Scramble all of them max defense.
G18L - variance (allies+24) vs Tizkit
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The bid system is one way to do it. I think for this year I will only play an elite or master ranked player if I am allies and I get a bid of $50. I prefer standard rules to bal mod
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So how do most people do their bids? I mean for us I just let you pick it because I don’t really know what’s normal, but I thought it would be more of a back and forth until one player won’t go any lower. (that or a blind draw where you both pick a number and the lowest takes allies)
So if you said 50 bid for Allies, wouldn’t the Master/Elite player just underbid that?
I’m thinking it would be nice to have the handicap be separate from the bid… so the lower rank player takes bid+handicap if they get allies and the higher rank player takes bid-handicap if they take allies.
So if a standard bid is 24, and you’d play a masters player for 50, then the handicap would be 26. Meaning you take allies for 24+26=50 or the Masters player takes allies for 24-26=-2.
Would you take axis against an elite/master player with an axis bid of 2?
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Yes its usually a back and forth until someone agrees to be allies for the lowest price. That’s fine if the players are about equal in skill. In my case I am certain to lose and basically have a lousy experience everytime I play a top player. Its just not fun and it feels pointless. So from now on I won’t play those guys unless I get $50 and i am allies. If they don;t want to agre to that they can go pick on someone their own size
BTW your point about how skewed the ranking are is well taken. I just posted my first 6 games for 2018. I won 4 of the 6 games and I wind up with a ranking of tier 2 :?
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Yeah you have a couple losses against new players which is no good. At least it looks like when I get ranked it should boost your score. Apparently I’m in the elite group right now. Ha.
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congratulations! :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Gibraltar to Morocco
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Java
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 4 bombers and 2 infantry
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 aaGun, 2 artilleries and 3 infantry
AA fire in Morocco : 1/3 hits
1 bomber owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 artillery, 3 bombers and 2 infantry in Morocco, round 2 : 3/7 hits
Italians roll dice for 1 aaGun, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Morocco, round 2 : 4/8 hits
1 aaGun owned by the Italians, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 3 bombers in Morocco, round 3 : 1/3 hits
Italians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Morocco, round 3 : 3/6 hits
3 bombers owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -50
Casualties for Italians: 1 aaGun and 3 infantry
Casualties for Americans: 1 armour, 1 artillery, 4 bombers and 2 infantryNon Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
2 carriers, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
3 fighters moved from New Zealand to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from United Kingdom to Morocco
2 fighters moved from Gibraltar to Morocco
1 artillery and 17 infantry moved from West India to IndiaCombat - British
Battle in India
British attack with 1 artillery and 17 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 17 infantry in India, round 2 : 4/18 hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Morocco
British attack with 3 fighters
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 2 artilleries
British roll dice for 3 fighters in Morocco, round 2 : 2/3 hits
Italians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Morocco, round 2 : 2/5 hits
2 artilleries owned by the Italians and 2 fighters owned by the British lost in Morocco
British roll dice for 1 fighter in Morocco, round 3 : 0/1 hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Morocco, round 3 : 1/3 hits
1 fighter owned by the British lost in Morocco
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for British: 3 fighters
Casualties for Italians: 2 artilleriesNon Combat Move - British
2 aaGuns moved from West India to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Eastern Persia
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Italian Somaliland to Ethiopia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to QueenslandPlace Units - British
1 destroyer and 2 submarines placed in 81 Sea Zone
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
British collect 33 PUs; end with 34 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs -
that was awful
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Poland to Belarus
2 submarines moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone -
Yeah, that didn’t go so hot for the Yanks. I’m surprised you sent in the UK though… was expecting a Gibraltar airbase.
Let me know if you want to submerge the subs and casualty orders for my sub/air hits.
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yeah I was thinking of the airbase, but then I decided to gamble. Was hoping to kill some planes
no submerge, max defense
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Hmm…
Ok so it made me pick casualties for my sub fire first which I got 1 hit. I put it on the AC to max defense…
Then I got 3 air hits, but I had to select the destroyer/AC/Fighter leaving you with subs and transports.
By the rules though shouldn’t you get to see all the hits before you select casualties? It’s weird that it forces you to select for the sub fire when I didn’t get surprise strike.
So for 4x hits would you select anything different? Leave the fighter and take the US sub perhaps?
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yes I think that’s a triplea glitch. I will keep the sub if that’s ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Poland to Belarus
2 submarines moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in Belarus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber, 3 fighters and 2 submarines
British defend with 1 submarine; Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 bomber and 3 fighters in 91 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 3/3 hits
1 carrier owned by the Americans, 2 submarines owned by the Italians, 1 fighter owned by the Italians, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
1 submarine owned by the Americans and 1 submarine owned by the British Submerged
Italians roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 3 : 3/3 hits
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 26
Casualties for Italians: 1 fighter and 2 submarines
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 2 transportsNon Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
3 aaGuns moved from Southern Italy to Northern Italy
1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from 91 Sea Zone to Southern FrancePlace Units - Italians
3 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Malta : 1 flag
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
Northern Italy : 3 aaGuns, 1 factory_major and 4 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag, 2 armour
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
Greece : 1 flag
Yugoslavia : 1 flag -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 bomber and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Poland to Novgorod
7 infantry moved from Finland to Karelia
5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in Novgorod
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 2 : 4/7 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 6 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
10 armour and 6 mech_infantrys moved from Bessarabia to Belarus
2 aaGuns moved from Bessarabia to Eastern Poland
1 bomber moved from Western Ukraine to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 aaGun moved from Poland to Eastern Poland
1 aaGun, 3 armour, 5 artilleries, 22 infantry and 3 mech_infantrys moved from Baltic States to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Morocco to Southern ItalyPlace Units - Germans
1 bomber placed in Western Germany
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Germany : 1 factory_major and 8 mech_infantrys
Northern Italy : 1 infantry
Southern Italy : 2 fighters and 1 tactical_bomber
Belarus : 1 aaGun, 13 armour, 5 artilleries, 1 bomber, 1 fighter, 22 infantry, 9 mech_infantrys and 2 tactical_bombers
Karelia : 1 flag, 7 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 3 aaGuns and 6 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 3 artilleries and 10 infantry moved from Amur to Buryatia
1 aaGun and 10 infantry moved from Archangel to Smolensk
1 aaGun, 1 armour, 7 artilleries, 22 infantry and 15 mech_infantrys moved from Bryansk to Smolensk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
7 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 infantry moved from Kansu to Shensi
4 infantry moved from Novosibirsk to Urals
1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - Russians
8 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 10 infantry and 2 mech_infantrys moved from Manchuria to Amur
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Manchuria to Amur
2 fighters and 1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Szechwan to Shensi
1 fighter moved from Kiangsu to Shensi
1 tactical_bomber moved from Kiangsu to Shensi
2 fighters moved from Shan State to Shensi
1 tactical_bomber moved from Shan State to Shensi
3 bombers moved from French Indo China to Shensi
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 submarine moved from 56 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Amur
Japanese attack with 1 armour, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 1/14 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 9 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 4/10 hits
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 2/7 hits
2 infantry owned by the Chinese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Russians lost in Shensi
Japanese roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in Shensi, round 3 : 7/8 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 3/3 hits
1 fighter owned by the Chinese, 2 infantry owned by the Chinese, 2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Shensi
Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Russians: 2 infantry
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to Yunnan
2 infantry moved from French Indo China to Yunnan
1 bomber moved from Shensi to Kiangsu
1 bomber moved from Shensi to Kiangsu
1 bomber moved from Shensi to French Indo China
1 tactical_bomber moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 aaGun moved from Manchuria to Amur
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Kweichow
1 tactical_bomber moved from Amur to Anhwe
2 fighters moved from Korea to Anhwe
1 fighter moved from Korea to Jehol
1 tactical_bomber moved from Korea to JeholPlace Units - Japanese
1 fighter and 1 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag, 2 bombers, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 flag, 1 fighter and 1 tactical_bomber
Manchuria : 1 flag, 2 mech_infantrys
Yunnan : 1 flag, 3 infantry
Kweichow : 1 flag, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 fighters and 1 tactical_bomber
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Amur : 1 flag, 1 aaGun, 1 armour, 9 infantry and 2 mech_infantrys
French Indo China : 1 flag, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 2 transports
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
39 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport -
Hey, meant to ask you, what was the deal with those fighters in New Zealand a while back? The only thing I could think of was going to Brazil and then into the Med. If so that’s cool… never considered it or seen it before.
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I think I was probably just keeping my options open