1 armour in Libya, round 6 : 1/1 hits
1 armour owned by the Italians and 1 artillery owned by the British lost in Libya
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Battle in Shan State
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Libya to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 106 Sea Zone to 88 Sea Zone
6 fighters moved from Volgograd to Northwest Persia
3 fighters moved from Northwest Persia to Iraq
3 fighters moved from Northwest Persia to Persia
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Shan State to India
1 bomber moved from Shan State to India
2 fighters moved from Yunnan to Burma
1 fighter moved from West India to Persia
1 bomber moved from Western Germany to United Kingdom
2 infantry moved from India to Burma
1 mech_infantry moved from Persia to Northwest Persia
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Persia
3 armour placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 3 fighters
EDIT: Adding units owned by British to Persia: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 3 fighters
EDIT: Adding units owned by British to Iraq: 3 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,5,3,5,5,4,1,2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 3 PUs (7 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 armour
EDIT: Removing units owned by British from Iraq: 1 artillery
EDIT: Adding units owned by British to Egypt: 1 artillery
EDIT: Adding units owned by British to Iraq: 1 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 5 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to West India
1 mech_infantry moved from Kazakhstan to Volgograd
6 fighters moved from Russia to Volgograd
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter moved from Persia to West India
1 fighter and 1 tactical_bomber moved from India to Shan State
2 fighters moved from India to Yunnan
1 bomber moved from India to Shan State
1 artillery and 5 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 5 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 5 infantry moved from 96 Sea Zone to Libya
2 fighters moved from 96 Sea Zone to Libya
1 bomber moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in West India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 marine
British roll dice for 1 fighter and 2 infantry in West India, round 2 : 2/3 hits
Japanese roll dice for 1 marine in West India, round 2 : 0/1 hits
1 marine owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Volgograd
British attack with 6 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 6 fighters and 1 mech_infantry in Volgograd, round 2 : 3/7 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Libya
British attack with 1 artillery, 2 fighters and 5 infantry
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 1 battleship and 3 cruisers in Libya, round 2 : 2/4 hits
British roll dice for 1 artillery, 2 fighters and 5 infantry in Libya, round 2 : 0/8 hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/7 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Libya
British roll dice for 1 artillery, 2 fighters and 4 infantry in Libya, round 3 : 3/7 hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 3 : 2/5 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
British roll dice for 1 artillery, 2 fighters and 2 infantry in Libya, round 4 : 1/5 hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 4 : 2/2 hits
1 artillery owned by the Italians and 2 infantry owned by the British lost in Libya
British roll dice for 1 artillery and 2 fighters in Libya, round 5 : 0/3 hits
Italians roll dice for 1 armour in Libya, round 5 : 0/1 hits
British roll dice for 1 artillery and 2 fighters in Libya, round 6 : 1/3 hits
Italians roll dice for 1 armour in Libya, round 6 : 1/1 hits
1 armour owned by the Italians and 1 artillery owned by the British lost in Libya
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Battle in Shan State
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Libya to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 106 Sea Zone to 88 Sea Zone
6 fighters moved from Volgograd to Northwest Persia
3 fighters moved from Northwest Persia to Iraq
3 fighters moved from Northwest Persia to Persia
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Shan State to India
1 bomber moved from Shan State to India
2 fighters moved from Yunnan to Burma
1 fighter moved from West India to Persia
1 bomber moved from Western Germany to United Kingdom
2 infantry moved from India to Burma
1 mech_infantry moved from Persia to Northwest Persia
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Persia
3 armour placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 3 fighters
EDIT: Adding units owned by British to Persia: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 3 fighters
EDIT: Adding units owned by British to Iraq: 3 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,5,3,5,5,4,1,2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 3 PUs (7 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 armour
EDIT: Removing units owned by British from Iraq: 1 artillery
EDIT: Adding units owned by British to Egypt: 1 artillery
EDIT: Adding units owned by British to Iraq: 1 armour
EDIT: Turning off Edit Mode