G18L - variance (allies+24) vs Tizkit

  • '17 '16 '15 '14 '12

    @Tizkit:

    Hey, couple of questions for you.

    Is there a way in Triple A to see how much damage is on a factory short of progressing to the start of the nation that owns the factory?

    Increase your map resolution by clicking the Map–>zoom menu to 100% ad you will be able to make out the damage number next to the facility.

    I was looking at the league rankings sheet and it seems there is a disincentive for top ranking players to play lower ranked players since they would earn less PPG than they need to maintain their position.  Am I understanding that right?

    Yes.  The best way to be an “elite” is to never play tier 2 or 3 players, which kind of sucks.

    “How the league works” might be a good video topic for you.  :)

    That’s a very good idea! Some quiet week when I don’t have much content I will do that. Thanks Tizkit!

  • '19 '18

    Ah, right in front of my face.  You can see it on my resolution but it’s so small it just looked like misc pixels.

    That’s kinda lame about the rankings.  Have you seen any appetite for changing the system?  (i.e. threads about that)  Seems like it’s been that way for years.

  • '17 '16 '15 '14 '12

    well it kind of takes care of itself, because if someone tries to manipulate things so that they get a higher ranking than they might deserve, others will challenge them and either beat them down to where they belong or else they refuse the offer and look like a coward.  Some will then start making dumb excuses for why they can’t take on any new games at the present time etc.  Generally I have found that those types don’t stay around very long.  They get bored after a year or 2 and when they accept the fact that they aren’t the Master player they thin they are is about the time they stop playing, instead of working to improve or just enjoying game with people who are at their own skill level.  The funnest games are with people who are at your own level; not significantly better or weaker.

  • '19 '18

    Well that’s good that it generally works itself out.  It still kind of narrows the field of potential opponents in an already narrow field.

    You’re right it’s most fun to play a tight game.  It’s no fun if there’s little risk of losing or little chance of winning.

    It would be nice if there was a handicap system where you could play an opponent from any rank and the win rates would be closer to 50%.  It’s gotta be disheartening and hard to keep plugging with some of those super low win rates I see from last year.

  • '17 '16 '15 '14 '12

    The bid system is one way to do it.  I think for this year I will only play an elite or master ranked player if I am allies and I get a bid of $50.  I prefer standard rules to bal mod

  • '19 '18

    So how do most people do their bids?  I mean for us I just let you pick it because I don’t really know what’s normal, but I thought it would be more of a back and forth until one player won’t go any lower.  (that or a blind draw where you both pick a number and the lowest takes allies)

    So if you said 50 bid for Allies, wouldn’t the Master/Elite player just underbid that?

    I’m thinking it would be nice to have the handicap be separate from the bid… so the lower rank player takes bid+handicap if they get allies and the higher rank player takes bid-handicap if they take allies.

    So if a standard bid is 24, and you’d play a masters player for 50, then the handicap would be 26.  Meaning you take allies for 24+26=50 or the Masters player takes allies for 24-26=-2.

    Would you take axis against an elite/master player with an axis bid of 2?

  • '17 '16 '15 '14 '12

    Yes its usually a back and forth until someone agrees to be allies for the lowest price.  That’s fine if the players are about equal in skill.  In my case I am certain to lose and basically have a lousy experience everytime I play a top player.  Its just not fun and it feels pointless.  So from now on I won’t play those guys unless I get $50 and i am allies. If they don;t want to agre to that they can go pick on someone their own size

    BTW your point about how skewed the ranking are is well taken.  I just posted my first 6 games for 2018.  I won 4 of the 6 games and I wind up with a ranking of tier 2  :?

  • '19 '18

    Yeah you have a couple losses against new players which is no good.  At least it looks like when I get ranked it should boost your score.  Apparently I’m in the elite group right now. Ha.

  • '17 '16 '15 '14 '12

    congratulations!  :-)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 2 infantry moved from Kansu to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    triplea_41168_Chi4.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from Gibraltar to Morocco
                1 armour and 1 artillery moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                1 infantry moved from Suriname to 88 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 submarine moved from 33 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in Java
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery, 4 bombers and 2 infantry
                    Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 aaGun, 2 artilleries and 3 infantry
                        AA fire in Morocco :  1/3 hits
                        1 bomber owned by the Americans lost in Morocco
                        Americans roll dice for 1 armour, 1 artillery, 3 bombers and 2 infantry in Morocco, round 2 :  3/7 hits
                        Italians roll dice for 1 aaGun, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Morocco, round 2 :  4/8 hits
                        1 aaGun owned by the Italians, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 3 bombers in Morocco, round 3 :  1/3 hits
                        Italians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Morocco, round 3 :  3/6 hits
                        3 bombers owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians win with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -50
                    Casualties for Italians: 1 aaGun and 3 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 4 bombers and 2 infantry

    Non Combat Move - Americans
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
                2 carriers, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                3 fighters moved from Hawaiian Islands to 54 Sea Zone
                3 fighters moved from New Zealand to 54 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                2 fighters moved from 54 Sea Zone to Queensland
                1 infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                2 carriers and 1 transport placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 2 infantry moved from Kansu to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Morocco
                2 fighters moved from Gibraltar to Morocco
                1 artillery and 17 infantry moved from West India to India

    Combat - British
                Battle in India
                    British attack with 1 artillery and 17 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 artillery and 17 infantry in India, round 2 :  4/18 hits
                        Japanese roll dice for 1 artillery in India, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                    British win, taking India from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Morocco
                    British attack with 3 fighters
                    Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 2 artilleries
                        British roll dice for 3 fighters in Morocco, round 2 :  2/3 hits
                        Italians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Morocco, round 2 :  2/5 hits
                        2 artilleries owned by the Italians and 2 fighters owned by the British lost in Morocco
                        British roll dice for 1 fighter in Morocco, round 3 :  0/1 hits
                        Italians roll dice for 2 fighters and 1 tactical_bomber in Morocco, round 3 :  1/3 hits
                        1 fighter owned by the British lost in Morocco
                    Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -22
                    Casualties for British: 3 fighters
                    Casualties for Italians: 2 artilleries

    Non Combat Move - British
                2 aaGuns moved from West India to India
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour moved from Iraq to Eastern Persia
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Union of South Africa to Belgian Congo
                1 artillery moved from Italian Somaliland to Ethiopia
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 battleship moved from 33 Sea Zone to 54 Sea Zone
                1 fighter moved from Caroline Islands to Queensland

    Place Units - British
                1 destroyer and 2 submarines placed in 81 Sea Zone
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                British collect 33 PUs; end with 34 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs

    triplea_41168_UK_4.tsvg

  • '17 '16 '15 '14 '12

    that was awful

  • '19 '18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Poland to Belarus
                2 submarines moved from 95 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Southern Italy to 91 Sea Zone
                1 bomber moved from Southern Italy to 91 Sea Zone

    triplea_41168_Ita4.tsvg

  • '19 '18

    Yeah, that didn’t go so hot for the Yanks.  I’m surprised you sent in the UK though… was expecting a Gibraltar airbase.

    Let me know if you want to submerge the subs and casualty orders for my sub/air hits.

  • '17 '16 '15 '14 '12

    yeah I was thinking of the airbase, but then I decided to gamble.  Was hoping to kill some planes

    no submerge, max defense

  • '19 '18

    Hmm…

    Ok so it made me pick casualties for my sub fire first which I got 1 hit.  I put it on the AC to max defense…

    Then I got 3 air hits, but I had to select the destroyer/AC/Fighter leaving you with subs and transports.

    By the rules though shouldn’t you get to see all the hits before you select casualties?  It’s weird that it forces you to select for the sub fire when I didn’t get surprise strike.

    So for 4x hits would you select anything different? Leave the fighter and take the US sub perhaps?

  • '17 '16 '15 '14 '12

    yes I think that’s a triplea glitch.  I will keep the sub if that’s ok

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Poland to Belarus
                2 submarines moved from 95 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Southern Italy to 91 Sea Zone
                1 bomber moved from Southern Italy to 91 Sea Zone

    Combat - Italians
                Battle in Belarus
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Belarus, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber, 3 fighters and 2 submarines
                    British defend with 1 submarine; Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Italians roll dice for 1 bomber and 3 fighters in 91 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 2 :  3/3 hits
                        1 carrier owned by the Americans, 2 submarines owned by the Italians, 1 fighter owned by the Italians, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
                    1 submarine owned by the Americans and 1 submarine owned by the British Submerged
                        Italians roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 3 :  3/3 hits
                        2 transports owned by the Americans lost in 91 Sea Zone
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 fighter and 2 submarines
                    Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 2 transports

    Non Combat Move - Italians
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                3 aaGuns moved from Southern Italy to Northern Italy
                1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 bomber moved from 91 Sea Zone to Southern France

    Place Units - Italians
                3 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Malta : 1 flag
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
        Northern Italy : 3 aaGuns, 1 factory_major and 4 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Belarus : 1 flag, 2 armour
        95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
        Greece : 1 flag
        Yugoslavia : 1 flag

    triplea_41168_Ita4.tsvg

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    triplea_41168_Fre4.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 1 bomber and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Poland to Novgorod
                7 infantry moved from Finland to Karelia
                5 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                2 infantry moved from Bessarabia to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
                1 bomber moved from Western Germany to Western Ukraine
                1 tactical_bomber moved from Western Germany to Eastern Poland

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 7 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 7 infantry in Karelia, round 2 :  4/7 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 6 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 6 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 :  2/7 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                10 armour and 6 mech_infantrys moved from Bessarabia to Belarus
                2 aaGuns moved from Bessarabia to Eastern Poland
                1 bomber moved from Western Ukraine to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun, 3 armour, 5 artilleries, 22 infantry and 3 mech_infantrys moved from Baltic States to Belarus
                1 tactical_bomber moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Belarus
                2 fighters and 1 tactical_bomber moved from Morocco to Southern Italy

    Place Units - Germans
                1 bomber placed in Western Germany
                8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Germany : 1 factory_major and 8 mech_infantrys
        Northern Italy : 1 infantry
        Southern Italy : 2 fighters and 1 tactical_bomber
        Belarus : 1 aaGun, 13 armour, 5 artilleries, 1 bomber, 1 fighter, 22 infantry, 9 mech_infantrys and 2 tactical_bombers
        Karelia : 1 flag, 7 infantry
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 3 aaGuns and 6 mech_infantrys
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Finland : 1 flag

    triplea_41168_Ger5.tsvg

Suggested Topics

  • 32
  • 270
  • 29
  • 70
  • 285
  • 141
  • 239
  • 188
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.7k

Users

40.3k

Topics

1.8m

Posts