yes, scramble a Ftr please
Giallo v JWW (axis) +3 BM3
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Politics - Germans
Combat Move - Germans
1 mech_infantry moved from Persia to Syria
Germans take Syria from British
1 infantry moved from Iraq to Trans-Jordan
2 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 3 mech_infantrys moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 armour moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from Caucasus to West India
1 fighter moved from Caucasus to Russia
3 bombers moved from Western Germany to Russia
1 armour moved from Caucasus to Sikang
1 armour moved from Caucasus to Tsinghai
3 mech_infantrys moved from Kazakhstan to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
2 artilleries and 4 infantry moved from Volgograd to Samara
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 artillery and 2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Caucasus to NovosibirskPurchase Units - Germans
Germans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat - Germans
Air Battle in Russia -
intercept w/your russian fgt’s? I am bombing Moscow.
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no AA will help me out
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no AA will help me out
That is what I say but it doesn’t seem to me that I get help all that often
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Test summary from TripleA, engine version: 1.9, time: 10:00:39 AM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Politics - Germans
Combat Move - Germans
1 mech_infantry moved from Persia to Syria
Germans take Syria from British
1 infantry moved from Iraq to Trans-Jordan
2 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 3 mech_infantrys moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 armour moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from Caucasus to West India
1 fighter moved from Caucasus to Russia
3 bombers moved from Western Germany to Russia
1 armour moved from Caucasus to Sikang
1 armour moved from Caucasus to Tsinghai
3 mech_infantrys moved from Kazakhstan to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
2 artilleries and 4 infantry moved from Volgograd to Samara
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 artillery and 2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Caucasus to NovosibirskPurchase Units - Germans
Germans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 7,6,4 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 6 damage total.
Battle in West India
Germans attack with 1 bomber
British defend with 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans roll dice for 1 bomber in West India, round 2 : 1/1 hits
UK_Pacific roll dice for 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in West India, round 2 : 4/10 hits
1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in West India
UK_Pacific win with 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber
Casualties for British: 1 mech_infantry
Battle in Eastern Persia
Germans attack with 4 armour, 1 infantry and 4 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 4 armour, 1 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 2/9 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 2 armour, 1 infantry and 5 mech_infantrys
British defend with 4 infantry; ANZAC defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 5 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits
British roll dice for 5 infantry in Trans-Jordan, round 2 : 3/5 hits
2 mech_infantrys owned by the Germans, 1 infantry owned by the ANZAC, 1 infantry owned by the Germans and 4 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for British: 4 infantry
Casualties for ANZAC: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Novosibirsk, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 2 artilleries and 4 infantry in Samara, round 2 : 3/6 hits
Russians roll dice for 1 aaGun and 3 infantry in Samara, round 2 : 0/3 hits
1 aaGun owned by the Russians and 2 infantry owned by the Russians lost in Samara
Germans roll dice for 2 artilleries and 4 infantry in Samara, round 3 : 1/6 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Sikang
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Sikang
Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Sikang
Germans roll dice for 1 armour in Sikang, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
5 infantry moved from Germany to Western Germany
2 fighters moved from Western Germany to Iraq
3 armour and 17 mech_infantrys moved from Caucasus to Iraq
1 aaGun, 5 artilleries and 22 infantry moved from Volgograd to Caucasus
1 aaGun, 1 artillery and 2 infantry moved from Novgorod to 115 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Novgorod to KareliaPlace Units - Germans
1 airfield placed in Iraq
1 harbour placed in Persia
1 carrier and 2 transports placed in 80 Sea Zone
1 destroyer placed in 80 Sea Zone
2 infantry placed in Iraq
2 fighters placed in Western Germany
Germans undo move 6.
2 fighters placed in GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Tsinghai : 1 flag, 1 armour and 2 mech_infantrys
Sikang : 1 flag, 1 armour
Kazakhstan : 1 flag
Trans-Jordan : 1 flag, 2 armour and 3 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 mech_infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Germany : 2 armour, 1 factory_major, 2 fighters, 2 infantry and 4 mech_infantrys
Holland Belgium : 1 aaGun, 4 infantry and 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag, 2 infantry
Bryansk : 1 flag, 3 bombers, 1 fighter and 1 infantry
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 armour and 3 mech_infantrys
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 2 aaGuns, 5 artilleries, 1 factory_minor and 22 infantry
Samara : 1 flag, 2 artilleries and 4 infantry
125 Sea Zone : 1 flag
80 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Eire : 1 flag
Iraq : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 2 infantry and 17 mech_infantrys
Eastern Persia : 1 flag, 4 armour, 1 infantry and 4 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 1 harbour
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 aaGun, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 67 / 95
Russians : 10 / 21
Japanese : 59 / 104
Americans : 49 / 69
Chinese : 11 / 13
British : 37 / 48
UK_Pacific : 5 / 5
Italians : 16 / 21
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You bombed my ab, can’t believe that’s correct…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
6 armour and 3 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Smolensk to Bryansk
2 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
2 artilleries moved from Tambov to Bryansk
3 artilleries and 6 infantry moved from Tambov to Samara
1 artillery and 1 infantry moved from Tambov to Samara
13 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Samara
14 artilleries and 49 infantry moved from Tambov to Volgograd
1 submarine moved from 110 Sea Zone to 92 Sea ZonePurchase Units - Russians
Russians repair damage of 4x airfield; Remaining resources: 17 PUs;
Russians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Novosibirsk
Russians attack with 6 armour and 3 mech_infantrys
Germans defend with 1 armour and 3 mech_infantrys
Russians roll dice for 6 armour and 3 mech_infantrys in Novosibirsk, round 2 : 3/9 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Novosibirsk, round 2 : 1/4 hits
3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 6 armour and 2 mech_infantrys in Novosibirsk, round 3 : 3/8 hits
Germans roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries and 6 infantry
Germans defend with 3 bombers, 1 fighter and 1 infantry
Russians roll dice for 2 artilleries and 6 infantry in Bryansk, round 2 : 3/8 hits
Germans roll dice for 3 bombers, 1 fighter and 1 infantry in Bryansk, round 2 : 1/5 hits
3 bombers owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries and 5 infantry in Bryansk, round 3 : 3/7 hits
Germans roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits
1 fighter owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 43
Casualties for Germans: 3 bombers, 1 fighter and 1 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 4 artilleries and 8 infantry
Germans defend with 2 artilleries and 4 infantry
Russians roll dice for 4 artilleries and 8 infantry in Samara, round 2 : 6/12 hits
Germans roll dice for 2 artilleries and 4 infantry in Samara, round 2 : 1/6 hits
4 infantry owned by the Germans, 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 4 artilleries and 7 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 fighters
EDIT: Adding units owned by Russians to West India: 2 fighters
EDIT: Turning off Edit Mode
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Tambov to Samara
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Nenetsia to Vologda
1 aaGun moved from Shensi to Hopei
1 infantry moved from Shensi to HopeiPlace Units - Russians
1 fighter, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs -
The Russian fighters can’t fly to West India because I bombed the AB….unless of course this is a flaw in the triple A file/game. I don’t believe it is although I have been wrong before…this is the reason why I bombed the Airbase…I will check to make sure their isn’t a flaw in the game, I hope not, I threw away all that airpower because of this!
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I should be able to clear everything in W.IND regardless of the R fgt’s and take IND which means the allies/Chinese would have to liberate Kiangsu, CHI 7 inf & fgt vs Jpn 5inf & 6 fgt…a miracle in other words, otherwise that is the game. I have asked Gamerman for a ruling on the Russia Airbase repair same turn and bonus. Perhaps I need to remember that the game does this incorrectly?!?!? That is all I need as I can’t keep the rules straight as it is! Let’s see what Gman says. This has been a good game, I have enjoyed it despite my mistakes.
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lets wait for that, capital mistake to give up london… Always a major screw up from my side. If I would have done that differently I think allies were in pretty good shape
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no answer yet from Gamerman……
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well Gman and Simon, whom I asked as well got back to me and it is a flaw or problem with the game, Simon thinks because it is a “combat first” mode that this is the issue. Last time I use combat first. So you can fly your fgt’s to W.Ind and my SBR attack on the AB was as you implied, stupid….
I would have never sent those three bombers on that suicide mission. With that said, I don’t think this matters at this juncture unless I get completely diced on my next Jpn turn…
Perhaps you would be agreeable to give me back those three bombers, land them in Persia and you can add an art to Moscow? Sorry about this.
I will wait for your response before attacking with JPN…
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Ofcourse, Just edit it
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 0
EDIT: Adding units owned by Germans to Iraq: 3 bombers
EDIT: Turning off Edit Mode
3 infantry moved from Kwangtung to Kiangsi
2 fighters moved from Japan to Kiangsi
1 fighter moved from Japan to Jehol
1 mech_infantry moved from Buyant-Uhaa to Jehol
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 artilleries and 1 marine moved from Burma to 38 Sea Zone
2 artilleries, 1 marine and 2 transports moved from 38 Sea Zone to 79 Sea Zone
2 artilleries and 1 marine moved from 79 Sea Zone to West India
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 38 Sea Zone to 79 Sea Zone
3 bombers moved from Shan State to India
2 fighters moved from 38 Sea Zone to India
1 fighter moved from Shan State to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from French Indo China to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber, 5 fighters and 4 tactical_bombers moved from Shan State to West India
1 bomber moved from Shan State to West IndiaPurchase Units - Japanese
Japanese buy 6 fighters, 3 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
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Scramble into z54?
OOL in W.IND? I assume you will want to keep ARM last?
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no scramble max def
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 0
EDIT: Adding units owned by Germans to Iraq: 3 bombers
EDIT: Turning off Edit Mode
3 infantry moved from Kwangtung to Kiangsi
2 fighters moved from Japan to Kiangsi
1 fighter moved from Japan to Jehol
1 mech_infantry moved from Buyant-Uhaa to Jehol
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 artilleries and 1 marine moved from Burma to 38 Sea Zone
2 artilleries, 1 marine and 2 transports moved from 38 Sea Zone to 79 Sea Zone
2 artilleries and 1 marine moved from 79 Sea Zone to West India
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 38 Sea Zone to 79 Sea Zone
3 bombers moved from Shan State to India
2 fighters moved from 38 Sea Zone to India
1 fighter moved from Shan State to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from French Indo China to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber, 5 fighters and 4 tactical_bombers moved from Shan State to West India
1 bomber moved from Shan State to West IndiaPurchase Units - Japanese
Japanese buy 6 fighters, 3 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Central America
Battle in West India
Japanese attack with 2 artilleries, 2 bombers, 7 fighters, 1 marine and 5 tactical_bombers
British defend with 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber; Russians defend with 2 fighters
Japanese roll dice for 1 battleship and 1 cruiser in West India, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 1 marine and 5 tactical_bombers in West India, round 2 : 8/17 hits
UK_Pacific roll dice for 1 armour, 5 fighters, 4 mech_infantrys and 1 tactical_bomber in West India, round 2 : 4/11 hits
2 artilleries owned by the Japanese, 4 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 2 fighters owned by the Japanese, 1 fighter owned by the British, 2 fighters owned by the Russians and 1 armour owned by the British lost in West India
Japanese roll dice for 2 bombers, 5 fighters, 1 marine and 5 tactical_bombers in West India, round 3 : 3/13 hits
UK_Pacific roll dice for 2 fighters in West India, round 3 : 1/2 hits
2 fighters owned by the British and 1 tactical_bomber owned by the Japanese lost in West India
Japanese win, taking Central America from Americans, taking West India from UK_Pacific with 2 bombers, 5 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 fighters
Casualties for Japanese: 2 artilleries, 2 fighters and 1 tactical_bomber
Battle in India
Japanese attack with 2 artilleries, 3 bombers, 2 fighters and 2 infantry
British defend with 3 armour and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 artilleries, 3 bombers, 2 fighters and 2 infantry in India, round 2 : 7/9 hits
UK_Pacific roll dice for 3 armour and 2 infantry in India, round 2 : 0/5 hits
3 armour owned by the British and 2 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 24
Casualties for British: 3 armour and 2 infantry
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers
French defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/5 hits
French roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French and 1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Jehol, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Kiangsi to Kiangsu
1 fighter moved from Jehol to Kiangsu
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone
3 fighters and 2 tactical_bombers moved from West India to Eastern Persia
1 fighter moved from West India to Burma
1 tactical_bomber moved from West India to Burma
3 bombers moved from India to Shan State
2 bombers moved from West India to Iraq
1 carrier moved from 26 Sea Zone to 49 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 4 carriers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea Zone
1 aaGun moved from French Indo China to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan StatePlace Units - Japanese
3 fighters placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 fighters, 3 infantry and 1 mech_infantry placed in Japan
1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Chinese to Japanese
EDIT: Adding units owned by Japanese to Jehol: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,3,2,4,3,3,3,1,2,1,1,2
Japanese collect 67 PUs (1 lost to blockades); end with 67 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 82 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 95 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 5 fighters and 5 infantry
Kiangsi : 1 flag, 3 infantry
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Jehol : 1 flag, 1 mech_infantry
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 aaGun and 1 fighter
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Gilbert Islands : 1 flag
Shan State : 1 flag, 3 bombers and 1 fighter
Burma : 1 flag, 1 fighter and 1 tactical_bomber
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 mech_infantrys
New Britain : 1 flag
Solomon Islands : 1 flag, 1 artillery
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Johnston Island : 1 flag, 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 4 fighters, 1 harbour, 3 infantry, 2 marines and 1 tactical_bomber
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 5 carriers, 1 destroyer and 1 submarine
37 Sea Zone : 1 transport
36 Sea Zone : 1 carrier and 1 transport
Dzavhan : 1 flag
39 Sea Zone : 2 transports
19 Sea Zone : 1 destroyer and 2 transports
Central Mongolia : 1 flag
6 Sea Zone : 1 destroyer and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
54 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers
Central America : 1 flag, 1 infantry
West India : 1 flag, 1 marine
64 Sea Zone : 1 transport
Iraq : 2 bombers
Eastern Persia : 3 fighters and 2 tactical_bombers
79 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 59 / 95
Russians : 19 / 22
Japanese : 68 / 95
Americans : 48 / 69
Chinese : 7 / 13
British : 37 / 48
UK_Pacific : 0 / 0
Italians : 16 / 21
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
decided to lose the fgt and take jehol w/mech, probably my last bad decision of this game.
You have all a tall order retaking one of the Asian VC’s……
This has been a fun game thank you very much.





