TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 89 Sea Zone to Central America
1 fighter moved from Southeast Mexico to 64 Sea Zone
2 fighters moved from Southeast Mexico to Central America
3 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea Zone
8 bombers moved from Western United States to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 5 PUs;
Combat - Americans
Battle in 64 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Central America
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 5 fighters and 1 tactical_bomber in Central America, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Central America, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Central America
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 54 Sea Zone
Americans attack with 8 bombers and 1 fighter
Japanese defend with 2 carriers, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers
3 submarines owned by the Japanese Submerged
Americans roll dice for 8 bombers and 1 fighter in 54 Sea Zone, round 2 : 7/9 hits
Japanese roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/7 hits
1 cruiser owned by the Japanese, 2 bombers owned by the Americans, 2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Americans roll dice for 6 bombers in 54 Sea Zone, round 3 : 5/6 hits
Japanese roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 40
Casualties for Americans: 3 bombers and 1 fighter
Casualties for Japanese: 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
Non Combat Move - Americans
5 bombers moved from 54 Sea Zone to Queensland
4 carriers and 7 fighters moved from 112 Sea Zone to 110 Sea Zone
1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 7 submarines moved from 91 Sea Zone to 89 Sea Zone
4 fighters and 1 tactical_bomber moved from Central America to 10 Sea Zone
1 fighter moved from 64 Sea Zone to 29 Sea Zone
1 fighter moved from 29 Sea Zone to Line Islands
3 fighters moved from Western United States to Line Islands
1 fighter moved from 10 Sea Zone to Western United States
1 destroyer moved from 13 Sea Zone to 10 Sea Zone
1 destroyer moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 12 Sea Zone
3 submarines moved from 11 Sea Zone to 12 Sea Zone
Place Units - Americans
2 carriers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 48 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
7 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hopei to Kiangsu
2 infantry moved from Hopei to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 fighter in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 factory_minor, 5 fighters and 5 infantry
Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 2 : 0/8 hits
Japanese roll dice for 5 fighters and 5 infantry in Kiangsu, round 2 : 6/10 hits
6 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 3 : 1/2 hits
Japanese roll dice for 5 fighters and 5 infantry in Kiangsu, round 3 : 8/10 hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win with 5 fighters and 4 infantry remaining. Battle score for attacker is -28
Casualties for Chinese: 1 fighter and 7 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Move - British
Purchase Units - British
British buy nothing; Remaining resources: 48 PUs;
Turn Complete - British
British collect 37 PUs; end with 85 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 88 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 91 PUs
Turn Complete - UK_Pacific
triplea_41112_UK_12.tsvg