@Ghostglider Ok. Finally (3 rounds of nobody hitting!!?), I hit once and killed DD as you desired, but you also hit on the return. So not sure what you want to do 1 v 1.
G40L BM3 Snigg (Axis) vs.AAGamer (Allies)
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from 101 Sea Zone to 123 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone -
hey snigg,
i screwed up and thought there was a harbor in iceland and not just an airport… i want to change the damage to the carrier to losing one of the destroyers… can you edit and change that???
i wanted to post the moment i noticed it… i will post again… if that is ok…
thanks.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from 101 Sea Zone to 123 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 123 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Germans defend with 2 submarines
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 123 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Germans lost in 123 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 123 Sea Zone, round 3 : 4/5 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
2 fighters moved from 123 Sea Zone to Iceland
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 armour moved from 123 Sea Zone to Iceland
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 bomber and 1 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Combat Move - British
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan -
hey snigg,
i screwed up and thought there was a harbor in iceland and not just an airport… i want to change the damage to the carrier to losing one of the destroyers… can you edit and change that???
i wanted to post the moment i noticed it… i will post again… if that is ok…
thanks.
Perfectly fine. It doesn’t change results at all. You had 4 hits the second round against my lone sub. I’ll edit it when I get to Italy. Unfortunately, that’ll probably be tomorrow afternoon.
Snigg
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ok i just tried to post the British move and it didnt allow it for some reason… said someone had typed something… you lol…
i will try again.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from 101 Sea Zone to 123 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 123 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Germans defend with 2 submarines
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 123 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Germans lost in 123 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 123 Sea Zone, round 3 : 4/5 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
2 fighters moved from 123 Sea Zone to Iceland
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 armour moved from 123 Sea Zone to Iceland
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 bomber and 1 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
3 fighters moved from United Kingdom to Karelia
1 armour moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
6 infantry moved from India to Burma
1 fighter moved from Shan State to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from India to BurmaPlace Units - British
1 armour, 1 bomber and 1 infantry placed in Union of South Africa
1 armour and 2 infantry placed in PersiaTurn Complete - British
British collect 30 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,5,1,5,1,6,6,4,3,5,2
UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Americans to 123 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
Non Combat Move - Italians
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Southern Italy
2 fighters moved from Southern Italy to Alexandria
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Greece to Bulgaria
1 infantry moved from British Somaliland to Italian SomalilandPlace Units - Italians
1 airfield placed in Gibraltar
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag, 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag
Northern Italy : 1 factory_major and 3 infantry
Italian Somaliland : 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Eastern Poland : 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Bulgaria : 1 infantry
Greece : 1 flag, 1 armour and 3 infantry
97 Sea Zone : 1 flag
98 Sea Zone : 1 cruiser, 1 submarine and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
3 fighters moved from Queensland to Java
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
3 fighters moved from Queensland to Java
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Karelia
1 infantry moved from Scotland to United KingdomTurn Complete - French
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hey snigg question for you.
remember last turn when the japs attacked guam? i could or could not scramble. i chose not too… what would have happened if i would have scrambled??? i am not sure how that works with an island with no other troops and a scramble since i have never seen it before…
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hey snigg question for you.
remember last turn when the japs attacked guam? i could or could not scramble. i chose not too… what would have happened if i would have scrambled??? i am not sure how that works with an island with no other troops and a scramble since i have never seen it before…
It would have started a naval combat that would have had to be resolved before the ground combat could take place. If the fighter would have somehow beaten the 2 planes and destroyer (I think that’s what I had in the sea zone), then the transports would have had to retreat from the zone before they could unload. That said, if the fighter was lost in the sea battle (which by the odds it would have been), then the land combat in Guam would have been a walk in.
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hey snigg question for you.
remember last turn when the japs attacked guam? i could or could not scramble. i chose not too… what would have happened if i would have scrambled??? i am not sure how that works with an island with no other troops and a scramble since i have never seen it before…
It would have started a naval combat that would have had to be resolved before the ground combat could take place. If the fighter would have somehow beaten the 2 planes and destroyer (I think that’s what I had in the sea zone), then the transports would have had to retreat from the zone before they could unload. That said, if the fighter was lost in the sea battle (which by the odds it would have been), then the land combat in Guam would have been a walk in.
It was the choice of going for a higher value target (minimum value of destroyer was 8) vs. a chance to defeat the land combat with a lower value target probably being taken in exchange (inf or art). Though there’s the chance that a miss in the first round by the 2 2’s and 1 3 would give you chance to take out 2 units (meaning I’d have to choose between a plane or the second land unit if it came to that).
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ok thanks for the explanation… regardless of the dice i should have scrambled i think.
thanks… have a good one!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
9 armour, 10 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
2 tactical_bombers moved from Poland to Belarus
2 tactical_bombers moved from Poland to Baltic States
1 bomber moved from Poland to Baltic States
2 bombers moved from Poland to UkraineCombat - Germans
Battle in Baltic States
Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Baltic States
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 9 armour, 10 artilleries, 18 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 9 armour, 10 artilleries, 18 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 11/38 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 9 armour, 10 artilleries, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Western Ukraine
2 bombers moved from Ukraine to Eastern Poland
2 tactical_bombers moved from Belarus to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 tactical_bombers moved from Baltic States to Eastern Poland
1 bomber moved from Baltic States to Eastern Poland
2 aaGuns and 10 artilleries moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Gibraltar
5 infantry moved from Finland to Norway
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Finland to Norway
1 infantry moved from Western Germany to FrancePlace Units - Germans
10 infantry placed in Germany
1 infantry placed in Southern France
1 infantry placed in France
1 transport placed in 93 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Gibraltar : 3 fighters
Morocco : 1 flag, 1 artillery and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Germany : 1 factory_major and 10 infantry
Norway : 1 aaGun and 7 infantry
Belarus : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 aaGuns, 10 artilleries, 3 bombers, 10 mech_infantrys and 5 tactical_bombers
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 1 flag, 2 aaGuns, 9 armour, 10 artilleries and 18 infantry
112 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
125 Sea Zone : 1 flag
93 Sea Zone : 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag -
ok thanks for the explanation… regardless of the dice i should have scrambled i think.
thanks… have a good one!
Meh…it’s a gamble either way. You actually cost me more than you probably would have if you scrambled the way it played out. I’d have either lost a fighter or destroyer vs. the fighter and infantry I did lose. Game on!
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Novgorod to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Novgorod to Ukraine
2 fighters moved from Novgorod to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Novgorod to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Novgorod to Ukraine
2 fighters moved from Novgorod to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 mech_infantrys moved from Karelia to Archangel
1 infantry moved from Novgorod to Archangel
3 armour moved from Karelia to Archangel
2 artilleries moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
4 aaGuns moved from Bryansk to Russia
4 artilleries moved from Bryansk to Russia
18 infantry moved from Bryansk to Russia
1 infantry moved from Northwest Persia to Caucasus
6 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Yenisey to Timguska
6 infantry moved from Yenisey to Timguska
6 infantry moved from Buryatia to Amur
1 fighter moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Bryansk to Smolensk
5 infantry moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Novgorod
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
Oh ok… thanks snigg… appreciate the answers and help!!





