@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Odonis (Axis) vs BSD (Allies) G40L18 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from Queensland to 46 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
retreated to 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from 45 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 63 Sea Zone
1 fighter moved from 46 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 30 Sea Zone to 63 Sea Zone
1 fighter moved from 91 Sea Zone to 87 Sea Zone
1 cruiser moved from 86 Sea Zone to 66 Sea Zone
1 carrier and 1 fighter moved from 86 Sea Zone to 87 Sea Zone
1 destroyer moved from 86 Sea Zone to 87 Sea Zone
1 submarine moved from 86 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Tsinghai to Kansu
1 fighter and 2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from Queensland to 46 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
retreated to 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from 45 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 63 Sea Zone
1 fighter moved from 46 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 30 Sea Zone to 63 Sea Zone
1 fighter moved from 91 Sea Zone to 87 Sea Zone
1 cruiser moved from 86 Sea Zone to 66 Sea Zone
1 carrier and 1 fighter moved from 86 Sea Zone to 87 Sea Zone
1 destroyer moved from 86 Sea Zone to 87 Sea Zone
1 submarine moved from 86 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Tsinghai to Kansu
1 fighter and 2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 1 airfield, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
1 tactical_bomber moved from Persia to Trans-Jordan
1 artillery, 1 fighter and 1 infantry moved from India to Burma
1 armour moved from Iraq to Syria
British take Syria from Neutral_Axis
1 armour moved from Syria to Iraq
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer and 5 fighters
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 5 fighters in 109 Sea Zone, round 2 : 5/7 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 3/3 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 mech_infantry moved from Iraq to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Trans-Jordan to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
1 bomber moved from 109 Sea Zone to French West Africa
3 fighters moved from 109 Sea Zone to Scotland
4 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 fighters moved from 109 Sea Zone to United Kingdom
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 airfield, 2 infantry and 1 mech_infantry placed in Persia
1 infantry placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 26 PUs (4 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 armour moved from Egypt to French Equatorial Africa
Italians take Anglo Egyptian Sudan from British
Italians take French Equatorial Africa from French
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Alexandria to Trans-Jordan
1 marine moved from Crete to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
2 cruisers and 2 marines moved from 99 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to SyriaCombat - Italians
Battle in Syria
Battle in Trans-Jordan
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery
Italians roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Syria from British, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Syria
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Egypt to Belgian CongoPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from South Australia to Northern Territory
1 aaGun moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Removing units owned by ANZAC from Northern Territory: 1 aaGun
EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from South Australia to Northern Territory
1 aaGun moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Removing units owned by ANZAC from Northern Territory: 1 aaGun
EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
1 destroyer moved from 80 Sea Zone to 74 Sea ZoneCombat - French
Battle in 74 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 74 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 74 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to 87 Sea Zone
3 bombers moved from Southern Italy to 87 Sea Zone
1 submarine moved from 104 Sea Zone to 87 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to Baltic States
2 fighters and 4 tactical_bombers moved from Egypt to IraqCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 87 Sea Zone
Germans attack with 4 bombers and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 87 Sea Zone
Germans roll dice for 4 bombers in 87 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 87 Sea Zone, round 2 : 3/4 hits
3 bombers owned by the Germans lost in 87 Sea Zone
1 submarine owned by the Americans Submerged
Germans roll dice for 1 bomber in 87 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 87 Sea Zone, round 3 : 2/4 hits
1 bomber owned by the Germans lost in 87 Sea Zone
Americans win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -54
Casualties for Germans: 4 bombers and 1 submarine
Battle in Baltic States
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Baltic States, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 2 fighters and 4 tactical_bombers
British defend with 1 armour and 3 infantry
Germans roll dice for 2 fighters and 4 tactical_bombers in Iraq, round 2 : 3/6 hits
British roll dice for 1 armour and 3 infantry in Iraq, round 2 : 1/4 hits
1 tactical_bomber owned by the Germans and 3 infantry owned by the British lost in Iraq
Germans roll dice for 2 fighters and 3 tactical_bombers in Iraq, round 3 : 4/5 hits
British roll dice for 1 armour in Iraq, round 3 : 0/1 hits
1 armour owned by the British lost in Iraq
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 armour and 3 infantry
2 fighters owned by the Americans forced to land in French West AfricaNon Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Iraq to Egypt
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Algeria
1 aaGun moved from Western Germany to Germany
1 artillery moved from Southern France to France
3 aaGuns, 5 armour, 8 artilleries, 11 infantry and 9 mech_infantrys moved from Poland to Eastern Poland
2 armour, 2 artilleries and 12 infantry moved from Romania to Eastern Poland
4 artilleries and 4 infantry moved from Germany to Poland
2 armour moved from Germany to Eastern Poland
1 artillery and 6 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to Gibraltar
1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
Germans undo move 1.
1 bomber and 9 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs -
hmmm can’t believe that battle with the American fleet!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bryansk
4 aaGuns, 2 armour, 7 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
3 artilleries and 5 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 armour, 1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 1 factory_minor, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Anhwe to Shensi
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Northern Territory
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 fighter moved from Philippines to 46 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Anhwe to Burma
1 bomber moved from Anhwe to Burma
1 bomber moved from Anhwe to BurmaCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Northern Territory
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 fighter
Japanese roll dice for 2 fighters and 2 tactical_bombers in Northern Territory, round 2 : 2/4 hits
ANZAC roll dice for 1 fighter in Northern Territory, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Northern Territory
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 3/4 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Northern Territory to 42 Sea Zone
1 artillery moved from Kwangsi to Yunnan
2 bombers and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 4 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 fighter and 1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 46 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 fighter in 46 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 46 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 63 Sea Zone
1 cruiser moved from 66 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 destroyers moved from 101 Sea Zone to 87 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 5 transports placed in 101 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
2 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 4 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 fighter and 1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 46 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 fighter in 46 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 46 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 63 Sea Zone
1 cruiser moved from 66 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 destroyers moved from 101 Sea Zone to 87 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 5 transports placed in 101 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
2 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 1 artillery, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from Scotland to 119 Sea Zone
1 fighter moved from Scotland to 119 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from Persia to Burma
1 fighter moved from Persia to Burma
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
1 mech_infantry moved from Persia to Trans-JordanCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 bomber moved from French West Africa to Union of South Africa
2 fighters moved from United Kingdom to French West Africa
1 fighter moved from Scotland to French West Africa
1 cruiser, 1 destroyer and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Quebec to Eastern United States
2 fighters moved from 119 Sea Zone to ScotlandPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 2 infantry placed in Union of South Africa
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,3
British collect 26 PUs (1 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 armour, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Syria to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
2 artilleries and 2 infantry moved from Syria to Trans-Jordan
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French Central Africa
1 bomber moved from Egypt to Union of South Africa
2 fighters moved from Egypt to French Central Africa
2 marines moved from Syria to 98 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 98 Sea Zone to 96 Sea Zone
2 marines moved from 96 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Strategic bombing raid in Union of South Africa
AA fire in Union of South Africa : 0/1 hits
Bombing raid in Union of South Africa rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Union of South Africa causes 6 damage total.
Battle in Malta
Italians attack with 2 infantry and 2 marines
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 2 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in French Central Africa
Italians attack with 1 armour and 2 fighters
Americans defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in French Central Africa, round 2 : 1/3 hits
Americans roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits
1 infantry owned by the Americans lost in French Central Africa
Italians win, taking French Central Africa from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 3/6 hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Union of South Africa to Belgian Congo
2 fighters moved from French Central Africa to French Equatorial Africa
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 aaGun and 3 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 aaGun and 3 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 submarine placed in 98 Sea Zone
Italians undo move 1.
1 airfield, 1 armour and 2 mech_infantrys placed in Egypt
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 5 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 5 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 74 Sea Zone to 75 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/3 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 114 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Poland to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
1 artillery and 7 infantry moved from Karelia to Novgorod
1 bomber moved from Germany to Southern Italy
9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Tobruk to Egypt
3 tactical_bombers moved from Egypt to Southern Italy
2 fighters moved from Gibraltar to Southern ItalyPlace Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 artillery and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Ukraine to Bryansk
1 artillery and 7 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Vologda
2 armour and 2 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 artillery and 1 mech_infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
2 bombers moved from Yunnan to Shensi
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 4/9 hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 3/4 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantryNon Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 2 infantry, 1 marine, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from Philippines to Yunnan
1 fighter and 2 tactical_bombers moved from Shensi to Yunnan
2 bombers moved from Shensi to Yunnan
1 infantry moved from New Guinea to Dutch New Guinea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 artilleries and 2 infantry placed in Japan
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from French West Africa to French Central Africa
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians
2 fighters moved from French West Africa to French Central Africa
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 55 Sea Zone
2 fighters moved from 63 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Morocco
Battle in 46 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Morocco from Germans with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French Central Africa
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in French Central Africa, round 2 : 1/4 hits
Italians roll dice for 1 armour in French Central Africa, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in French Central Africa
Americans win, taking French Central Africa from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 harbour
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 3/4 hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
2 aaGuns moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from French Central Africa to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 3 transports moved from 63 Sea Zone to 54 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs





