@mikawagunichi Edit on US turn to NCM inf to W. USA
L17/18 BM3 G40 Variance (L) vs Aetv (X)
-
z96 :cry:
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Smolensk to Rostov
1 fighter moved from Iraq to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Smolensk to Bryansk
1 infantry and 2 marines moved from Malta to 96 Sea Zone
1 marine and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
2 marines and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 3 marines moved from 99 Sea Zone to SyriaPlace Units - Italians
3 armour placed in Iraq
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
Italians collect 24 PUs (1 lost to blockades); end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : 0,00
Russians : 0,67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 3 submarines in 56 Sea Zone, round 2 : 2/3 hits -
OOL mate?
-
Sink CV Please.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 3 submarines in 56 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 0/4 hits
1 carrier owned by the Japanese lost in 56 Sea Zone
3 submarines owned by the ANZAC retreated to 61 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killedNon Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
-
scratch 1 carrier
-
Should have looked on the map eh?!?! :? :-o :|
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Archangel to Samara
Germans take Samara from Russians
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Ukraine to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Novgorod to Tambov
3 bombers moved from Bryansk to 98 Sea Zone
2 bombers moved from Western Germany to 94 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Libya to Tunisia
Germans take Tunisia from AmericansCombat - Germans
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 98 Sea Zone
Germans attack with 4 bombers
Americans defend with 2 carriers and 1 cruiser
Germans roll dice for 4 bombers in 98 Sea Zone, round 2 : 2/4 hits, 2,67 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers and 1 cruiser in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
2 bombers owned by the Germans lost in 98 Sea Zone
Germans roll dice for 2 bombers in 98 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
Americans roll dice for 2 carriers and 1 cruiser in 98 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits
1 bomber owned by the Germans and 2 carriers owned by the Americans lost in 98 Sea Zone
Germans roll dice for 1 bomber in 98 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 cruiser in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Americans and 1 bomber owned by the Germans lost in 98 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 4 bombers
Casualties for Americans: 2 carriers and 1 cruiser
Battle in 94 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 destroyer
Germans roll dice for 3 bombers in 94 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 94 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 bombers moved from 94 Sea Zone to Western Germany
1 transport moved from 104 Sea Zone to 105 Sea Zone
1 destroyer moved from 104 Sea Zone to 103 Sea Zone
1 battleship and 1 cruiser moved from 104 Sea Zone to 103 Sea Zone
1 carrier moved from 104 Sea Zone to 103 Sea Zone
2 fighters moved from 104 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Southern France to Normandy BordeauxPlace Units - Germans
1 artillery placed in Normandy Bordeaux
1 submarine and 1 transport placed in 105 Sea Zone
1 submarine placed in 112 Sea Zone
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
2 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -0,50
Americans : 1,83
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Place Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 4 PUs -
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 5 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Chahar
1 fighter moved from Yunnan to Chahar
1 armour and 2 mech_infantrys moved from Szechwan to Sikang
1 tactical_bomber moved from Yunnan to Sikang
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
2 bombers moved from Caroline Islands to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Bryansk to SikangCombat - Japanese
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 61 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 3 submarines
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 submarines in 61 Sea Zone, round 2 : 2/3 hits, 0,50 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 61 Sea Zone
ANZAC win with 3 submarines remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sikang
Japanese attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Hopei
1 mech_infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Kweichow
1 fighter moved from Chahar to Jehol
1 bomber moved from Sikang to Volgograd
1 tactical_bomber moved from Sikang to Szechwan
1 aaGun moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry and 1 marine moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
Japanese take French Madagascar from Neutral_Axis
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
1 armour and 1 mech_infantry moved from Vologda to Volgograd
1 fighter moved from Japan to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
2 bombers moved from 25 Sea Zone to JapanPlace Units - Japanese
2 mech_infantrys placed in French Indo China
1 carrier and 2 destroyers placed in 20 Sea Zone
5 fighters placed in JapanTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
ANZAC : 1,50
Americans : 0,67
Chinese : 0,00
Japanese : -0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Kansu
3 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
12 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 13 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 13 fighters in 25 Sea Zone, round 2 : 6/13 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 13 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
13 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 89 Sea Zone
2 carriers moved from 10 Sea Zone to 89 Sea Zone
4 fighters moved from Western United States to 89 Sea Zone
2 aaGuns moved from Central United States to Western United States
3 transports moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 70 Sea Zone to 68 Sea Zone
1 infantry moved from South West Africa to Union of South AfricaPlace Units - Americans
4 destroyers and 4 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Kansu
3 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPurchase Units - British
British buy 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from Russia to 99 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - British
1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Union of South Africa
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 70 Sea Zone to 68 Sea Zone
1 submarine moved from 106 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea ZonePlace Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
1 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,4,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
British collect 22 PUs (6 lost to blockades); end with 22 PUsTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Kansu : 1 fighter and 5 infantry
Hopei : 1 infantry
Line Islands : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 10 fighters and 1 submarine
10 Sea Zone : 4 destroyers, 4 submarines and 3 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Belgian Congo : 1 armour and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 4 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Morocco : 1 flag, 1 airfield
French Central Africa : 1 flag
French Guiana : 1 flag
Algeria : 1 flag, 1 infantry
French West Africa : 1 flag
Ethiopia : 1 flag
Russia : 1 fighter
89 Sea Zone : 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport
Eire : 1 flag
Brazil : 1 flag
98 Sea Zone : 1 carrier, 1 submarine and 1 tactical_bomber
68 Sea Zone : 2 transports -
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 carrier, 1 submarine and 1 tactical_bomber
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 tactical_bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 carrier in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
retreated to 98 Sea Zone
British win with 1 carrier, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Italians: 1 destroyer and 1 submarine
1 tactical_bomber owned by the British forced to land in EgyptNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 infantry and 3 marines moved from Syria to Trans-Jordan
1 aaGun, 3 armour, 1 artillery and 1 marine moved from Iraq to Trans-Jordan
1 armour moved from Rostov to Northwest Persia
1 aaGun moved from Rostov to Volgograd
1 infantry moved from Smolensk to VologdaPlace Units - Italians
2 infantry placed in Iraq
1 transport placed in 80 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
Italians collect 23 PUs (2 lost to blockades); end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : -0,17
British : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
Battle in Marshall IslandsNon Combat Move - ANZAC
2 aaGuns, 2 artilleries and 8 infantry moved from South Australia to New South Wales
1 submarine moved from 61 Sea Zone to 42 Sea Zone
1 submarine moved from 61 Sea Zone to 57 Sea Zone
1 submarine moved from 61 Sea Zone to 60 Sea ZonePlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Marshall Islands : 1 flag, 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
42 Sea Zone : 1 submarine
32 Sea Zone : 1 transport
26 Sea Zone : 1 cruiser, 1 fighter and 2 submarines
57 Sea Zone : 1 submarine
60 Sea Zone : 1 submarine
United Kingdom : 2 infantry
Russia : 3 fighters -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 destroyer, 2 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Tunisia to Algeria
2 bombers moved from Western Germany to Algeria
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from ChineseCombat - Germans
Battle in Algeria
Germans attack with 2 bombers and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Algeria
Germans win, taking Algeria from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 bombers moved from Algeria to Southern Italy
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Samara to Bryansk
3 armour moved from Ukraine to Bryansk
2 transports moved from 105 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 103 Sea Zone to 110 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
2 fighters placed in Volgograd
2 bombers placed in Western Germany
1 marine placed in Normandy Bordeaux
1 destroyer and 1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : -0,50
Americans : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 armour and 2 mech_infantrys moved from Sikang to Kansu
1 tactical_bomber moved from Szechwan to Kansu
1 bomber moved from Volgograd to Kansu
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Hunan to Hopei
1 mech_infantry moved from Kweichow to Hopei
1 fighter moved from Jehol to Kansu
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Yunnan to Anhwe
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Sikang
1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from 33 Sea Zone to 32 Sea ZoneCombat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 3/6 hits, 2,33 expected hits
1 tactical_bomber owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Kansu, round 3 : 2/3 hits, 1,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 3/4 hits, 1,67 expected hits
1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -35
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Battle in Hopei
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Hunan
1 destroyer moved from 20 Sea Zone to 41 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 32 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 mech_infantrys placed in Kwangtung
1 submarine placed in 6 Sea Zone
1 fighter placed in India
1 fighter placed in Japan
1 transport placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
ANZAC : -0,17
Chinese : 1,67
Japanese : 0,67





